"Fire Emblem: Awakening" Child Units - Yarne Info - LevelSkip - Video Games
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"Fire Emblem: Awakening" Child Units - Yarne Info

I've been playing video games since the tender age of four. As a result, most of my articles are related to video games.

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Introduction

Yarne is a second-generation Taguel that you can recruit in Fire Emblem: Awakening. Yarne is Panne's son and is the last Taguel in his own timeline. Assuming you tackle the Paralogue chapters in order, Yarne is the ninth child unit that you will recruit after Lucina.

During the course of this article, I will give my thoughts on details such as the best father for Yarne and what skills Yarne would most benefit from.

Don't mess with a bunny!

— Yarne, on a critical hit or skill activation

Overview

So, who is Yarne?

Yarne is Panne's son, and the last Taguel in his own timeline. Or, rather, true Taguels are extinct and he is the first (and only) example of a Taguel-Human hybrid (this has no beneficial or detrimental effects on his stats, for the curious). He is rather cowardly, which is understandable considering that he feels like he has the unenviable task of making sure Taguels do not go extinct as a race.

Where can I get Yarne?

You can find Yarne fighting on the side of one of the two mercenary groups in Paralogue 13. Contrary to what you would expect, you can recruit Yarne with Chrom or Panne even if you ally against his mercenary group (although it will be harder, given that you'll have to fight through his allies as well)

Why should I use Yarne?

Some of his lines amuse me greatly. Also, there's something poetic about pairing him up with Nah (it's too bad the third generation isn't explored, because a Nah x Yarne pairing would imply a half-human, quarter-Taguel, quarter-Manakete offspring) since they're both shapeshifters. However, that is all personal taste, and here are some reasons why I personally don't recommend Yarne (and don't use him much either):

  • He lacks Galeforce. Granted, being a shapeshifter takes some of the edge off of this flaw.
  • Taguels can only attack at melee range. This doesn't seem like such a big deal until you run into a group of enemies with 1-2 range axes or lances (or tomes, or bows). A few of those situations in a row will start making you question why Taguels even exist in Fire Emblem: Awakening.
  • Beaststones grant a lesser amount of bonus stats than Dragonstones (the one silver lining is that Taguel get bigger Speed boosts from their stone than Manaketes do).

In essence, I feel that Taguel would have been nice had Fire Emblem: Awakening not included Manaketes. However, as it is, Taguels feel like a Beast Laguz insert for those players who have not played the Radiance Fire Emblem games (Path of Radiance/Radiant Dawn).

Summary: Use Yarne if you wish, but he's not that good, objectively speaking. He's better than Panne though, for what it's worth.

Who's the best father for Yarne?

In spite of what I have written above, it is still only proper to list who I consider would be the best choices of male parent for Yarne. So, let's get this started.

Units whose names are bolded are recommended for reasons listed in their bullet, and will be represented in the table in the next section listing Inigo's growths as based on potential fathers.

  • Donnel, Gaius, Male My Unit - These potential fathers are better used for passing down Pegasus Knight to a female child unit.
  • Ricken, Libra, Henry - These potential fathers are better used for child units with better Magic growths (or at least use said Magic).
  • Lon'qu - Interestingly, Yarne has at least 50% Defense growth with most potential male parents, and this includes Lon'qu. However, I'd rather use Lon'qu for someone like Owain.
  • Frederick - You get Panne in Chapter 6, and should have stopped using Frederick by then (unless you're using him precisely to have him marry one of your female units). Even so, I prefer Frederick x Sumia under most circumstances where Chrom does not actually marry said Pegasus Knight.
  • Virion - Grants Archer, Wyvern Rider, and Mage. If you've been following my child unit hubs, you'll realize that Virion is a much better parent than most people give him credit for. He passes down a healthy number of class options and has decent growths as well.
  • Stahl - Grants Cavalier, Archer, and Myrmidon. Like Virion, Stahl is a pretty good parent for most non-Magic using child units.
  • Vaike - Grants Mercenary. Given that he offers more class options to other child units, I can't recommend Vaike as Yarne's father.
  • Kellam - Grants Knight, Priest, and Mage. Yarne doesn't have much use for the latter two class options and would find only limited use from Knight, so this pick is only decent, at best. Still, it's workable (I did Panne x Kellam during my playthrough).
  • Gregor - Grants Thief, Mercenary and Myrmidon. One of the stronger choices for Yarne's father, considering that many other possible pairings for Gregor limit the amount of bonus class options that he can grant to his child.

Summary: Virion and Stahl, as always, are good potential fathers. However, you may wish to pair up Panne with Gregor, given that he has fewer chances to pass down as many class options as he would be able to with Yarne.

Yarne's Stat Growths as a Taguel Depending on the Father

A table listing Yarne's stat growths depending on his father. [Source: Serenes Forest]

ParentHPStrMagSklSpdLckDefRes

Virion

100

65

18

60

61

46

51

21

Stahl

105

66

11

58

56

50

60

16

Kellam

105

65

13

60

58

45

61

23

Gregor

108

65

11

60

56

48

56

16

Yarne's Stat Caps Depending on the Father

A table listing Yarne's stats as a Taguel and depending on his father. [Source: Serenes Forest]

ParentHPStrMagSklSpdLckDefRes

Virion

80

38

30

45

46

44

35

30

Stahl

80

40

29

44

44

43

39

29

Kellam

80

39

30

44

42

43

40

30

Gregor

80

40

29

45

44

44

38

28

Yarne's Initial Base Stats

Yarne's initial base stats and the base stats for Taguel, his default class. [Source: Serenes Forest]

 HPStrMagSklSpdLckDefRes

Yarne's Initial Base Stats

16

9

1

4

4

13

6

1

Base stats of the Taguel class

18

2

0

4

5

0

3

2

The information in the above table plays into the following formula to determine Yarne's true base stats for a specific given playthrough:

[(Mother's current stats - Mother's class base stats) + (Father's current stats - Father's class base stats) + Child's absolute base stats] / 3 + Child's class base stats

Note: Keep in mind that a child unit's base stats are generated when the Paralogue chapter is started. So, you'll want to train Panne and her husband up (and place appropriate skills to pass on to Yarne in the last active slot of each parent as well) before you enter Yarne's chapter.

Should I use a Second Seal on Yarne?

Well, some people have reported success using Panne as an Assassin, so you could use Yarne as an Assassin as well. Yarne does have a nice selection of classes, no matter his eventual father, but I tend to like to keep shapeshifters in their natural class, given their rarity.

What skills should Yarne's parents pass down?

This question right here gives added weight to class changing Panne at least once before you recruit Yarne. See, should you keep Panne as a Taguel, she can only pass down Even Rhythm or Beastbane, both of which Yarne can get just by leveling up.

So, let's see what good skills Panne could pass down to Yarne:

  • Assassin Panne can give Yarne Pass or Lethality. Lethality's trigger rate is terrible, but it is an instant kill when it triggers, which makes it all worth it. Pass is situational, but gives Yarne greater mobility to get out of hairy situations. I'd pass down Pass if Panne has taken levels in Assassin.
  • Trickster Panne gives Lucky Seven, which can boost Yarne's Hit and Avoid for the first seven turns of a mission. However, Acrobat can make all movement costs in applicable terrain equal to 1. I personally prefer Acrobat to Lucky Seven, but your mileage may vary.
  • If Panne goes the way of Wyvern Lord, you'll want her to pass down Swordbreaker. Alternately, should she be a Griffon Rider, Deliverer would be best.

Summary: Panne should pass a skill to Yarne from one of her alternate classes, if at all possible.

From his father, Yarne would benefit from getting a skill such as Astra or Armsthrift.

What skills should I use on Yarne?

  • Should Yarne stay as a Taguel, both Even Rhythm and Beastbane are useful skills to have. Beastbane can't be used if the user is not a Taguel.
  • Whatever skill you pass on via Panne, and whatever skill you pass on via the father.

There's not much else to add here. Basically, Armsthrift, Vantage and Astra are universally useful if you want to get some more skills and don't mind class changing Yarne to the relevant classes. However, shapeshifters are cool in that their bonus stats from their stones diminish their need of having any other skills. Having skills is more of a perk than a necessity with well-built shapeshifters.

Yarne's Possible Supports

A list of all possible supports for Yarne. Yarne can have one S Rank support with any of the female units in the Possible Wives/Companions column. All other possible supports go up to A Rank. [Source: Serenes Forest]

Possible Wives/CompanionsOther Possible Supports

My Unit [Female], Lucina, Kjelle, Cynthia, Severa, Morgan [Female], Noire, Nah

My Unit [Male], Panne, [Male Parent], Brady, Morgan [Male], Laurent

Looking for Some General Information Related to the Child Units?

No need to fear, I am here for you! I wrote up an article detailing many general things about the various child units in Fire Emblem: Awakening. Check it out for more information!

Conclusion

In conclusion, Yarne is the child of Panne and the last of the Taguels in his own future. His lack of Galeforce and the fact that Taguels only attack at melee range are serious strikes against his viability, but his good base stats and stat growths (especially if you put in the time to train Panne and her husband) make him better than most first-generation units in your army.

While I wouldn't use Yarne under most circumstances, you'll probably be able to find uses for him in your own army composition.

Feel free to talk about Yarne and things related to him in the comments section. Also, don't hesitate to ask questions if something in this article is unclear!

Until the next time, take care and have fun!


Comments

No on December 19, 2015:

No no no no no. I'll never understand why people bench amazing characters. Berserker Yarne is a god damn beast that can easily clear lunatic + maps on his own. Pair him with nah or a manakete Morgan to get even bigger boosts and you'll see what I mean. Have his father be virion, get lifedrinker, limit breaker, wrath, lance breaker, and axefaire. Trust me.

random on February 23, 2015:

I know its not optimization, but my Donnel!Yarne is extremely overpowered. It once took 0 from a beast killer and did enough damage to kill the guy 3 times over. Also it sets him up for leathality Sol aptitude armshift and counter which I think is an awesome set for him considering he activates at least one skill each attack do to insane skill.

Tricycle on January 10, 2014:

I paired Panne up with Fredrick and the resulting Yarne (Luna and Beastbane, since I didn't reclass Panne) is actually very good. I have him benched, however, due to the fact that he's too strong and kills everyone in sight, leaving none for the rest of the units, haha.

Trisul on May 10, 2013:

In my theoretical optimal squad, I bench Yarne. However, he fulfills an interesting niche spot: I give him Frederick as a father for Aegis+Pavise and utilize him as a bow-wielding Warrior or weaponless General to tank mass enemies who have Counter, which is a constant problem throughout Lunatic+ difficulty.

Darrin Perez (author) from Puerto Rico on March 31, 2013:

Lol! :o

On the contrary PirateYoga, thank you very much for letting me know. As you may already suspect, I use that same paragraph to explain the formula in every child unit hub. Hence, a copy/paste blooper. :P

Thanks again for letting me know and thanks for the praise as always. :)

PirateYoga on March 31, 2013:

Hey winterfate, sorry if I sound annoying at this point, but under the Initial Base Stats table, you used Inigio and Olivia instead of Panne and Yarne. Looking back, you put Nah and Nowi for Cynthia's Initial Base Stats table as well. Let me know if you want me to stop telling this stuff, because they're minor mistakes, really :P

Great job on the hubs as always :)