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Galaxy of Heroes: Top Five Worst Characters

Updated on February 20, 2017

Ability Guide

Basic- A character's default attack. Has no cooldown, so is always available.

Special- An attack or ability that requires a certain number of turns to pass before it can be used again.

Unique- Passive abilities that are always active for the unit.

Galaxy of Heroes

To any scruffy-looking nerf-herder who doesn't know, Galaxy of Heroes (GoH) is a mobile strategy game where players select squads of five Star Wars characters and participate in a variety of contests. Collecting and strengthening your fighters takes much time and effort, and you'll have to decide which champions are worth investing in.

Well, let me tell ya, not these guys. Today we're reviewing the banthas of the bunch, the warriors who will make you "have a bad feeling about this." Now, GoH does update and occasionally balance some of its weaker characters, but honestly these guys probably aren't even worth the trouble.


5. Stormtrooper

Imperial Marksmanship (Basic): Deal damage to target. Has high damage variance.

Stormtrooper Bravado (Special): Taunts and grants Empire allies Defense Up. Stormtrooper has a chance to remove some Turn Meter from each enemy when hit while Taunting.

Wall of Stormtroopers (Unique): Stormtrooper gains extra Defense for each living Empire ally.

Hard to blame Vader for killing his own men since he had to work with these dinguses. Stormtrooper functions best in an Empire team, so he's already situational in use, and even when in his prime, there are far better characters. He has a decent Taunt, but is limited to a terrible basic attack while waiting for its cooldown, or if he gets hit with Ability Block.

Plus, the Wall of Stormtroopers ability really only shines in Empire teams, and if you're going that route, you'll want Imperial Royal Guard as your Empire Tank; he's brandishes a far better basic attack while still offering stellar defense.

Hoth Rebel Scout
Hoth Rebel Scout

4. Hoth Rebel Scout

Bold Maneuvers (Basic): Attacks with a chance to gain Turn Meter for all allies.

Rebel Assault (Special): Attacks with a chance to Stun. Also gain Turn Meter on a Critical Hit.

Hope of the Alliance (Unique): Scout gains Turn Meter whenever an Empire foe perishes.

The first of two generic Rebel troops from Hoth (we'll get to the other in a second) disappoints. His basic attack isn't awful; gaining Turn Meter for your entire team helps, even considering the low activation chance. Rebel Assault can Stun, and gains Scout Turn Meter if it lands a Critical. Not the worst attack. Unfortunately, Hope of the Alliance barely adds anything to Scout. It only activates when an enemy perishes, and until it's completely maxed out, it only applies with Empire foes, rendering it useless against most teams.

Hoth Rebel Scout's best trait, his ability to gain Turn Meter, just pales next to other units who can do that and more. Try Captain Phasma if you're searching for someone to hasten your entire team (she can also debuff foes with Speed and Defense Down).

Hoth Rebel Soliders
Hoth Rebel Soliders

4. Hoth Rebel Soldier

Cover Fire (Basic): Attacks with a chance to inflict Offense Down.

Hold the Line (Special): Taunt and give Rebel allies Defense Up. Small chance for HRS to also gain Health Up.

Rebel Momentum (Unique): HRS gains Defense Up whenever an Empire foe perishes. He also recovers health and gains a chance to Counter while he has Defense Up.

Don't be hating on my favorite character from the original trilogy, Hoth Rebel Solider. So what if Hold the Line and Rebel Momentum stink? He may be weak. He may be puny. He may be situational, and even in his element (teamed with Rebels and fighting Empire groups) still pathetic. But he's got heart, even if he doesn't have a name. Move over, Luke Skywalker, we've got a new Light Side Champion.

Nightsister Acolyte
Nightsister Acolyte

2. Nightsister Acolyte

Strike from the Shadows (Basic): Attack with chance to gain Stealth.

Sacrificial Magicks (Special): Attacks a foe. If this defeats an enemy, gain some Turn Meter and dispel all negative status effects from allies.

Thrill of Victory (Unique): Acolyte gains extra Critical Chance and recovers some health upon landing a Critical.

If you don't know who Nightsister Acolyte is, then what rock have you been living under? Darth Vader, psh, get real, Acolyte is the true powerhouse villain of Star Wars.

Seriously, where to even begin? Acolyte's basic attack is lame. It can give her Stealth, but by itself, Stealth isn't particularly helpful; most characters who utilize it have abilities that strengthen when stealthed. Acolyte doesn't. Then there's Sacrificial Magicks, which only has an extra effect if it manages to defeat a foe; otherwise, it's just an attack. Passive ability Thrill of Victory helps slightly, but nowhere near enough to compensate for Acolyte's terrible attacks.

Plus, as of this writing, the Nightsister units in GoH are in dire need of more members and good Leader abilities, so Acolyte just doesn't have a place in competitive play.


1. Ugnaught

Break Open (Basic): Attacks foe. Deals double damage to Droids.

Droid Experts (Special): Attacks all foes, chance to Stun Droids.

One Step Ahead (Unique): Ugnaught gains Evasion for each Droid Enemy, and gains Turn Meter whenever he evades an attack.

Ask any movie critic which Star Wars movie reigns supreme, and they'll likely answer The Empire Strikes Back (that's true). Ask them to name the most interesting character from that movie and they'll undoubtedly name the Ugnaughts, the elderly Hobbits who really saved the day (that's sarcasm). These guys were in Cloud City. I hope that tidbit fascinates you, because it's the most interesting thing to be said about them.

In combat, Ugnaught's arguably the most situational unit in the game. Against Droids, he's pretty good, with a Special attack that can Stun them and bonus Evasion. Against everyone else, he adds next to nothing. No debuffs for foes, no buffs for himself or allies. I've seen him in competitive play just once, and even then I think that was a taunt from a cocky player. I mean, there's no greater shame than losing to an Ugnaught.

For all you fans who just can't get enough Ug in your life, you can play as them in the multiplayer mode of Gamecube game Jedi Outcast.

Which unit is the worst?

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Your Thoughts

Though these guys fail to impress, every unit can be useful in the right circumstances, and even this bunch can surpass any challenge when trained enough.

Eh, never mind. They're pretty abysmal. Feel free to vote for your champion of mediocrity, and I'll see you at our next countdown!


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      Shayne One 2 months ago

      I agree whole-heartedly with this list, except I'd put the Acolyte in the #1 spot. I haven't played all the characters in the list, but using them as team asissts led me to believe your list is accurate. I few other slightly useful/completely boring gaming characters are Dengar, Greedo, Coruscant Underworld Police, Ewok Scout and IG-100.

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