Poppy is the author of "A Bard's Lament." She lives in Enoshima and likes to read novels and play video games, especially open-world RPGs.
The Legend of Zelda is a spectacular video game series by Nintendo that has been around since the Famicom in the 1980s. The first Zelda title on the Nintendo 64 was Ocarina of Time. It was later re-released on 3DS and it holds a lot of joy and nostalgia for fans across the globe.
The iconic character, Link, has made several appearances in other Nintendo games such as Super Smash Brothers and Mario Kart.
It is a fun game that both adults and children can play and enjoy together. It was the first video game I ever played and I still play it on 3DS today. Playing through Master Quest made me realise how many creepy things there really are in the game that seem to just be overlooked or ignored by most people.
Here are five spooky and creepy details in Ocarina of Time that I've found that you might not have noticed before.
1. People Who Enter the Lost Woods Become Stalfos
Link spends his entire life in the forest believing that he is a Kokiri, an ageless race of kids who never grow up and cannot leave the forest lest they die (if that isn't creepy enough). However, Link discovers upon meeting Navi the Fairy he is not really a Kokiri, and when he skips off to Hyrule Castle, he remains very much alive.
Seven years later, you return to be cheerfully told by one of the Kokiri folk that everyone who enters the forest gets lost and eventually turns into Stalfos, the scary skeleton-looking bad guys in rags.
One of the characters actually disappears during a mission and it's heavily implied he became one. So no one goes to the creepy forest guarded by children because they'll become wandering monsters. Got it.
2. The Market
Just... the Market. After you wake up after a seven-year slumber in the sacred realm, the once cheerful marketplace is overrun by ReDead monsters, half-burned down and abandoned in perpetual night. Link doesn't seem bothered at all by this, and those who managed to escape to the nearby village of Kakariko don't seem to mind, either.
Maybe it is because Ganondorf is now a powerful king and no one dares speak against him, or even attempt to get the once happy marketplace back.
The introduction to the area right after becoming an adult and leaving the Temple of Time is a powerful way to introduce Adult Link's world and how much it has changed.
3. Watching a Guard Die
After the cutscene where you see Zelda and Impa escape from Ganondorf, go to the Back Alley to find the dying guard. This cutscene can only occur at this time, before you pull out the Master Sword in the Temple of Time.
It's quite sad and extremely dark and foreshadows Link's loss of innocence.
4. Realising That All the Sages Are Dead
It is part of your mission in Link's adult life that you have to track down the six sages, with whom you will be powerful enough to challenge the evil king, Ganondorf. They are all friends or people you met as a kid, but the victory of beating the temples and getting the medallions is dampened when you realised they're all dead.
- Saria was killed by monsters in the forest. As a kid, Saria is always sitting in her favourite spot in the forest but is gone when you become an adult. She was killed when bigger monsters invaded.
- Darunia was killed by Volvagia. You actually see him enter the dragon's lair at the beginning of the Fire Temple, and when you eventually catch up with him, he is nowhere to be found. Clearly, he challenged the dragon and lost.
- Princess Ruto got lost and died in the Water Temple. You find her in the temple only to have her swim off in her usual stubborn way. You don't see her again, and it's likely she was trapped in the temple or cornered by a monster.
- Nabooru was killed by the witches. Kotake and Koume kidnap the thief Nabooru when you're young, and you're forced to fight her seven years later. When her brainwashing spell has broken, the witches murder her right in front of you.
- Impa was killed by the monsters in the Shadow Temple. She investigates the temple when Kakariko is attacked by an angry spirit. You next see her in the Sacred Realm.
They only appear in the Sacred Realm to award you your medallion and then again in the final cutscene, where they stand together on a hill watching the Hyrule people celebrate. If they're not dead, why haven't they rejoined their people or joined the festivities? It can be argued that the sages could momentarily come back to Hyrule to look upon a world of peace before "moving on."
The happy part is that you can go back to being Young Link and visit Saria in the Lost Woods or Ruto in Zelda's Domain. It's still quite dark to think that almost all of Link's friends die or leave him at some point in the game, though.
5. The Well in Kakariko Village
Kakariko Village serves at the main town in which you can find a nice amount of sidequests, items, and characters. The latter is especially true in the Adult Link world, where previous Market dwellers moved to escape Ganondorf's creepy perpetual darkness.
The well is just sort of there when you're a kid, but it's probably safe to assume that it is where the village gets its water. After playing the Song of Storms, draining the well, and venturing down there, however, you discover it's full of undead monsters. And that's where the villagers were getting their sustenance from. Gross.
The spooky details of this classic video game only make it better. It really emphasizes the effect Ganondorf had on Hyrule when he took over the royal castle and the urgency to defeat him. Are there any other creepy details in the Zelda games you have noticed? Let me know!
© 2018 Poppy
Poppy (author) from Enoshima, Japan on January 28, 2020:
The Shadow Temple was creepy too, but the Well was creepier because it was right under the town and people were drinking their water from it. The Shadow Temple was under the graveyard, and people sort of expect graveyards to be spooky.
Shohan on January 27, 2020:
Shadow temple? Wasn't it creepier than Bottom of the Well?