I've been playing video games since the tender age of four. As a result, most of my articles are related to video games.
This article is going to talk about Panne, the Taguel unit that you get in Fire Emblem Awakening. The Taguel were once a proud race of beings that could shapeshift into rabbits (it sounds silly when written like that, but they're pretty dangerous all the same). Panne is the last of her kind and a viable contender for a spot in your army. Shapeshifting grants a unit bonus stats which means that, in theory, Taguels (and their distant cousins, Manaketes) can have the highest total stats of any unit in the game.
If you want to have a killer bunny in your army, Panne may be the right unit for you.
Read below as I talk about Panne!
So, who is Panne?
As mentioned in the Introduction, Panne is the last surviving member of the Taguel race, although she isn't in any particular hurry to repopulate the race. She is characterized by a fierce pride and distaste of most humans, as they were the ones who slaughtered her kin. She decides to join Chrom's army due to her warren's pact with the exalts of Ylisse. In game terms, Panne can use Beaststones in battle to shapeshift into beast form, gaining stats and allowing her to attack.
Where can I get Panne?
Panne appears automatically at the second turn of Chapter 6 and joins your forces.
Why should I use Panne?
While Panne's base stats are nothing to cheer about, you have to remember that she is a shapeshifter. As such, she gets additional stats in battle as long as she has a Beaststone with remaining charges. This means that she can play a crucial role in your army with little time investment. However, here's the catch:
- You get Panne in Chapter 6, as mentioned above.
- The first extra Beaststone you can get in Fire Emblem Awakening is dropped by the boss of Chapter 10.
- Beaststones are not available for purchase until you clear Chapter 12.
That means that you have a 50-use weapon that somehow has to last at least four chapters. Since I can almost guarantee that this will not happen, it means that it's not really possible to do much with Panne in terms of leveling up. The most you can use Panne for is breaking a choke point or a clutch fighter in a pinch, since she brings a lot of power with little investment.
With that said, I personally didn't use Panne much during my playthrough, as I prefer Manaketes.
Should I use a Second Seal on Panne?
First of all, you may be surprised to realize that you, in fact, can use a Second Seal on Special Classes besides Villagers (I know I was the first time I noticed that). However, Panne is severely limited in what she can become. With Panne it's either Thief or Wyvern Rider and, while she has respectable growths in almost every stat, there's something I have to mention that's special to the shapeshifters:
- Characters with a base class of Taguel (Panne and her future child unit) have the Beast type, which makes them weak against Beast Killers.
- They keep the Beast Type even if they class change (which can cause quite the weird realization when you realize that if you turn Panne into a Wyvern Rider, she will have both the Beast and Dragon Types).
So, while it isn't a completely bad idea to class change Panne, I personally would not do so.
Panne Stat Growth Information At A Glance
Wyvern Rider/Wyvern Lord
Panne is one of Awakening's most blatant growth characters. While her base stats aren't bad by any stretch of the imagination, they're actually below the average of some of your power units (such as Chrom and My Unit) by the time you add her to your army. However, all is forgiven when you realize that her stat growths are huge. About the only thing that could give you pause is the possibility of attracting severe random number generator hate and getting several levels without Defense or Strength as their growths are middling, and middling tends to not work out as often as it does (it's all luck of the draw in the end).
However, give Panne a few good Defense levels and watch her suddenly dominate anything that moves (that doesn't involve magic, mind you).
Panne Skill Information At A Glance
Hit rate and Avoid +10 during even numbered Turns
Deals effective damage to beast units when user is a Taguel
Taguels have one quirky skill and one very useful skill. The quirky skill is Even Rhythm, which grants extra Hit and Avoid chances during even-numbered turns (2, 4, 6, etc.). The really useful skill is Beastbane, which allows you to deal effective damage against beast units (mainly enemies of the Cavalier line and Griffon Riders).
There's not much else to say about a Taguel's skills, to be honest.
Tips and Tricks for Using Panne
- A fair part of a shapeshifter's power comes from their ability to shapeshift. If your Beaststone is running out of uses and you do not have a spare, Pair Panne Up with an allied unit and relegate her to support or fall back from the front lines. An untransformed Panne that hasn't gotten a few levels is horribly squishy in human form.
- The ability to use Beaststones and their stronger cousin (Beaststone +) is binary: You either have the ability to use Beaststones or you don't. There's no weapon ranks to speak of when using Beaststones and, as a matter of fact, there's no concept of weapon rank requirements for shapeshifters to use their stones.
- As you may expect, Beaststones do not participate in any weapon triangles. The one weapon triangle is still Swords > Axes > Lances > Swords.
Panne's Possible Supports
|Possible Husbands||Other Possible Supports|
My Unit [Male], Frederick, Virion, Stahl, Vaike, Kellam, Lon'qu, Ricken, Gaius, Donnel, Gregorr, Libra, Henry
My Unit [Female], Cordelia, Olivia
In conclusion, Panne needs some work to be a lasting member of your party, but she can serve you well when she appears thanks to the fact that her Beaststone grants her additional stats when morphed. Shapeshifters are, admittedly, an acquired taste and not everyone will like them. I personally prefer Manaketes to Taguels, but your mileage may vary.
Feel free to talk about Panne and things related to her in the comments section. Also, don't hesitate to ask questions if something in this article is unclear!
Until the next time, take care and have fun!
alex on April 05, 2018:
I max out her level which is 30 the use the second seal tern her to a thief
max out that level then use the seal again and turn her back
Silva on June 05, 2013:
You know, being a rabid animal and all, grabbing the lethality ability from the assassin class is not a bad idea. Not to mention that her child benefits from this as well. I also tend to do this with long range characters, like henry, and weak characters, like olivia(dancer form)
Darrin Perez (author) from Puerto Rico on March 17, 2013:
Hello there Ransom! Thank you very much for your input on Panne! :)
Also, thanks for reading!
Ransom on March 17, 2013:
She makes an absolutely nuts assassin with her high speed and skill growths and her decent strength and def. When you have a 12% chance of instant kill plus ranged attacks with bows she is pretty destructive.
Darrin Perez (author) from Puerto Rico on March 03, 2013:
Well, you could always get her to Level 30 and use a Second Seal to drop her back to Level 1 Taguel (this doesn't drop any of her other stats except level). So, if you want to keep leveling her up, you could do that.
Thanks for reading DBKG! :D
DBKG on March 03, 2013:
I by chance got very good leveling stats From panne. Her speed makes her very deadly. I'm unhappy that her class does not have an upgrade as I like the beast bonus stats. If she loses the beast stats I can find a better person to take her place, but if she stays capped at level 20 she will eventually become useless anyway.
Marsgreekgod on March 02, 2013:
I really found it useful to train her as an assassin, the skills where very much worth it, being able to walk past anyone I like and have a good chance of instakilling the person I target, while being able to take the hits from the people I walked pass (and likely kill them in the counter attack) worked great for me. Even more so after I turned her back into a killer rabbit