Combat Skill Abilities and Ranks in Mass Effect: Andromeda

Updated on April 7, 2017

Combat Skills in Mass Effect: Andromeda

Combat Skills are the easiest to use as many of the skills are passive and award proficiencies to weapons.

They are perfect for beginners as the player can concentrate on the action rather than getting the right skills active. Combat skills improve efficiency in all aspects of combat and allow the player to carry and use a greater variety of weapons.

The Skills available in Combat Skills are:

Assault Rifle Bonuses

Note: this is the assault rifle combat skill, not the actual assault rifle.

The assault rifles are moderately accurate weapons with average range and stopping power. Their focus is on using the high rate of fire to overwhelm shields as well as the ability to shoot while moving. The skill is a passive skill.

Rank
Description
Cost
Bonus
1 Assault Rifles
Increased damage with each skill point invested
1
+2% damage
2 Recharge Speed Accuracy
Increased accuracy with each skill point invested
2
+2% accuracy
3 Stability
Increased stability and reduced recoil with each skill point invested
3
+2% stability
4 Weight
 
4
-25% wieght
4 Spare Ammo
 
4
+15% spare ammo
5 Reload
 
5
+15% reload speed
5 Clip Size
 
5
+25% clip size
6 Shatter Defenses
Enemies hit receive increased damage from all sources
6
 
6 Critical Hits
Increased headshot and weak point damage; increased aiming
6
+25% head shot/weak point bonus; +15% accuracy; +15% stability

Barricade Bonuses

The barricade skill creates a temporary barricade that boost shield regeneration for all allies behind it.

Rank
Description
Cost
Bonus
1 Barricade
Creates temporary barricade
1
Duration: 12s; Power Cell Capicity: 2; Regen delay reduction: 40%
2 Power Cells
 
2
+1 Power Cell Capacity
3 Duration
 
3
+25% Duration
4 Duration
 
4
+40% Duration
4 Power Cells
 
4
+1 Power Cell Capacity
5 Weapon Feedback
Increases weapon damage and accuracy for all allies behind the barricade
5
+15% damage and accuracy
5 Power Feedback
Increases power damage and force for all allies behind the barricade
5
+20% power damage and force
6 Regeneration
Removes broken shield regeneration for all allies behind the barricade
6
 
6 Electric Defense
Barricades electrocutes nearby enemies.
6
Damage per second: 110; shield damage bonus: 100%; Synthectic Damage Bonus: 15%

Combat Fitness Bonuses

The combat fitness skill provides physical and survival training that improves stamina, health and shields.

Rank
Description
Cost
Bonus
1 Health
Increased maximum health with each skill point invested
1
+2% max health
2 Shields
Increased maximum shield rating with each skill point invested
2
+2% max shields
3 Extra Holster
Up to three weapons equipped; carrying capicity increased
3
+1 weapon loadout; +15% weapon weight capacity
4 Consumables
Improved effectivesness of consumables
4
+30% consumable effectiveness
4 Regeneration
Improved health and shield regeneration rates
4
+20% health regen cap; +50% health regen; +20% shield regen
5 Extra Holder
Up to four weapons equipped; carrying capicity increased
5
+1 weapon loadout; +15% weapon weight capacity
5 Heavy Lifting
Improved clip size, clip and power carrying capacity
5
+20% clip size; +25% spare ammo; +1 power cell capacity
6 Hold The Line
Increased damage resistance when health is low
6
low health damage resistance: 200
6 In the Trenches
Improved damage resistance and reduce shield regeneration delay while in cover
6
Regen delay reduction: 50%; damage resistance: 100

Combat Tools Bonuses

The combat tools skill Increases combat power damage.

Rank
Description
Cost
Bonus
1 Power Damage
Increased combat power with each skill point invested
1
+2% pwer damage
2 Melee
Increased melee damage with each skill point invested
2
+2% melee damage
3 Detonators
Increased combo detonation damage with each skill point invested
3
+2% detonation damage
4 Hover
Improved hover duration and accuracy while hovering
4
+50% hover duration; +25% weapon accuracy
4 Evasion
Reducing incoming damage
4
+100 damage resistance
5 Aerial Melee
Improved melee damage and radius
5
+20% jump melee damage; +40% area of effect radius
5 Detonators
 
5
+30% detonation damage
6 Aerial Combat
Reducing incoming damage; Improved hover duration and accuracy while hovering
6
+30 damage resitance; +100% hover duration; +40% weapons accuracy
6 Martial Arts
Improved melee damage after each hit
6
Bonus per hit: 5%; bonus per kill: 0%; max bonus: 65%

Concussive Shot Bonuses

The concussive shot bonus provides a target-seeking, high impact shot that impacts unarmored, unshielded, and other enemies.

Rank
Description
Cost
Bonus
1 Concussive Shot
 
1
Damage: 350; Force: 250; Recharge time: 12s
2 Force
 
2
+25% Force
3 Damage
 
3
+15 % Damage
4 Recharge Speed
No recharge time but uses one power cell to activate; bonus damage to floating or knocked down enemies
4
+30% Recharge Speed
4 Repeat Concussion
Radius damage
4
Power Cell Capacity: 5
5 Radius
 
5
Radius: 2m
5 Damage and Force
 
5
+25% damage; +25% Force
6 Anti-Armor
 
6
+40% damage against armor
6 Anti-Shield
 
6
+40% damage against shields

Flak Cannon Bonuses

The flak cannon skill allows the player to fire shells that burst into shrapnel. The skill is less effective against armored opponents.

Rank
Description
Cost
Bonus
1 Flak Cannon
 
1
Damage: 180; shrapnel damage: 75; power cell capacity: 5; -30% shrapnel damage v armor
2 Power Cells
 
2
+1 power cell capacity
3 Damage & Force
 
3
+25% Area damage; +25% area foce
4 Damage & Force
 
4
+35% Area damage; +35% area foce
4 Power Cells
 
4
+2 power cell capacity
5 Anti-Armor
Increases initial and shrapnel damage against armor
5
+50% damage v armor
5 Stunning
Sunns enemies
5
Duration: 2s
6 Flak
 
6
+50% shrapnel explosions
6 Shredder
Sharpnel inflicts damage over time
6
Damage per second: 35; duration 8s

Omni Grenade Bonuses

The omni grenade skill allows the player to throw grenades; bonuses allow for more powerful grenades.

Rank
Description
Cost
Bonus
1 Omni Grenade
Thrown Grenade explodes after 2 seconds; can shorten grenade fuse time.
1
Damage: 1000; Radius: 4m;
2 Grenade Capacity
 
2
+1 Power Cell Capacity
3 Damage
 
3
+20% Damage
4 Sticky Grenade
Grenades stick to surfaces / enemies; cannot change fuse time.
4
 
4 Frag Grenade
 
4
+25% Damage; +60% Radius
5 Grenade Capacity
 
5
+2 Power Cell Capacit
5 Shrapnel
Additional damage over time
5
45 damage per second; duration 5s
6 Anti-Armor
 
6
+50% damage against armor
6 Anti-Shield
 
6
+50% damage against shields

Pistol Bonuses

The pistol skill Improves sidearm training; pistols are most useful for short or mid-range fighting and while on the move.

Rank
Description
Cost
Bonus
1 Pistols
Damage increases with each skill point invested
1
+2% damage
2 Accuracy
Accuracy increases with each skill point invested
2
+2% accuracy
3 Mobility
Reduces accuracy penalty when moving - increases with each skill point invested
3
+2% movement accuracy
4 Weight
 
4
-30% weight
4 Spare Ammo
 
4
+20% spare ammo
5 Reload
 
5
+15% relaod speed
5 Clip Size
 
5
+20% clip size
6 Unassisted Targeting
Increases damage, accuracy and stability when firing without aiming
6
+20% damage
6 Augmented Targeting Assistance
Increases damage, accuracy and weak point bonus damage when using the aim function
6
+20% damage

Shot Gun Bonuses

The shotgun skill provides powerful short range combat abilities. Shotguns are inaccurate at long range but have high damage at short range.

Rank
Description
Cost
Bonus
1Shot Guns
Increased damage and force with each skill point invested
1
+2% damage; +2% force
2 Stability
Increased recoil and climb with each skill point invested
2
+2% stability
3 Precision
Increased accuracy and reduced spread with each skill point invested
3
+2% accuracy; +5% spreade reduction
4 Weight
 
4
-25% wieght
4 Spare Ammo
 
4
+15% spare ammo
5 Reload
 
5
+15% reload speed
5 Clip Size
 
5
+25% clip size
6 Damage & Force
 
6
+30% damage; +30% force
6 Melee Synergy
Melee and shotgun damage both boosted
6
+25% Shotgun damage boost' +40% melee damage boost; duration: 3s

Sniper Rifle Bonuses

The sniper rifle skill provides high damage at long range using sniper rifles.

Rank
Description
Cost
Bonus
1 Sniper Rifles
Increased damage with each skill point invested
1
+2% damage
2 Accuracy
Increased accuracy with each skill point invested
2
+2% accuracys
3 Headshots
Increased headshot and weak point damage with each skill point invested
3
+2% headshot / weak point bomus
4 Weight
 
4
-25% wright
4 Spare Ammo
 
4
+15% spare ammo
5 Reload
 
5
+15% reload speed
5 Clip Size
 
5
+25% clip size
6 Damage & Force
 
6
+20% damage; +20% force
6 Killing Spree
Improved rate of fire and reload time after killing enemy
6
Rate of fire boost: 30%; stability boost: 40%; reload speed boost: 25%; duration: 5s

Trip Mine Bonuses

The trip min skill allows the player to deploy a mine that is triggered when an enemy comes close or 'trips' a laser sensor. The closer the enemy is to the mine, the more damage they suffer.

Rank
Description
Cost
Bonus
1 Trip Mine
 
1
Trigger radius: .5m; laser range: 5m; max damage: 1350; damager readius: 8m; Power cell capacity: 2
2 Power Cells
 
2
+1 Power Cell Capacity
3 Damage & Force
 
3
+15% Damage; +15% Force
4 Sensor Range
Increases proximity and sensor radius
4
+100% Proxumity; +60% laser range
4 Power Cells
 
4
+1 Power Cell Capacity
5 Damage & Force
 
5
+30% Damage; +30% Force
5 Blast Radius
 
5
+30% Damage Radius
6 Detonator
Mines act as combo detonators
6
+30% Combo Damage
6 EMP
Mines deliver electromagnetic pulse and add damage to shields.
6
Stun Duration: 2s; +35% Damage (Shields)

Turbocharge bonuses

The turbocharge skill improves thermal clip efficiency by venting weapons heat.

Rank
Description
Cost
Bonus
1 Turbocharge
 
1
Duration: 8s, Recharge time: 20s; +10% gun damage; _20% rate of fire; _20% clip size
2 Recharge Speed
 
2
+10% recharge speed
3 Damage
 
3
+10% gun damage
4 Recharge Speed
 
4
+20% recharge speed
4 Duration
 
4
+50% duration
5 Damage & Force
 
5
+ 15% gun damage; +15% gun force
5 Accuracy & Stability
Increases weapon stability and accuracy
5
+40% gun accuracy; +40% gun stability
6 Supercharge
Increased rate of fire and thermal clip size
6
+20% rate of fire; +20% clip size
6 Sump Heat
Increased thremal clip size
6
+80% clip size

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