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"Diablo II: Resurrected": The Best Druid Build Guides

Arc is a self-help author/speaker and AI thinker. He also make apps as a side hustle.

The Druid is a versatile class in that can be played either as a fighter with his shapeshifting skills, as a spellcaster by casting nature-based spells, or as a summoner by calling different kinds of beasts. You can also combine some of these skills based on your preferred play style. You are limited only by your available skill points. This class is the jack-of-all-trades in Diablo II: Resurrection.

The Druid can summon animals and use magic.

The Druid can summon animals and use magic.

1. Wind Druid Build

This is a caster-type Druid that is capable of dealing cold and physical damage. It has an advantage in Hell difficulty where you will encounter enemies that have immunities to specific type of damage. The four wind skills in Druid's arsenal provides synergy to each other, so all of them should be maxed out.

Skills

  • Hurricane (Max): This surrounds your character with a Hurricane that periodically deals cold damage to enemies within radius. Make sure this is always active for maximum damage output.
  • Tornado (Max): This is the skill that you're usually going to spam. It deals physical damage. Tornado is most effective if aimed past the enemy.
  • Twister (Max): This can stun enemies. Use this for crowd control. Like Tornado, it should be aimed past the enemy to be effective.
  • Cyclone Armor (Max): The Druid will be surrounded by a barrier that absorbs damage. Recast this skill periodically.
  • Summon Grizzly (Max): This will serve as your meat shield that will take the frontline for you.

Place your remaining skill points on the following Summoning Skills. It's up to you on how you're going to distribute your points.

  • Oak Sage: This will increase the life of your party.
  • Solar Creeper: This has two functionalities. It provides mana to this mana-hungry build. It can also prevent corpses from being revived.

Stat Points Distribution

  • Strength: For gear requirement only. Avoid putting more points here than necessary.
  • Dexterity: Put points here until you get the max block. This build wears a shield.
  • Vitality: All of the remaining points should go here.
  • Energy: This is optional since mana potions, equipment, and Solar Creeper can replenish you mana.
  • Mace with Heart of the Oak rune word (Ko, Vex, Pul, Thul)
  • Shield with Spirit rune word (Tal, Thul, Ort, Amn)
  • Body armor with Enigma rune word (Jah, Ith, Ber): Grants level 1 Teleport skill.
  • Plus to Cold damage
  • Faster cast rate
  • Enhanced defense
  • Increase attack rating
  • Mana stolen per hit
  • Life stolen per hit
  • Increase maximum life
  • Increase maximum mana
  • Increase all attributes
  • Increase all skills
  • Increase all resistance
  • Faster Run/Walk
  • Cannot be frozen

2. Fire Druid Build

The Fire Druid can cast a wide variety of fire summons. What's good about these skills is that they can provide synergy to each other.

Skills

  • Firestorm (Max): This releases a trail of fire that seems to be random, but it is actually seeking enemies. This is your first fire skill available at level 1.
  • Molten Boulder (Max): This casts a rolling boulder in a straight line that leaves a burning trail dealing continuous fire damage.
  • Fissure (Max): This deals very high continuous damage in an area for about 3.2 seconds. It's good for monsters that typically stay in place.
  • Volcano (Max): This works the same way where it deals high continuous damage in an area. The difference is that Volcano is much more concentrated and also deals physical damage. This is good for enemies that are immune to physical damage.
  • Armageddon (Max): This is the ultimate fire skill of the Druid. Multiple meteors fall from the sky and deal tremendous damage. The only problem with using this skill is that you need to time it correctly in order to hit the enemy. Luring them in place also works.
  • Cyclone Armor (Remaining points): This surrounds you with a barrier that can absorb damage.

Stat Points Distribution

  • Strength: For gear requirement only. Avoid putting more points here than necessary.
  • Dexterity: Put points here until you get the max block. This build wears a shield.
  • Vitality: All of the remaining points should go here.
  • Energy: Put some points here if you prefer.
  • Mace with Heart of the Oak rune word (Ko, Vex, Pul, Thul)
  • Shield with Spirit rune word (Tal, Thul, Ort, Amn)
  • Body armor with Enigma rune word (Jah, Ith, Ber): Grants level 1 Teleport skill.
  • Plus to Fire damage
  • Faster cast rate
  • Enhanced defense
  • Increase attack rating
  • Mana stolen per hit
  • Life stolen per hit
  • Increase maximum life
  • Increase maximum mana
  • Increase all attributes
  • Increase all skills
  • Increase all resistance
  • Faster Run/Walk
  • Cannot be frozen

For dealing with monsters that are immune to fire damage, you should hire an Act 2 Desert Mercenary and give it a polearm with Infinity Rune Word (Ber, Mal, Ber, Ist).

3. Beastmaster Build

This is a summoner-type Druid that puts all of its skill points on Summoning Skills. The play style of this build is to overwhelm the enemy with numbers. Your army will deal damage for you while your Druid will be equipped with gear that increases its survival rate.

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Skills

  • Raven (9 point): This is your first summon that is already available on level 1. It may not be the most powerful summon, but it has a chance to blind an enemy, which is very useful. You can summon a maximum number of five ravens. They don't die, but they have limited number of hits. You'll need to re-summon them again.
  • Summon Spirit Wolf (Max): This is your early level main frontline. Spirit wolves are always on the offensive, and the can instantly teleport, even on obstacles. There will be situations where you won't even notice the enemy since the spirit wolves have already dispatched them. Although you'll be replacing this with the more powerful Summon Dire Wolf, you still need to max this as it gives synergy to that skill and to Summon Grizzly. You can summon a maximum number of five spirit wolves.
  • Summon Dire Wolf (Max): This is going to be your endgame wolf that deals more damage and has more life. Although you can only summon a maximum of three dire wolves, it's still more effective than five spirit wolves or even a single grizzly bear when it comes to dealing with enemies.
  • Summon Grizzly (Max): The main muscle in your army. Grizzly will serve as your main tank, and it can also deal huge damage.
  • Poison Creeper (Max): This will soften up your enemies by continuously spreading poison on them. This is also useful in dealing damage to enemies who are immune to physical damage.
  • Heart of Wolverine (Max): This gives an aura to the whole party that increases their damage and attack rating. It basically buffs up and multiplies the overall damage per second of your whole army.

Stat Points Distribution

  • Strength: Place points here until gear requirements are met.
  • Dexterity: Place points here until you reach the max block with your shield.
  • Vitality: All of the remaining points should go here.
  • Energy: There's no need to place points here.
  • A one-handed weapon with Call to Arms rune word (Amn, Ral, Mal, Ist, Ohm): The Call to Arms rune word grants Battle Command, Battle Orders, and Battle Cry.
  • Shield with Spirit rune word (Tal, Thul, Ort, Amn)
  • Body armor with Enigma rune word (Jah, Ith, Ber): Grants level 1 Teleport skill.
  • Faster cast rate
  • Enhanced defense
  • Mana stolen per hit
  • Life stolen per hit
  • Increase maximum life
  • Increase maximum mana
  • Increase all attributes
  • Increase all skills
  • Increase all resistance
  • Faster Run/Walk
  • Cannot be frozen

You should also pick up an Act 2 Desert Mercenary with Might Aura. This will make your summoned pets deal even more damage.

4. Fury Werewolf Build

This is the ultimate well-rounded fighter type for the Druid class. This build has huge amounts of life, deals large damage, and has a high attack speed. As the name implies, this build focuses on its werewolf form, and it is also accompanied by its summoned beast.

Skills

  • Werewolf (Max): This is your first priority and core skill. It is already available at level 1. The skill transforms you into a werewolf. It increases your Druid's attack speed and attack rating.
  • Fury (Max): This is your main damage-dealing ability. It deals large amounts of damage in quick succession.
  • Lycanthropy (Max): This is the most important passive skill for shapeshifting builds. It basically increases your maximum life while you're in shapeshifted form, not to mention it increases the duration of being shapeshifted too.
  • Heart of Wolverine (Max): Increases the damage capability of your Druid, including its summoned beast.
  • Summon Dire Wolf (Max): Can serve as both a distraction and damage dealer.

For your remaining skill points, it's up to you on how to distribute them:

  • Summon Grizzly: You can have a pet that can tank for you, even for just a single point on grizzly.
  • Poison Creeper: For softening and dealing damage to monsters that are immune to physical damage.

Stat Points Distribution

  • Strength: Place points here until gear requirements are met.
  • Dexterity: Place points here until gear requirement is met. Put more if you're planning to use a shield until max block is attained.
  • Vitality: All of the remaining points should go here. You need as much life as you you can get to maximize the benefit of Lycanthropy.
  • Energy: There's no need to place points here.
  • Weapon with Breath of the Dying rune word (Vex, Hel, El, Eld, Zod, Eth)
  • Body armor with Fortitude rune word (El, Sol, Dol, Lo)
  • Faster cast rate
  • Enhanced damage
  • Enhanced defense
  • Increase attack rating
  • Life stolen per hit
  • Increase maximum life
  • Increase maximum mana
  • Increase all attributes
  • Increase all skills
  • Increase all resistance
  • Faster Run/Walk
  • Cannot be frozen

5. Maul Werebear Build

This is a brute-type build that gets stronger as it continuously strikes its enemies. It is also accompanied by a grizzly bear that serves as another brute that can distract foes and take some damage.

Skills

  • Werebear (Max): This is the core skill of the build. It lets your Druid transform into a werebear. Shapeshifting into a werebear grants an increase in damage and defense.
  • Maul (Max): The primary damage-dealing skill. The damage of this skill gets stronger as you continuously hit an enemy. It can also stun your target.
  • Lycanthropy (Max): This makes the Druid in shapeshifted form tougher and more sustainable by increasing the shapeshifted form duration.
  • Heart of Wolverine (Max): Summoning this will increase the damage output of you and your grizzly bear.
  • Summon Grizzly (Max): This is going to be your main companion that will be with you on the frontline.
  • Summon Dire Wolf (Remaining skill points): It doesn't hurt to summon three more companions to assist you in battle. This skill also provides synergy to Summon Grizzly.

Stat Points Distribution

Same as the Fury Werewolf build.

Same as the Fury Werewolf build.

© 2021 Arc Sosangyo

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