Candy Box 2 Walkthrough
Welcome to another candy-related odyssey! Candy Box 2 plays rather similarly to the original, but in many ways it's its own game as well. You'll need a fair amount of skill, and some luck, to get through this text-based wonderland. Once you click on the link, you are playing, so off we go!
"Eat All the Candies"
You begin with only this option as you gain a single candy at a time. You can eat these candies to upgrade your health, but only when the health bar appears. It won't do so until you allow the candies to accumulate to a sufficient point, so let your computer sit for a while until some other options appear.
"Throw 10 Candies on the Ground"
This is an innocuous enough option, but in this game it serves a purpose. Constantly hurl candies onto the floor and you'll send a smiley on a long, circuitous journey. Keep doing it and you'll eventually earn a chocolate bar. Keep going and your little guy will discover a cornucopia of candy; you won't get much more out of him past that, so don't bother. (And don't do it right at the beginning.)
Wait long enough and you'll unlock the following options:
- Request a new feature from the developer (30 C) - Unlocks Status Bar
- Request another one (5 C) - Unlocks Configuration Tab
- Request once again (5 C) - Unlocks Saving
- Request for something more exciting (5 C) - Unlocks your health bar
- Final request! (10 C) - Unlocks the Map
Welcome to your base of operations! The Village serves as your home away from home, a sanctuary where you can buy new stuff with your hard-earned candies. You'll visit here often, so it's worth noting off the bat that you can only access the central row of stores. The rest of The Village is just for show. (For now, anyway.)
One of the first places you can visit is the Shop. The merchant inside will sell you items in exchange for candy. Return after completing quests later in the game and he'll occasionally have new wares for sale.
- Lollipop (60 C) - There are only three, and there's no difference between them, despite what the merchant may claim. Lollipops come in handy soon, so buy all three.
- Chocolate Bar (800 C) - Available from the start. Chocolate is used for bartering.
- Leather Boots (300 C) - Available from the start. These boots can be equipped, and you can eventually upgrade them with magic.
- Time Ring (500 C) - Appears after completing The Desert. The Time Ring allows you to slow down the game during quests so you can react more quickly.
- Leather Gloves (300 C) - Appears after completing The Desert. You can equip, and eventually upgrade, these gloves.
- Merchant's Hat (1,000,000 C) - Click on the hat itself. Multiplies the number of candies you receive during quests by seven.
This dude deals in weapons and a single piece of armor, exchanged for candy. The first three weapons can be bought one after the other, and it's wise to upgrade early. You'll need this stuff to survive quests. Don't miss the single lollipop sitting above his forge.
- Wooden Sword (150 C)
- Iron Axe (400 C)
- Polished Silver Sword (2,000 C)
- Lightweight Body Armor (15,000 C) - Appears after completing The Cave Entrance
- Scythe (5,000,000) - Appears after speaking to the dragon in The Castle
House (second from right)
There's a lollipop sitting atop the cabinet. Open the cabinet for another lollipop. Woo!
House (furthest right)
A man / woman in here will ask you to clean out their cellar. You'll need at least the Wooden Sword to fulfill this request. Mind that you have to equip the sword via the Inventory tab.
This is the easiest dungeon, and very simple to complete with the Wooden Sword alone. Just watch your guy plow through the rats, one by one. You'll receive The Map for beating the dungeon, thereby unlocking the world map. You can't reenter the Cellar after completing it.
Welcome to the world at large! You're currently in The Village, on the east side of the map. Your next destination is The Desert, but before going there, check the woods just north of the village. Here you'll see A Lonely House.
A Lonely House
Inside this Lonely House is a box. You can't open the box; shaking does nothing; breaking the lock is useless; kicking the box is meh; speaking to the box is a little insane; luring it with candy even more so. Click all the options and you'll be allowed to take the Candy Box with you. Woo. Back to the map.
Hover over the trees east of A Lonely House to find a labelled Tree. Here you'll find a Squirrel which will help you in exchange for answering questions correctly. Provide it with the following answers for prizes:
- 'Yes' - 20 candies
- 'C' - 100 candies
- Your current candy count - 500 candies
- '10' - 3 lollipops
- 'Floats' - 3 chocolate bars
After the quiz, the Squirrel will challenge you to Tic Tac Toe. This is much easier than it looks: simply think 'outside the box' and click three times below the Tic Tac Toe board, in a horizontal row. The Squirrel will give you The Third House Key for The Village. All done. Thanks for playing!
Enter the unlocked house on the west side of the street. Inside is a thoroughly meta experience as you play games within games. The less expensive game is an RPG; the more expensive one is a side-scrolling shooter... wherein you aren't allowed to shoot. Both are fun, but they ultimately net you candies in a manner that's a bit too slow.
Another dungeon, of sorts. The Desert is as straightforward as the Cellar, though you're facing some stronger enemies. Buy an Iron Axe for 400 candies and you'll clear The Desert when you're at full health. Beating The Desert will unlock The Lollipop Farm, as well as the Time Ring and Leather Gloves back at the Shop. Buy both when you accumulate enough candy. Beating The Desert also unlocks The Bridge to the southwest, the Wishing Well to the west, and The Cave Entrance to the far west. We'll get to those in a bit.
While running this quest you'll probably notice Desert Birds flitting overhead. If you have an attack which can hit things in the air (I used the random fireballs from the Red Enchanted Gloves) you can kill these things and gain a Desert Bird Feather.
Before going anywhere else, scan the mountain range on the world map. Just south of the forest beyond the mountains you'll see a single asterisk. Click on it and you'll enter the mountains. Climb them to retrieve the Pogostick. The Pogostick allows you to leap over obstacles in quests, and the Desert Bird Feather upgrades the Pogostick's jumping capabilities.
Anyone who played the original Candy Box will remember the Lollipop Farm fondly. Take all those lollipops you found in The Village and plant them. After a long wait you'll get another lollipop. Plant that as well. With each lollipop you plant you'll increase the rate at which they grow, to the point where they will be appearing in your inventory by the hundreds every second. Do this early and you'll make the late game a great deal easier, as lots of people love them their lollipops. The field itself maxes out at 100 lollipops a second.
Once you reach 10,000 lollipops you can build a Mill. You can thereafter feed the Mill with lollipops and increase your candy production, which I highly recommend doing as early as possible.
Reach 100,000 lollipops and you can dig a Pond. You can then use candies to purchase lolligators for the Pond. Lolligators allow you to convert candies to lollipops; the more lolligators you have, the faster the conversion rate.
The Wishing Well is a fun little feature in Candy Box 2. Toss a candy in it and you'll instantly heal your wounds, which is much better than waiting for them to heal on their own. Each time you use this feature the number of candies needed to heal you jumps up, though, so don't waste this insta-healing frivolously.
You can also toss a lollipop in the well. The well will then convert your lollipop into a candy. Each time you do this you'll gain the option to toss in more lollipops at a higher price; you'll get half as many candies as the number of lollipops you toss in. Not bad.
You can throw chocolate bars in the well. These allow you to upgrade your items into magical items. These gloves have different properties.
- Gloves change into Pink or Red Enchanted Gloves. Pink Enchanted Gloves do will restore your health constantly when worn; Red Enchanted Gloves will randomly launch fireballs at opponents while you're on quests.
- The Octopus King Crown changes into the Octopus King Crown with Jaspers or the Octopus King Crown with Obsidian. Jaspers launch large fireballs randomly from you; Obsidian will summon an Octopus King to help you out occasionally. Both are pretty groovy.
- The Monkey Wizard Staff changes into the Monkey Wizard Staff (Enchanted). This version will fire spells off with greater frequency.
- The Tribal Spear changes into the Summoning Tribal Spear. It will summon tribal warriors to help you in your travels.
- Knight Body Armor turns into Enchanted Knight Body Armor. Your resistance increases considerably, but your attack damage is cut in half. Hm.
- The Giant Spoon upgrades to the Giant Spoon of Doom. It hits very hard, but does so at an incredibly reduced rate of fire.
Last, you can heave Pain Au Chocolats into the well. Doing so will grant you a boost to your Power, Magic, or Health. All three are cumulative, and well worth the loss of a chocolate.
After buying the Polished Silver Sword you'll be ready to take on the Troll and his Bridge. Beat him for a Troll's Bludgeon, which is a strong but slow weapon. Your call on whether to use it or not, though it's powerful enough that I recommend taking the hit to your speed. (If you upgrade one of your items with a chocolate bar and give it an offensive power you can probably beat the troll without having to buy the Polished Silver Sword.) You get 500 candies a pop for beating The Bridge, so it's worth grinding for a little while.
Past The Bridge is this quaint little hut. Inside is a witch who will sell you a variety of magical items. Scan her shelves to find a Grimoire and an Advanced Grimoire on the top two shelves. You can buy these for 5,000 and 20,000 lollipops, respectively; they'll allow you to cast spells in battle. On the bottom shelf is a lollipop.
The last thing of note here is the Cauldron. Buy it for a whopping 100,000 lollipops and you can use it to brew a variety of helpful potions. Not only is this highly recommended, it is, at times, pretty much a necessity. The details for brewing are listed at the end of this walkthrough.
The Cave Entrance
The Cave Entrance is a little strange. It's basically a random area where you'll come across strong enemies and the occasional item, such as a chocolate bar. If you don't feel like troubling with this place, go straight ahead until you leave the Cave. By going through you'll unlock The Forest, to the northeast, and The Pier, to the north.
Ultimately, though, you'll want to return here to fight the enemies and explore.
- Octopus King - A very straightforward battle. Use Health Potions to chew your way through the thing. The Octopus King is strong, but with Armor you shouldn't have too much trouble killing it. You'll win the Octopus King Crown for killing its bearer. You'll also win 4,000 candies, making this a battle well worth repeating.
- Monkey Wizard - Not straightforward at all. The Monkey Wizard will try to avoid you while launching magic balls into the air. I like to equip the Octopus King Crown with Jaspers and let the fireballs chew away at his HP over time, preferably while using Teleport and the Boots of Introspection (see the X Potion, listed in the Brewing section below). You'll win the Monkey Wizard Staff for beating the Monkey Wizard.
- Heart Plug - Not an enemy, but an item. While wandering through The Cave Entrance you may see arrows painted onto the walls, pointing either left or right. Follow these arrows and you'll eventually arrive at a chest containing the Heart Plug. This increases your health score by 20 percent.
You have two options here: You can take a boat to The Lighthouse, which is perfectly safe, or you can jump off the pier and into the sea. The Lighthouse is, at this point, just a text dump; The Sea is a quest of sorts.
This is a strange place. Unlike most quests, you can navigate up and down to hit (or avoid) enemies. The enemies get gradually tougher as you go along, to the point that you'll eventually face seahorse-ish foes that fire at you from a distance. (You can easily avoid their shots by scraping the bottom.) The main reason to undergo this journey is to find a Magical Sponge, located on the sea floor. The Sponge allows you to squeeze yourself down to a smaller size, wherein you can dodge incoming shots more easily.
Return to The Sea once you have some more powerful items, or more HP in general. The further you go, the stronger the enemies become, to the point that you'll eventually be facing sharks. Kill one to get a Shell Powder, which will triple the output of your lollipops. Egads! (Just avoid the sea serpents, you can't kill them.)
Come back yet again once you're strong enough to easily withstand the sharks - probably near the end of the game - and eventually you'll see three rare sharks with coloured fins. Kill them and you'll get these items in this order: the Magical Red, Green, and Purple Shark Fins. The Red Fin upgrades your Fireball spell; the Green Fin multiplies your lollipop production by another five times; the Purple Fin gives you the Black Hole spell. The first two won't take that long to find, but the Purple Fin requires a lot of swimming and killing to locate.
BIG difficulty jump here. You're facing a combination of strong wolves, ranged tree spirits, and irritating mosquitoes. To get through with relative ease you'll need several magical items. Use the Magical Sponge to shrink below the shots of the tree spirits, then equip the Octopus King Crown with Jaspers and the Monkey Wizard Staff (Enchanted). The shots you fire off constantly should slaughter virtually everything in your way, as well as keep those stupid mosquitoes from annoying you too much. Beating The Forest will unlock the Castle Entrance and The Hole, just east of the Castle.
Care for a ton of candy? Equip the Boots of Introspection and Jump your way to the far end of the screen. If you sit at the spawn point with these items equipped you'll constantly slaughter enemies without being touched yourself. Leave this for a while, and, yeah. Candyyyyy!
Faaaaalling! The Hole is a weird area that's filled with spikes. Touch the spikes and you take a ton of damage. Avoid the spikes. Otherwise, your primary problem here are the tribal warriors within; they're pretty strong at this point, and random magic shots are probably your best bet for taking them down unscathed. (On the plus side, you can get a Tribal Spear for killing a warrior.) Also here are several chests with nifty items inside; it pays to know that you can jump with the J key while trying to get at these items. Much easier than trying to click the button with your mouse.
- Below the first two spiked floors is a small ledge with a chest. Despite how it looks, you can jump to this normally. In the chest is a Heart Pendant. It increases your HP count.
- Fall down the right side of the map. There's a spiked pit below you with a hole in the middle. Squeeze and fall through this hole to reach a chest containing a Black Magic Grimoire. This Grimoire teaches you two powerful spells.
- Fall down the left side of the map and climb the hill after you first land. Past several sections of spikes is a chest containing a Desert Fortress Key which will open the fortress in the desert. (Duh.) You need a lot of health to bypass these spikes without dying.
- At the very bottom is a chest guarded by four warriors. Kill them all to get three bars of chocolate.
Got them all? The only way to leave with the items in hand is to fall down the pit on the right side. Don't leave without doing this or you'll have to go through this area again.
The Desert Fortress
Look familiar? As soon as you set foot in the Desert Fortress you'll see three doorways. Each leads to something different.
- The left doorway leads to a room with a whole lot of platforms. You can hop your way through it, but you'll have an easier time if you wait until after you get an item from the right doorway. On the lower path you'll find a Unicorn Horn in a chest; on the upper path is a monster which you can kill for a Xinopherydon Claw. The Horn increases your healing powers, while the Claw doubles the attack strength of whatever weapon you're using.
- The middle doorway leads to a giant teapot with a ridiculous amount of health. The only thing you can do is sit and wail away on it until it's gone. I recommend waiting until you have the Scythe, the Octopus King's Crown with Obsidian, the Xinopherydon Claw, and a ton of Berserker Potions. Cast Fireballs whenever you think of it to expedite the process; otherwise, leave your computer alone for half an hour or so. Destroy the teapot to earn a Giant Spoon.
- The right doorway leads to a room with a chest. Problem is, the chest is on a ledge that's veeeeery far off of the ground. It's not that difficult to reach, though it takes a while. All you need do is equip the Oct0pus Crown with Obsidian, wait for Octopus Kings to slowly fill the room, and use their heads to hop up to the chest. Watch to make sure your guy doesn't get trapped under the tide of octopi and you should be fine. In the chest you'll find Rocket Boots. These will allow you to basically fly, as you can jump... and then jump again... and then jump yet again, over and over and over.
This level is a bit of an endurance trial. The straightforward way to complete it is to constantly bombard the incoming knights with magic. Slow the speed down so you can heal as appropriate. Using Octopus King summons can help, but they can also pile up and get in your way rather badly. Alternatively, Squeeze yourself and you'll pass right underneath the knights as they ride by. You'll need roughly 500ish HP to get past the level either way. If you're lucky you can find a Knight Body Armor while killing the knights.
This place is a little different from usual, as it has a map to search. Let's explore!
- There's an Oven in the central room. For 100 candies and one chocolate it will make you a Pain au Chocolat. Throw this into the Wishing Well for some fancy power boosts.
- There's a giant spiked pit in the bottom room on the left. Owies.
- The middle room on the left is darkened. Click the middle of your screen to light a fire. Beside the fire is a Pitchfork which will triple your lollipop production. Score!
- The top room on the left has a huge, strange, invincible creature that wants to protect its eggs. The second you so much as touch one of the eggs, the thing will fall down and crush you. Instant death. Turn off all of your attacks and summons, strap on the Rocket Boots, and carefully fly over to the chest on the left side of the room. The hardest part of this is landing without falling down on top of the chest. Inside it is an L Stone.
- On the right side of the ground floor is a nougat monster. When you enter battle it will be asleep, but after doing enough damage it will come to life and amble over to you. One hit and you're pretty much toast. Seems tough, but equipping the Boots of Introspection, the Summoning Tribal Spear and the Octopus King Crown with Obsidian will create a massive room full of buffering cronies to protect you. They'll kill the thing before it can get you to. You can't do anything with The Tower beyond just yet, but, hey, why not kill the monster now? It's worth a ton of candy.
All done? Then head north. There's a dragon waiting, but it's not interested in fighting. It will give you a series of challenges to tackle; they're listed below.
Challenge - The Devil
Welcome to Hel... somewhere bad! The Devil awaits on the opposite side of several lava pits, constantly launching fireballs at you, and a giant bat thing drops more minions from overhead. You can try to bust your way through by Rocket Booting across the lava and using magical projectiles on the thing on the way, but it's much easier to use the Boots of Introspection to remain firmly on the far end of the lava. Use the Monkey Wizard Staff (Enchanted) and the Black Demons spell to hit the Devil from afar without exposing yourself to much damage. Take the Devil out to earn an A Stone and a ton of candies.
Fame - The Developer
Hoo boy. No less than the Developer himself has come out to play. The man's very words will turn into attacks. Fortunately, this guy is not as tough as he looks, for despite his massive amount of HP your attacks will scale to meet the challenge. Nevertheless, you'll want to outfit yourself with every item that maximizes attack damage, as well as equipping the Scythe and not equipping the Enchanted Knight Body Armor. Upgrade your attack strength with a few Pain au Chocolats for good measure, brew some Berserker Potions, then go to. If you have over 1,200 or so health you'll survive the first onslaught, then with the Berserker Potion active you'll kill the Developer before he can bring you down. You'll earn the Y Stone for beating the Developer.
Candies - The Lighthouse
The dragon's third option is candies, and lots of 'em. He'll suggest you see his friend, the cyclops, which is The Lighthouse itself. Visit The Lighthouse after talking to the dragon and ask the cyclops the appropriate question. He will pose you a puzzle. It's very, very complex, and, uh, I'll admit that I couldn't solve it on my own. Here's the solution. (Thanks, Candy Box wiki. You're pretty great.) Completing this puzzle will earn you the P Stone.
After collecting the four Stones - P, L, A, and Y - return to the Castle and enter the Tower. Insert the Stones into the four niches at the top to make A Talking Candy appear on the pedestal. This is the final item in the game, and will allow you to open the elusive Candy Box. Woo! You is won the game!
After opening the Candy Box, you'll unlock a few new menu items.
Inside Your Box! - See for yourself.
The Computer - Allows you to enter a variety of commands to see what will happen. Here's a full list of things you can enter. Most of the commands give you simple, silly responses.
The Arena - This section contains a few custom areas created by outside programmers. Not many as of this writing, but that's sure to change with time. You can also use this page to access Candy Box 2's Hard Mode. I assume you can play it before beating the game, but I recommend you try the normal game first.
And, uh, that's pretty much it. Huzzah! All that's left...
... is a bit of potion-making. Once you get the Cauldron from the witch you'll unlock brewing, which allows you to create a series of potions using recipes outlined in the instruction manual. All are handy in their own way, though unlike the first game you aren't hobbled horribly if you don't rely too much on potions. (Most of the time, anyway.)
Listed below are descriptions of each of the potions, and how they're made. Note that you can multiply the number of ingredients listed to make multiple potions in a single brewing. The only exception is the X Potion, which must be made one-at-a-time.
Simple and important, the Health Potion restores your HP when used during a quest. They are always useful.
- Put a minimum of 100 candies in the cauldron.
- Mix for five seconds.
- Put the brew into bottles.
Another returning player for the first Candy Box, the Turtle Potion transforms you into a turtle for a little while. You move much more slowly, but you're also highly resistant to attacks.
- Place 50 candies and 500 lollipops in the cauldron.
- Mix for 10 seconds.
- Stop mixing.
- Add 50 more candies.
- Mix for five more seconds.
- Pour the brew into bottles.
Ooo, negation of physics. Drinking the Anti-Gravity Potion will cause your little guy to ignore gravity for a few seconds and safely fly over pits. He will also continue to float at the top of a jump until the potion wears off. This is only really helpful until you get the Rocket Boots, after which the Anti-Gravity Potion is kinda useless.
- Put 1,000 candies in the cauldron.
- Boil the cauldron until it is lukewarm.
- Stop heating.
- Add another 1,000 candies.
- Heat again, but this time go all the way into the boiling point.
- Pout the brew into bottles.
Mmmm, extra attack power. The Berserk Potion eats up half your health upon use, but the tradeoff is that you become an unstoppable killing machine for a little while. So long as you have a solid regeneration cycle, the Berserk Potion is a huge boon to late-game battles.
- Add 20,000 lollipops to the cauldron.
- Mix until your arms start to hurt. (Yes, this is a prompt that comes up. It takes a full minute of stirring.)
- Bour the brew into bottles.
If you go against the instructions and add at least a single candy to the mix you'll get a Cloning Potion instead. This will create an exact copy of your player to battle alongside you, though at a greatly reduced amount of power.
The first few P Potions you drink will likely be beneficial, restoring health. Keep going, though, and a more extreme random element will step in, sometimes stealing health, sometimes casting random spells, sometimes transforming you into a turtle. You can never tell exactly what will happen. My only advice is that you not use a P Potion while wandering about as a turtle, since the effects are never good.
- Add 500 candies to your cauldron.
- Mix for four or five seconds.
- Stop mixing.
- Add a number of candies equivalent to the number of seconds for which you mixed. If you mixed for four seconds, add 400 candies. Mix for five, add 500 candies.
- Boil the cauldron until it is lukewarm.
- Stop boiling.
- Add a supply of lollipops. I add the same number of lollipops as candies in the fourth step, and it always works; not sure if that's required, however.
- Mix for five seconds.
- Put the potion into bottles.
The X Potion is a potion of legend, and ostensibly the most difficult to brew, given its cryptic directions. Fortunately, it's not that difficult to create.
- Put one candy in the Cauldron. Hit Boil, then immediately hit Stop. You need to stop it while the water is still cold.
- Do this three more times.
- Put one lollipop in the Cauldron. Heat the Cauldron all the way to boiling.
- Pour the potion into bottles. Instant X Potion!
The X Potion is unique in that it will teleport you to a battle with yourself upon consumption. You cannot win this battle unless you're wearing the Octopus King Crown. Defeat yourself and you'll earn the Boots of Introspection, which stop you from moving when you enter a quest. This is much handier than it sounds. You'll also earn one tenth of your current candies, which can add up to a ton of candies late in the game.