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"Fallout 4": The Perfect Vanilla Home


Ash loves science fiction and pretty much any video game with aliens, mutants, robots, and time travel.


In an open world Bethesda game like Fallout 4, your character is going to need a place to call home. This is a place they can dump their scrap, craft in all their crafting glory without being bothered by NPCs, display collectibles, sleep for free, and leave their favorite companions for convenient collection.

There are many such places a player can do this in Fallout 4, but most of them are inconveniently placed, expensive at a low level, or otherwise hard to acquire in the beginning of the game.


Red Rocket

You probably expect me to say Red Rocket or something. I admit, I used the Red Rocket where you find Dogmeat to hang my hat for many playthroughs. It was convenient and existed in a relatively safe area. It also had lots of scrap, respawning stimpaks, and nearby food in the form of mole rats. What's not to love?

Well, there's the fact that it's all the way at the top of the map, and everyone knows that all the best dungeons, quests, and scraps are farther south. This means that if you're like me and avoid Fast Travel, you'll find yourself trekking up and down the map over and over just to drop off scrap, craft, and grab some shuteye.

The walk is also very long and boring, given that—it being a "sanctuary" and all—very few monsters and enemies spawn in the area. A few raiders spawn in Concord but that's usually about it. And if you avoided joining the Minutemen, your settlements aren't going to be raided much.

In other words, living in Red Rocket is boring and walking to it is a pain in the ass.


The Castle

You could live in the Castle, but you'd have to join the Minutemen. And quite frankly? I'd rather eat broken glass.

No offense to the Preston Garvey fans out there (you exist, right?), but Preston and his constant quest spam annoys me. I also hate fighting mudcrabs, and killing the mudcrab queen isn't really fun to me. It's just . . . annoying. About as annoying as Preston, actually.

What's more, the Castle is way out of the way, far from any shops and quests in the area. You basically have to trek all the way to the middle of no where and back across the map again and again.

And when you come home, you're coming home to this:

Another settlement needs our help.

Another settlement needs our help.

Another settlement needs our help.

Another settlement needs our help.

Another settlement needs our help.

Seriously. You can't even have a conversation with Preston without another settlement quest being dropped on you. Avoid him and he shouts the quest at you from fifty yards, and it's added to your journal.

By the time you're level 5, your stressed-out wreck of a character will look like this:

Yeah. No thanks.

Yeah. No thanks.


Home Plate

Of course, there's always Home Plate, the player home in Diamond City. I have used it many times in many playthroughs. It's conveniently placed in pretty much the center of the map, in the center of a trade hub, as well as several free craft benches and a power armor rack. Sounds pretty good, right?

Well, no. There are actually several setbacks.

First, the house costs 2,000 caps. In my most recent playthroughs, I've made up this rule where my character only ONLY spends caps on weapons and ammo. Everything else she loots from the world or crafts herself, including armor, Nuka Cola, and food.

Also, 2,000 caps is a bit much for a home I can't even send Synth Shaun or my companions to. I really wish this was something Bethesda would have allowed. After all, Kellogg was living in Diamond City with Synth Shaun as a sort of "test run" for when Father eventually gave Synth Shaun to you. So why not live in Diamond City with Synth Shaun and Codsworth?

As it is, though, you can only send Synth Shaun and companions to settlements, which makes Home Plate only good for crafting in private, sleeping for free, and displaying collectibles.

When you think about it, it isn't really worth the caps. It doesn't cost that much to sleep in the inn two feet away, and there are crafting benches everywhere in Diamond City that you can use and most NPCs will ignore you.

The only thing Home Plate is good for is displaying stuff, and I can do that for free anywhere.

Plus . . . you have to live in the same town as those Diamond City assholes. I'll pass.


Hangman's Alley

After all this deliberating, I'd have to say that Hangman's Alley is the best place to live in Fallout 4. The best place for me, anyway, as it meets all my criteria.

It's conveniently placed in the center of the map. This means it's a quick trek to and from most quests, looting, dungeon crawling, and trade hubs. I don't have to carry around loads of scrap for long periods, and I can sell off loot quickly.

It's free. All I have to do is clear out the raiders. Their bodies eventually disappear, and then I can customize this mini settlement to my heart's content. Add work benches. Add a bed. Hang some bloody settler heads. You know. Whatever floats your boat.

Enemies also spawn nearby regularly. This makes the game challenging and exciting, as super mutants and raiders are known to frequent the area, witlessly bringing me free loot as they do.

And best of all? I can send companions to it. I can drop off Codsworth, Dogmeat, Curie, and Cait in this cozy little place at the center of the map and quickly come back for them at any time.

No mods required. No caps required. Just shoot shoot, bang bang, and all that narrow alley goodness is yours to do with as you please.

Home sweet home.

Jamaica Plain

I wanted to add that Jamaica Plain is actually a really great home base too. It might even be better than Hangman's Alley.

On my usual playthroughs, I would use Sanctuary or Red Rocket as a home base and just Fast Travel back to it (I mean, I probably had a bunch of obnoxious quests to turn in to Preston anyway). Now that I have freed myself from the insanity that is settlement juggling, I'm finding that using these settlements for home bases in-between exploring—rather than slave labor for caps—is really nice.

My character recently leveled up, so I've been pushing her to explore further and further south. This means that walking back to Hangman's Alley—even Fast Traveling back—is kinda a pain in the ass.

So I decided to claim Jamaica Plain, and I gotta say . . . it's pretty convenient. It comes with a nice little workshop area and a two story house, where your character can camp and sleep.

It's also located right in the middle of a bunch of interesting buildings to explore, enemies to fight, and objects to collect. That, plus Diamond City is only a short walk away.

It's a really great location.

Cait and I are quite happy there.

© 2018 Ash

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