Dragon Age: Inquisition - Sera - Skill Guide
Dragon Age: Inquisition is a hefty game. There's tons of stuff to organize. What characters are you taking? What equipment do you need? These character guides aim to give you a rough idea how you can build each character, playing to their strengths and giving them a robust set of options in combat, hopefully making your time playing through the game more fun.
Obviously these aren't meant to be "the best" ways to build each character. Leave a comment if you feel a particular strategy has been neglected and we can all benefit from it.
The loud-mouthed member of the "Friends of Red Jenny" is likely to be the second rogue you acquire in Dragon Age: Inquisition. Rather than dictate a certain play style, Bioware let you upgrade Sera however you see fit. Enabling you to turn her into dual-wielding knife-fighter, or a long-range attacker.
Similarly, her unique skill-tree doesn't lean to any particular strategy (although it's a good tree), giving you even greater freedom on how to customise her. Given that Cole makes for a better close-combat fighter, and Varric can only wield Bianca, it makes some sense to build Sera as a bow user, if only to get some use out of all the bows you'll pick up throughout the entire game!
Unlike Varric, who plays more of a supporting role, the goal here will be to aim for a high damage output; perhaps compensating for a more defensive-oriented party build who need a member to kick out some additional damage.
Archery - Skills
Like with Varric, all the skills here are things you'll want, but the upgrades can be left alone. Each of the bow skills works in a different situation. Leaping Shot gets you out of trouble, Explosive Shot gives you a little crowd control, and Full Draw is best used on elite enemies.
Keep in mind that you'll also have the Death From Above ability. Many areas, especially indoor quests, have places you can stick rogues and mages high up with the tactical camera. It's a 25% damage bonus so don't forget about it.
Subterfuge - Skills
It's up to you when/if you get these skills, but Stealth, along with Easy To Miss are worthwhile. Gauge how often enemies are closing in on Sera and dealing damage, if it's happening often, these should help take the heat off.
Sabotage - Skills
Poisoned Weapons is an incredibly good skill, especially for a character that you want dealing a high amount of damage. The damage increase is significant, and Infected Wounds just makes Sera hit even harder.
Continuing along the left side, Fighting Dirty, Explosive Toxin, and Toxic Cloud (with upgrade) give Sera a degree of crowd control in her offensive arsenal. It's easy, with a character like this, to be able to deal tons of damage but for it to be focused on one enemy at a time, limiting your ability to affect combat. This package helps balance things out a little.
After testing this out, I was really impressed with how it performed. Sera went from being just a character to fill up the obligatory rogue slot to being an important source of damage for a lot of different parties.
Tempest - Skills
Sera's unique tree, like her, is a bit of an oddball. It's as if Bioware wanted to try to make a mage/rogue hybrid, kind of like how the Knight Enchanter is a mix of a warrior and mage. It's up to you how many points you want to invest in here, although I would at least suggest you pick up Flask of Fire and Unquenchable Flames. These combine incredibly well with all your bow skills and the poison abilities you pick up in the Sabotage tree.
Progressing further down the right side of the tree is perhaps the best option. Fury of the Storm and Killer's Alchemy improve your damage output, and Flask of Lightning has the potential to be powerful, although I'd still prioritise any poison skills before picking it up.
Flask of Frost is definitely the oddest flask that Sera can unlock. It does provide added defence, but you're perhaps better off avoiding aggro altogether than taking skills that make you more resilient. The upgrade is even more bizarre; taunting nearby enemies into attacking her. I suppose this is an alternate option if you want to take Sera down the close-combat route instead of as a bow user. I don't know how good this would be, mind.
Overall, this build for Sera occupies an interesting niche between the aggressive rogue style that Cole uses, and Varric's job as a support member and overall problem solver. With Sera in a team, you can afford to take slightly more defensive party members, such as Solas, into battle; knowing that her raw damage output (don't forget the poison skills), will make up the difference.
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