I've been playing video games since the tender age of four. As a result, most of my articles are related to video games.
This article is going to talk about Lon'qu, the Myrmidon unit that you get during the course of the storyline of Fire Emblem Awakening. Myrmidons are the quintessential sword-wielders of Fire Emblem. They have superb Skill and Speed and average Strength and Luck. However, they have poor Defense and below average Resistance. This, coupled with the fact that their Strength usually allows enemies to survive at least one attack, makes Myrmidons quite risky to use in most cases. Some people swear by Myrmidons, but a low Defense is pretty dangerous at higher difficulties.
Read on and see if Lon'qu is right for your army!
So, who is Lon'qu?
Lon'qu is the right hand man of Khan Basilio and a capable Myrmidon (in fact, one of only two that you will get in Fire Emblem Awakening, and the only one that you are required to recruit; the other Myrmidon is a child unit and, as such, optional). Lon'qu has a fairly laid-back personality, choosing to rarely speak if not necessary. However, his main character trait is his crippling fear of women (which, amusingly, doesn't stop him from marrying at all, should you decide to get one of his supports to S Rank).
Where can I get Lon'qu?
Khan Basilio offers Lon'qu as a symbol of his aid to Ylisse as the West Khan of Regna Ferrox. This occurs after the events of Chapter 4.
Why should I use Lon'qu?
Why, indeed. I personally gave Lon'qu a pass in my playthrough and didn't regret it. Even now, he proudly warms the benches for my real units. See, the problem I have with Myrmidons is their terrible Defense. The concept of dodge tanking (a term veteran Fire Emblem players use for when a unit repeatedly avoids damage by dodging incoming attacks) doesn't pan out too well in Fire Emblem Awakening. There's too many ways to secure hits in this game (such as "-breaker" skills, skills that boost hit chance and just blind luck) and one good hit will be fatal to a low Defense character. Is he viable? Well, he can be. However, he is someone you want attacking in melee range and his 30% Defense growth is just terrible for that.
As a corollary to all of the above, you can probably make him work at Normal and Hard if you're inclined. I really don't think he's usable in Lunatic though (feel free to prove me wrong).
And yet, as a counter-corollary to what I just wrote, Sword users are a dime a dozen even in the early part of Fire Emblem Awakening.
Should I use a Second Seal on Lon'qu?
It won't help him. Most of the reason his Defense growths are so poor is because his base growths in that stat are bad. See, a character's total growths in a class are actually (Character's Base Growths + Class Growths). Case in point, Wyvern Rider Lon'qu has 35% Defense growth (and Wyvern Riders are stereotypically Defense-heavy to compensate for the fact that they have low-ish Resistance).
Lon'qu Stat Information at a Glance
Wyvern Rider/Wyvern Lord
Lon'qu Skill Information at a Glance
When HP under half, always attack first during the enemy's Turn
Deals 5 consecutive hits with half damage (Chance = [Skill/2]%)
Strength +5 when equipped with a sword (Magic +5 when equipped with the Levin Sword)
Instantly defeats the enemy (Chance = [Skill/4]%)
User can pass through tiles occupied by enemy units
For all the smack I'm talking about Myrmidons in this article, they do have one of my favorite skills in the entire game: Vantage. If you're at half HP or less, you attack first even if you are the one being attacked. If you have a lot of Strength and can take out enemies in one hit (or they've been previously weakened), you can set up quite the chain of one turn KOs and stay alive. Of course, your Myrmidon is living life on the edge if Vantage is triggering.
So, where can Lon'qu go from here? Neither of the promotions give him any more Defense (Assassin gives 5% more Resistance growth), and both paths have at least one good skill. While Swordfaire isn't anything spectacular, you'd be hard-pressed to find a class that could make better use of a "-faire" skill than a Swordmaster. Five more damage for a class that tends to do barely more than average damage otherwise is pretty significant, especially since it's so easy for Swordmasters to double anything.
Astra is one of my favorite skills. See, you hit five times for half damage. If you connect all five times, you do 2.5x your regular damage (so, if you were supposed to do 10 damage, you would do a total of 25 damage instead). I originally thought that Astra reduced weapon durability multiple times, but Ls has since informed me (and subsequently confirmed for me) that Astra only lowers weapon durability by 1. Thanks for the heads-up Ls!
On the other side of the coin, you have a possible promotion to Assassin. Lethality, by virtue of its strict formula, rarely triggers. However, when it does, it's an instant kill. Nothing nastier than that. Of course, I actually prefer Pass to Lethality. Pass seems rather tame, but it essentially means that enemy defensive formations are useless against your Assassin. You just bypass their tankier units and go after the vulnerable units. Obviously, don't do this unless you have an escape route (or you are playing Casual Mode and the possible next turn KO has no long-term effects).
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I'll leave the reader to figure out how Lon'qu would best serve Chrom's forces, as it is all a matter of opinion, in the end.
Tips and Tricks for Using Lon'qu
- Once Rescue staves come into play, have Lon'qu rush into an enemy formation, pick out a vulnerable unit, and then Rescue him with your designated staff user (probably Lissa or Maribelle).
- Maximize your Avoid rate by hiding in forests or forts. Might as well make use of one of your strongest stats as a Myrmidon.
- The weapon triangle will be your greatest ally since one of the benefits of having a superior weapon is that you inflict a Hit chance penalty on the enemy using the inferior weapon (while you get the same amount of Hit they lose as a Hit chance bonus). If that doesn't save you from getting hit by the enemy, nothing else will.
Below you will find a table listing Lon'qu's possible wives and other possible supports.
Lon'qu's Possible Supports (*possible spoilers*)
|Possible Wives||Other Possible Supports|
My Unit [Female], Lissa, Sully, Miriel, Maribelle, Panne, Cordelia, Nowi, Tharja, Olivia, Cherche
My Unit [Male], Vaike, Gregor
In conclusion, Lon'qu is a Myrmidon, member of one of the more popular Fire Emblem classes. However, Fire Emblem Awakening does not treat Myrmidons very kindly, as it is hard to dodge tank unless you have very favorable circumstances (most or all of: superior weapon type, terrain avoid bonus, low enemy Skill, high Speed on your own unit). Even so, the Fire Emblem community thrives on challenges such as raising units such as Lon'qu, so don't be deterred by what I have said here. If you want to use him, go right ahead (and let me know if he works for you at Lunatic).
Feel free to talk about Lon'qu and things related to him in the comments section. Also, don't hesitate to ask questions if something in this article is unclear!
Until the next time, take care and have fun!
blazing420sword on April 04, 2017:
No -reaver (triangle flipping) weapons really hurts the flexibility of sword masters :(
Smitty Werbenmanjensen on February 13, 2015:
I renamed a killing edge to 'Lon'qus Edge', maxed its crit, gave it some might, and gave it to the guy. Due to his ridiculous skill and crit chance, that sucker gave him an average 70% crit chance. Combine that with Astra, and its almost orgasmic.
Otp girl on October 01, 2014:
Lon'qu and olivia otp
Loving on August 22, 2014:
Lon'qu very useful him and olivia as a myrmidon work pretty well
Fire Emblem Paige on June 30, 2014:
Hey Mary. I'm doing a lunatic run now and have some info if you're still interested.
Give your FeMu either +def or +speed (+skill is also viable) with -luck for the best results. This (+speed) will produce a morgan that will double everything he comes in contact with (Luna+ or not) pretty much right from the get go. And if he can't double (+def) he will be able to take many a hit. And +skill gives outrageous skill activations on later levels. With a damn near 1/4 shot at lethality, your morgan can almost solo maps. Almost.
I suggest passing down a skill from a class tree that you don't wish to take Morgan through as he will get all but the female exclusives. I'd say pass down lethality from Lon'qu. Let's you skip assassin (unless you want an assassin morgan). And from FeMU, pass down Galeforce if you want morgan to tear through maps. Otherwise just pass down a skill you want him to have.
Armsthrift let's morgan use his weapon of choice with impunity (you'll max luck in no time). Ignis gives him more power. And sol gives himself healing. All of these are good. But it really depends on your playstyle.
For a lunatic run through, I recommend galeforce and lethality or pass (assassin LQ). You can sneak in, kill an enemy, and galeforce it back outta there to be healed if you need it.
Hope that helps. Sorry it was so late!
Mary on May 28, 2014:
Hello! I want to make a FeMu that can compliment Lon'qu as best as possible for Lunatic plus-or rather, in general. I doubt I will be using DLC, so I was wondering, what advice could you give me? Lon'qu is my favorite character, and I want to give him what he needs to do well. Also, what can FeMu and Lon'qu pass down for the best possible Morgan they can have? Thank you so much! :D
Anon on July 09, 2013:
I actually had an easy time with Lon'qu earlier on in the game. However once you get to a certain point, reclass becomes necessary since many units out play him a little bit past the mid-point. Still, it was nice using him as husband to Panne since Yarne with Astra makes a pretty useful unit.
Anonymous on May 08, 2013:
Hello there! I am a fan of your "hubs" and I was interested to see that you didn't use Lon'qu. Even though he has low defenses and somewhat weak strength, he still is a great addition to the team. If you pair him up with the right person, he'll dodge virtually anything, (I S-supported him second playthrough and we dodged everything!) and with an S-support and a killing edge he will usually have a 50% chance for a crit. Astra works nicely on him and lethality will activate more often on Lon'qu then it will for Gaius or the other characters it's available to. We also produced a very strong Morgan, he became a bulky assassin since I gave my character +Def. and he got crits almost every time using a killing edge. But anyway thanks for making these! It give me more insite on the characters :)
Darrin Perez (author) from Puerto Rico on April 13, 2013:
Lunatic+ without grinding?
I salute you. I got tired of regular Lunatic by Chapter 5. How do you keep anyone not named Frederick alive at that difficulty? O_o
Walhart on April 13, 2013:
I am doing a Lunatic+ run without grinding and Lon'Qu has turned into a powerhouse for me. I would disagree that he isn't viable in Luna+ and say that the difficulty makes him even more invaluable in the axe-heavy early game (which is widely regarded as the hardest part of a Luna or Luna+ run).
Darrin Perez (author) from Puerto Rico on March 17, 2013:
Hey there Elialeh! It seems I'm getting feedback from multiple people to do all of the child unit hubs. So, you can probably expect to see them roll out at regular(-ish) intervals. I'm thinking two days per child unit hub, but let's see. :)
Darrin Perez (author) from Puerto Rico on March 16, 2013:
Hey there Elialeh! Thanks for the praise and for the suggestion! :)
Truth of the matter is that I'm not sure how much more I could mention in those other child hubs. The Big Three Child Units are Nah, Morgan, and Lucina and the name of the game with all child units is:
1. Can you get Galeforce? If yes, do so.
2. Are there any skills parents could pass on to their children that the children would not be able to get? If yes, try to do so.
3. Decide what end class you want your child unit to be, and path your child unit's development such that you can get all of the skills you want for a certain unit in the least amount of levels.
With that said, perhaps I should go re-read my Child Unit hub and see if there are things I can add. Maybe I'll just add optimization thoughts for some of the other units there.
Thanks again! :)
Elialeh, Tactician of Lycia on March 16, 2013:
Thanks for clarifying, Winterfate. Your Child Unit hub was very interesting. It's great to hear that you're continuing with specific child unit hubs. You did mention that you weren't planning on doing a specific hub on each child unit, as the skills and tactics were similar...but you could combine the specialization into those hubs, if you decide to do them. Just a suggestion.
Thanks, as always!
Darrin Perez (author) from Puerto Rico on March 14, 2013:
Hello there Elialeh! Well, to be honest, I have a general hub related to the child units and am planning a specific hub for Lucina (to be published on Monday) and another for Morgan (thinking on a Wednesday publish date, but this one isn't set in stone).
As for whether I'll do a hub on the level of the optimization that some Fire Emblem veterans are known to do, maybe, but maybe not. Not sure, to be honest.
Anyway, here's that child unit hub, so you can check it out.: https://levelskip.com/rpgs/Fire-Emblem-Awakening-C...
Thank you for reading, Elialeh! :D
P.S: I don't think I've written these many comments in quick succession in months. :P
Elialeh, Tactician of Lycia on March 14, 2013:
Thanks as always for your interesting commentary, Winterfate.
I'm not commenting here to do anything in particular; I only wanted to call attention to a remark made seemingly in passing by Ls.
Ls offhandedly mentioned, whilst talking about Armsthrift's usefulness, about the build of Armsthrift + Nosferatu (or even more so: Aversa!Morgan (F)!Sage with Limit Breaker and Shadowgift, and a forged Aversa's Night. I shudder to think of the amount of wreckage that will ensue, especially with Armsthrift...). And a bit of a question follows from that, I guess. Are you thinking about delving a bit into unit specialization or team mechanics in Fire Emblem? More so that you already do, I mean. I guess I'm specifically referring to the Marriage mechanic, which allows you to craft really specialized teams. Do you think you'll ever write about your thoughts on this? Just a question.
Darrin Perez (author) from Puerto Rico on March 14, 2013:
Hey there Ls! Thanks a bunch for going through all of this trouble to confirm whether Astra decreases durability on each hit or not. It is much appreciated! :)
I had already credited you in the hub for letting me know about how Astra worked, but I've formally added a little credit in my hub stating that you have also confirmed it as well.
Thanks again! :D
Ls on March 14, 2013:
Another video on astra: http://www.youtube.com/watch?v=LWHiEW4Ge4g&lis...
At 11:28 Owain has 24 durability on the Levin Sword and he doesn't have armsthrift (on the right hand side of the screen). At 11:57, he triggers Astra, hitting three times. Then he proceeds to hit another enemy normally twice. If astra decreases durability on every hit, the durability of the Levin Sword should have been 19, but at 13:04, the screen on the right indicates that the durability is 21, only accounting for 1 durability at astra, and 2 durability for the two normal hits, proving that astra decreases durability only once :)
Ls on March 14, 2013:
Hmm... That's interesting to hear. I've been searching YouTube for evidence of 1 durability on activation of astra, and here is a video: http://www.youtube.com/watch?v=GbErHZD_8Qk&lis...
At the 0:21:28 mark, you can see Lon'qu has 18 durability on Killing Edge. It goes down to 17 after one hit, then Cordelia gets in a hit, and finally Lon'qu gets astra off, and hits twice before the enemy goes down. If what you said was true, the durability on Killing Edge should have gone down to 15 (because he landed three hits in total), but at 0:22:00, you can see on the right hand side that the durability has only gone down to 16.
On a side note... in the same video, Owain has 25 durability on the Levin Sword at 0:23:27. At 0:25:09, astra is triggered and it hits five times. Then at 0:25:48, you can see that the durability hasn't decreased at all, staying at 25 even after astra hit five times thanks to armsthrift. Proving once again that armsthrift + astra is pretty deadly, especially for characters with 50+ luck like Owain in this video. Well, armsthrift + anything is pretty deadly, like armsthrift + nosferatu sorcerer (now that build is broken on MyUnit/Morgan!!) So you could consider using a Second Seal on Lon'qu to reclass him to Mercenary to grab that skill (it is learned at level 1), then reclass him again to whatever.
Darrin Perez (author) from Puerto Rico on March 07, 2013:
And now I'm even more confused. One of the Fire Emblem wikis confirms what you are saying, but I'm pretty sure I saw that sword's durability plummet after an Astra. O_o
In any case, I've edited the appropriate section of the hub and have credited you for the correction. Thanks again! :)
Darrin Perez (author) from Puerto Rico on March 07, 2013:
Hmm, interesting. I could've sworn I saw Owain's Silver Sword plummet in durability after using Astra.
So, they ended up buffing up Astra for Awakening, because I'm pretty sure that's how it worked in the earlier games that it appeared. :o
I'll write up a note in the hub. Thanks for the feedback Ls! :)
Ls on March 07, 2013:
Actually, Astra does not decrease the durability of the weapon five times. It decreases only once on activation.
Darrin Perez (author) from Puerto Rico on February 25, 2013:
I see. Well, that makes sense. Vaike is one of the better early-game pair up choices (+4 STR and +2 DEF from the start) :)
Thank you very much for the comment and for reading TJ.!
TJ. on February 25, 2013:
I paired him with Vaike, with killing edge equipped and the Vaike str boost he often damages enemies for 40x2 and crits more often than not.