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Guide to the Ruin-Strewn Precipice in "Elden Ring"

A side area that's easy to miss if you stick to more noticeable paths, the Ruin-Strewn Precipice is nevertheless quite an important location if you don't want to explore too much. Aside from the fact that it's full of useful Smithing Stones, the Precipice is an alternative path for reaching the Altus Plateau if you don't want to find the two items needed to activate the Grand Lift of Dectus. It's a nasty area, however, and worthy of a guide.

This article will show you how to locate, and get through, the Ruin-Strewn Precipice in Elden Ring. Make sure you have some kind of ranged weapon on you, or you're in for a rough time.


Finding the Ruin-Strewn Precipice

The Ruin-Strewn Precipice is located as far north as you can go in Liurnia of the Lakes. If you follow the cliffs north through the water the lake will eventually narrow to a misty bottleneck. Go as far as you absolutely can and you'll eventually find a golden tree with a Golden Seed. Nearby is a series of ramshackle, wooden buildings with the Ravine-Veiled Village Site of Grace in them.

This is the beginning of the Ruin-Strewn Precipice. Climb up the nearby ladder to get started.


Ravine-Veiled Village

After an encounter with a small Land Octopus you'll be inside the mines. There's a miner ahead to kill, a Smithing Stone [4] on the wall, and another Smithing Stone [4] on the corpse to your right. Go up the ladder near the miner.

The next chamber looks empty at first glance, but there's a Vulgar Militiaman standing somewhat still ahead and on the left, and two more hidden beyond. This area is also littered with poison traps that you basically can't see, so just stick to the walls to avoid them. The Vulgar Militia will hurl smoke bombs to hide their presence, so back out of this chamber to the previous one and try to kill them from a range. Locking on will help you locate them in the fog. Look around the chamber once you've killed them for a Smithing Stone [3] and two Smithing Stones [4], the latter two on the left wall.

Go up the elevator in the next chamber. Another Vulgar Militaman is hiding behind the barrel on the left as you approach the elevator. Kill him and hop on. If you continue to face the rear wall you'll see a Smithing Stone [5] on a ledge as you rise. Use the lower ledges down to return to the ground, call the elevator back with the lever, and ride up properly this time.

At the top is a curving tunnel with a miner on your immediate right. Two more stand nearby. Kill the lot of them, then grab the Golden Rune [5] near the first miner and the Smithing Stone [4] behind the pillar on your right.

There are stairs ahead on your right and a tunnel on your left. A little out of sight and also on your left is a small room with more Vulgar Militia inside, and if you walk into this room they will ambush you from behind. Kill the visible one, then immediately turn and kill the one behind you. Straight ahead are two Lightning Greases on a corpse. Stick to the walls so you don't activate too many poison traps.

Kill the miner near the stairs, check left of the stairs for a Smithing Stone [4], then go up the stairs. There are miners loitering around a small shrine. If you approach it you'll be attacked by two Vulgar Militia. One drops down from above, while the other is hidden in a nook to the left of the shrine. Kill the one in the nook then deal with the one from above. The miners won't harass you unless you harass them first, so... your call. Grab the Rune Arc from in front of the shrine before you leave.

Go through the remaining tunnel. There's a Scarab straight ahead that will drop a Somber Smithing Stone [4] when killed. It will also explode when disturbed, so roll away before it can blow.

At the top of this ramp you'll officially enter the Ruin-Strewn Precipice. Grab the Soft Cotton from the corpse on the left, then activate the Site of Grace on your right. This is where the fun begins.


Ruin-Strewn Precipice

Activate the summoning pool, then go up the elevator. At the top you'll see a wooden platform and a Vulgar Militiaman on watch duty. If you run up and attack him you'll immediately be ambushed by the giant bat that's hanging right behind him. Either shoot him from a range and draw them both out or make the kill quick and turn to face your new foe. Be careful not to fall off the edge of the walkway.

Go around the corner to find stairs. If you look down you'll see a lower platform. Drop onto it to find a Somber Smithing Stone [4]. Around the corner is a miner to kill and a ladder. Up the ladder and behind you you'll see two giant bats feasting on a corpse with a Golden Rune [4] attached. Going after them will bring two more giant bats down from above. You can climb the rocks on your left to get up at the giant bats and ambush the whole lot. You'll also find a Somber Smithing Stone [3] if you climb up onto the ruins.

Head back down and proceed to the next ladder. Check behind the crates near its base for a Smithing Stone [4], then head up the ladder. There's a large open area ahead, and you'll hear singing. This is coming from a Chanting Winged Dame, a bat variation that's much stronger and uses powerful sonic attacks. Where there are Dames there are usually normal giant bats. Check the tops of the pillars for her bat accomplices and shoot them down. If you rush straight at the Dame on the platform the whole lot will attack at once, leading to a rough battle.

Check around the battle site for a Golden Rune [5] and two Smithing Stones [4], then climb the ladder up on the Dame's platform. On your right you'll see ledges around the supports that hold up the building above. There's a Golden Rune [5] on the rear of the first pillar. Jumping over is relatively safe, and you (probably) won't die if you fall.

Up ahead are three Land Octopuses, and a bat will fly in to join them. Carry on along the path until it reaches a rock outcropping overhead. There's a giant bat hanging directly in front of you that is surprisingly easy to overlook. Kill it and continue around the rock to find a ladder. Look behind the ladder to find a Smithing Stone [4] snugged up against the wall.

At the top of the ladder you'll see a camp occupied by a number of Land Octopuses, complete with singing. Ignore all of this for the moment and turn right. A ladder over here will take you to a huge stone awning where, among several small ones, a giant Land Octopus waits. Guess you know where the kids came from. Check around the pillar you're beside for a Smithing Stone [4], then hop onto the awning. The Land Octopi are protecting a Smithing Stone [3] and a Serpent-God's Curved Sword. If you can't shoot the big one from a range, lure it away from the items, sweep in to grab them, and flee back the way you came.

Your final obstacles are the occupants of the camp. The Land Octopi aren't a big deal, but the two Chanting Winged Dames on the platform can really put a damper on your day. It is highly recommended that you simply charge the platform and hop onto the elevator behind them. The elevator will take you up to the Ruin-Strewn Precipice Overlook Site of Grace. You can then return to the camp and ambush the Dames. The camp has a Rune Arc and a Smithing Stone [3] among its tents.

Head back up the elevator, activate the summoning pool, and rest up at the Site of Grace. There's a boss ahead, and it's no joke.


Magma Wyrm Makar

A nastier version of the other Magma Wyrms in Elden Ring, Magma Wyrm Makar can really put a damper on your day. Difficult enough in its first form, Makar will rise to its feet once it falls to half of its health, and will use its considerable bulk, lava emissions, and massive sword to murder you. Fortunately, it's still a do-able boss so long as you're careful. Some tips:

  • Don equipment that will protect you against fire damage. The lava Makar spews hurts a lot while you're in it, and fire protection will prevent your health from draining quite so quickly.
  • Don't attack Makar when it's moving from one spot to another. Just get out of the way. Even if you somehow avoid Makar's body it often leaves behind a trail of lava that can quickly kill you.
  • If you hit Makar in the head several times it will be stunned for a few moments. That said, you should only attack Makar's face if you happen to be near its head and it has just wrapped up an attack of its own. Otherwise you should be attack its legs, torso, or tail.
  • Avoid fighting Makar from head-on for more than a few seconds. Its rushing attack will mash you in a heartbeat.
  • If Makar stops moving entirely when it is on the ground, it's about to perform a sword sweep that will hit everything within a wide arc. This is difficult to see if you're right up against Makar. Wait half a second, then starting rolling.
  • Call in summons. If you plan to use your own Spirit Ashes then you'll want a single character with a lot of health. You can also call in Great Horned Tragoth, whose summon sign is right outside the boss fog. Tragoth is great at surviving the fight, and will keep Makar distracted for you.

You'll earn 18,000 Runes, the Magma Wyrm's Scalesword, and a Dragon Heart for defeating Magma Wyrm Makar. You'll also find an elevator in the rear of Makar's arena that will take you up to a graveyard of abandoned coffins up on the Altus Plateau. This alternate route allows you to completely bypass the Grand Lift of Dectus.