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How to Make Money in "Red Dead Online"

I started writing about "RDO" when I noticed how little info was available online.

how-to-make-money-in-red-dead-online

There Are Some Things Gold Can’t Buy. For Everything Else, There’s Cash!

In Red Dead Online there are two basic currencies when trying to buy items and services in the game world; Cash and Gold. Gold can be earned through Daily Challenges and Awards or can be purchased with real-world money, a premium currency as it’s called these days. Cash, on the other hand, is a buffer for almost all purchases in the game. It can be used to buy anything from canned goods from the General Store, to a powerful weapon at the Gunsmith. Cash might not be king in Red Dead Online but it certainly helps for the majority of purchases.

As you do various activities (Free Roam Missions, Events, PVP game modes, etc.) you’ll rack up a sum that is calculated based on performance in said game mode. However, in this article I will touch on methods that do not require exiting free-roam and also other ventures that can be done at your leisure. The important thing, as in most games, is to not stress over it.

It is also important to note that Red Dead Online and, Red Dead Redemption 2 as a whole, uses a realistic old west economy. Some of the dollar amounts you will read in this article will sound small, and compared to GTA Online will be ultra abysmal, but consider historically that $100 was a lot of money at the turn of the century (close to $3,000 by today's standards). In other words, you would need $180,000 in 1899 currency to afford GTA Online's Scramjet.

Ranking up Isn’t Everything, but It Helps . . .

Some methods of making money don’t unlock until you reach a certain rank. Ranking up is not hard, literally just playing the game will get you to where you need to be for the following list.

RankUseful ItemWhy you'll want it

Rank 7

Bolt Action Rifle

Great for hunting big game

Rank 8

Varmint Rifle

Great for hunting small game

Rank 14

Fishing Rod

For catching fish with Bait

Rank 30

Lures

For catching medium and large fish only

Rank 40

Bell Stirrup

The last horse accessory that maxes out horse acceleration.

Rank 41

High Velocity Ammunition

Great ammunition for hunting and fighting.

Rank 44

Shotgun Slugs

Best used for bears and other predators

Rank 58

Missouri Fox Trotter

A great race horse.

Rank 65

Fast Travel Post for Camp

A great way to get around fast.

Trader Rank 5

Medium Wagon and Weapon Locker

Do Trader sales of 50 Goods. The Weapon Locker helps unclutter your weapon wheel.

Trader Rank 10

Large Wagon and Hunting Wagon

The Large Wagon allows you to do full Trader sales of 100 Goods. The Hunting Wagon can store more animal carcasses and pelts.

Bounty Hunter Rank 1

Reinforced Lasso

An upgraded version of the standard Lasso, Bounty Targets stay Hogtied longer.

Bounty Hunter Rank 10

Bolas and Bounty Wagon

Bolas, purchased from the Fence, can be thrown at fleeing Bounty Targets. The Bounty Wagon is useful for collecting multi Bounty Targets.

Collector Rank 1

Pennington Field Shovel

The only way to dig up buried Collectibles.

Collector Rank 5

Refined Binoculars and Metal Detector

Refined Binoculars let you use Eagle Eye. The Metal Detector can find certain buried Collectibles.

Moonshiner Ranks 5 and 10

Condenser Upgrade and Polished Copper Upgrade

Creates stronger Moonshine recipes.

Seriously one of the best investments you can make. This will allow you to Fast Travel from just about anywhere. That is if Cripps sets up your Camp . . .

Seriously one of the best investments you can make. This will allow you to Fast Travel from just about anywhere. That is if Cripps sets up your Camp . . .

Ability Cards, which are also a controversial topic, will help you get by in most Free Roam situations (and for certain builds will get you through PVP scenarios too). You unlock your Dead Eye ability by default, but you can also unlock Passive Ability Cards as you go. You will unlock Card Slots at Rank 10, 20, and 40. The following are what I recommend for general exploring and PVE affairs:

  • A Moment to Recuperate (Dead Eye): While using Dead Eye your health will regenerate which is useful when taking on groups of NPC enemies. The bullets that hit also add to your health boost. Unlocked at Rank 1.
  • Horseman (Combat): In later Ranks, this isn’t that special but for newer players, it’s great for hunting and combat. You will deal more damage while on horseback, and you know . . . you’ll be doing a lot of shooting from horseback. Unlocked at Rank 10.
  • Peak Condition (Recovery): You’ll deal more damage if you Stamina is above 75% full plus Sprinting and rowing using less Stamina. This is good since you’ll be doing a lot of stuff on foot, even in later ranks. Unlocked at Rank 14.
  • Slow and Steady (Dead Eye): In my opinion, the best Dead Eye Ability Card for PVP fighting but is also useful for heavy combat against large PVE situations and griefers. When Dead Eye is activated you will take less damage, but you won’t be able to run. Unlocked at Rank 24.
  • The Unblinking Eye (Defense): This is great for Hunting in Free Roam since it will make your Eagle Eye last longer. It also helps your Dead Eye deplete slower. Unlocked at Rank 26.
  • Strange Medicine (Recovery): Every time you inflict damage you’ll get health back but your health won’t regenerate as quickly as normal. Unlocked at Rank 32.
  • Other Useful DLC Ability Cards: Gunslinger’s Choice (Combat), Sharpshooter (Combat), Iron Lung (Recovery), Ride Like the Wind (Recovery), Friends For Life (Defense)

Please note that every one of the above Ability Cards has a particular use in Free Roam activities, and may differ with PVP preference.

With the Frontier Pursuits update, you will unlock Skill Pamphlets as you rank up through each Role. These are passive abilities that make certain aspects of gameplay more viable.

  • Awareness (Trader Rank 7) - This only seems to apply to Long Distance Deliveries and not Local ones. I don't recommend doing Long Distance sales without a posse.
  • Canine Warning (Trader Rank 8) - If you own a Camp Dog it will come to warn you when your Camp is being raided. Luckily this does not happen frequently.
  • Efficiency (Trader Rank 11) - When you donate a perfect carcass to Cripps you will get a boost in Raw Materials for him to convert to Goods.
  • Protection (Trader Rank 16) - Makes your Camp less likely to be raided. Once again it's already rare for this to happen.
  • Focus (Bounty Hunter Rank 3) - Bounty Targets will be glow red in Eagle Eye. Trust me this makes Bounty Hunting even easier.
  • Eagle Eye+ (Bounty Hunter Rank 7) - This allows you to have Eagle Eye activated even when sprinting and galloping. A great "quality of life" upgrade for standard gameplay.
  • Ducking (Bounty Hunter Rank 14) - Useful when escaping from enemies, or having a shootout on horseback, but you have to hit the jump button which under most situations could just cause you to jump . . . Looks neat when it works though!
  • Perception (Bounty Hunter Rank 17) - You can identify player bounties from further away. Now if only you could find a player with that high of a bounty.
  • Divination (Collector Rank 3) - The twitch the game is referring to is your controller vibrating when near a Collectible. The first five ranks of a Role are always a little slow, but this will help speed things along.
  • Potential (Collector Rank 7) - A yellow plume will appear over Collectibles and Dig Sites. Collectibles found with a Metal Detector and ones inside drawers/cabinets/etc. will not have a plume. You will also need a Pennington Field Shovel in order to dig up certain Collectibles.
  • Intuition (Collector Rank 9) - The yellow radius on Treasure and Collector Maps are lowered on the mini-map.
  • Equine Assistance (Collector Rank 12) - You can collect Herbs while on horseback which helps speed things along if you're in need of a lot of Herbs.
  • New Buyer Order (Moonshiner Rank 9) - Once you reach Rank 10 you will be glad you have this. It adds an extra buyer per in-game day for whatever batch of Moonshine you create.
  • Master Distiller (Moonshiner Rank 15) - Decreases the amount of time it takes to complete a batch of Moonshine. Strong Moonshine takes a real-time hour, with this skill it cuts it down to 48 minutes (i.e., an in-game day).
  • Protection (Moonshiner Rank 19) - Prevents your Moonshine Shack from being raided? Well, it must be really useful because mine never has . . .
  • Legendary Eagle Eye (Naturalist Rank 5) - Legendary Animals will have a yellow streak, rather than the standard white, in Eagle Eye.
  • Mercy (Naturalist Rank 6) - You can finally mercy kill a wounded animal, like in Single Player.
  • Animal Focus (Naturalist Rank 10) - Reduces the search area for finding Legendary Animals. Now if only we could find Legendary Animals . . .
  • Animal Attraction (Naturalist Rank 15) - Supposedly makes it more likely to find Legendary Animals. It's still down to luck, but look for a yellow question mark on your minima.
  • Master Tracker (Naturalist Rank 16) - Reduces the amount of time the tracking bar depletes while tracking animals. Can already figure out a great Skill Page name if we ever get a Fisherman Role . . .
The Fence interface if you haven't visited them in a while . . . This layout takes a lot of enemy looting.

The Fence interface if you haven't visited them in a while . . . This layout takes a lot of enemy looting.

Loot Fallen Enemies

Like the original Red Dead Redemption, you can walk up to fallen enemies and hold Y/Triangle to loot their corpses. You will get pennies (no literally) but also ammo, tonics, collectibles (if you have the Collector's Bag), and valuables you can sell to a Fence. It might seem redundant, but at any Rank, it adds up.

There are only a few Fences where you can sell these valuables for extra cash. Once you rank up to the required level and have the money or Gold, you can also purchase pamphlets for various craftable items.

Where you can find bad guys, in Free Roam, outside of missions:

  • Ambushes and Escorts - As you are riding around the map you will get attacked by the occasional group of bandits. In the old west, they called this a "bushwhacking." You will also come across stranded people asking for a ride. Make sure to keep your rifle at the ready, not everyone is as friendly as you think.
  • Defend Campsites - As you explore you will hear random gunfire (I mean apart from other players killing lawmen out of boredom). Help these NPC travelers fight off a group of hostile horsemen.
  • Gang Hideouts - These are the most profitable, though seemingly most elusive, random encounters. There will be a lot of enemies to fight, but plenty of dead guys to loot!
  • Rescues - These are little missions where some poor soul has been kidnapped by one of the game's factions. Shoot your way to them, get them out of their jam, and deliver them to the requested location. After Frontier Pursuits, these encounters also come in the form of people being attacked by animals and runaway stagecoaches. The animals are overpowered, and the coaches usually crash before they can be helped. So ignore these new ones . . .
These particular flowers are very pretty, but  they cannot be picked. Bad example, but photography's about the beauty.

These particular flowers are very pretty, but they cannot be picked. Bad example, but photography's about the beauty.

Pick Flowers (No Really)

For new players you might not think picking Herbs is a big deal, it actually is if you want to craft useful Tonics, but Herbs play another important role. Each Herb can be sold to a Doctor for $0.25 apiece. There are currently only two Doctor Locations in the game; Valentine, New Hanover, and Saint Denis, Lemoyne. At first, you can hold 10 of each Herb in your Satchel, which will add up to $2.50 for each Herb species. Theoretically, with a little hoarding, you can make $75 for all 30 pick-able Herbs in Online.

Picking Herbs will count toward the Survivalist Herb Collector Award. Selling them will count toward the Trade “Sell Herbs to a Doctor” Award. Doing so will unlock XP boosts and 0.4 Gold Nuggets each time you reset this Award.

With the Frontier Pursuits update, Trader Rank 6 and Moonshiner Rank 7 unlocks Ingredients Satchel upgrades that will increase the number of Herbs you can carry by 10 each. If you were theoretically to hoard the max amount of Herbs, to sell to the Doctor, you could make $150-$225.

Getting to Rank 12 of the Collector Role will unlock Equine Assistance which will make picking Herbs possible from horseback, though if you’re going for the Herb Picking Awards and/or Daily Challenges it might glitch the quantity.

Apart from making quick cash Herbs, of course, are used for Crafting Tonics at a Campfire. There is a lot of controversy over the use of Tonics in Red Dead Online mainly from PVP related events. Apparently drinking a Potent Health Cure is considered “cheating” because the opponent’s explosive round was not a one-hit-kill. Yeah okay . . .

Crafting Tonics:

In addition to selling herbs for-profit you should consider crafting tonics to refill your Health, Stamina, Dead Eye, Horse Health, and Horse Stamina. Base tonics can be looted off of dead enemies, and bought from stores, but the best ones are crafted. Go to any Campfire and hold X/Square to open the Crafting Menu (pressing Y/Triangle also helps narrow down what you have the available materials to make).

  • Potent Health Cure - Available from the beginning; requires one Ginseng and one Yarrow.
  • Special Health Cure - Available from any Fence after Rank 50, costs $595 to purchase the Pamphlet. Requires two Ginseng, two Yarrow, and two English Mace or Milkweed.
  • Potent Bitters - Available from the beginning; requires one Sage and one Burdock Root.
  • Special Bitters - Available from any Fence after Rank 54, costs $415 to purchase the Pamphlet. Requires two Sage, two Burdock Root, and two Wild Feverfew or Violet Snowdrop.
  • Potent Snake Oil - Available from the beginning; requires one Indian Tobacco.
  • Special Snake Oil - Available from any Fence after Rank 20, costs $560 to purchase the Pamphlet. Requires two Indian Tobacco and two Currant or Prairie Poppy.
  • Potent Miracle Tonic - Available from the beginning; requires four Indian Tobacco, four Ginseng, and four Sage.
  • Special Miracle Tonic - Available from any Fence after Rank 32, costs $535 to purchase the Pamphlet. Requires six Currant, six Yarrow, and six Burdock Root.
  • Potent Horse Medicine - Available from the beginning; requires one Ginseng and one Common Bulrush.
  • Special Horse Medicine - Available from any Fence after Rank 26, costs $490 to purchase the Pamphlet. Requires two Ginseng, two Common Bulrush, and two Wild Carrots.
  • Potent Horse Stimulant - Available from the beginning; requires one Sage and one Common Bulrush.
  • Special Horse Stimulant - Available from any Fence after Rank 34, costs $490 to purchase the Pamphlet. Requires two Ginseng, two Common Bulrush, and two Wild Carrots.

You do not have to buy every crafting pamphlet but the ones mentioned above are very useful. Special Horse Reviver, Horse Ointment, and other crafting items I will leave up to you to decide based on preference. Do not purchase the Horse Meal pamphlet! It does not work the same way in Online as in Single Player.

For locations on particular herbs please refer to this guide.

If you skin the animals for the pelts (which I did not do here because I wanted a nice picture . . . ) you could get about $25 from this haul.

If you skin the animals for the pelts (which I did not do here because I wanted a nice picture . . . ) you could get about $25 from this haul.

An example of the Butcher shop interface. The result of about 45 minutes worth of hunting while traveling from one side of the map to the other. Results will vary, but prices remain the same.

An example of the Butcher shop interface. The result of about 45 minutes worth of hunting while traveling from one side of the map to the other. Results will vary, but prices remain the same.

The Thrill of the Hunt

As you travel from place to place you will find animals of all kinds. Hunting in Online works the same as it does in Single Player (for the most part). Pelt quality will be in one, two, and three stars indicating poor, good, and perfect qualities. The weapon you use depends on the animals being hunted. I recommend having a Varmint Rifle (Rank 8) and Bolt Action Rifle (Rank 5) before hunting, though you can use a Repeater Carbine and Cattleman Revolver until you can afford those. Just keep in mind the pelt quality will suffer. You can skin the slain animal to get a pelt, meat, and other items; all of which can be sold to a Butcher or Gus the trapper for the following amounts:

Animal Skin Sell Prices

TypeConditionSize

Alligator Skin

$1.40/$2.10/$3.50

Medium/Large

Armadillo Skin

$0.44/$0.66/$1.10

Small

Badger Pelt

$0.50/$0.75/$1.25

Small

Banded Gila Monster Skin

$0.50/$0.75/$1.25

Small

Beaver Pelt

$1.00/$1.50/$2.50

Medium

Bighorn (Rams+Sheep) Pelt

$1.10/$1.65/$2.75

Medium

Bison Pelt

$2.00/$3.00/$5.00

Large

Black Bear Pelt

$1.40/$2.10/$3.50

Large

Collared Peccary Pelt

$0.56/$0.84/$1.40

Medium

Cougar Pelt

$2.00/$3.00/$5.00

Medium

Coyote Pelt

$0.60/$0.90/$1.50

Medium

Elk Pelt

$2.60/$3.90/$6.50

Large

Fox Pelt

$0.90/$1.35/$2.25

Medium

Grizzly Bear Pelt

$3.00/$4.50/$7.50

Large

Iguana Skin

$0.46/$0.69/$1.15

Small

Legendary Cogi Boar Pelt

$15.00 (Gus Only)

Medium

Legendary Cross Fox Pelt

$44.50 (Gus Only)

Medium

Legendary Iguga Cougar Pelt

$17.50 (Gus Only)

Medium

Legendary Inahme Elk Pelt

$34.50 (Gus Only)

Large

Legendary Marble Fox Pelt

$16.50 (Gus Only)

Medium

Legendary Maza Cougar Pelt

$35.50 (Gus Only)

Medium

Legendary Moonstone Wolf Pelt

$30.50 (Gus Only)

Medium

Legendary Night Beaver Pelt

$44.50 (Gus Only)

Medium

Legendary Onyx Wolf Pelt

$20.00 (Gus Ony)

Medium

Legendary Ota Fox Pelt

$15.00 (Gus Only)

Medium

Legendary Ozula Elk Pelt

$24.00 (Gus Only)

Medium

Legendary Payta Bison Pelt

$47.00 (Gus Only)

Large

Legendary Rutile Horn Ram Pelt

$45.00 (Gus Only)

Medium

Legendary Shadow Buck Pelt

$45.50 (Gus Only)

Medium

Legendary Snow Buck Pelt

$17.50 (Gus Only)

Medium

Moose Pelt

$3.00/$4.50/$7.50

Large

Muskrat Pelt

$0.78/$1.17/$1.95

Small

Opossum Pelt

$0.36/$0.54/$0.90

Small

Panther Pelt

$2.50/$3.75/$6.25

Medium

Pronghorn Hide

$0.80/$1.20/$2.00

Medium

Rabbit Pelt

$0.46/$0.69/$1.15

Small

Raccoon Pelt

$0.42/$0.72/$1.20

Small

Skunk Pelt

$0.38/$0.57/$0.95

Small

Snake Skin

$0.46/$0.69/$1.15

Small

Squirrel Pelt

$0.75/$0.45/$0.30

Small

Whitetail Buck Pelt

$1.30/$1.95/$3.25

Medium

Whitetail Deer Hide

$0.90/$1.35/$2.25

Medium

Wild Boar Pelt

$0.84/$1.26/$2.10

Medium

Wolf Pelt

$0.60/$0.90/$1.50

Medium

Small pelts can be placed in your Satchel, medium pelts can be draped on the back of your horse, and large pelts can be placed on the back of your horse one at a time.

Once you skin an animal carcass, you can also sell the rest of the animal to a Butcher for extra money. Note that you can only carry one large carcass and two small carcasses, at a time, on your horse. "Extra small" carcasses such as little birds and rodents can be placed in your Satchel. Very large carcasses such as Bison and Elk can be dragged using a Lasso but cannot be sold to a Butcher. This is a great way to sell an extra pelt from these creatures, but the rest of the body cannot be sold. Keep in mind that after the Naturalist update selling a skinned carcass will be 50% of the below listed value. However you're still making extra money.

Animal Carcass Prices

AnimalConditionSize

Alligator (Small)

$2.60/$3.90/$6.50

Medium

Alligator Snapping Turtle

$0.90/$1.35/$2.25

Medium

American Bullfrog

$0.20/$0.30/$0.50

Extra Small

Armadillo

$1.00/$1.50/$2.50

Small

Badger

$1.20/$1.80/$3.00

Small

Banded Gila Monster

$0.50/$1.65/$2.75

Small

Bat

$0.30/$0.45/$0.75

Extra Small

Beaver

$2.10/$3.15/$5.25

Medium

Bighorn (Ram/Sheep)

$2.70/$4.05/$6.75

Medium

Bluejay, Cardinal, Crow, Oriole, Pigeon, Robin, Songbird, Sparrow, Waxwing, Woodpecker

$0.40/$0.60/$1.00

Extra Small

Californian Condor

$1.30/$1.95/$3.25

Small

Canadian Goose

$1.00/$1.50/$2.50

Small

Chipmunk

$0.20/$0.30/$0.50

Extra Small

Cormorant

$1.10/$1.65/$2.75

Small

Cougar

$5.40/$8.10/$13.50

Medium

Coyote

$1.40/$2.10/$3.50

Medium

Crane

$1.10/$1.65/$2.75

Small

Cuban Landcrab

$0.20/$0.30/$0.50

Extra Small

Duck

$1.10/$1.65/$2.75

Small

Eagle

$1.40/$2.10/$3.50

Small

Egret

$1.40/$2.10/$3.50

Small

Fox

$1.80/$2.70/$4.50

Medium

Hawk

$1.30/$1.95/$3.25

Small

Heron

$1.30/$1.95/$3.25

Small

Iguana

$1.00/$1.50/$2.50

Small

Legendary Iguga Cougar

$29.50 (Gus Only) $6.00 (Skinned, Butcher Only)

Medium

Legendary Marble Fox

$24.00 (Gus Only) $4.75 (Skinned, Butcher Only)

Medium

Legendary Maza Cougar

$35.50 (Gus Only) $7.00 (Skinned, Butcher Only)

Medium

Legendary Mud Runner Buck (Skinned)

$5.50

Medium

Legendary Onyx Wolf

$28.25 (Gus Only) $5.75 (Skinned, Butcher Only)

Medium

Legendary Snow Buck

$29.00 (Gus Only) $5.75 (Skinned, Butcher Only)

Medium

Legendary Ziki Beaver

$18.00 (Gus Only) $3.50 (Skinned, Butcher Only)

Medium

Loon

$1.10/$1.65/$2.75

Small

Muskrat

$1.60/$2.40/$4.00

Small

Opossum

$0.80/$1.20/$2.00

Small

Owl

$1.30/$1.95/$3.25

Small

Panther

$5.60/$8.40/$14.00

Medium

Pelican

$1.30/$1.95/$3.25

Small

Pheasant

$1.20/$1.80/$3.00

Small

Prairie Chicken

$0.80/$1.20/$2.00

Small

Pronghorn

$2.60/$3.90/$6.50

Medium

Quail

$1.10/$1.65/$2.75

Extra Small

Rabbit

$1.40/$2.10/$3.50

Small

Raccoon

$1.00/$1.50/$2.50

Small

Rat

$0.30/$0.45/$0.75

Extra Small

Raven

$0.70/$1.05/$1.75

Small

Seagull

$0.60/$0.90/$1.50

Small

Spoonbill

$1.60/$2.40/$4.00

Small

Skunk

$1.00/$1.50/$2.50

Small

Snake

$1.00/$1.50/$2.50

Small

Squirrel

$0.70/$1.05/$1.75

Extra Small

Toad

$0.20/$0.30/$0.50

Extra Small

Turkey

$0.80/$1.20/$2.00

Small

Vulture

$1.10/$1.65/$2.75

Small

Whitetail Buck

$2.60/$6.00/$10.00

Medium

Whitetail Deer

$2.80/$4.20/$7.00

Medium

Wolf

$2.10/$3.15/$5.25

Medium

In addition to skins and pelts, you will also collect meat and other miscellaneous parts. I would give you some mathematical scenarios for how much you COULD make per hunt, but the condition of the animal determines how much of each item you get. For example, if you pluck a poor condition bird you will only get one feather. However, if you pluck a perfect bird you will get three feathers. In addition to meat and feathers; items such as claws and teeth seem to be randomized.

Keep in mind you can also COOK meat, and I highly recommend that you do for the sake of keeping your Cores solid. Any excess meat you have on you (i.e., you can't cook any more of) should be sold to a Butcher.

With the Frontier Pursuits update purchasing the Hunting Wagon (under the Trader Role) is a must-have tool. For more information on how Hunting works with the Trader Role please see the Trader section below.

Misc. Animal Parts

Animal PartPrice

Alligator Tooth

$0.40

Animal Fat (Crafting)

$0.25

Badger Claw

$0.25

Bat Wings

$0.15

Bear Claw

$1.50

Beaver Tooth (Crafting)

$0.25

Big Game Meat

$0.75

Big Horn Horn

$0.60

Bison Horn

$0.75

Black Bear Claw

$0.60

Bluejay, Cardinal, Crow, Oriole, Pigeon, Robin, Songbird, Sparrow, Waxwing, Woodpecker Feather

$0.30

Boar Tusk

$0.45

Buck Antlers

$1.05

Condor Feather

$1.50

Cormorant Feather

$1.20

Cougar Fang

$0.50

Crane Feather

$1.20

Duck Feather

$0.30

Eagle Talon

$0.25

Elk Antlers

$1.35

Exotic Bird Meat

$0.60

Flaky Fish Meat

$0.40

Flight Feather (Crafting)

$0.15

Game Meat

$0.60

Gamey Bird Meat

$0.25

Goose Feather

$0.45

Gritty Fish Meat

$0.25

Gristly Mutton Meat

$0.30

Hawk Feather

$1.50

Heron Plume

$1.50

Herptile Meat

$0.25

Javelina Tusk

$0.35

Legendary Beaver Tooth

$1.60

Legendary Bison Horn

$3.00

Legendary Boar Tusk

$1.80

Legendary Elk Antler

$5.40

Legendary Fox Claw

$2.80

Legendary Ram Horn

$2.40

Legendary Wolf Heart

$12

Little Egret Plume

$2.00

Loon Feather

$1.20

Mature Venison Meat

$0.60

Moose Antler

$1.75

Owl Feather

$1.50

Pelican Feather

$1.20

Pheasant Feather

$0.45

Plump Bird Meat

$0.40

Pork Loin Meat

$0.45

Prime Beef Meat

$0.45

Raven Feather

$0.45

Reddish Egret Plume

$1.75

Seagull Feather

$0.30

Scent Gland (Crafting)

$0.25

Snowy Egret Plume

$2.50

Spoonbill Plume

$1.95

Squirrel Tail

$0.10

Stringy Meat

$0.25

Succulent Fish Meat

$0.60

Turkey Feather

$0.45

Vulture Feather

$1.20

Wolf Heart

$0.45

Treasure Hunting

Once you reach Rank 10 you will unlock Treasure Hunting. Every five Ranks you level up a Treasure Map will be mailed to you. To access it, and other delivered items, go to the Lockbox at your Camp or a Post Office. You can also collect Treasure Maps while looting dead enemies, doing your Daily Challenges for 28 days straight, and after the Frontier Pursuits update, from some random encounters around the game world.

As tempting as it might seem to hoard them you cannot hold more than one for each location. To open a Treasure Map hold the right D-pad button to access your Satchel. Scroll to the Documents section and press A/X to open the map. A yellow icon will appear on the world map. This icon will disappear if you start a free roam mission, or other activity, but don't freak out! The marker will come back after that mission or activity is over (though you may have to reopen the treasure map). You can also open a Collector Map at the same time, so don't worry about canceling that out either.

Once you arrive at the treasure hunting area search by feeling the vibrations in your controller. Activating Eagle Eye (press in on both stick buttons/L3+R3) will help you spot the yellow plume of the container holding the Reward. Once you find the Treasure you will get Cash and Gold, plus a random item. The amounts of Cash and Gold vary, and there is a likelihood of finding a very rare item (such as a recipe pamphlet).

An example of a Treasure hunt on the main map. This is the one at Bolger Glade.

An example of a Treasure hunt on the main map. This is the one at Bolger Glade.

While searching the area, in Eagle Eye, you want to spot a yellow plume like this. Note: The Treasure will be in a randomized spot each time.

While searching the area, in Eagle Eye, you want to spot a yellow plume like this. Note: The Treasure will be in a randomized spot each time.

Making Money From the Water

At Rank 14 you can unlock the Fishing Rod to purchase for $32.50. Bread Bait, Cheese Bait, and Corn Bait are automatically available to use for free. Live Worms and Crickets must be purchased from a General Store or the Bait Shop in Lagras. With these Baits throwing your line into a body of water can be a mixed bag. You could end up catching Pickerel when you're aiming for Bass. Luckily, at Rank 30, you can unlock Lures to help eliminate that possibility. Lures will only attract medium and large-sized fish relieving you of catching a Rock Bass for example. Special Lures will attract large fish more easily, but keep in mind you can only carry one large fish on horseback, and you'll have to sacrifice any large pelt you already have on there.

Buying the Hunting Wagon, that came with the Frontier Pursuits update, is useful for hauling large fish. However, you can't hold more than five at a time. The best-case scenario is if you were to get a wagon full of Northern Pikes you're looking at $40.

Fish Prices

SpeciesPriceSize

Bluegill and Bullhead Catfish

$0.75

Small

Perch, Pickerel, and Rock Bass

$1.00

Small

Large-mouth and Small-mouth Bass

$2.00

Medium

Sockeye Salmon and Steelhead Trout

$2.50

Medium

Lake Sturgeon

$7.25

Large

Longnose Gar

$5.00

Large

Muskie

$7.75

Large

Northern PIke

$8.00

Large

Small and medium fish can be placed in your Satchel, while only one large fish can be placed on horseback. In my opinion you are much better off focusing on medium fish such as Sockeye Salmon and Steelhead Trout. At first you can carry ten of each. Mathematically that is $25 per full slot, $50 with both types of fish.

Remember that's with Lake and River Lures, which do not unlock until Rank 30. I don't want your expectations to get ahead of you if you are new to the game. Fishing requires patience, and it SHOULD calm you down. Best of all, the payoff is worth it if you invest the time.

With the Trader and Moonshiner Roles, you can unlock Materials Satchel upgrades, which with time, could add up to $50 and $75 hauls for just one of the above-mentioned fish.

Help a Stranger

Around the map will be orange dots with various characters to meet and accept side missions from. When you first go to these Strangers, there will be a cinematic introducing you to who they are, and what they want from you. Some characters will give you honest work such as Hunting, Escorting, and recovering stolen property. Then there are other characters who will give you Assassinations, Robberies, and other missions of ill repute. Honest missions will give you boosts to your Honor while the dishonest ones will strike a mark against your Honor gauge.

Rest assured that the only thing Honor is used for in Online is the types of story missions you can take part in and how NPCs greet you. In order to unlock certain Online story missions, you will need your Honor at one of the two ends. You can play Stranger missions solo, or with a posse. Honest missions allow you to stay in Defensive mode while Dishonest missions will automatically put you in Offensive mode. Either way other players will be alerted to your activity if they enter the area you are conducting the mission in.

Honest Stranger Mission Givers:

  • Hector Barlow - Gives Caravan Escort, Delivery, Recovery, and Resupply missions. He can be found in Strawberry, Blackwater, and Riggs Station, West Elizabeth, and at Benedict Point, New Austin.
  • Alden Carruthers - Gives Caravan Escort, Delivery, and Recovery missions. He can be found in Valentine, Annesburg, and Van Horn Trading Post, New Hanover, and Rhodes, Lemoyne.
  • Angus Elliston - Gives Caravan Escort, Delivery, Hunting, and Recovery missions. He can be found at Wallace Station, West Elizabeth, Saint Denis, Lemoyne, and Emerald Station, New Hanover.
  • Sheriff Freeman - Gives Caravan Escort and Repossession missions. He can be found in Tumbleweed, New Austin.
  • Bonnie MacFarlane - Gives Delivery, Caravan Escort, and Repossession missions. She can be found at MacFarlane's Ranch, New Austin.
  • Hamish Sinclair - Gives Hunting, Rescue, and Recovery missions. He can be found at O'Creagh's Run and Cotorra Springs, Ambarino.
  • Thomas - Gives Delivery and Repossession missions. He can be found in Lagras, Lemoyne.
  • Josiah Trelawny - Gives Escort, Rescue, Hunting, and Horse Theft missions. He can found at the gypsy camp in Rhodes, Lemoyne.
  • Jake and Sadie Adler - Gives Hunting, Recovery, Rescue, and Delivery missions. They can be found at the Adler Ranch up in the snowy region of Ambarino.

Dishonorable Stranger Mission Givers:

  • The Boy - Gives Assassination, Robbery, and Hunting missions. He can be found at Flatneck Station and the camp across from the Butcher in Valentine, New Hanover.
  • Anthony Foreman - Gives Horse Theft, Coach Robbery, and Assassination missions. He can be found outside of Rhodes and in Saint Denis Lemoyne.
  • Flaco Hernandez - Assassination, Theft, and Hunting missions. He can be found up at Cairn Lodge, Ambarino.
  • Joe - Gives Robbery, Interception, Theft, and Assassination missions. He can be found near Emerald Station, Hew Hanover.
  • James Langton - Gives Horse Theft, Wagon Theft, and Assassination missions. He can be found at Del Lobo Lake, New Austin.
  • Sean MacGuire - Gives Hold-Up, Coach Robbery, and Interception missions. He can be found at Tanner's Reach and in the south-west Great Plains, West Elizabeth.
  • Shaky - Gives Assassination, Jail Breakout, and Robbery missions. He can be found in Thieves' Landing (and some other place, look up later).
  • Mama Watson - Gives Intercept and Assassination missions. She can be found west of Wallace Station, West Elizabeth.
  • Black Belle - Gives Jail Break and Assassination missions. She can be found east of Braithwaite Manor, Lemoyne.
  • Bray and Tammy Aberdeen - Give Coach Holdup missions. They can be found at Aberdeen Pig Farm at the Lemoyne/New Hanover state line.

Payouts:

You will get Cash and Gold Nuggets, the amount of which is based on how long it takes you to do the mission. Like I said, I don't recommend waiting for the clock to run out for the maximum payout. That seems to be the popular strategy but it's literally a waste of time.

Locations for Stranger Missions

If you want to do Stranger Missions look for the orange dots. The white dots are Showdown modes. In case I have to note it; this is not the whole game map.

If you want to do Stranger Missions look for the orange dots. The white dots are Showdown modes. In case I have to note it; this is not the whole game map.

Do "Online Story" Missions

Like in Single Player, there is a series of yellow markers on the map where you can play Online Story Missions. These missions require a second person, or more, to play. They also require your Honor to be either positive or negative in order to complete all of them to 100%.

Payouts vary based on time, but you will get a "first-time completion" bonus. Just doing "Kill Them, Each and Every One" gives you close to $300. I don't recommend grinding any particular missions after you have completed them. Try to have fun and help your friends through them from time to time. Like with GTA Online the real money is in free roam.

With the Frontier Pursuits update, you will need a Bounty Hunter's license and Moonshine Shack in order to take part in Legendary Bounties and the Moonshiner story missions. The Naturalist has some missions where you hunt specific Legendary Animals. On the plus side, these missions can be played solo or with a posse.

Showdowns and Free Roam Events

Showdown modes in the form of "Shootout," "Elimination," "Takeover," and "Racing" are available from the pause menu and through the player menu. These are PVP game modes where you will be competing against other players. This is a highly competitive feature that can help you rank up and earn money; however it should not be taken overly seriously. Some game modes will allow you to bring your own arsenal while others will force you to use a certain setup.

Despite how badly everyone hates these features, get used to crafting tonics and playing with various Ability Card setups. You will still get killed but every little bit helps.

Free Roam Events:

Similar to GTA Online's Free Roam Events but take place in their own little pocket lobbies. These events include:

  • King of the Castle - Take control of the highlighted area. You get points for every second you stand your ground in the highlighted area. Similar to the one in GTA Online.
  • Cold Dead Hands - Grab the bag and for every second you hold it you will gain a point. Like “King of the Castle” but mobile.
  • Dispatch Rider - Mount the target horse and head for the location. Expect to get killed A LOT along the way . . .
  • Railroad Baron - Race to the train and take control of the highlighted train car. Of course, there will be plenty of spawn killing BEFORE you even make it to the train. Like "King of the Castle" but on a moving platform!
  • Wild Animal Kills Challenge - You know how hard it can be to get animals to spawn in Free Roam? Well, imagine you and a bunch of other schmucks are all crammed in a little area trying to kill poorly spawned critters. If you want a chance at scoring get to the "rare" wolves, bears, etc. that will pop up (gold paw icon) on the mini-map.
  • Fishing Challenge - In Free Roam Fishing is a very relaxing, and profitable, pass-time. Now imagine you and a group of other players are now COMPETING for fish, and replace the leisure aspect with a timer. If you're lucky enough to find a nice little spot, that doesn't have other players running around like hyperactive children, then you will likely catch something. The goal here is to catch the most weight in fish. Catching multiple Channel Catfish will keep you in the lead, multiple Perch will not.
  • Fool's Gold - A Free Roam Event I cannot crap on because it's actually kind of awesome. You and other players must grab a set of Ned Kelly type armored suits. Once worn you will get points for every player you kill while wearing the suit, as well as points for taking out the player wearing one.
  • Master Archer - Use your Bow to shoot posted targets around the area. This by the way is the objective of this game mode. Killing other players will not score you any points, but talking about it is moot.

The following Free Roam Events were added with the Frontier Pursuits update.

  • Trade Route - If you have a Trader's license you can take part in this cooperative event, in which you and other players defend a train of Goods from enemies. The longer you stay in the event (three train stations) the more Goods Cripps will receive at Camp.
  • Manhunt and Day of Reckoning - Can be played if you have a Bounty Hunter's license. Pretty much the same damn game mode where you and rival players race to collect bounties. That is if they spawn in . . . Once you actually grab a bounty other players will probably shoot them on the way to the prison wagon, thus reducing the points you collect.
  • Salvage - Run around with other players, cooperatively, killing groups of enemies. Loot the bodies to maybe get collectibles? I never have much luck finding anything other than ammo and spare change.
  • Condor Egg - You and a group of rival players must race to find a Condor's Egg worth $1,000. Use Eagle Eye and look for the yellow plume (though you might also find other collectibles in the process). Also search in high elevated areas. The likelihood of actually finding it is still slim, but it's an event worth playing in.

The following Free Roam Events were added with the Naturalist update.

  • Wild Animal Tagging: You and a group of players cooperate to sedate and tag animals in an area. Participating gets you money, but every player shares animal samples. Useful to sell to that goofball Harriet.
  • Protect Legendary Animal: You and a group of players protect a Legendary Animal from poachers. It’s kind of like Trade Route, but on the move, and with an ungrateful shit that will maul you if you get too close. Once you get the Legendary Animal to its destination you will get a Legendary Animal Sample.

If you did not catch on to the sarcasm; what I'm getting at is the Free Roam Events are not worth your time, unless they are related to a Daily Challenge. However, if you like aggravation be my guest . . .

Career Choices in the Old West

The Frontier Pursuits update added several new roles and ways to make money in Free Roam. Though each role is behind a paywall of Gold Bars they are still worth the investment.

  • Trader - Hunt animals and donate them to Cripps at your Camp to create Goods to sell.
  • Bounty Hunter - An additional brand of Free Roam missions in which you track down and return wanted criminals for-profit.
  • Collector - An exploration role in which you hunt for valuable trinkets.
  • Moonshiner - Buy a Moonshine Shack and deliver wagons of alcohol.
  • Naturalist - Research various animal species and collect Samples to sell. Also adds Legendary Animals and the ability to sell their pelts for-profit.

With each Role comes its own set of ranks and XP. You can collect Role XP by taking part in that Role's missions and activities. You also get 200 Role XP for every corresponding Daily Challenge you do. However, once you have unlocked all 20 Ranks of that Role you will no longer get Role XP.

There are four tiers to each Role; Novice (Ranks 1-5), Promising (Ranks 6-10), Established (Ranks 11-15), and Distinguished (Ranks 16-20). With each tier comes a new set of items. Role Tokens, a new form of currency, are required to unlock Role related items. More information on where you can purchase certain items will be transcribed in the below sections for the given Role.

Not the best haul but an example of the trading interface.

Not the best haul but an example of the trading interface.

Trading Hunting Resources for Goods

To begin the Trader Role go to any Post Office and collect the letter from Cripps. Once you read the letter buy the Butcher Table from a General Store to unlock the Role. (Note: The glitch preventing players from buying the Butcher Table has been patched.)

When you first begin playing Red Dead Online hunting animals will be a prime way to make money. Though with the Trader Role unlocked most animal parts can be turned into a different profit through Goods. Turning pelts, claws, teeth, feathers, and carcasses into profit. Just try not to think about the details too much. I don't want to know what Cripps is doing with that barrel . . .

As you level up in the Trader Role (through collecting Trader XP) you will unlock larger wagons to help you deliver more Goods in one sale, thus increasing your profit. There are two types of sell mission; Local and Long Distance. Long Distance missions will give you more money, but rival players will be alerted and try to attack. Local sell missions don't alert rival players, and you will still make a decent amount of cash. I highly recommend doing just Local.

Profit Breakdown:

  • Small Wagon: (1-25 Goods) $62 Local Sale/$78 Long Distance Sale
  • Medium Wagon: (26-50 Goods) $150 Local Sale/$187 Long Distance
  • Large Wagon: (51-100 Goods) $500 Local Sale/$625 Long Distance

(Note: Amounts are based on a full 25/50/100 wagon of Goods, amounts vary depending on quantity.)

Even if you don't have the Medium or Large Wagons you can still save up your Goods past 25. I do not recommend this for low-level Traders as the likelihood of your Camp being raided increases. As you rank up through the Trader Role you can purchase "extra security" and a Camp Dog to make raids less common. Actually you should have a Camp Dog regardless of your dedication to this venture. Dogs are awesome!

If you want to help your friend(s) make some money they will get 50% of whatever you make off of a Goods delivery. As long as they are in your Posse. Who would be useful against rival players encase they talk you into doing a Long Distance delivery?

The Medium and Large Wagons become available once reaching Trader Rank 5 and Rank 10. The Medium Wagon ($500) is required to own before you can purchase the Large one ($750). So you will be spending $1,250 altogether, but it will be worth it after a few sales.

Getting Supplies:

In order to make Goods, you will need certain Animal Materials but you will also need Supplies occasionally for Cripps to keep generating Goods. Once again let's not focus on what these Supplies are for. You have the option to pay $20 for a bar of Supplies or to do a Resupply Mission.

This does not work the same way as "Biker Businesses" or the "Bunker" in GTA Online. Getting Supplies is only half the battle of developing Goods. Therefore you still need to collect Animal Materials. Doing Resupply missions is beneficial since you can collect additional Materials for Cripps, but in the process earn a ton of XP.

Get Some Aspirin, Here Comes the Math:

You need TWO units of Animal Parts to make ONE unit of Goods. A unit of Goods is produced every TWO MINUTES. You will need to buy/do a Resupply every 25 Goods. So essentially every 50 minutes (provided you have enough Materials to give Cripps) you will need to Resupply. Since you hypothetically have the Small Wagon you are now able to do a Delivery. If you have the Large Wagon, and enough Animal Materials to give Cripps, and pay attention to the "Resupply needed" notifications, you can theoretically make $500-$625 every three hours and 20 minutes.

Animals Parts into Units of Materials

AnimalType (plus inventory size)Units (poor/good/perfect quality when applicable)

Alligator Skin (Large)

Pelt (Large)

1.82/2.73/5.69

Alligator Skin (Small)

Pelt (Small)

1.40/2.10/4.38

Small Alligator

Carcass (Large)

2.60/3.90/6.50

Alligator Tooth

Misc. (Satchel)

0.48

Alligator Snapping Turtle

Carcass (Large)

0.90/1.35/2.25

Armadillo Skin

Pelt (Satchel)

0.44/0.66/1.38

Armadillo

Carcass (Small)

1.00/1.50/2.50

Badger Pelt

Pelt (Satchel)

0.50/0.75/1.56

Badger

Carcass (Small)

1.20/1.80/3.00

Badger Claw

Misc. (Satchel)

0.15

Bat

Carcass (Satchel)

0.30/0.45/0.75

Bat Wings

Misc. (Satchel)

0.18

Banded Gila Monster Skin

Pelt (Satchel)

0.50/0.75/0.75

Banded Gila Monster

Carcass (Small)

1.10/1.65/2.75

Beaver Pelt

Pelt (Small)

1.00/1.50/1.50

Beaver

Carcass (Large)

2.10/3.15/5.25

Bighorn (Rams+Sheep) Pelt

Pelt (Small)

1.10/1.65/3.44

Bighorn (Rams+Sheep)

Carcass (Large)

2.70/4.05/6.75

Bighorn Horn

Misc. (Satchel)

0.36

Bison Pelt

Pelt (Large)

2.00/3.00/6.25

Bison Horn

Misc. (Satchel)

0.45

Black Bear Pelt

Pelt (Large)

1.40/2.10/4.38

Black Bear Claw

Misc. (Satchel)

0.36

Bluejay, Cardinal, Crow, Oriole, Pigeon, Robin, Songbird, Sparrow, Waxwing, Woodpecker

Carcass (Satchel)

0.40/0.60/1.00

Bluejay, Cardinal, Crow, Oriole, Pigeon, Robin, Seagull, Songbird, Sparrow, Waxwing, Woodpecker Feather

Misc. (Satchel)

0.18

Boar Pelt

Pelt (Small)

0.84/1.26/2.63

Boar Tusk

Misc. (Satchel)

0.27

Buck Antler

Misc. (satchel)

0.63

Bullfrog

Carcass (Satchel)

0.20/0.30/0.50

Californian Condor

Carcass (Small)

1.30/1.95/3.25

Californian Condor Feather

Misc. (Satchel)

0.90

Canadian Goose

Carcass (Small)

1.00/1.50/2.50

Canadian Goose Feather

Misc. (Satchel)

0.27

Chipmunk

Carcass (Satchel)

0.20/0.30/0.50

Collared Peccary Pelt

Pelt (Small)

0.56/0.84/1.75

Cormorant

Carcass (Small)

1.10/1.65/2.75

Cormorant Feather

Misc. (Satchel)

0.72

Cougar Pelt

Pelt (Small)

2.00/3.00/6.25

Cougar

Carcass (Large)

5.40/8.10/13.50

Cougar Fang

Misc. (Satchel)

0.60

Coyote Pelt

Pelt (Small)

0.60/0.90/1.88

Coyote

Carcass (Large)

1.40/2.10/3.50

Crane

Carcass (Small)

1.10/1.65/2.75

Crane Feather

Misc. (Satchel)

0.72

Cuban Landcrab

Carcass (Satchel)

0.20/0.30/0.50

Duck

Carcass (Small)

1.10/1.65/2.75

Duck Feather

MIsc. (Satchel)

0.18

Eagle

Carcass (Small)

1.40/2.10/3.50

Eagle Feather

Misc. (Satchel)

0.90

Eagle Talon

Misc. (Satchel)

0.15

Egret (Little/Reddish/Snowy)

Carcass (Small)

1.40/2.10/3.50

Egret Plume (Little/Reddish/Snowy)

Misc. (Satchel)

1.20/1.05/1.50

Elk Pelt

Pelt (Large)

2.60/3.90/8.13

Elk Antler

Misc. (Satchel)

0.81

Flight Feather

Misc. (Satchel)

0.09

Fox Pelt

Pelt (Small)

0.90/1.35/1.35

Fox

Carcass (Large)

1.80/2.70/4.50

Grizzly Bear Pelt

Pelt (Large)

3.00/4.50/9.38

Grizzly Bear Claw

Misc. (Satchel)

0.90

Hawk

Carcass (Small)

1.30/1.95/3.25

Hawk Feather

Misc. (Satchel)

0.90

Heron

Carcass (Small)

1.30/1.95/3.25

Heron Plume

Misc. (Satchel)

0.90

Iguana Skin

Pelt (Satchel)

0.46/0.69/1.44

Iguana

Carcass (Small)

1.00/1.50/2.50

Legendary Beaver Tooth

Misc. (Satchel)

2.00

Legendary Bison Horn

Misc. (Satchel)

3.75

Legendary Boar Tusk

Misc. (Satchel)

2.25

Legendary Cogi Boar Pelt

Pelt (Small)

18.75

Legendary Cross Fox Pelt

Pelt (Small)

55.63

Legendary Elk Antler

Misc. (Satchel)

6.75

Legendary Fox Claw

Misc. (Satchel)

3.50

Legendary Iguga Cougar Pelt

Pelt (Small)

21.88

Legendary Iguga Cougar

Carcass (Large)

36.88

Legendary Inahme Elk Pelt

Pelt (Large)

43.13

Legendary Marble Fox Pelt

Pelt (Small)

20.63

Legendary Marble Fox

Carcass (Small)

30.00

Legendary Maza Cougar Pelt

Pelt (Small)

28.13

Legendary Maza Cougar

Carcass (Large)

44.38

Legendary Moonstone Wolf Pelt

Pelt (Small)

38.13

Legendary Night Beaver Pelt

Pelt (Small)

55.63

Legendary Onyx Wolf Pelt

Pelt (Small)

25.00

Legendary Onyx Wolf

Carcass (Large)

33.31

Legendary Ota Fox Pelt

Pelt (Small)

18.75

Legendary Ota Fox

Carcass (Large)

27.81

Legendary Ozula Elk Pelt

Pelt (Large)

30.00

Legendary Payta Bison Pelt

Pelt (Large)

58.75

Legendary Rutile Horn Ram Pelt

Pelt (Small)

56.25

Legendary Shadow Buck Pelt

Pelt (Small)

56.88

Legendary Snow Buck Pelt

Pelt (Small)

21.88

Legendary Snow Buck

Carcass (Large)

36.25

Loon

Carcass (Small)

1.10/1.65/2.75

Loon Feather

Misc. (Satchel)

0.72

Moose Pelt

Pelt (Large)

3.00/4.50/9.38

Moose Antler

Misc. (Satchel)

1.75

Muskrat Pelt

Pelt (Satchel)

0.78/1.17/2,44

Muskrat

Carcass (Small)

1.60/2.40/4.00

Opossum Pelt

Pelt (Satchel)

0.36/0.54/1.13

Opossum

Carcass (Small)

0.80/1.20/2.00

Owl

Carcass (Small)

1.30/1.95/3.25

Owl Feather

Misc. (Satchel)

0.90

Panther Pelt

Pelt (Small)

1.50/2.25/7.81

Panther

Carcass (Large)

5.60/8.40/14.00

Pelican

Carcass (Small)

1.50/2.25/3.75

Pelican Feather

Misc. (Satchel)

0.72

Pheasant

Carcass (Small)

1.20/1.80/3.00

Pheasant Feather

Misc. (Satchel)

0.27

Pronghorn Pelt

Pelt (Small)

0.80/1.20/2.50

Pronghorn

Carcass (Large)

2.60/3.90/6.50

Prairie Chicken

Carcass (Small)

0.80/1.20/2.00

Prairie Chicken Feather

Misc. (Satchel)

0.18

Quail

Carcass (Satchel)

1.10/1.65/2.75

Quail Feather

Misc. (Satchel)

0.27

Rabbit Pelt

Pelt (Satchel)

0.46/0.69/1.44

Rabbit

Carcass (Small)

1.40/2.10/3.50

Raccoon Pelt

Pelt (Satchel)

0.48/0.72/1.50

Raccoon

Carcass (Small)

1.00/1.50/2.50

Rat

Carcass (Satchel)

0.30/0.45/0.75

Raven

Carcass (Small)

0.70/1.05/1.75

Raven Feather

Misc. (Satchel)

0.27

Seagull

Carcass (Small)

0.60/0.90/1.50

Skunk Pelt

Pelt (Satchel)

0.38/0.57/1.19

Skunk

Carcass (Small)

1.00/1.50/2.50

Snake Skin

Pelt (Satchel)

0.80/1.20/1.44

Snake

Carcass (Small)

1.00/1.50/2.50

Spoonbill

Carcass (Small)

1.60/2.40/4.00

Spoonbill Plume

Misc. (Satchel)

1.17

Squirrel Pelt

Pelt (Satchel)

0.30/0.45/0.94

Squirrel

Carcass (Satchel)

0.70/1.05/1.75

Squirrel Tail

Misc. (Satchel)

0.06

Toad

Carcass (Satchel)

0.20/0.30/0.63

Turkey

Carcass (Small)

0.80/1.20/2.00

Vulture

Carcass (Small)

1.10/1.65/2.75

Vulture Feather

Misc. (Satchel)

0.72

Whitetail Buck Pelt

Pelt (Small)

1.30/1.95/4.06

Whitetail Buck

Carcass (Large)

4.00/6.00/10.00

Whitetail Deer Pelt

Pelt (Small)

0.90/1.35/1.35

Whitetail Deer

Carcass (Large)

2.80/4.20/7.00

Wolf Pelt

Pelt (Small)

0.90/1.35/1.88

Wolf

Carcass (Large)

2.10/3.15/5.25

An example of a Bounty Board.

An example of a Bounty Board.

Earn a Few Dollars More as a Bounty Hunter

To start the Bounty Hunter role head to Rhodes, Leymone and watch the cinematic. If you experience a disconnect during that cinematic, and are unable to purchase the Bounty Hunter License at that time, you can purchase it at any Bounty Board. Bounty Boards are posted at every town as well as train stations such as Emerald Station, Wallace Station, Riggs Station, and Benedict Point. There are two types of Bounty Hunter missions; Free Roam and Legendary.

Free Roam Bounties:

Free Roam Bounties can be found at Bounty Boards and come in three difficulties depending on your Role Rank. Easy ($) bounties can be done from Rank 1, Medium ($$) bounties from Rank 5, and Hard ($$$) from Rank 10. If you're doing them solo you NEED a Bounty Wagon for multiple targets. The Bounty Wagon is unlocked at Rank 10 and costs $875. Killing bounty targets will cause you to lose Honor, and get paid less, but are the only recourse depending on the structure of the mission. It is possible to bring in two targets alive, using your horse and another led by your Lasso, but the game will treat the second target as "escaped" once you bring them to the Sheriff's office or Prison Wagon.

Depending on the mission it would be best to have some Bolas ($30 a piece at the Fence) and the Reinforced Lasso ($350 at a Gunsmith). With either item you can hogtie the target for bringing them in alive. The Bolas for fleeing targets and the Reinforced Lasso for keeping them . . . preoccupied while you deal with their henchmen or other bounties in the area. Keep in mind if you ride too far from a hogtied bounty they will be considered "escaped".

Legendary Bounties:

While at a Bounty Board press X/Square to access the list of Legendary Bounties. These are separate missions, that can be played either solo or with a Posse, and have their own challenges. The mission difficulty comes in 1-5 stars, and with the increase comes it's own challenges. For example in the five star difficulty no enemies, apart from the bounties, pop up on the radar. They also have incredible accuracy and take a lot of damage. Go solo on a five star at your own risk, but the money is worth it. (test amounts later)

  • Bounty #1 Barbarella Alcazar - She is in one of three locations. Try to sneak for as long as possible and let her escape once you find her exact spot. Call your horse and give chase ignoring whatever henchmen are left behind. When you get to a quiet area shoot her horse, hogtie her, then put her on the back of your horse (Christ that sounds like a rough Texan date).
  • Bounty #2 The Wolf Man - The only enemies you'll have to worry about are wolves. Once you track down the Wolf Man kill his wolves, hogtie him, and ride like hell to the Prison Wagon. You might have to fight a Grizzly Bear near the end.
  • Bounty #3 The Owlhoot Family - There’s four of these bounty targets, but you can take each member to the wagon one at a time. One family member will be under a bridge, and the other three will be surrounded by henchmen. You’ll have opportunities for the usual “be stealthy until everyone starts shooting” tactics.
  • Bounty #4 Sergio Vincenza - For some reason, on higher difficulties, there are two extra bounties. You will need a Bounty Wagon whether you decide to bring them all in dead, alive, or a combination of the two. Work your way up the hill from the north side, you will have less opposition, but be careful of Sergio’s rifle scope.
  • Bounty #5 Cecil C. Tucker - Storm the fort with a Lancaster Repeater and shotgun. You could take command of the Maxim Gun up on the rampart but it doesn’t have a 360 degree field of fire. Keep shooting raiders until Cecil’s bounty symbol shows up. There will be more raiders traveling with Cecil’s wagon. Once they’re dead the only others to worry about will be along the road to Annesburg.
  • Bounty #6 Philip Coltier - Use a revolver during the drug trip. The Night Folk only use Bows and Machetes, the Alligators are the real threat.
  • Bounty #7 Tobin Winfield - Bring a lot of Express and High Velocity ammunition. Don’t let Winfield try to escape. Hogtie him as soon as you get the deeds.
  • Bounty #8 Etta Doyle - Hide up above and be patient. Once Etta has revealed herself make the capture. She doesn't ave many guards to deal with and the Saint Denis jail is right around the corner.
  • Bounty #9 Yukon Nik - Shoot the locks on the two bear cages, then “snipe” the rest of the henchmen. Shoot Nik’s hand/arm if you want to take him in alive plus save the Marshal at the same time.
  • Bounty #10 Red Ben Clempson - You don't need to bribe the Contact for the train's location. Follow the train tracks outside Tumbleweed and you'll come across it. Fight your way through the train, but DO NOT try your bounties from the train. Shoot the engineer (don't worry he's one of the bad guys) and press Y/Triangle to take control. Hold Right Bumper/R1 to bring the train to a stop.

How to Make Gold in Red Dead Online

© 2020 Eric Seidel