Hi everyone! I am determined to try everything in settlement building and posting it here for you to see what is possible in "Fallout 4."
Hello everyone! Please forgive the delay in updating this guide. A lot of new updates are coming that will include new mods, tips, and tricks. However, I want to add a "Buyer Beware".
Buyer Beware: For my birthday, my brother had bought me, Fallout 4 G. O. T. Y. for the PlayStation 4 brand new for my birthday. At the time, I did not have my PS4 and started a new game on his system while installing all of the download content from the season pass. Later, I bought a new PS4 and found out the hard way that the access code is a one-time use code that does not transfer even though I logged into the same account on my new system. So, NEVER install the expansions unless it is on the exact system you plan on using and never buy any PS4 games from pawn shops hoping to still be able to use the expansion packs.
Right now, I am putting together a new list of available mods while adding them in the proper, "Load Order," for you to use. Any pertinent information regarding those mods and proper usage will also be included. Please pay attention to those details to avoid any future headaches.
Also, I am adding new screenshots and videos to the guide to help you with placements to get the best luck out of your settlement. One of the questions I have been asked is, "Is it really necessary to go through all the trouble"? No, no it is not. However, I love building and designing awesome settlements. Additionally, I am determined to enjoy getting every square inch of fun out of the game!
Something new I discovered about getting settlers to move to a settlement includes the Build Limit for a settlement. In other words, if you have a Build Limit in the yellow, you will not get new settlers. So, either use a Build Limit Mod or the Weapon trick to get your Build Limit into the green in order to keep folks moving in on a regular basis.
Currently, I am working on a series of articles relating to the weapons of Fallout 4. In doing so, I have discovered that there is a certain role-playing game magic-type structure to which weapons work best against the various types of enemies. For example, the Gamma Gun has zero effect on Ghouls but does more damage against humans. By all rights, this is an article to be explored at a later date once I have finished compiling all the weapons to find the very best in the bunch, so to say. Just keep in mind that just because a weapon is more powerful does not mean it is the best weapon by a long shot . . . no pun intended. Shotguns are very powerful but have a really poor range.
Settlement Tips and Tricks
No Cheats and No Mods Settlement Building
So, when you first start out the game, these are the SPECIAL Perks you will need right away. Intelligence: 10 (Max out Intelligence always as this dictates how much experience you earn towards leveling up.) Charisma: 6 (You will need the Local Leader Perk Level 2 in order to build functioning shops and certain workshops such as the stove. Set strength to 6 to unlock the hauling perk. (Being able to haul a mad amount of weight is very important in a mod-less game, as you’ll soon see.) Any points you have left, put towards Endurance with the long term goal of getting the Aquaboy Perk. (This perk won’t help you with settlements but there’s a lot of underwater to explore in the game.)
Now, exit the vault and hit the surface. Once the animation ends, check out the blue shed to your character’s left. There are a few good items to grab but it’s also important to know that you have to hit the red button in here in order to activate the elevator allowing you to go back down into the vault as needed. Exit this, note the yellow crates just to your left. Grab the goodies from them and walk past the cones before taking a right. Close-by, you’ll see a faded blue shed of sorts. Head inside and grab the items. (Hint: You can pick up the barrels and carry them to sanctuary as scrap for steel.) Follow the path and cross the bridge. Resist the urge to explore along the left following the edge of the water. I made that mistake and found out there is a Raider and Mongrol back in that area. I died. Instead, cross the bridge and head, “Home."
As I sit here contemplating exactly the best way to write this guide that is intended to explain every aspect of building a settlement including all the facts and figures, tips, tricks and know-how. Still there are three ways to approach building your settlement in the game. I’ll start with the no cheat-no mod way of prospering and it’s really very simple.
First, I want to thank everyone that contributed ideas and information regarding the game and how-to guides on Settlements. I would love to list all of you but this information presented here from every online resource I found, tested, and know that these methods actually work.
Secondly, thank you folks at Bethesda for making Fallout 4 one of the best games ever. Your hard work and sheer genius is appreciated by us, the fans. You took Fallout 3 and made my one regret about that game and turned it into a dream come true . . . Settlement Building. Thank you.
Sanctuary Hills Workbench
After a smidgen of story line and exploring the neighborhood as required, go to the house directly across the street from yours and check the workbench in order to activate it. Most settlements have certain requirements before you can use the workbench in those locations but Sanctuary simply requires you get past the story line.
Read More From Levelskip
This should have been commented on earlier but if you use mods, Trophies for the game are disabled and rightfully so. Perhaps one day I will focus on obtaining the trophies and write a guide regarding that but for now, I am enjoying taking certain liberties with using mods that cut back on the time it takes to grind out resources for building. Especially since Sanctuary is one of only a few settlements that can actually produce a viable source of income while most settlements are restricted to farming alone.
For now, I am working on a new guide to weapons and weapon upgrades along with armor and Power Armor. Once it is completed, I will post links here and in my Settlers Guide as well.
Additionally, I want to update this guide with new tips, tricks and images from my current settlement in Sanctuary.
(The workbench is accessible by you AND your settlers. Never store anything you want to keep, at a workbench.)
Now, you’re ready to build but where to start. First, let’s talk about scrapping. You can scrap just about anything but all that useless junk in Fallout 3 is now your bloodline to prosperity in Fallout 4. (Hint: You can also scrap weapons, armor, and clothing but save those items for scrapping until you’ve unlocked the second level of Scrapper as this gives you rare items for building with a bonus along with the usual leather, wood, steel and cloth that comes from the more common stuff you’ll get.) With that said, scrap everything in Sanctuary. (Hint: the game is designed with logic, so always scrap from top to bottom and always build, bottom to top . . . in most cases.)
Easy Bottle Caps
With the assumption that you scrapped everything in the neighborhood, you should now have a decent amount of building supplies. (Please Note: Most items are always there no matter how many times you restart. However, I have noticed that some items can be random. Especially items in containers such as dressers, safes and mirrors.) Moving forward. You are now ready to build your first cash cow also known as, “The Water Purifier."
Start by walking to the main bridge leading into Sanctuary and heading to the left. In Build Mode, look under, Structures>Wood>Floors and place four Shack Foundations in a square. Then, go back to the main menu and find: Power>Generators and build one, Generator – Large. Resist the urge to build more than this, even if you can. Next, look under: Power>Connectors & Switches and build a small, Switched Power Pylon on your platform edge closest to the water. Now, go back to the main, build menu and go to, Resources>Water>Water Purifier-Industrial and place one in the water as close to the bridge as you can get it. If you have the resources on hand, build a second one. Your generator can power two of the large water purifiers. Once you have them built, it’s time to run the wires for the electricity.
Running wires doesn’t seem to use any resources that I’ve ever noticed. Highlight your generator and push the indicated button labeled: Attach Wire. Anything that highlights in white, takes power. Look at the Switched Power Connector, (Always make sure that tiny little dot is actually on your desired object which can be annoying at times), but, once you have, click the same button again to attach the wire. Repeat the same process from the connector to the nearest water purifier. (Hint: You can wire multiple Water Purifiers together while running a single line to the necessary switch. This really comes in handy throughout the process of building your first fortress.
Water Purifiers Questions and Answers
There have been a lot of questions regarding exactly how often the water regenerates and even more questions about why it’s not. For all those wanting to know, here is what my exhaustive research found and the solutions to those problems:
- There is a Raider living in a shack as mentioned before and believe it or not, he will sneak into town and steal your water. So, as soon as you’ve got some armor and are stronger, take him out and occasionally check the shack for anyone that replaces him.
- The more it rains, the better the water productions. I’ve actually noticed that during a dry spell, the water level drops to the point I’ve walked on a dry river bed. That’s really rare though.
- DO NOT leave water in the workbench or in your inventory. Build an ICE machine near the workbench and always store your water in it. After you get settlers, leave everything in the workbench for them to use.
- DEFENSE! For every point of resource, you build, you need to match that with one point of defense. The higher your defense, the more water you’ll get each time.
Footnote: Settlers use water. So, don’t freak out when your water numbers drop after settlers start moving in. Still, if you avoid moving forward in the store and stick to building Sanctuary first, that won’t be a problem. Just ignore the prompt to build a Recruitment Beacon.
Keeping those tips in mind, Purified Water Bottles appear in the Workbench usually at lunchtime every day so long as you keep your inventory and your workbench empty of water at ALL times. Kill the Raider and watch out for new ones trying to move in and building defenses will help you retain more water each day.
Here is why you want the water. Purified water is a valuable resource, especially when coupled with a high Charisma and the Cap Collector Perk. Each time you build a new object, you gain experience. The maxed-out intelligence will cause you to gain levels without even knowing you did while you’re building. In the meantime, you’re stocking up on bottles of water which go for about ten caps, (Money in the game), each. Each Industrial Water Purifier produces 40 Bottles per day minus various known and unknown elements. However, each bottle weighs 0.5 pounds. Hence, if you can carry 280 pounds minus 20 for Charisma boosting clothing, the max amount of water you can fast travel with is 520 bottles. Granted, that’s after getting about 12 to 14 Water Purifiers going but you can work your way up to that using the following place to shop: Dremlin Diner.
Drumlin Diner (Update 8/9/17)
Definitely try to settle the differences between Trudy and Wolfgang. Doing so will serve two purposes: A, Wolfgang sells, "Chems," which gives you an extra resource for buying Stimpaks and Radaway. Secondly, Having Wolfgang and his partner there will keep random Raiders from attacking you when fast-traveling back and forth.
Drumlin Diner is a shop a little southeast of Concord and the closest place I found to shop. However, getting to it, is anything but easy unless you follow my fairly safe and easy path to get there. You only have to walk there once. After that, just fast travel back and forth. Start by crossing the bridge and grabbing the outfit off the dead guy and check the mongrel. Then, take a right off the bridge and follow the water’s edge while avoiding the gas station that’s just up the road from the bridge. (Note: Some people would argue this. However, with the Lone Wanderer perk, you can carry more and an extra 100 bottles of water for an extra average earning of $1,000 and since we’re after the money . . . take the right.)
Also, as indicated on the map, Drumlin Diner is on the other side of Concord and even more than the gas station, you want to avoid there for now. Instead, you’ll have to snake your way from Sanctuary to Drumlin in order to avoid setting off storylines or quickly finding yourself with another settlement to have to split your resources on. Then, there are the nasty creatures that would easily kill your character this early in the game. Just follow the map and you should get there without any major entanglements.
Once you get past a brief situation at the diner, you should be able to talk to Trudy and start buying and selling.
Buying and Selling Tips
(Hint: Before you buy or sell anything, look at Trudy’s inventory under Apparel. Hopefully, she should have an article or two of clothing that adds a bonus to your charisma. Buy ONLY those items such as suits, black-rimmed glasses, and certain hats, or the pompadour. Once you have any of those, back out and put them on before selling water in order to get an even better price on your water and much cheaper prices on the things you’ll need.)
Avoid weapons, armor, aid, and ammo with these three exceptions: Mutfruit, Tato, and Corn. Always buy those three. (Hint: Combining 3 Mutfruit, 3 Corn, 3 Tato and Purified Water at a Chemistry Station will produce Adhesive which is used a lot in weapons and armor upgrades). After you grab those, start buying junk. This early on, you won’t be able to afford shipments but you should be able to get most of the junk she’s carrying.
Fast Travel home and you should appear under the carport close to the workbench. If you haven’t done so, move everything off the porch to clear some space. (Hint: NEVER drop items to be scrapped, anywhere other than the carport. Items have a bad habit of disappearing anywhere else).
Everything is now scrapped, I hope. If so, head back down to the water and build a second generator. It should fit on the same platform. With any luck, you can build at least, one more purifier. Also, you don’t have to build any more Switched Power Pylon. Just wire the generators together and then wire the new Water Purifier to the existing ones.