Final Fantasy X-2 HD Remaster: The Best Garment Grids

Final Fantasy X-2 was recently re-released on Playstation 3 as the "HD Remaster" version by Square Enix, after its initial success when released on Playstation 2 in 2003. Final Fantasy X-2 is the sequel to the popular Final Fantasy X, and set two years after Sin, the main antagonist in X, is defeated.

The HD Remaster version on Playstation 3 features new dresspheres and mini-games. This article explores some of the Garment Grids available as part of FFX-2's gameplay, and which ones are, in my opinion, the best to use. For information on the best dresspheres in the game to use, click here.

Final Fantasy X-2's playable characters (from left to right), Rikku, Yuna and Paine
Final Fantasy X-2's playable characters (from left to right), Rikku, Yuna and Paine | Source
The Highroad Winds Garment Grid
The Highroad Winds Garment Grid | Source

Garment Grids

A Garment Grid harnesses the power of the dresspheres, and are collectable throughout the game. Each character is always equipped with one Grid, so it's worth giving them a boost by equipping one appropriate to their dresspheres, and also the battle they're in. The Grids can hold several dresspheres, from two up to a lot more - for example, the Unerring Path Garment Grid only holds two dresspheres, and the Pride of the Sword holds six. Sometimes the character must change dressphere mid-battle to enable one of the effects on the Grid, and other times the effect is automatic just by equipping it.

All three characters are first equipped with the "First Steps" Garment Grids which doesn't have any effects; it's simply to show how the Grid is used. Switch from "First Steps" as soon as you gain your first Grid.

Yuna as a White Mage
Yuna as a White Mage | Source


The Garment Grids all clearly show their effects. Sometimes it's better to use certain Garment Grids whilst equipping a certain dressphere. For example:

  • Equip Yuna as a White Mage, e.g. the healer
  • There are Garment Grids that raise your stats, for instance, Strength of One grants a bonus to Strength, Stonehewn grants a bonus to Defense, etc.
  • It would be pointless equipping a White Mage, who uses healing magic, with the Strength of One Garment Grid, which raises the Strength Stat. As a White Mage, it would be a good idea to equip Yuna with something like the Seething Cauldron Garment Grid (which grants a bonus to Magic)

Other examples include equipping heavy attack dresspheres, such as the Warrior, Berserker or Dark Knight with a Grid that raises Strength, which would be the Strength of One. Some Garment Grids grant a bonus to more than one stat, such as the Bum Rush Garment Grid, which raises both Strength and Magic.

Since these Garment Grids have four spaces, it would make sense to put relevant dresspheres on each, if you like your character to interchange dresspheres often. Here's some suggestions:

  • Bum Rush (Strength, Magic +10): Berserker, Black Mage, Warrior, White Mage
  • Hour of Need (Defense, Magic Defense +10): Any (a bonus to Defense is always good)

It's useful to equip a Grid that absorbs the elemental of the enemy you're fighting
It's useful to equip a Grid that absorbs the elemental of the enemy you're fighting | Source
For example, equip the Heart of Flame Grid when battling Ifrit in Chapter 3
For example, equip the Heart of Flame Grid when battling Ifrit in Chapter 3 | Source

What is your favourite dressphere?

  • Warrior
  • Gunner
  • Thief
  • Black Mage
  • White Mage
  • Gun Mage
  • Samurai
  • Festivalist
  • Dark Knight
  • Berserker
  • Songstress
  • Other
See results without voting

Relevance to Elemental Battles

There are some Garment Grids that are Elemental, and allow the character to be immune (or even become an eater) of a certain element. For example, the Thunder Spawn Garment Grid makes the character a Thunder Eater (i.e. absorb Thunder damage and convert it to Health Points). Throughout the game there are battles where the enemy specialises in a certain element, and it's useful to be immune to that element, and render some of your enemy's attacks useless.

However, changing dresspheres within battle can make the character use "___ Strike" for example, Lightning Strike, therefore giving your weapon the Thunder Element. This is good in some cases but against an enemy that specialises in that element, your physical attacks will be useless, and even give the enemy Health Points. Therefore, if the character on the Garment Grid is fighting the enemy with physical attacks, don't change dresspheres mid-battle. Here's a list of some boss battles and suggested Garment Grids.

  • Chapter 3, Djose Temple boss: Thunder Spawn Garment Grid (Lightning Eater)
  • Chapter 3, Kilika Temples boss: Heart of Flame Garment Grid (Fire Eater)
  • Chapter 5, Farplane battle: Ice Queen Garment Grid (Ice Eater)

*It's useful to know that if you're not attacking with physical attacks, it doesn't matter how many times you change dresspheres in battle. If you're a Black Mage or a White Mage, Lightning Strike, Firestrike, Waterstrike and Icestrike won't mean anything, because you're not attacking the enemy with physical weapons.

Other element-eating Grids include:

  • Menace of the Deep: Water Eater
  • Downtrodder: Gravity Eater
  • Sacred Beast: Holy Eater

Healing and Buffing Grids

There are some Garment Grids that allow the character to use various healing abilities, such as Healing Wind, Heart Reborn and Healing Light (use Life, Cure, Cura and Curaga), and Helios Guard, Selene Guard and Shining Mirror (use Protect, Shell and Reflect). However, all of the above can be learned by a White Mage, so personally I wouldn't use these. Arguably, one could be used if you run into a hard battle that requires a lot of healing before you have a White Mage that knows these moves.

Paine as a Samurai
Paine as a Samurai | Source

Move Grids

These Garment Grids are incredibly useful for using the abilities of one mastered dressphere, whilst equipping another. For example:

  • The Pride of the Sword Garment Grid allows the character to use abilities learned as a Warrior
  • The Samurai's Honor Garment Grid allows the character to use abilities learned as a Samurai
  • The Black Tabard Garment Grid allows the character to use abilities learned as a Black Mage

So, for instance, a character can master the Warrior, Samurai or Black Mage abilities, switch to another dressphere, and still be able to use the moves from their mastered dressphere. Very useful.

Rikku's special dressphere, Machina Maw
Rikku's special dressphere, Machina Maw | Source

Special Dresspheres

Finally, we will quickly mention the character's special dresspheres, which weren't actually mentioned in the FFX-2 Suggested Dresspheres article.

  • Yuna: Floral Fallal
  • Rikku: Machina Maw
  • Paine: Full Throttle

In order to access the special dresspheres, you must equip all the dresspheres in your Garment Grid within a single battle. To quickly access the special dresspheres, equip the Unerring Path Garment Grid, as it's only got two spaces - you will only have to change once. Make sure, however, that you only equip the Unerring Path Grid when you want to use the character's special dressphere, as the Grid itself grants no bonuses.

Hopefully this guide was useful to you. Garment Grids are an important part of battle strategy and when used properly, can really help your characters.

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