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Combat Skill Abilities and Ranks in "Mass Effect: Andromeda"

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Combat Skills in Mass Effect: Andromeda

Combat Skills are the easiest to use as many of the skills are passive and award proficiencies to weapons.

They are perfect for beginners as the player can concentrate on the action rather than getting the right skills active. Combat skills improve efficiency in all aspects of combat and allow the player to carry and use a greater variety of weapons.

The Skills available in Combat Skills are:

Assault Rifle Bonuses

Note: this is the assault rifle combat skill, not the actual assault rifle.

The assault rifles are moderately accurate weapons with average range and stopping power. Their focus is on using the high rate of fire to overwhelm shields as well as the ability to shoot while moving. The skill is a passive skill.

combat-skill-abilities-and-ranks-in-mass-effect-andromeda
RankDescriptionCostBonus

1 Assault Rifles

Increased damage with each skill point invested

1

+2% damage

2 Recharge Speed Accuracy

Increased accuracy with each skill point invested

2

+2% accuracy

3 Stability

Increased stability and reduced recoil with each skill point invested

3

+2% stability

4 Weight

 

4

-25% wieght

4 Spare Ammo

 

4

+15% spare ammo

5 Reload

 

5

+15% reload speed

5 Clip Size

 

5

+25% clip size

6 Shatter Defenses

Enemies hit receive increased damage from all sources

6

 

6 Critical Hits

Increased headshot and weak point damage; increased aiming

6

+25% head shot/weak point bonus; +15% accuracy; +15% stability

Barricade Bonuses

The barricade skill creates a temporary barricade that boost shield regeneration for all allies behind it.

combat-skill-abilities-and-ranks-in-mass-effect-andromeda
RankDescriptionCostBonus

1 Barricade

Creates temporary barricade

1

Duration: 12s; Power Cell Capicity: 2; Regen delay reduction: 40%

2 Power Cells

 

2

+1 Power Cell Capacity

3 Duration

 

3

+25% Duration

4 Duration

 

4

+40% Duration

4 Power Cells

 

4

+1 Power Cell Capacity

5 Weapon Feedback

Increases weapon damage and accuracy for all allies behind the barricade

5

+15% damage and accuracy

5 Power Feedback

Increases power damage and force for all allies behind the barricade

5

+20% power damage and force

6 Regeneration

Removes broken shield regeneration for all allies behind the barricade

6

 

6 Electric Defense

Barricades electrocutes nearby enemies.

6

Damage per second: 110; shield damage bonus: 100%; Synthectic Damage Bonus: 15%

Combat Fitness Bonuses

The combat fitness skill provides physical and survival training that improves stamina, health, and shields.

combat-skill-abilities-and-ranks-in-mass-effect-andromeda
RankDescriptionCostBonus

1 Health

Increased maximum health with each skill point invested

1

+2% max health

2 Shields

Increased maximum shield rating with each skill point invested

2

+2% max shields

3 Extra Holster

Up to three weapons equipped; carrying capicity increased

3

+1 weapon loadout; +15% weapon weight capacity

4 Consumables

Improved effectivesness of consumables

4

+30% consumable effectiveness

4 Regeneration

Improved health and shield regeneration rates

4

+20% health regen cap; +50% health regen; +20% shield regen

5 Extra Holder

Up to four weapons equipped; carrying capicity increased

5

+1 weapon loadout; +15% weapon weight capacity

5 Heavy Lifting

Improved clip size, clip and power carrying capacity

5

+20% clip size; +25% spare ammo; +1 power cell capacity

6 Hold The Line

Increased damage resistance when health is low

6

low health damage resistance: 200

6 In the Trenches

Improved damage resistance and reduce shield regeneration delay while in cover

6

Regen delay reduction: 50%; damage resistance: 100

Combat Tools Bonuses

The combat tools skill Increases combat power damage.

combat-skill-abilities-and-ranks-in-mass-effect-andromeda
RankDescriptionCostBonus

1 Power Damage

Increased combat power with each skill point invested

1

+2% pwer damage

2 Melee

Increased melee damage with each skill point invested

2

+2% melee damage

3 Detonators

Increased combo detonation damage with each skill point invested

3

+2% detonation damage

4 Hover

Improved hover duration and accuracy while hovering

4

+50% hover duration; +25% weapon accuracy

4 Evasion

Reducing incoming damage

4

+100 damage resistance

5 Aerial Melee

Improved melee damage and radius

5

+20% jump melee damage; +40% area of effect radius

5 Detonators

 

5

+30% detonation damage

6 Aerial Combat

Reducing incoming damage; Improved hover duration and accuracy while hovering

6

+30 damage resitance; +100% hover duration; +40% weapons accuracy

6 Martial Arts

Improved melee damage after each hit

6

Bonus per hit: 5%; bonus per kill: 0%; max bonus: 65%

Concussive Shot Bonuses

The concussive shot bonus provides a target-seeking, high impact shot that impacts unarmored, unshielded, and other enemies.

combat-skill-abilities-and-ranks-in-mass-effect-andromeda
RankDescriptionCostBonus

1 Concussive Shot

 

1

Damage: 350; Force: 250; Recharge time: 12s

2 Force

 

2

+25% Force

3 Damage

 

3

+15 % Damage

4 Recharge Speed

No recharge time but uses one power cell to activate; bonus damage to floating or knocked down enemies

4

+30% Recharge Speed

4 Repeat Concussion

Radius damage

4

Power Cell Capacity: 5

5 Radius

 

5

Radius: 2m

5 Damage and Force

 

5

+25% damage; +25% Force

6 Anti-Armor

 

6

+40% damage against armor

6 Anti-Shield

 

6

+40% damage against shields

Flak Cannon Bonuses

The flak cannon skill allows the player to fire shells that burst into shrapnel. The skill is less effective against armored opponents.

combat-skill-abilities-and-ranks-in-mass-effect-andromeda
RankDescriptionCostBonus

1 Flak Cannon

 

1

Damage: 180; shrapnel damage: 75; power cell capacity: 5; -30% shrapnel damage v armor

2 Power Cells

 

2

+1 power cell capacity

3 Damage & Force

 

3

+25% Area damage; +25% area foce

4 Damage & Force

 

4

+35% Area damage; +35% area foce

4 Power Cells

 

4

+2 power cell capacity

5 Anti-Armor

Increases initial and shrapnel damage against armor

5

+50% damage v armor

5 Stunning

Sunns enemies

5

Duration: 2s

6 Flak

 

6

+50% shrapnel explosions

6 Shredder

Sharpnel inflicts damage over time

6

Damage per second: 35; duration 8s

Omni Grenade Bonuses

The omni grenade skill allows the player to throw grenades; bonuses allow for more powerful grenades.

combat-skill-abilities-and-ranks-in-mass-effect-andromeda
RankDescriptionCostBonus

1 Omni Grenade

Thrown Grenade explodes after 2 seconds; can shorten grenade fuse time.

1

Damage: 1000; Radius: 4m;

2 Grenade Capacity

 

2

+1 Power Cell Capacity

3 Damage

 

3

+20% Damage

4 Sticky Grenade

Grenades stick to surfaces / enemies; cannot change fuse time.

4

4 Frag Grenade

 

4

+25% Damage; +60% Radius

5 Grenade Capacity

 

5

+2 Power Cell Capacit

5 Shrapnel

Additional damage over time

5

45 damage per second; duration 5s

6 Anti-Armor

 

6

+50% damage against armor

6 Anti-Shield

 

6

+50% damage against shields

Pistol Bonuses

The pistol skill Improves sidearm training; pistols are most useful for short or mid-range fighting and while on the move.

combat-skill-abilities-and-ranks-in-mass-effect-andromeda
RankDescriptionCostBonus

1 Pistols

Damage increases with each skill point invested

1

+2% damage

2 Accuracy

Accuracy increases with each skill point invested

2

+2% accuracy

3 Mobility

Reduces accuracy penalty when moving - increases with each skill point invested

3

+2% movement accuracy

4 Weight

 

4

-30% weight

4 Spare Ammo

 

4

+20% spare ammo

5 Reload

 

5

+15% relaod speed

5 Clip Size

 

5

+20% clip size

6 Unassisted Targeting

Increases damage, accuracy and stability when firing without aiming

6

+20% damage

6 Augmented Targeting Assistance

Increases damage, accuracy and weak point bonus damage when using the aim function

6

+20% damage

Shot Gun Bonuses

The shotgun skill provides powerful short range combat abilities. Shotguns are inaccurate at long range but have high damage at short range.

combat-skill-abilities-and-ranks-in-mass-effect-andromeda
RankDescriptionCostBonus

1 Shot Guns

Increased damage and force with each skill point invested

1

+2% damage; +2% force

2 Stability

Increased recoil and climb with each skill point invested

2

+2% stability

3 Precision

Increased accuracy and reduced spread with each skill point invested

3

+2% accuracy; +5% spreade reduction

4 Weight

 

4

-25% wieght

4 Spare Ammo

 

4

+15% spare ammo

5 Reload

 

5

+15% reload speed

5 Clip Size

 

5

+25% clip size

6 Damage & Force

 

6

+30% damage; +30% force

6 Melee Synergy

Melee and shotgun damage both boosted

6

+25% Shotgun damage boost' +40% melee damage boost; duration: 3s

Sniper Rifle Bonuses

The sniper rifle skill provides high damage at long range using sniper rifles.

combat-skill-abilities-and-ranks-in-mass-effect-andromeda
RankDescriptionCostBonus

1 Sniper Rifles

Increased damage with each skill point invested

1

+2% damage

2 Accuracy

Increased accuracy with each skill point invested

2

+2% accuracys

3 Headshots

Increased headshot and weak point damage with each skill point invested

3

+2% headshot / weak point bomus

4 Weight

 

4

-25% wright

4 Spare Ammo

 

4

+15% spare ammo

5 Reload

 

5

+15% reload speed

5 Clip Size

 

5

+25% clip size

6 Damage & Force

 

6

+20% damage; +20% force

6 Killing Spree

Improved rate of fire and reload time after killing enemy

6

Rate of fire boost: 30%; stability boost: 40%; reload speed boost: 25%; duration: 5s

Trip Mine Bonuses

The trip min skill allows the player to deploy a mine that is triggered when an enemy comes close or 'trips' a laser sensor. The closer the enemy is to the mine, the more damage they suffer.

combat-skill-abilities-and-ranks-in-mass-effect-andromeda
RankDescriptionCostBonus

1 Trip Mine

 

1

Trigger radius: .5m; laser range: 5m; max damage: 1350; damager readius: 8m; Power cell capacity: 2

2 Power Cells

 

2

+1 Power Cell Capacity

3 Damage & Force

 

3

+15% Damage; +15% Force

4 Sensor Range

Increases proximity and sensor radius

4

+100% Proxumity; +60% laser range

4 Power Cells

 

4

+1 Power Cell Capacity

5 Damage & Force

 

5

+30% Damage; +30% Force

5 Blast Radius

 

5

+30% Damage Radius

6 Detonator

Mines act as combo detonators

6

+30% Combo Damage

6 EMP

Mines deliver electromagnetic pulse and add damage to shields.

6

Stun Duration: 2s; +35% Damage (Shields)

Turbocharge Bonuses

The turbocharge skill improves thermal clip efficiency by venting weapons heat.

combat-skill-abilities-and-ranks-in-mass-effect-andromeda
RankDescriptionCostBonus

1 Turbocharge

 

1

Duration: 8s, Recharge time: 20s; +10% gun damage; _20% rate of fire; _20% clip size

2 Recharge Speed

 

2

+10% recharge speed

3 Damage

 

3

+10% gun damage

4 Recharge Speed

 

4

+20% recharge speed

4 Duration

 

4

+50% duration

5 Damage & Force

 

5

+ 15% gun damage; +15% gun force

5 Accuracy & Stability

Increases weapon stability and accuracy

5

+40% gun accuracy; +40% gun stability

6 Supercharge

Increased rate of fire and thermal clip size

6

+20% rate of fire; +20% clip size

6 Sump Heat

Increased thremal clip size

6

+80% clip size