Darkest Dungeon: Abomination - Skill Guide

Darkest Dungeon is a pretty tough game the first time you jump into it. Characters will die, you'll struggle to keep your party sane, and it can be overwhelming at first glance to choose who to take on your next quest.

These guides are designed to help with that. Each installment focuses on a character class, discusses each of their skills, and gives you a general build or two to try out.

Note these aren't intended to be “perfect”, optimum guides but more of a roadmap for the newer player who wants some help getting their head around things. Please leave a comment if you feel anything has been left out so that we can all benefit from it.

It's also worth noting that Darkest Dungeon has undergone repeated alterations and tweaks to class skills as it has been developed. Therefore, whilst these guides will strive to be as accurate as possible, by the time you are reading them, all of the information may not be 100% correct, so always double check with your game in case skill properties have been altered in some way.


The Abomination is easily the most unusual of Darkest Dungeon's character classes. For starters, he has access to all eight skills at a time, making the need to find the best build for the unit unnecessary. Secondly, he boasts above average stats across the board, having good HP, being relatively fast, and is one of the hardest-hitting units in the game.

All of those strengths come with a few significant setbacks. The Abomination has access to all of his skills at once by transforming. When in his human forms his skill set is different to when he has turned into an abomination. What's more, the simple act of transforming inflicts stress damage on all the party, meaning frequent transformations will take their toll.

What makes things more challenging is that several character classes won't join a party with an Abomination. Any character that's regarded as religious (that's the Leper, Crusader and Vestal classes) won't be able to be taken alongside an Abomination. This can be challenging, especially in the early game where the healing effects of the Vestal are usually vital for your party's survival.


Transform (Human & Monster)
Position: Any
Target: Self

The Abomination's signature skill. Transforming into the beast, along with inflicting stress on the other party members, provides the character with a blight resistance bonus and 10% damage boost. Naturally, the Abomination becomes a much more threatening character when he's in his monster form, but caution should be used when transforming him. If the fight looks manageable without transformation, keep him human, it'll keep your other characters in better shape and the Abomination can still contribute to the fight whilst in human form.

It's worth noting that when using Transform to shift from a monster back into a human, the character heals himself by a certain amount, and all party members receive a minor stress heal (although never enough to undo the damage caused by the initial transformation).

Manacles (Human)
Position: 2nd or 3rd rank
Target: 1st, 2nd or 3rd rank

A useful stun skill, and one of the main ways that the character can still do some good whilst not transforming. It's also one of the main reasons you want to have the Abomination usually take up the second rank of the party. None of his monster-form moves require him to be in the first rank, whilst his human form benefits from being in the second rank in order to use skills like Manacle.

Beast's Bile (Human)
Position: 2nd or 3rd rank
Target: 2nd and 3rd rank

A multi-hit blight attack is always a good thing to have around. The attack does no actual damage on its own, but the blight's damage over time effect more than makes up for that.

This is a useful skill to throw out the turn before you have the Abomination transform. The monster-form has no way to inflict blight so get that status active before hand, then rely on the monster for the increased damage output.

This should be the skill to focus on upgrading early with the Abomination. It can't be stressed enough, upgrading damage over time skills simply makes them better at what they do.

Absolution (Human)
Position: Any
Target: Self

Absolution is a useful self-heal and stress healing skill that makes up for that fact that the character can't be brought along with a Vestal. It's also perhaps the biggest incentive to shift back to human form when you're in a long fight. A few uses of this skill will quickly undo the damage that the Abomination has incurred.

Upgrading this should be a priority. Not only does it get better with each level but you'll simply be relying on the skill a lot when using the Abomination. It's easily his most important skill because it counters the drawback of not being able to bring along a Vestal.

Rake (Monster)
Position: 1st or 2nd rank
Target: 1st and 2nd rank

A multi-hit attack that strikes the front ranks similar to the Crusader's Zealous Accusation. Rake has the advantage of having subsequent attacks deal more damage. This is a great move to use first when switching the Abomination into his monster form, softening up the enemy before making use of his other skills.

Rage (Monster)
Position: 1st or 2nd rank
Target: 1st, 2nd or 3rd rank

This is the “standard” attack whilst in the monster form, possessing no negative damage modifier and making use of the Abomination's hefty damage stat.

Slam (Monster)
Position: 1st, 2nd or 3rd rank
Target: 1st or 2nd rank

This is the Abomination's equivalent of Breakthrough or Holy Lance, allowing him to push back into position if he's been moved into the back ranks by a particular effect. What's even better however, is that Slam can be used whenever, with no major downside other than it will do slightly less damage than Rage.

Still, there's plenty of incentives. Slam knocks back the target by two ranks, pushing the more dangerous enemies to the back ranks where they are less of a threat, whilst also inflict a minor dodge and speed debuff on them.

Slam is best used when outright damage just isn't enough, moving him forward to the front rank is no problem when he's in monster form, just take note that, should he shift back to human mode, he won't have access to Manacles or Beast's Bile while he's at that first rank.

Sample Party

There's no character build to be done with the Abomination, since he has access to all his skills at once. Instead, given that he's a complicated character to use, here's an example of a party you can take him with that should make the most of him.

- 1st Rank: Hellion
- 2nd Rank: Abomination
- 3rd Rank: Jester
- 4th Rank: Occultist

Here's a good party that the Abomination can work well in. The Hellion compliments the Abomination's damage-dealing skills well and both will not have to fight over their optimum rank. The Hellion always wants to be right at the front, whilst the Abomination is best in that second rank sweet spot where he can still use his human skills.

The Jester is perhaps the most important addition for this stress reduction skills that will help counteract the stress damage from using Transform. Lastly, the Occultist makes up for the lack of a Vestal with his healing skill and overall support skills that can lend a hand in combat.

Overall, the Abomination is certainly a tricky character to work with but, if you persevere, you're rewarded with a strong unit that deals tremendous damage. The important thing to remember is that the character is arguably just as useful in his human form as he is as a monster. Just make sure that you manage that stress!

© 2016 LudoLogic

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