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How to Make Money in "Red Dead Online"

I started writing about "RDO" when I noticed how little info was available online.

how-to-make-money-in-red-dead-online

There Are Some Things Gold Can’t Buy. For Everything Else, There’s Cash!

In Red Dead Online there are two basic currencies when trying to buy items and services in the game world; Cash and Gold. Gold can be earned through Daily Challenges and Awards or can be purchased with real-world money, a premium currency as it’s called these days. Cash, on the other hand, is a buffer for almost all purchases in the game. It can be used to buy anything from canned goods from the General Store, to a powerful weapon at the Gunsmith. Cash might not be king in Red Dead Online but it certainly helps for the majority of purchases.

As you do various activities (Free Roam Missions, Events, PVP game modes, etc.) you’ll rack up a sum that is calculated based on performance in said game mode. However, in this article I will touch on methods that do not require exiting free-roam and also other ventures that can be done at your leisure. The important thing, as in most games, is to not stress over it.

It is also important to note that Red Dead Online and, Red Dead Redemption 2 as a whole, uses a realistic old west economy. Some of the dollar amounts you will read in this article will sound small, and compared to GTA Online will be ultra abysmal, but consider historically that $100 was a lot of money at the turn of the century (close to $3,000 by today's standards). In other words, you would need $180,000 in 1899 currency to afford GTA Online's Scramjet.

Ranking up Isn’t Everything, but It Helps . . .

Some methods of making money don’t unlock until you reach a certain rank. Ranking up is not hard, literally just playing the game will get you to where you need to be for the following list.

RankUseful ItemWhy you'll want it

Rank 7

Bolt Action Rifle

Great for hunting big game

Rank 8

Varmint Rifle

Great for hunting small game

Rank 14

Fishing Rod

For catching fish with Bait

Rank 30

Lures

For catching medium and large fish only

Rank 40

Bell Stirrup

The last horse accessory that maxes out horse acceleration.

Rank 41

High Velocity Ammunition

Great ammunition for hunting and fighting.

Rank 44

Shotgun Slugs

Best used for bears and other predators

Rank 58

Missouri Fox Trotter

A great race horse.

Rank 65

Fast Travel Post for Camp

A great way to get around fast.

Trader Rank 5

Medium Wagon and Weapon Locker

Do Trader sales of 50 Goods. The Weapon Locker helps unclutter your weapon wheel.

Trader Rank 10

Large Wagon and Hunting Wagon

The Large Wagon allows you to do full Trader sales of 100 Goods. The Hunting Wagon can store more animal carcasses and pelts.

Bounty Hunter Rank 1

Reinforced Lasso

An upgraded version of the standard Lasso, Bounty Targets stay Hogtied longer.

Bounty Hunter Rank 10

Bolas and Bounty Wagon

Bolas, purchased from the Fence, can be thrown at fleeing Bounty Targets. The Bounty Wagon is useful for collecting multi Bounty Targets.

Collector Rank 1

Pennington Field Shovel

The only way to dig up buried Collectibles.

Collector Rank 5

Refined Binoculars and Metal Detector

Refined Binoculars let you use Eagle Eye. The Metal Detector can find certain buried Collectibles.

Moonshiner Ranks 5 and 10

Condenser Upgrade and Polished Copper Upgrade

Creates stronger Moonshine recipes.

Naturalist Rank 5

Wilderness Camp

As of the "Bounty Hunter Expansion" update you can now Fast Travel from this thing! (As of the "Blood Money" update this feature is available to anyone who purchases the Pamphlet from the Fence.)

Seriously one of the best investments you can make. This will allow you to Fast Travel from just about anywhere. That is if Cripps sets up your Camp . . .

Seriously one of the best investments you can make. This will allow you to Fast Travel from just about anywhere. That is if Cripps sets up your Camp . . .

Ability Cards, which are also a controversial topic, will help you get by in most Free Roam situations (and for certain builds will get you through PVP scenarios too). You unlock your Dead Eye ability by default, but you can also unlock Passive Ability Cards as you go. You will unlock Card Slots at Rank 10, 20, and 40. The following are what I recommend for general exploring and PVE affairs:

  • A Moment to Recuperate (Dead Eye): While using Dead Eye your health will regenerate which is useful when taking on groups of NPC enemies. The bullets that hit also add to your health boost. Unlocked at Rank 1.
  • Horseman (Combat): In later Ranks, this isn’t that special but for newer players, it’s great for hunting and combat. You will deal more damage while on horseback, and you know . . . you’ll be doing a lot of shooting from horseback. Unlocked at Rank 10.
  • Peak Condition (Recovery): You’ll deal more damage if you Stamina is above 75% full plus Sprinting and rowing using less Stamina. This is good since you’ll be doing a lot of stuff on foot, even in later ranks. Unlocked at Rank 14.
  • Slow and Steady (Dead Eye): In my opinion, the best Dead Eye Ability Card for PVP fighting but is also useful for heavy combat against large PVE situations and griefers. When Dead Eye is activated you will take less damage, but you won’t be able to run. Unlocked at Rank 24.
  • The Unblinking Eye (Defense): This is great for Hunting in Free Roam since it will make your Eagle Eye last longer. It also helps your Dead Eye deplete slower. Unlocked at Rank 26.
  • Strange Medicine (Recovery): Every time you inflict damage you’ll get health back but your health won’t regenerate as quickly as normal. Unlocked at Rank 32.
  • Other Useful DLC Ability Cards: Gunslinger’s Choice (Combat), Sharpshooter (Combat), Iron Lung (Recovery), Ride Like the Wind (Recovery), Friends For Life (Defense)

Please note that every one of the above Ability Cards has a particular use in Free Roam activities, and may differ with PVP preference.

With the Frontier Pursuits update, you will unlock Skill Pamphlets as you rank up through each Role. These are passive abilities that make certain aspects of gameplay more viable.

  • Awareness (Trader Rank 7) - This only seems to apply to Long Distance Deliveries and not Local ones. I don't recommend doing Long Distance sales without a posse.
  • Canine Warning (Trader Rank 8) - If you own a Camp Dog it will come to warn you when your Camp is being raided. Luckily this does not happen frequently.
  • Efficiency (Trader Rank 11) - When you donate a perfect carcass to Cripps you will get a boost in Raw Materials for him to convert to Goods.
  • Protection (Trader Rank 16) - Makes your Camp less likely to be raided. Once again it's already rare for this to happen.
  • Focus (Bounty Hunter Rank 3) - Bounty Targets will be glow red in Eagle Eye. Trust me this makes Bounty Hunting even easier.
  • Eagle Eye+ (Bounty Hunter Rank 7) - This allows you to have Eagle Eye activated even when sprinting and galloping. A great "quality of life" upgrade for standard gameplay.
  • Ducking (Bounty Hunter Rank 14) - Useful when escaping from enemies, or having a shootout on horseback, but you have to hit the jump button which under most situations could just cause you to jump . . . Looks neat when it works though!
  • Perception (Bounty Hunter Rank 17) - You can identify player bounties from further away. Now if only you could find a player with that high of a bounty.
  • Divination (Collector Rank 3) - The twitch the game is referring to is your controller vibrating when near a Collectible. The first five ranks of a Role are always a little slow, but this will help speed things along.
  • Potential (Collector Rank 7) - A yellow plume will appear over Collectibles and Dig Sites. Collectibles found with a Metal Detector and ones inside drawers/cabinets/etc. will not have a plume. You will also need a Pennington Field Shovel in order to dig up certain Collectibles.
  • Intuition (Collector Rank 9) - The yellow radius on Treasure and Collector Maps are lowered on the mini-map.
  • Equine Assistance (Collector Rank 12) - You can collect Herbs while on horseback which helps speed things along if you're in need of a lot of Herbs.
  • New Buyer Order (Moonshiner Rank 9) - Once you reach Rank 10 you will be glad you have this. It adds an extra buyer per in-game day for whatever batch of Moonshine you create.
  • Master Distiller (Moonshiner Rank 15) - Decreases the amount of time it takes to complete a batch of Moonshine. Strong Moonshine takes a real-time hour, with this skill it cuts it down to 48 minutes (i.e., an in-game day).
  • Protection (Moonshiner Rank 19) - Prevents your Moonshine Shack from being raided? Well, it must be really useful because mine never has . . .
  • Legendary Eagle Eye (Naturalist Rank 5) - Legendary Animals will have a yellow streak, rather than the standard white, in Eagle Eye.
  • Mercy (Naturalist Rank 6) - You can finally mercy kill a wounded animal, like in Single Player.
  • Animal Focus (Naturalist Rank 10) - Reduces the search area for finding Legendary Animals. Now if only we could find Legendary Animals . . .
  • Animal Attraction (Naturalist Rank 15) - Supposedly makes it more likely to find Legendary Animals. It's still down to luck, but look for a yellow question mark on your minima.
  • Master Tracker (Naturalist Rank 16) - Reduces the amount of time the tracking bar depletes while tracking animals. Can already figure out a great Skill Page name if we ever get a Fisherman Role . . .
The Fence interface if you haven't visited them in a while . . . This layout takes a lot of enemy looting.

The Fence interface if you haven't visited them in a while . . . This layout takes a lot of enemy looting.

Loot Fallen Enemies

Like the original Red Dead Redemption, you can walk up to fallen enemies and hold Y/Triangle to loot their corpses. You will get pennies (no literally) but also ammo, tonics, collectibles (if you have the Collector's Bag), and valuables you can sell to a Fence. It might seem redundant, but at any Rank, it adds up.

There are only a few Fences where you can sell these valuables for extra cash. Once you rank up to the required level and have the money or Gold, you can also purchase pamphlets for various craftable items.

Where you can find bad guys, in Free Roam, outside of missions:

  • Ambushes and Escorts - As you are riding around the map you will get attacked by the occasional group of bandits. In the old west, they called this a "bushwhacking." You will also come across stranded people asking for a ride. Make sure to keep your rifle at the ready, not everyone is as friendly as you think.
  • Defend Campsites - As you explore you will hear random gunfire (I mean apart from other players killing lawmen out of boredom). Help these NPC travelers fight off a group of hostile horsemen.
  • Gang Hideouts - These are the most profitable, though seemingly most elusive, random encounters. There will be a lot of enemies to fight, but plenty of dead guys to loot!
  • Rescues - These are little missions where some poor soul has been kidnapped by one of the game's factions. Shoot your way to them, get them out of their jam, and deliver them to the requested location. After Frontier Pursuits, these encounters also come in the form of people being attacked by animals and runaway stagecoaches. The animals are overpowered, and the coaches usually crash before they can be helped. So ignore these new ones . . .
These particular flowers are very pretty, but  they cannot be picked. Bad example, but photography's about the beauty.

These particular flowers are very pretty, but they cannot be picked. Bad example, but photography's about the beauty.

Pick Flowers (No Really)

For new players you might not think picking Herbs is a big deal, it actually is if you want to craft useful Tonics, but Herbs play another important role. Each Herb can be sold to a Doctor for $0.25 apiece. There are currently only two Doctor Locations in the game; Valentine, New Hanover, and Saint Denis, Lemoyne. At first, you can hold 10 of each Herb in your Satchel, which will add up to $2.50 for each Herb species. Theoretically, with a little hoarding, you can make $75 for all 30 pick-able Herbs in Online.

Picking Herbs will count toward the Survivalist Herb Collector Award. Selling them will count toward the Trade “Sell Herbs to a Doctor” Award. Doing so will unlock XP boosts and 0.4 Gold Nuggets each time you reset this Award.

With the Frontier Pursuits update, Trader Rank 6 and Moonshiner Rank 7 unlocks Ingredients Satchel upgrades that will increase the number of Herbs you can carry by 10 each. If you were theoretically to hoard the max amount of Herbs, to sell to the Doctor, you could make $150-$225.

Getting to Rank 12 of the Collector Role will unlock Equine Assistance which will make picking Herbs possible from horseback, though if you’re going for the Herb Picking Awards and/or Daily Challenges it might glitch the quantity.

Apart from making quick cash Herbs, of course, are used for Crafting Tonics at a Campfire. There is a lot of controversy over the use of Tonics in Red Dead Online mainly from PVP related events. Apparently drinking a Potent Health Cure is considered “cheating” because the opponent’s explosive round was not a one-hit-kill. Yeah okay . . .

Crafting Tonics:

In addition to selling herbs for-profit you should consider crafting tonics to refill your Health, Stamina, Dead Eye, Horse Health, and Horse Stamina. Base tonics can be looted off of dead enemies, and bought from stores, but the best ones are crafted. Go to any Campfire and hold X/Square to open the Crafting Menu (pressing Y/Triangle also helps narrow down what you have the available materials to make).

  • Potent Health Cure - Available from the beginning; requires one Ginseng and one Yarrow.
  • Special Health Cure - Available from any Fence after Rank 50, costs $595 to purchase the Pamphlet. Requires two Ginseng, two Yarrow, and two English Mace or Milkweed.
  • Potent Bitters - Available from the beginning; requires one Sage and one Burdock Root.
  • Special Bitters - Available from any Fence after Rank 54, costs $415 to purchase the Pamphlet. Requires two Sage, two Burdock Root, and two Wild Feverfew or Violet Snowdrop.
  • Potent Snake Oil - Available from the beginning; requires one Indian Tobacco.
  • Special Snake Oil - Available from any Fence after Rank 20, costs $560 to purchase the Pamphlet. Requires two Indian Tobacco and two Currant or Prairie Poppy.
  • Potent Miracle Tonic - Available from the beginning; requires four Indian Tobacco, four Ginseng, and four Sage.
  • Special Miracle Tonic - Available from any Fence after Rank 32, costs $535 to purchase the Pamphlet. Requires six Currant, six Yarrow, and six Burdock Root.
  • Potent Horse Medicine - Available from the beginning; requires one Ginseng and one Common Bulrush.
  • Special Horse Medicine - Available from any Fence after Rank 26, costs $490 to purchase the Pamphlet. Requires two Ginseng, two Common Bulrush, and two Wild Carrots.
  • Potent Horse Stimulant - Available from the beginning; requires one Sage and one Common Bulrush.
  • Special Horse Stimulant - Available from any Fence after Rank 34, costs $490 to purchase the Pamphlet. Requires two Ginseng, two Common Bulrush, and two Wild Carrots.

You do not have to buy every crafting pamphlet but the ones mentioned above are very useful. Special Horse Reviver, Horse Ointment, and other crafting items I will leave up to you to decide based on preference. Do not purchase the Horse Meal pamphlet! It does not work the same way in Online as in Single Player.

For locations on particular herbs please refer to this guide.

If you skin the animals for the pelts (which I did not do here because I wanted a nice picture . . . ) you could get about $25 from this haul.

If you skin the animals for the pelts (which I did not do here because I wanted a nice picture . . . ) you could get about $25 from this haul.

An example of the Butcher shop interface. The result of about 45 minutes worth of hunting while traveling from one side of the map to the other. Results will vary, but prices remain the same.

An example of the Butcher shop interface. The result of about 45 minutes worth of hunting while traveling from one side of the map to the other. Results will vary, but prices remain the same.

The Thrill of the Hunt

As you travel from place to place you will find animals of all kinds. Hunting in Online works the same as it does in Single Player (for the most part). Pelt quality will be in one, two, and three stars indicating poor, good, and perfect qualities. The weapon you use depends on the animals being hunted. I recommend having a Varmint Rifle (Rank 8) and Bolt Action Rifle (Rank 5) before hunting, though you can use a Repeater Carbine and Cattleman Revolver until you can afford those. Just keep in mind the pelt quality will suffer. You can skin the slain animal to get a pelt, meat, and other items; all of which can be sold to a Butcher or Gus the trapper for the following amounts:

Animal Skin Sell Prices

Note: Domestic animals are not on this list. Legendary Animal prices will be updated over time.

TypeConditionSize

Alligator Skin

$1.40/$2.10/$3.50

Medium/Large

Armadillo Skin

$0.44/$0.66/$1.10

Small

Badger Pelt

$0.50/$0.75/$1.25

Small

Banded Gila Monster Skin

$0.50/$0.75/$1.25

Small

Beaver Pelt

$1.00/$1.50/$2.50

Medium

Bighorn (Rams+Sheep) Pelt

$1.10/$1.65/$2.75

Medium

Bison Pelt

$2.00/$3.00/$5.00

Large

Black Bear Pelt

$1.40/$2.10/$3.50

Large

Collared Peccary Pelt

$0.56/$0.84/$1.40

Medium

Cougar Pelt

$2.00/$3.00/$5.00

Medium

Coyote Pelt

$0.60/$0.90/$1.50

Medium

Elk Pelt

$2.60/$3.90/$6.50

Large

Fox Pelt

$0.90/$1.35/$2.25

Medium

Grizzly Bear Pelt

$3.00/$4.50/$7.50

Large

Iguana Skin

$0.46/$0.69/$1.15

Small

Legendary Banded Gator Skin

$32.50 (Gus Only)

Large

Legendary Chalk Horn Ram Pelt

$17.00 (Gus Only)

Medium

Legendary Cogi Boar Pelt

$15.00 (Gus Only)

Medium

Legendary Cross Fox Pelt

$44.50 (Gus Only)

Medium

Legendary Emerald Wolf Pelt

$15.00 (Gus Only)

Medium

Legendary Gabbro Ram Pelt

$13.00 (Gus Only)

Medium

Legendary Ghost Panther Pelt

$24.00 (Gus Only)

Medium

Legendary Golden Spirit Bear Pelt

$50.00 (Gus Only)

Large

Legendary Icachi Boar Pelt

$33.00 (Gus Only)

Medium

Legendary Iguga Cougar Pelt

$17.50 (Gus Only)

Medium

Legendary Inahme Elk Pelt

$34.50 (Gus Only)

Large

Legendary Iwatcta Panther Pelt

$34.50 (Gus Only)

Medium

Legendary Kataka Elk Pelt

$16.50 (Gus Only)

Large

Legendary Knight Moose Pelt

$25.00 (Gus Only)

Large

Legendary Marble Fox Pelt

$16.50 (Gus Only)

Medium

Legendary Maza Cougar Pelt

$35.50 (Gus Only)

Medium

Legendary Midnight Paw Coyote Pelt

$20.00 (Gus Only)

Medium

Legendary Milk Coyote Pelt

$30.50 (Gus Only)

Medium

Legendary Moon Beaver Pelt

$16.50 (Gus Only)

Medium

Legendary Moonstone Wolf Pelt

$30.50 (Gus Only)

Medium

Legendary Mud Runner Buck Pelt

$16.00 (Gus Only)

Medium

Legendary Night Beaver Pelt

$44.50 (Gus Only)

Medium

Legendary Nightwalker Panther Pelt

$20.00 (Gus Only)

Medium

Legendary Onyx Wolf Pelt

$20.00 (Gus Only)

Medium

Legendary Ota Fox Pelt

$15.00 (Gus Only)

Medium

Legendary Owiza Bear Pelt

$20.00 (Gus Only)

Large

Legendary Ozula Elk Pelt

$24.00 (Gus Only)

Medium

Legendary Payta Bison Pelt

$47.00 (Gus Only)

Large

Legendary Red Streak Coyote Pelt

$15.00 (Gus Only)

Medium

Legendary Ridgeback Spirit Bear Pelt

$25.00 (Gus Only)

Large

Legendary Ruddy Moose Pelt

$35.50 (Gus Only)

Large

Legendary Rutile Horn Ram Pelt

$45.00 (Gus Only)

Medium

Legendary Sapa Cougar Pelt

$47.00 (Gus Only)

Medium

Legendary Shadow Buck Pelt

$45.50 (Gus Only)

Medium

Legendary Snow Buck Pelt

$17.50 (Gus Only)

Medium

Legendary Snowflake Moose Pelt

$17.50 (Gus Only)

Large

Legendary Sun Gator Skin

$22.00 (Gus Only)

Large

Legendary Tatanka Bison Pelt

$15.00 (Gus Only)

Large

Legendary Teca Gator Skin

$14.50 (Gus Only)

Large

Legendary Wakpa Boar Pelt

$19.00 (Gus Only)

Medium

Legendary Winyan Bison Pelt

$19.00 (Gus Only)

Large

Legendary Ziki Beaver Pelt

$12.50 (Gus Only)

Medium

Moose Pelt

$3.00/$4.50/$7.50

Large

Muskrat Pelt

$0.78/$1.17/$1.95

Small

Opossum Pelt

$0.36/$0.54/$0.90

Small

Panther Pelt

$2.50/$3.75/$6.25

Medium

Pronghorn Hide

$0.80/$1.20/$2.00

Medium

Rabbit Pelt

$0.46/$0.69/$1.15

Small

Raccoon Pelt

$0.42/$0.72/$1.20

Small

Skunk Pelt

$0.38/$0.57/$0.95

Small

Snake Skin

$0.46/$0.69/$1.15

Small

Squirrel Pelt

$0.75/$0.45/$0.30

Small

Whitetail Buck Pelt

$1.30/$1.95/$3.25

Medium

Whitetail Deer Hide

$0.90/$1.35/$2.25

Medium

Wild Boar Pelt

$0.84/$1.26/$2.10

Medium

Wolf Pelt

$0.60/$0.90/$1.50

Medium

Small pelts can be placed in your Satchel, medium pelts can be draped on the back of your horse, and large pelts can be placed on the back of your horse one at a time.

Once you skin an animal carcass, you can also sell the rest of the animal to a Butcher for extra money. Note that you can only carry one large carcass and two small carcasses, at a time, on your horse. "Extra small" carcasses such as little birds and rodents can be placed in your Satchel. Very large carcasses such as Bison and Elk can be dragged using a Lasso but cannot be sold to a Butcher. This is a great way to sell an extra pelt from these creatures, but the rest of the body cannot be sold. Keep in mind that after the Naturalist update selling a skinned carcass will be 50% of the below listed value. However you're still making extra money.

Animal Carcass Prices

Note: Does not include domestic animals. Legendary Animal prices are a work in progress, will be updated over time.

AnimalConditionSize

Alligator (Small)

$2.60/$3.90/$6.50

Medium

Alligator Snapping Turtle

$0.90/$1.35/$2.25

Medium

American Bullfrog

$0.20/$0.30/$0.50

Extra Small

Armadillo

$1.00/$1.50/$2.50

Small

Badger

$1.20/$1.80/$3.00

Small

Banded Gila Monster

$0.50/$1.65/$2.75

Small

Bat

$0.30/$0.45/$0.75

Extra Small

Beaver

$2.10/$3.15/$5.25

Medium

Bighorn (Ram/Sheep)

$2.70/$4.05/$6.75

Medium

Bluejay, Cardinal, Crow, Oriole, Pigeon, Robin, Songbird, Sparrow, Waxwing, Woodpecker

$0.40/$0.60/$1.00

Extra Small

Californian Condor

$1.30/$1.95/$3.25

Small

Canadian Goose

$1.00/$1.50/$2.50

Small

Chipmunk

$0.20/$0.30/$0.50

Extra Small

Cormorant

$1.10/$1.65/$2.75

Small

Cougar

$5.40/$8.10/$13.50

Medium

Coyote

$1.40/$2.10/$3.50

Medium

Crane

$1.10/$1.65/$2.75

Small

Cuban Landcrab

$0.20/$0.30/$0.50

Extra Small

Duck

$1.10/$1.65/$2.75

Small

Eagle

$1.40/$2.10/$3.50

Small

Egret

$1.40/$2.10/$3.50

Small

Fox

$1.80/$2.70/$4.50

Medium

Hawk

$1.30/$1.95/$3.25

Small

Heron

$1.30/$1.95/$3.25

Small

Iguana

$1.00/$1.50/$2.50

Small

Legendary Chalk Horn Ram

$24.75 (Gus Only) $5.00 (Skinned, Butcher Only)

Medium

Legendary Emerald Wolf

$22.25 (Gus Only) $4.50 (Skinned, Butcher Only)

Medium

Legendary Gabbro Ram

$20.00 (Gus Only) $4.00 (Skinned, Butcher Only)

Medium

Legendary Ghost Panther

$35.75 (Gus Only) $7.25 (Skinned, Butcher Only)

Medium

Legendary Iguga Cougar

$29.50 (Gus Only) $6.00 (Skinned, Butcher Only)

Medium

Legendary Marble Fox

$24.00 (Gus Only) $4.75 (Skinned, Butcher Only)

Medium

Legendary Maza Cougar

$35.50 (Gus Only) $7.00 (Skinned, Butcher Only)

Medium

Legendary Midnight Paw Coyote

$28.75 (Gus Only) $5.75 (Skinned, Butcher Only)

Medium

Legendary Moon Beaver

$23.00 (Gus Only) $4.50 (Skinned, Butcher Only)

Medium

Legendary Mud Runner Buck

$27.00 (Gus Only) $5.50 (Skinned, Butcher Only)

Medium

Legendary Nightwalker Panther

$29.75 (Gus Only) $6.00 (Skinned, Butcher Only)

Medium

Legendary Onyx Wolf

$28.25 (Gus Only) $5.75 (Skinned, Butcher Only)

Medium

Legendary Ota Fox

$22.25 (Gus Only) $4.50 (Skinned, Butcher Only)

Medium

Legendary Red Streak Coyote

$22.75 (Gus Only) $4.50 (Skinned, Butcher Only)

Medium

Legendary Snow Buck

$29.00 (Gus Only) $5.75 (Skinned, Butcher Only)

Medium

Legendary Ziki Beaver

$18.00 (Gus Only) $3.50 (Skinned, Butcher Only)

Medium

Loon

$1.10/$1.65/$2.75

Small

Muskrat

$1.60/$2.40/$4.00

Small

Opossum

$0.80/$1.20/$2.00

Small

Owl

$1.30/$1.95/$3.25

Small

Panther

$5.60/$8.40/$14.00

Medium

Pelican

$1.30/$1.95/$3.25

Small

Pheasant

$1.20/$1.80/$3.00

Small

Prairie Chicken

$0.80/$1.20/$2.00

Small

Pronghorn

$2.60/$3.90/$6.50

Medium

Quail

$1.10/$1.65/$2.75

Extra Small

Rabbit

$1.40/$2.10/$3.50

Small

Raccoon

$1.00/$1.50/$2.50

Small

Rat

$0.30/$0.45/$0.75

Extra Small

Raven

$0.70/$1.05/$1.75

Small

Seagull

$0.60/$0.90/$1.50

Small

Spoonbill

$1.60/$2.40/$4.00

Small

Skunk

$1.00/$1.50/$2.50

Small

Snake

$1.00/$1.50/$2.50

Small

Squirrel

$0.70/$1.05/$1.75

Extra Small

Toad

$0.20/$0.30/$0.50

Extra Small

Turkey

$0.80/$1.20/$2.00

Small

Vulture

$1.10/$1.65/$2.75

Small

Whitetail Buck

$2.60/$6.00/$10.00

Medium

Whitetail Deer

$2.80/$4.20/$7.00

Medium

Wolf

$2.10/$3.15/$5.25

Medium

In addition to skins and pelts, you will also collect meat and other miscellaneous parts. I would give you some mathematical scenarios for how much you COULD make per hunt, but the condition of the animal determines how much of each item you get. For example, if you pluck a poor condition bird you will only get one feather. However, if you pluck a perfect bird you will get three feathers. In addition to meat and feathers; items such as claws and teeth seem to be randomized.

Keep in mind you can also COOK meat, and I highly recommend that you do for the sake of keeping your Cores solid. Any excess meat you have on you (i.e., you can't cook any more of) should be sold to a Butcher.

With the Frontier Pursuits update purchasing the Hunting Wagon (under the Trader Role) is a must-have tool. For more information on how Hunting works with the Trader Role please see the Trader section below.

Misc. Animal Parts

Animal PartPrice

Alligator Tooth

$0.40

Animal Fat (Crafting)

$0.25

Badger Claw

$0.25

Bat Wings

$0.15

Bear Claw

$1.50

Beaver Tooth (Crafting)

$0.25

Big Game Meat

$0.75

Bighorn Horn

$0.60

Bison Horn

$0.75

Black Bear Claw

$0.60

Bluejay, Cardinal, Crow, Oriole, Pigeon, Robin, Songbird, Sparrow, Waxwing, Woodpecker Feather

$0.30

Boar Tusk

$0.45

Buck Antlers

$1.05

Condor Feather

$1.50

Cormorant Feather

$1.20

Cougar Fang

$0.50

Crane Feather

$1.20

Duck Feather

$0.30

Eagle Talon

$0.25

Eagle Feather

$1.50 (Butcher)/$3.00 (Gus)

Elk Antlers

$1.35

Exotic Bird Meat

$0.60

Flaky Fish Meat

$0.40

Flight Feather (Crafting)

$0.15

Game Meat

$0.60

Gamey Bird Meat

$0.25

Goose Feather

$0.45

Gritty Fish Meat

$0.25

Gristly Mutton Meat

$0.30

Hawk Feather

$1.50 (Butcher)/$3.00 (Gus)

Heron Plume

$1.50

Herptile Meat

$0.25

Javelina Tusk

$0.35

Legendary Alligator Tooth

$3.20

Legendary Bear Claw

$6.00

Legendary Beaver Tooth

$1.60

Legendary Bison Horn

$3.00

Legendary Boar Tusk

$1.80

Legendary Buck Antler

$4.20

Legendary Cougar Fang

$4.00

Legendary Coyote Fang

$3.20

Legendary Elk Antler

$5.40

Legendary Fox Claw

$2.80

Legendary Gator Tooth

$3.20

Legendary Moose Antler

$7.00

Legendary Panther Eye

$2.80

Legendary Ram Horn

$2.40

Legendary Wolf Heart

$12.00

Little Egret Plume

$2.00

Loon Feather

$1.20

Mature Venison Meat

$0.60

Moose Antler

$1.75

Owl Feather

$1.50 (Butcher)/$3.00 (Gus)

Pelican Feather

$1.20

Pheasant Feather

$0.45

Plump Bird Meat

$0.40

Pork Loin Meat

$0.45

Prime Beef Meat

$0.45

Raven Feather

$0.45

Reddish Egret Plume

$1.75

Seagull Feather

$0.30

Scent Gland (Crafting)

$0.25

Snowy Egret Plume

$2.50

Spoonbill Plume

$1.95

Squirrel Tail

$0.10

Stringy Meat

$0.25

Succulent Fish Meat

$0.60

Turkey Feather

$0.45

Vulture Feather

$1.20

Wolf Heart

$0.30 (Gus)/$0.45 (Butcher)

Treasure Hunting

Once you reach Rank 10 you will unlock Treasure Hunting. Every five Ranks you level up a Treasure Map will be mailed to you. To access it, and other delivered items, go to the Lockbox at your Camp or a Post Office. You can also collect Treasure Maps while looting dead enemies, doing your Daily Challenges for 28 days straight, and after the Frontier Pursuits update, from some random encounters around the game world.

As tempting as it might seem to hoard them you cannot hold more than one for each location. To open a Treasure Map hold the right D-pad button to access your Satchel. Scroll to the Documents section and press A/X to open the map. A yellow icon will appear on the world map. This icon will disappear if you start a free roam mission, or other activity, but don't freak out! The marker will come back after that mission or activity is over (though you may have to reopen the treasure map). You can also open a Collector Map at the same time, so don't worry about canceling that out either.

Once you arrive at the treasure hunting area search by feeling the vibrations in your controller. Activating Eagle Eye (press in on both stick buttons/L3+R3) will help you spot the yellow plume of the container holding the Reward. Once you find the Treasure you will get Cash and Gold, plus a random item. The amounts of Cash and Gold vary, and there is a likelihood of finding a very rare item (such as a recipe pamphlet).

An example of a Treasure hunt on the main map. This is the one at Bolger Glade.

An example of a Treasure hunt on the main map. This is the one at Bolger Glade.

While searching the area, in Eagle Eye, you want to spot a yellow plume like this. Note: The Treasure will be in a randomized spot each time.

While searching the area, in Eagle Eye, you want to spot a yellow plume like this. Note: The Treasure will be in a randomized spot each time.

Making Money From the Water

At Rank 14 you can unlock the Fishing Rod to purchase for $32.50. Bread Bait, Cheese Bait, and Corn Bait are automatically available to use for free. Live Worms and Crickets must be purchased from a General Store or the Bait Shop in Lagras. With these Baits throwing your line into a body of water can be a mixed bag. You could end up catching Pickerel when you're aiming for Bass. Luckily, at Rank 30, you can unlock Lures to help eliminate that possibility. Lures will only attract medium and large-sized fish relieving you of catching a Rock Bass for example. Special Lures will attract large fish more easily, but keep in mind you can only carry one large fish on horseback, and you'll have to sacrifice any large pelt you already have on there.

Buying the Hunting Wagon, that came with the Frontier Pursuits update, is useful for hauling large fish. However, you can't hold more than five at a time. The best-case scenario is if you were to get a wagon full of Northern Pikes you're looking at $40.

Fish Prices

SpeciesPriceSize

Bluegill and Bullhead Catfish

$0.75

Small

Perch, Pickerel, and Rock Bass

$1.00

Small

Large-mouth and Small-mouth Bass

$2.00

Medium

Sockeye Salmon and Steelhead Trout

$2.50

Medium

Lake Sturgeon

$7.25

Large

Longnose Gar

$5.00

Large

Muskie

$7.75

Large

Northern PIke

$8.00

Large

Small and medium fish can be placed in your Satchel, while only one large fish can be placed on horseback. In my opinion you are much better off focusing on medium fish such as Sockeye Salmon and Steelhead Trout. At first you can carry ten of each. Mathematically that is $25 per full slot, $50 with both types of fish.

Remember that's with Lake and River Lures, which do not unlock until Rank 30. I don't want your expectations to get ahead of you if you are new to the game. Fishing requires patience, and it SHOULD calm you down. Best of all, the payoff is worth it if you invest the time.

With the Trader and Moonshiner Roles, you can unlock Materials Satchel upgrades, which with time, could add up to $50 and $75 hauls for just one of the above-mentioned fish.

Help a Stranger

Around the map will be orange dots with various characters to meet and accept side missions from. When you first go to these Strangers, there will be a cinematic introducing you to who they are, and what they want from you. Some characters will give you honest work such as Hunting, Escorting, and recovering stolen property. Then there are other characters who will give you Assassinations, Robberies, and other missions of ill repute. Honest missions will give you boosts to your Honor while the dishonest ones will strike a mark against your Honor gauge.

Rest assured that the only thing Honor is used for in Online is the types of story missions you can take part in and how NPCs greet you. In order to unlock certain Online story missions, you will need your Honor at one of the two ends. You can play Stranger missions solo, or with a posse. Honest missions allow you to stay in Defensive mode while Dishonest missions will automatically put you in Offensive mode. Either way other players will be alerted to your activity if they enter the area you are conducting the mission in.

Honest Stranger Mission Givers:

  • Hector Barlow - Gives Caravan Escort, Delivery, Recovery, and Resupply missions. He can be found in Strawberry, Blackwater, and Riggs Station, West Elizabeth, and at Benedict Point, New Austin.
  • Alden Carruthers - Gives Caravan Escort, Delivery, and Recovery missions. He can be found in Valentine, Annesburg, and Van Horn Trading Post, New Hanover, and Rhodes, Lemoyne.
  • Angus Elliston - Gives Caravan Escort, Delivery, Hunting, and Recovery missions. He can be found at Wallace Station, West Elizabeth, Saint Denis, Lemoyne, and Emerald Station, New Hanover.
  • Sheriff Freeman - Gives Caravan Escort and Repossession missions. He can be found in Tumbleweed, New Austin.
  • Bonnie MacFarlane - Gives Delivery, Caravan Escort, and Repossession missions. She can be found at MacFarlane's Ranch, New Austin.
  • Hamish Sinclair - Gives Hunting, Rescue, and Recovery missions. He can be found at O'Creagh's Run and Cotorra Springs, Ambarino.
  • Thomas - Gives Delivery and Repossession missions. He can be found in Lagras, Lemoyne.
  • Josiah Trelawny - Gives Escort, Rescue, Hunting, and Horse Theft missions. He can found at the gypsy camp in Rhodes, Lemoyne.
  • Jake and Sadie Adler - Gives Hunting, Recovery, Rescue, and Delivery missions. They can be found at the Adler Ranch up in the snowy region of Ambarino.

Dishonorable Stranger Mission Givers:

  • The Boy - Gives Assassination, Robbery, and Hunting missions. He can be found at Flatneck Station and the camp across from the Butcher in Valentine, New Hanover.
  • Anthony Foreman - Gives Horse Theft, Coach Robbery, and Assassination missions. He can be found outside of Rhodes and in Saint Denis Lemoyne.
  • Flaco Hernandez - Assassination, Theft, and Hunting missions. He can be found up at Cairn Lodge, Ambarino.
  • Joe - Gives Robbery, Interception, Theft, and Assassination missions. He can be found near Emerald Station, Hew Hanover.
  • James Langton - Gives Horse Theft, Wagon Theft, and Assassination missions. He can be found at Del Lobo Lake, New Austin.
  • Sean MacGuire - Gives Hold-Up, Coach Robbery, and Interception missions. He can be found at Tanner's Reach and in the south-west Great Plains, West Elizabeth.
  • Shaky - Gives Assassination, Jail Breakout, and Robbery missions. He can be found in Thieves' Landing (and some other place, look up later).
  • Mama Watson - Gives Intercept and Assassination missions. She can be found west of Wallace Station, West Elizabeth.
  • Black Belle - Gives Jail Break and Assassination missions. She can be found east of Braithwaite Manor, Lemoyne.
  • Bray and Tammy Aberdeen - Give Coach Holdup missions. They can be found at Aberdeen Pig Farm at the Lemoyne/New Hanover state line.

(Note: After the Blood Money update you can choose which mission you do from each of these characters by holding down X/Square. Characters that originally gave dishonorable missions will give out honorable ones too. Anthony Foreman, Joe, James Langton, and Sean McGuire are the only characters that give out Blood Money Missions (by holding down Y/Triangle.)

Payouts:

You will get Cash and Gold Nuggets, the amount of which is based on how long it takes you to do the mission. Like I said, I don't recommend waiting for the clock to run out for the maximum payout. That seems to be the popular strategy but it's literally a waste of time.

Locations for Stranger Missions

If you want to do Stranger Missions look for the orange dots. The white dots are Showdown modes. In case I have to note it; this is not the whole game map.

If you want to do Stranger Missions look for the orange dots. The white dots are Showdown modes. In case I have to note it; this is not the whole game map.

Do "Online Story" Missions

Like in Single Player, there is a series of yellow markers on the map where you can play Online Story Missions. These missions require a second person, or more, to play. They also require your Honor to be either positive or negative in order to complete all of them to 100%.

Payouts vary based on time, but you will get a "first-time completion" bonus. Just doing "Kill Them, Each and Every One" gives you close to $300. I don't recommend grinding any particular missions after you have completed them. Try to have fun and help your friends through them from time to time. Like with GTA Online the real money is in free roam.

With the Frontier Pursuits update, you will need a Bounty Hunter's license and Moonshine Shack in order to take part in Legendary Bounties and the Moonshiner story missions. The Naturalist has some missions where you hunt specific Legendary Animals. After talking to Guido Martelli in Saint Denis, and provided you have enough Capitale, you can launch Opportunities from specific characters in Free Roam. On the plus side, these missions can be played solo or with a posse.

Showdowns and Free Roam Events

Showdown modes in the form of "Shootout," "Elimination," "Takeover," and "Racing" are available from the pause menu and through the player menu. These are PVP game modes where you will be competing against other players. This is a highly competitive feature that can help you rank up and earn money; however it should not be taken overly seriously. Some game modes will allow you to bring your own arsenal while others will force you to use a certain setup.

Despite how badly everyone hates these features, get used to crafting tonics and playing with various Ability Card setups. You will still get killed but every little bit helps.

Free Roam Events:

Similar to GTA Online's Free Roam Events but take place in their own little pocket lobbies. These events include:

  • King of the Castle - Take control of the highlighted area. You get points for every second you stand your ground in the highlighted area. Similar to the one in GTA Online.
  • Cold Dead Hands - Grab the bag and for every second you hold it you will gain a point. Like “King of the Castle” but mobile.
  • Dispatch Rider - Mount the target horse and head for the location. Expect to get killed A LOT along the way . . .
  • Railroad Baron - Race to the train and take control of the highlighted train car. Of course, there will be plenty of spawn killing BEFORE you even make it to the train. Like "King of the Castle" but on a moving platform!
  • Wild Animal Kills Challenge - You know how hard it can be to get animals to spawn in Free Roam? Well, imagine you and a bunch of other schmucks are all crammed in a little area trying to kill poorly spawned critters. If you want a chance at scoring get to the "rare" wolves, bears, etc. that will pop up (gold paw icon) on the mini-map.
  • Fishing Challenge - In Free Roam Fishing is a very relaxing, and profitable, pass-time. Now imagine you and a group of other players are now COMPETING for fish, and replace the leisure aspect with a timer. If you're lucky enough to find a nice little spot, that doesn't have other players running around like hyperactive children, then you will likely catch something. The goal here is to catch the most weight in fish. Catching multiple Channel Catfish will keep you in the lead, multiple Perch will not.
  • Fool's Gold - A Free Roam Event I cannot crap on because it's actually kind of awesome. You and other players must grab a set of Ned Kelly type armored suits. Once worn you will get points for every player you kill while wearing the suit, as well as points for taking out the player wearing one.
  • Master Archer - Use your Bow to shoot posted targets around the area. This by the way is the objective of this game mode. Killing other players will not score you any points, but talking about it is moot.

The following Free Roam Events were added with the Frontier Pursuits update.

  • Trade Route - If you have a Trader's license you can take part in this cooperative event, in which you and other players defend a train of Goods from enemies. The longer you stay in the event (three train stations) the more Goods Cripps will receive at Camp.
  • Manhunt and Day of Reckoning - Can be played if you have a Bounty Hunter's license. Pretty much the same damn game mode where you and rival players race to collect bounties. That is if they spawn in . . . Once you actually grab a bounty other players will probably shoot them on the way to the prison wagon, thus reducing the points you collect.
  • Salvage - Run around with other players, cooperatively, killing groups of enemies. Loot the bodies to maybe get collectibles? I never have much luck finding anything other than ammo and spare change.
  • Condor Egg - You and a group of rival players must race to find a Condor's Egg worth $1,000. Use Eagle Eye and look for the yellow plume (though you might also find other collectibles in the process). Also search in high elevated areas. The likelihood of actually finding it is still slim, but it's an event worth playing in.

The following Free Roam Events were added with the Naturalist update.

  • Wild Animal Tagging: You and a group of players cooperate to sedate and tag animals in an area. Participating gets you money, but every player shares animal samples. Useful to sell to that goofball Harriet.
  • Protect Legendary Animal: You and a group of players protect a Legendary Animal from poachers. It’s kind of like Trade Route, but on the move, and with an ungrateful shit that will maul you if you get too close. Once you get the Legendary Animal to its destination you will get a Legendary Animal Sample.

If you did not catch on to the sarcasm; what I'm getting at is the Free Roam Events are not worth your time, unless they are related to a Daily Challenge. However, if you like aggravation be my guest . . .

Career Choices in the Old West

The Frontier Pursuits update added several new roles and ways to make money in Free Roam. Though each role is behind a paywall of Gold Bars they are still worth the investment.

  • Trader - Hunt animals and donate them to Cripps at your Camp to create Goods to sell.
  • Bounty Hunter - An additional brand of Free Roam missions in which you track down and return wanted criminals for-profit.
  • Collector - An exploration role in which you hunt for valuable trinkets.
  • Moonshiner - Buy a Moonshine Shack and deliver wagons of alcohol.
  • Naturalist - Research various animal species and collect Samples to sell. Also adds Legendary Animals and the ability to sell their pelts for-profit.

With each Role comes its own set of ranks and XP. You can collect Role XP by taking part in that Role's missions and activities. You also get 200 Role XP for every corresponding Daily Challenge you do. However, once you have unlocked all 20 Ranks of that Role you will no longer get Role XP.

There are four tiers to each Role; Novice (Ranks 1-5), Promising (Ranks 6-10), Established (Ranks 11-15), and Distinguished (Ranks 16-20). With Role Expansions (so far only with the Bounty Hunter Role) there is Veteran (Ranks 21-25) and Prestigious (Ranks 26-30). With each tier comes a new set of items. Role Tokens, a new form of currency, are required to unlock Role related items. More information on where you can purchase certain items will be transcribed in the below sections for the given Role.

Not the best haul but an example of the trading interface.

Not the best haul but an example of the trading interface.

Trading Hunting Resources for Goods

To begin the Trader Role go to any Post Office and collect the letter from Cripps. Once you read the letter buy the Butcher Table from a General Store to unlock the Role. (Note: The glitch preventing players from buying the Butcher Table has been patched.)

When you first begin playing Red Dead Online hunting animals will be a prime way to make money. Though with the Trader Role unlocked most animal parts can be turned into a different profit through Goods. Turning pelts, claws, teeth, feathers, and carcasses into profit. Just try not to think about the details too much. I don't want to know what Cripps is doing with that barrel . . .

As you level up in the Trader Role (through collecting Trader XP) you will unlock larger wagons to help you deliver more Goods in one sale, thus increasing your profit. There are two types of sell mission; Local and Long Distance. Long Distance missions will give you more money, but rival players will be alerted and try to attack. Local sell missions don't alert rival players, and you will still make a decent amount of cash. I highly recommend doing just Local.

Profit Breakdown:

  • Small Wagon: (1-25 Goods) $62 Local Sale/$78 Long Distance Sale
  • Medium Wagon: (26-50 Goods) $150 Local Sale/$187 Long Distance
  • Large Wagon: (51-100 Goods) $500 Local Sale/$625 Long Distance

(Note: Amounts are based on a full 25/50/100 wagon of Goods, amounts vary depending on quantity.)

Even if you don't have the Medium or Large Wagons you can still save up your Goods past 25. I do not recommend this for low-level Traders as the likelihood of your Camp being raided increases. As you rank up through the Trader Role you can purchase "extra security" and a Camp Dog to make raids less common. Actually you should have a Camp Dog regardless of your dedication to this venture. Dogs are awesome!

If you want to help your friend(s) make some money they will get 50% of whatever you make off of a Goods delivery. As long as they are in your Posse. Who would be useful against rival players encase they talk you into doing a Long Distance delivery?

The Medium and Large Wagons become available once reaching Trader Rank 5 and Rank 10. The Medium Wagon ($500) is required to own before you can purchase the Large one ($750). So you will be spending $1,250 altogether, but it will be worth it after a few sales.

Getting Supplies:

In order to make Goods, you will need certain Animal Materials but you will also need Supplies occasionally for Cripps to keep generating Goods. Once again let's not focus on what these Supplies are for. You have the option to pay $20 for a bar of Supplies or to do a Resupply Mission.

This does not work the same way as "Biker Businesses" or the "Bunker" in GTA Online. Getting Supplies is only half the battle of developing Goods. Therefore you still need to collect Animal Materials. Doing Resupply missions is beneficial since you can collect additional Materials for Cripps, but in the process earn a ton of XP.

Get Some Aspirin, Here Comes the Math:

You need TWO units of Animal Parts to make ONE unit of Goods. A unit of Goods is produced every TWO MINUTES. You will need to buy/do a Resupply every 25 Goods. So essentially every 50 minutes (provided you have enough Materials to give Cripps) you will need to Resupply. Since you hypothetically have the Small Wagon you are now able to do a Delivery. If you have the Large Wagon, and enough Animal Materials to give Cripps, and pay attention to the "Resupply needed" notifications, you can theoretically make $500-$625 every three hours and 20 minutes.

Miscellaneous Animal Parts Add Up

Animals Parts into Units of Materials

*Units of Materials for domestic animals not shown, Efficiency perk may cause numbers to vary. Note that Cripps does not accept Wolf Hearts, Animal Fat, Scent Glands, Beaver Teeth, Javelina Tusks or Meat. These items can still be sold to the Butcher.

AnimalType (plus inventory size)Units (poor/good/perfect quality when applicable)

Alligator Skin (Large)

Pelt (Large)

1.82/2.73/5.69

Alligator Skin (Small)

Pelt (Small)

1.40/2.10/4.38

Small Alligator

Carcass (Large)

2.60/3.90/6.50

Alligator Tooth

Misc. (Satchel)

0.48

Alligator Snapping Turtle

Carcass (Large)

0.90/1.35/2.25

Armadillo Skin

Pelt (Satchel)

0.44/0.66/1.38

Armadillo

Carcass (Small)

1.00/1.50/2.50

Badger Pelt

Pelt (Satchel)

0.50/0.75/1.56

Badger

Carcass (Small)

1.20/1.80/3.00

Badger Claw

Misc. (Satchel)

0.15

Bat

Carcass (Satchel)

0.30/0.45/0.75

Bat Wings

Misc. (Satchel)

0.18

Banded Gila Monster Skin

Pelt (Satchel)

0.50/0.75/0.75

Banded Gila Monster

Carcass (Small)

1.10/1.65/2.75

Beaver Pelt

Pelt (Small)

1.00/1.50/1.50

Beaver

Carcass (Large)

2.10/3.15/5.25

Bighorn (Rams+Sheep) Pelt

Pelt (Small)

1.10/1.65/3.44

Bighorn (Rams+Sheep)

Carcass (Large)

2.70/4.05/6.75

Bighorn Horn

Misc. (Satchel)

0.36

Bison Pelt

Pelt (Large)

2.00/3.00/6.25

Bison Horn

Misc. (Satchel)

0.45

Black Bear Pelt

Pelt (Large)

1.40/2.10/4.38

Black Bear Claw

Misc. (Satchel)

0.36

Bluejay, Cardinal, Crow, Oriole, Pigeon, Robin, Songbird, Sparrow, Waxwing, Woodpecker

Carcass (Satchel)

0.40/0.60/1.00

Bluejay, Cardinal, Crow, Oriole, Pigeon, Robin, Seagull, Songbird, Sparrow, Waxwing, Woodpecker Feather

Misc. (Satchel)

0.18

Boar Pelt

Pelt (Small)

0.84/1.26/2.63

Boar Tusk

Misc. (Satchel)

0.27

Buck Antler

Misc. (satchel)

0.63

Bullfrog

Carcass (Satchel)

0.20/0.30/0.50

Californian Condor

Carcass (Small)

1.30/1.95/3.25

Californian Condor Feather

Misc. (Satchel)

0.90

Canadian Goose

Carcass (Small)

1.00/1.50/2.50

Canadian Goose Feather

Misc. (Satchel)

0.27

Chipmunk

Carcass (Satchel)

0.20/0.30/0.50

Collared Peccary Pelt

Pelt (Small)

0.56/0.84/1.75

Cormorant

Carcass (Small)

1.10/1.65/2.75

Cormorant Feather

Misc. (Satchel)

0.72

Cougar Pelt

Pelt (Small)

2.00/3.00/6.25

Cougar

Carcass (Large)

5.40/8.10/13.50

Cougar Fang

Misc. (Satchel)

0.60

Coyote Pelt

Pelt (Small)

0.60/0.90/1.88

Coyote

Carcass (Large)

1.40/2.10/3.50

Crane

Carcass (Small)

1.10/1.65/2.75

Crane Feather

Misc. (Satchel)

0.72

Cuban Landcrab

Carcass (Satchel)

0.20/0.30/0.50

Duck

Carcass (Small)

1.10/1.65/2.75

Duck Feather

MIsc. (Satchel)

0.18

Eagle

Carcass (Small)

1.40/2.10/3.50

Eagle Feather

Misc. (Satchel)

1.50

Eagle Talon

Misc. (Satchel)

0.15

Egret (Little/Reddish/Snowy)

Carcass (Small)

1.40/2.10/3.50

Egret Plume (Little/Reddish/Snowy)

Misc. (Satchel)

1.20/1.05/1.50

Elk Pelt

Pelt (Large)

2.60/3.90/8.13

Elk Antler

Misc. (Satchel)

0.81

Flight Feather

Misc. (Satchel)

0.09

Fox Pelt

Pelt (Small)

0.90/1.35/1.35

Fox

Carcass (Large)

1.80/2.70/4.50

Grizzly Bear Pelt

Pelt (Large)

3.00/4.50/9.38

Grizzly Bear Claw

Misc. (Satchel)

0.90

Hawk

Carcass (Small)

1.30/1.95/3.25

Hawk Feather

Misc. (Satchel)

0.90

Heron

Carcass (Small)

1.30/1.95/3.25

Heron Plume

Misc. (Satchel)

0.90

Iguana Skin

Pelt (Satchel)

0.46/0.69/1.44

Iguana

Carcass (Small)

1.00/1.50/2.50

Legendary Alligator Tooth

Misc. (Satchel)

4.00

Legendary Banded Gator Skin

Pelt (Large)

40.63

Legendary Bear Claw

Misc. (Satchel)

7.50

Legendary Beaver Tooth

Misc. (Satchel)

2.00

Legendary Bison Horn

Misc. (Satchel)

3.75

Legendary Boar Tusk

Misc. (Satchel)

2.25

Legendary Buck Antler

Misc. (Satchel)

5.25

Legendary Chalk Horn Ram Pelt

Pelt (Small)

21.25

Legendary Chalk Horn Ram

Carcass (Large)

30.94

Legendary Cogi Boar Pelt

Pelt (Small)

18.75

Legendary Cougar Fang

Misc. (Satchel)

5.00

Legendary Coyote Fang

Misc. (Satchel)

4.00

Legendary Cross Fox Pelt

Pelt (Small)

55.63

Legendary Elk Antler

Misc. (Satchel)

6.75

Legendary Emerald Wolf Pelt

Pelt (Small)

18.75

Legendary Emerald Wolf

Carcass (Large)

27.81

Legendary Fox Claw

Misc. (Satchel)

3.50

Legendary Gabbro Ram Pelt

Pelt (Small)

16.25

Legendary Gabbro Ram

Carcass (Large)

25.00

Legendary Gator Tooth

Misc. (Satchel)

4.00

Legendary Ghost Panther Pelt

Pelt (Small)

30.00

Legendary Ghost Panther

Carcass (Large)

44.69

Legendary Golden Spirit Bear Pelt

Pelt (Large)

62.50

Legendary Icachi Boar Pelt

Pelt (Small)

41.25

Legendary Iguga Cougar Pelt

Pelt (Small)

21.88

Legendary Iguga Cougar

Carcass (Large)

36.88

Legendary Inahme Elk Pelt

Pelt (Large)

43.13

Legendary Iwatcta Panther Pelt

Pelt (Small)

43.13

Legendary Kataka Elk Pelt

Pelt (Large)

20.63

Legendary Knight Moose Pelt

Pelt (Large)

31.25

Legendary Marble Fox Pelt

Pelt (Small)

20.63

Legendary Marble Fox

Carcass (Small)

30.00

Legendary Maza Cougar Pelt

Pelt (Small)

28.13

Legendary Maza Cougar

Carcass (Large)

44.38

Legendary Midnight Paw Coyote Pelt

Pelt (Small)

25.00

Legendary Midnight Paw Coyote

Carcass (Large)

35.94

Legendary Milk Coyote Pelt

Pelt (Small)

30.50

Legendary Moon Beaver Pelt

Pelt (Small)

20.63

Legendary Moon Beaver

Carcass (Large)

28.75

Legendary Moonstone Wolf Pelt

Pelt (Small)

38.13

Legendary Moose Antler

Misc. (Satchel)

8.75

Legendary Mud Runner Buck Pelt

Pelt (Small)

20.00

Legendary Mud Runner Buck

Carcass (Large)

33.75

Legendary Night Beaver Pelt

Pelt (Small)

55.63

Legendary Nightwalker Panther Pelt

Pelt (Small)

25.00

Legendary Nightwalker Panther

Carcass (Large)

37.19

Legendary Onyx Wolf Pelt

Pelt (Small)

25.00

Legendary Onyx Wolf

Carcass (Large)

33.31

Legendary Ota Fox Pelt

Pelt (Small)

18.75

Legendary Ota Fox

Carcass (Large)

27.81

Legendary Owiza Bear Pelt

Pelt (Large)

25.00

Legendary Ozula Elk Pelt

Pelt (Large)

30.00

Legendary Panther Eye

Misc. (Satchel)

3.50

Legendary Payta Bison Pelt

Pelt (Large)

58.75

Legendary Red Streak Coyote Pelt

Pelt (Small)

18.75

Legendary Red Streak Coyote

Carcass (Large)

28.44

Legendary Ridgeback Spirit Bear Pelt

Pelt (Large)

31.25

Legendary Ruddy Moose Pelt

Pelt (Large)

44.38

Legendary Rutile Horn Ram Pelt

Pelt (Small)

56.25

Legendary Sapa Cougar Pelt

Pelt (Small)

58.75

Legendary Shadow Buck Pelt

Pelt (Small)

56.88

Legendary Snow Buck Pelt

Pelt (Small)

21.88

Legendary Snow Buck

Carcass (Large)

36.25

Legendary Snowflake Moose Pelt

Pelt (Large)

21.88

Legendary Sun Gator Skin

Pelt (Large)

27.50

Legendary Tatanka Bison

Pelt (Large)

18.75

Legendary Teca Gator Skin

Pelt (Large)

18.13

Legendary Wakpa Boar Pelt

Pelt (Small)

23.75

Legendary Winyan Bison Pelt

Pelt (Large)

23.75

Legendary Ziki Beaver Pelt

Pelt (Small)

15.63

Legendary Ziki Beaver

Carcass (Small)

22.50

Loon

Carcass (Small)

1.10/1.65/2.75

Loon Feather

Misc. (Satchel)

0.72

Moose Pelt

Pelt (Large)

3.00/4.50/9.38

Moose Antler

Misc. (Satchel)

1.75

Muskrat Pelt

Pelt (Satchel)

0.78/1.17/2,44

Muskrat

Carcass (Small)

1.60/2.40/4.00

Opossum Pelt

Pelt (Satchel)

0.36/0.54/1.13

Opossum

Carcass (Small)

0.80/1.20/2.00

Owl

Carcass (Small)

1.30/1.95/3.25

Owl Feather

Misc. (Satchel)

0.90

Panther Pelt

Pelt (Small)

1.50/2.25/7.81

Panther

Carcass (Large)

5.60/8.40/14.00

Pelican

Carcass (Small)

1.50/2.25/3.75

Pelican Feather

Misc. (Satchel)

0.72

Pheasant

Carcass (Small)

1.20/1.80/3.00

Pheasant Feather

Misc. (Satchel)

0.27

Pronghorn Pelt

Pelt (Small)

0.80/1.20/2.50

Pronghorn

Carcass (Large)

2.60/3.90/6.50

Prairie Chicken

Carcass (Small)

0.80/1.20/2.00

Prairie Chicken Feather

Misc. (Satchel)

0.18

Quail

Carcass (Satchel)

1.10/1.65/2.75

Quail Feather

Misc. (Satchel)

0.27

Rabbit Pelt

Pelt (Satchel)

0.46/0.69/1.44

Rabbit

Carcass (Small)

1.40/2.10/3.50

Raccoon Pelt

Pelt (Satchel)

0.48/0.72/1.50

Raccoon

Carcass (Small)

1.00/1.50/2.50

Rat

Carcass (Satchel)

0.30/0.45/0.75

Raven

Carcass (Small)

0.70/1.05/1.75

Raven Feather

Misc. (Satchel)

0.27

Seagull

Carcass (Small)

0.60/0.90/1.50

Skunk Pelt

Pelt (Satchel)

0.38/0.57/1.19

Skunk

Carcass (Small)

1.00/1.50/2.50

Snake Skin

Pelt (Satchel)

0.80/1.20/1.44

Snake

Carcass (Small)

1.00/1.50/2.50

Spoonbill

Carcass (Small)

1.60/2.40/4.00

Spoonbill Plume

Misc. (Satchel)

1.17

Squirrel Pelt

Pelt (Satchel)

0.30/0.45/0.94

Squirrel

Carcass (Satchel)

0.70/1.05/1.75

Squirrel Tail

Misc. (Satchel)

0.06

Toad

Carcass (Satchel)

0.20/0.30/0.63

Turkey

Carcass (Small)

0.80/1.20/2.00

Vulture

Carcass (Small)

1.10/1.65/2.75

Vulture Feather

Misc. (Satchel)

0.72

Whitetail Buck Pelt

Pelt (Small)

1.30/1.95/4.06

Whitetail Buck

Carcass (Large)

4.00/6.00/10.00

Whitetail Deer Pelt

Pelt (Small)

0.90/1.35/1.35

Whitetail Deer

Carcass (Large)

2.80/4.20/7.00

Wolf Pelt

Pelt (Small)

0.90/1.35/1.88

Wolf

Carcass (Large)

2.10/3.15/5.25

An example of a Bounty Board.

An example of a Bounty Board.

Earn a Few Dollars More as a Bounty Hunter

To start the Bounty Hunter Role head to Rhodes, Leymone and watch the cinematic. If you experience a disconnect during that cinematic, and are unable to purchase the Bounty Hunter License at that time, you can purchase it at any Bounty Board. After the Bounty Hunter Expansion you can spend another 15 Gold Bars to raise the level cap to 30. Bounty Boards are posted at every town as well as train stations such as Emerald Station, Wallace Station, Riggs Station, and Benedict Point. There are three types of Bounty Hunter missions; Free Roam, Legendary, and Infamous.

Free Roam Bounties:

Free Roam Bounties can be found at Bounty Boards and come in three difficulties depending on your Role Rank. Easy ($) bounties can be done from Rank 1, Medium ($$) bounties from Rank 5, and Hard ($$$) from Rank 10. If you're doing them solo you NEED a Bounty Wagon for multiple targets. The Bounty Wagon is unlocked at Rank 10 and costs $875. Killing bounty targets will cause you to lose Honor, and get paid less, but are the only recourse depending on the structure of the mission. It is possible to bring in two targets alive, using your horse and another led by your Lasso, but the game will sometimes treat the second target as "escaped" once you bring them to the Sheriff's office or Prison Wagon.

Depending on the mission it would be best to have some Bolas ($30 a piece at the Fence) and the Reinforced Lasso ($350 at a Gunsmith). With either item you can hogtie the target for bringing them in alive. The Bolas for fleeing targets and the Reinforced Lasso for keeping them . . . preoccupied while you deal with their henchmen or other bounties in the area. Keep in mind if you ride too far from a hogtied bounty they will be considered "escaped".

Legendary Bounties:

While at a Bounty Board press X/Square to access the list of Legendary Bounties. For new LegendaryBounties press up on the D-pad to cycle between Hard ($$$) and Infamous posters on the far right side of the Bounty Board. These are separate missions, that can be played either solo or with a Posse, and have their own challenges. The mission difficulty comes in 1-5 stars, and with the increase comes it's own changes to the challenges you face. For example in the five star difficulty no enemies, apart from the bounties, pop up on the radar. They also have incredible accuracy and take a lot of damage. Go solo on a five star at your own risk, but the money is worth it.

  • Bounty #1 Barbarella Alcazar - She is in one of three locations. Try to sneak for as long as possible and let her escape once you find her exact spot. Call your horse and give chase ignoring whatever henchmen are left behind. When you get to a quiet area shoot her horse, hogtie her, then put her on the back of your horse (Christ that sounds like a rough Texan date).
  • Bounty #2 The Wolf Man - The only enemies you'll have to worry about are wolves. Once you track down the Wolf Man kill his wolves, hogtie him, and ride like hell to the Prison Wagon. You might have to fight a Grizzly Bear near the end.
  • Bounty #3 The Owlhoot Family - There’s four of these bounty targets, but you can take each member to the wagon one at a time. One family member will be under a bridge, and the other three will be surrounded by henchmen. You’ll have opportunities for the usual “be stealthy until everyone starts shooting” tactics.
  • Bounty #4 Sergio Vincenza - For some reason, on higher difficulties, there are two extra bounties. You will need a Bounty Wagon whether you decide to bring them all in dead, alive, or a combination of the two. Work your way up the hill from the north side, you will have less opposition, but be careful of Sergio’s rifle scope.
  • Bounty #5 Cecil C. Tucker - Storm the fort with a Lancaster Repeater and shotgun. You could take command of the Maxim Gun up on the rampart but it doesn’t have a 360 degree field of fire. Keep shooting raiders until Cecil’s bounty symbol shows up. There will be more raiders traveling with Cecil’s wagon. Once they’re dead the only others to worry about will be along the road to Annesburg.
  • Bounty #6 Philip Coltier - Use a revolver during the drug trip. The Night Folk only use Bows and Machetes, the Alligators are the real threat.
  • Bounty #7 Tobin Winfield - Bring a lot of Express and High Velocity ammunition. Don’t let Winfield try to escape. Hogtie him as soon as you get the deeds.
  • Bounty #8 Etta Doyle - Hide up above and be patient. Once Etta has revealed herself make the capture. She doesn't ave many guards to deal with and the Saint Denis jail is right around the corner.
  • Bounty #9 Yukon Nik - Shoot the locks on the two bear cages, then “snipe” the rest of the henchmen. Shoot Nik’s hand/arm if you want to take him in alive plus save the Marshal at the same time.
  • Bounty #10 Red Ben Clempson - You don't need to bribe the Contact for the train's location. Follow the train tracks outside Tumbleweed and you'll come across it. Fight your way through the train, but DO NOT try your bounties from the train. Shoot the engineer (don't worry he's one of the bad guys) and press Y/Triangle to take control. Hold Right Bumper/R1 to bring the train to a stop.

The following Legendary Bounties were added with the Bounty Hunter Expansion update:

  • Bounty #11: Gene “Beau” Finley – As crazy at it sounds just go in through the front door, literally. Sneak through the front gate, stealth killing any guards in your direct path. You will have to either kick in the door or break the lock (if you bought one from the Fence). Once inside shoot your way upstairs, and take out any guards that storm the house. Hogtie Beau then take out some more from the upstairs balcony (at least clear the entrance you came in). Pick up Beau, call your horse, and gallop to Rhodes.
  • Bounty #12 - Carmela “La Muneca” Montez: This mission takes place at Hanging Dog Ranch. Sneak and stealth kill, the best you can, on the way to the barn. Don’t use the main house, it’s a good place to hold off enemies, but you can take out more from the barn. Once you’ve cleared out her henchmen use Fire Bottles on her wagon to draw her out. Once you hogtie her you’ll only get attacked by a dozen henchmen on horseback (two/three at a time) so it’s viable to hunker down before heading to Strawberry.

    Bounty #13: “Shepherd” Virgil Edwards – There will be three locations with cultists congregated. Take out the main one, and loot their body, to find a note from Edwards (it’s randomized which one has the note). Once you find it ride to Edwards’ location. He will have armor on making him a “bullet sponge”. Don’t be afraid to keep shooting him until he surrenders, he can be taken in alive once he concedes. I know they're not popular but Explosive Rounds do cut this fight short.

Infamous Bounties:

Added with the Bounty Hunter Expansion update these special posters become available after you purchase the Prestigious Bounty Hunter License. Each Bounty Board has a different Infamous Bounty that comes in a three-part narrative. The way you can tell the difference between a Hard Bounty ($$$) and an Infamous is the way the poster is set up. If it's a mugshot with one, two, or six squares it's been there since the Frontier Pursuits update. If it's a high quality picture of the group it's an Infamous Bounty. A lot of them are actually the best thing to be added with the new update . . .

Despite the Gold nerf the new update brought with it there is at least some silver lining. Once you reach Bounty Hunter Rank 30 you'll earn the chance to trade in Bounty Hunter Role XP for $100 and 0.5GB. I know what you're thinking, but it's better than nothing. Just keep in mind you can only do it once every 10,000 Bounty Hunter XP earned. To do this pause the game, go to Progress, Awards, and then Bounty Hunter. Go to the Bounty Hunter Experience Award, once you've reached 10,000 Bounty Hunter XP hold the X/Square button to Trade-In for $100 and 0.5GB.

Before you ask, no I was not grinding Collectibles. I was hording, there's a difference . . .

Before you ask, no I was not grinding Collectibles. I was hording, there's a difference . . .

See a Penny Pick It Up

To start the Collector role find Madam Nazar on the map (her location changes daily), and purchase the Collector's Bag for 15 Gold Bars. As you explore around the game map you will find different bits and bobs that you can sell to Nazar for profit. (Note: When I say a profit I don't mean grinding "cycles" until you are a millionaire. In my opinion it is more fun to randomly come across Collectibles but I'll let you do you.)

At Rank 1 you can go hunting for all Collectibles, but you really don't have the means for it until you have unlocked the Pennington Field Shovel and Metal Detector. With these tools you will be able to find random Collectibles as you explore around the map. You have probably heard stories of players making thousands of dollars through grinding this Role, and it's true if you dedicate THAT much time to it. However I recommend just letting yourself come across them randomly, or while doing Daily Challenges. You will make a reasonable amount of money.

I was going to post some maps here of where you can find Collectibles, but a wonderful human being known as Jeanropke has already taken a considerable amount of time into doing that. Keep in mind that after the Naturalist update there has been a new change to Rockstar's daily cycles (if there are any anymore). As I've said Collectibles are more randomized then before because of the aforementioned grinding.

Using Collector Maps:

You can buy Collector Maps from Madam Nazar, for a fee, that will dot three items on the map. You can also use it in conjunction with Jeanropke map, but you're not likely to find a whole set of a class. Before the Naturalist update Collectibles were in predictable daily "cycles", but after players were making thousands of dollars Rockstar shuffled things around. The likelihood of finding an entire set of particular Collectibles, within a day, has been reduced and randomized. The number of Collectibles of a given set is also randomized from day to day, but you can keep buying Collector Maps until no more yellow dots appear on the map. You can even hold one in your Inventory, as a reserve, for the next set tomorrow. Once you have collected all possible items (not including randoms that you can find on looted enemies) that map will not highlight anymore areas.

  • Antique Alcohol Bottles: Can be found in interiors and looted off of defeated enemies. There are multiples of each type per day. Collector Map costs $13
  • American Wild Flowers: Can be found growing at certain parts of the game world. Agarita, Blood Flowers, and Creek Plume can only be found at night. These can also be looted off of defeated enemies. Collector Map costs $12.50
  • Arrowheads: Can be found berried in mounds, from using the Metal Detector, and during a random encounter involving a dying animal. Collector Map costs $18
  • Bird Eggs: Can be found along bodies of water and in nests of certain trees. Be aware that you will need a Bow, with Small Game Arrows, or a Varmint Rifle to destroy the nest. Using a larger projectile will break the Egg. Collector Map costs $19
  • Coins: Can be found berried in mounds and from using the Metal Detector. It's the most valuable collection to sell as a set. Collector Map costs $27
  • Family Heirlooms: Can be found in interiors and on furniture and inside lock boxes around the game world. Collector Map costs $14.50
  • Lost Jewelry: Can be found in certain interiors, berried in mounds, from using the Metal Detector, lock boxes around the game world, and sometimes by looting bounty targets. Collector Map costs $26
  • Tarot Cards: Can be found in interiors, laying around the game world, and looted off from defeated enemies. Collector Map costs $14
  • Fossils: Can be found with a Metal Detector under and near bodies of water. Most are up in Western Grizzlies, Ambarino and sometimes are buried in "hard to reach" areas. Collector Map costs $30

"Miscellaneous" Collector Maps can also be purchased for $18.50 and will highlight three of a combination of the above Collectibles.

Madam Nazar Collection Sets

Name:Number of Pieces:Value:

American Wild Flowers

Nine

$155.50

Antique Alcohol Bottles

Nine

$160.50

Arrowheads

12

$289

Bird Eggs

Nine

$182.50

Coins

15

$540

Family Heirlooms

15

$292

Fossils - Coastal

Seven

$217

Fossils - Megafuana

Six

$321

Fossils - Oceanic

Seven

$288.50

Lost Jewelry - Bracelets

Eight

$271.50

Lost Jewelry - Earrings

11

$364.50

Lost Jewelry - Necklaces

Nine

$335

Lost Jewelry - Rings

11

$378

Tarot Cards – Cups

14

$240.50

Tarot Cards – Pentacles

14

$287

Tarot Cards – Swords

14

$287

Tarot Cards – Wands

14

$239

All possible locations for Madam Nazaar. She moves daily.

All possible locations for Madam Nazaar. She moves daily.

Individual Collectible Values

ItemSetValue

1700 New Yorke Token

Coins

$20.25

1787 One Cent Token

Coins

$18

1789 Penny

Coins

$14.75

1792 Liberty Quarter

Coins

$20.75

1792 Nickel

Coins

$14.25

1792 Quarter

Coins

$14.50

1794 Silver Dollar

Coins

$19

1795 Half Eagle

Coins

$15

1796 Halfpenny

Coins

$14.75

1797 Gold Eagle

Coins

$21.25

1798 Draped Bust Silver Dollar

Coins

$18.25

1800 Five Dollar Bletcher

Coins

$17.75

1800 Gold Dollar

Coins

$22

1800 Gold Quarter

Coins

$21

1800 Half Dime

Coins

$18.50

Ace

Tarot Cards (Cups+Swords/Pentacles+Wands)

$12/$14.50

Abello Ruby Bangle Bracelet

Lost Jewelry (Bracelets)

$17

Absinthe*

Antique Alcohol Bottle

$9

Agate Arrowhead

Arrowheads

$15.25

Agarita (night only)*

American Wild Flowers

$10.50

Agatized Coral Fossil

Fossils - Coastal

$16.25

Ainsworth Cross Necklace

Lost Jewelry (Necklaces)

$17.25

Aubrey Onyx Ring

Lost Jewelry (Rings)

$16.50

Banais Topaz Ring

Lost Jewelry (Rings)

$17

Beauchene Ruby Earrings

Lost Jewelry (Earrings)

$16.50

Beaulieux Diamond Ring

Lost Jewelry (Rings)

$18.50

Bitterweed

American Wild Flowers

$8.50

Bivalve Fossil

Fossils - Coastal

$14

Blakely Miniature Necklace

Lost Jewelry (Necklaces)

$18.75

Blood Flower (night only)

American Wild Flowers

$10.25

Boar Bristle Brush

Family Heirlooms

$9

Bone Arrowhead

Arrowheads

$12.50

Bonnard Pearl Ring

Lost Jewelry (Rings)

$16.75

Bosque Emerald Ring

Lost Jewelry (Rings)

$16.50

Boxwood Comb

Family Heirlooms

$8.75

Brachiopod Fossil

Fossils - Coastal

$14.50

Braxton Amethyst Necklace

Lost Jewelry (Necklaces)

$18

Brow Horn Fossil

Fossils - Megafuana

$28.25

Calumet Turquoise Earrings

Lost Jewelry (Earrings)

$15.75

Caribbean Rum*

Antique Alcohol Bottle

$7.75

Cardinal Flower

American Wild Flowers

$7

Carved Wooden Hairpin

Family Heirlooms

$10

Cephalopod Fossil

Fossils - Coastal

$15

Cherrywood Comb

Family Heirlooms

$8.75

Chipped Arrowhead

Arrowheads

$8.25

Chocolate Daisy

American Wild Flowers

$7.25

Cognac

Antique Alcohol Bottle

$8.75

Common Petrified Wood Fossil

Fossils - Coastal

$15.50

Creek Plum (night only)*

American Wild Flowers

$10.25

Cryptolithus Trilobite Fossil

Fossils - Oceanic

$19

Crude Arrowhead

Arrowheads

$9.50

Dane Topaz Necklace

Lost Jewelry (Necklaces)

$18.75

Duchess Emerald Earrings

Lost Jewelry (Earrings)

$15.75

Duck Egg

Bird Eggs

$2.25

Durant Pearl Bracelet

Lost Jewelry (Bracelets)

$16.50

Eagle Egg

Bird Eggs

$14.75

Ebony Hairbrush

Family Heirlooms

$9

Ebony Hairpin

Family Heirlooms

$12.25

Egret Egg

Bird Eggs

$12.50

Eight

Tarot Cards (Cups+Wands/Pentacles+Swords)

$7.75/$9

Elliston Carved Bracelet

Lost Jewelry (Bracelets)

$16.50

Endicott Diamond Earrings

Lost Jewelry (Earrings)

$19.25

Emmeline Coral Earrings

Lost Jewelry (Earrings)

$16.25

Feldspar Arrowhead

Arrowheads

$13

Five

Tarot Cards (Cups/Pentacles+Swords/Wands)

$8/$9.25/$7.75

Flint Arrowhead

Arrowheads

$11.25

Four

Tarot Cards (Cups/Pentacles+Swords/Wands)

$7.75/$9.25/$8

Front Tooth Fossil

Fossils - Megafauna

$30

Goat Hair Brush

Family Heirlooms

$8.50

Goose Egg

Bird Eggs

$3

Gosselin White Gold Necklace

Lost Jewelry (Necklaces)

$19.50

Gran Corazon Madeira

Antique Alcohol Bottle

$9

Greco Sapphire Bracelet

Lost Jewelry (Bracelets)

$18

Hajnal Garnet Bangle Bracelet

Lost Jewelry (Bracelets)

$16.25

Harford Garnet Earrings

Lost Jewelry (Earrings)

$16

Harland Coral Ring

Lost Jewelry (Rings)

$16.75

Hawk Egg

Bird Eggs

$14.75

Helena Sapphire Bracelet

Lost Jewelry (Bracelets)

$17.75

Heron Egg

Bird Eggs

$12.75

Horse Hair Brush

Family Heirlooms

$9.25

Infanta Turquoise Bracelet

Lost Jewelry (Bracelets)

$16.75

Irish Whiskey

Antique Alcohol Bottle

$10.25

Isotelus Trilopbite Fossil

Fossils - Oceanic

$21.50

Ivory Comb

Family Heirlooms

$9.75

Ivory Hairpin

Family Heirlooms

$13

Jade Hairpin

Family Heirlooms

$11.75

Josephine Pearl Earrings

Lost Jewelry (Earrings)

$16

King

Tarot Cards (Cups+Wands/Pentacles+Swords)

$11/$13.25

Knight

Tarot Cards (Cups+Wands/Pentacles+Swords)

$9/$11

London Dry Gin

Antique Alcohol Bottle

$7.25

Loon Egg

Bird Eggs

$3.50

Magnet Turquoise Ring

Lost Jewelry (Rings)

$16.50

Metal Hairpin

Family Heirlooms

$10.50

New Guinea Rosewood Hairbrush

Family Heirlooms

$9.50

Nine

Tarot Cards (Cups+Wands/Pentacles/Swords)

$7.75/$9.50/$9.25

Neospirifer Fossil

Fossils - Coastal

$17.50

Obsidian Arrowhead

Arrowheads

$17

Ojeda Rose Gold Bangle Bracelet

Lost Jewelry (Bracelets)

$17

Old Tom Gin

Antique Alcohol Bottle

$10.50

Orchidee Diamond Earrings

Lost Jewelry (Earrings)

$18.50

Page

Tarot Cards (Cups+Wands/Swords+Pentacles)

$8.50/$10

Pelle Pearl Necklace

Lost Jewelry (Necklaces)

$18.25

Petoskey Stone Fossil

Fossils - Coastal

$15.75

Pilgrim Moonstone Ring

Lost Jewelry (Rings)

$16.75

Quartz Arrowhead

Arrowheads

$16.25

Queen

Tarot Cards (Cups+Wands/Swords+Pentacles)

$10/$12

Raw Arrowhead

Arrowheads

$9

Rainbow Petrified Wood Fossil

Fossils - Oceanic

$18.50

Richelieu Amethyst Necklace

Lost Jewelry (Necklaces)

$17.75

Rosewood Hairbrush

Family Heirlooms

$8

Rough Arrowhead

Arrowheads

$11.75

Rou Pearl Necklace

Lost Jewelry (Necklaces)

$18.50

Royal Victoria Diamond Earrings

Lost Jewelry (Earrings)

$17.25

Sackville Diamond Ring

Lost Jewelry (Rings)

$19.25

Scotch Whiskey

Antique Alcohol Bottle

$10.50

Sea Lily Fossil

Fossils - Oceanic

$20

Sea Scorpion Fossil

Fossils - Oceanic

$22.75

Serrated Tooth Fossil

Fossils - Megafauna

$24.50

Seven

Tarot Cards (Cups+Wands/Swords+Pentacles)

$7.50/$9

Six

Tarot Cards (Cups/Pentacles+Swords/Wands)

$8/$9/$7.25

Slate Arrowhead

Arrowheads

$12

Splintered Arrowhead

Arrowheads

$8.75

Spoonbill Egg

Bird Eggs

$12.75

Sterling Tooth Earrings

Lost Jewelry (Earrings)

$15.50

Tail Spike Fossil

Fossils - Megafauna

$27.50

Ten

Tarot Cards (Cups/Pentacles/Swords/Wands)

$7.50/$9.25/$9/$8

Tennessee Whiskey

Antique Alcohol Bottle

$7.25

Texas Bluebonnet

American Wild Flowers

$8.50

Thorburn Turquoise Ring

Lost Jewelry (Rings)

$16.75

Three

Tarot Cards (Cups/Pentacles/Swords/Wands)

$7.75/$9.50/$9.25/$7.50

Toe Sickle Claw Fossil

Fossils - Megafuana

$25.50

Tortoiseshell Comb

Family Heirlooms

$8.25

Tuamotu Pearl Necklace

Lost Jewelry (Necklaces)

$20.75

Tully Monster Fossil

Fossils - Oceanic

$23

Two

Tarot Cards (Cups/Pentacles/Swords/Wands)

$7.75/$9/$9.50/$7.50

Upper Tooth Fossil

Fossils - Megafauna

$24.75

Ursula Citrine Earrings

Lost Jewelry (Earrings)

$15.50

Vulture Egg

Bird Eggs

$15

Wild Rubard

American Wild Flowers

$7.25

Wisteria

American Wild Flowers

$8.25

Yates Diamond Ring

Lost Jewelry (Rings)

$17.75

Yellow Cat Petrified Wood Fossil

Fossils - Oceanic

$19.50

Profit Breakdown:

If you have duplicates of a set and find that ONE item to complete the whole set, you can make a decent chunk of change (see charts above). Even with playing it legitimately (i.e. just picking up random items as you do other activities), and purchasing maps from Madam Nazar, you still can make a decent amount of money from selling individual items rather than whole sets. In fact you'll make most of your money from selling single items since you can't hold more than five-ten of each piece.

It's hard to give actual numbers since it's random what you COULD find. So hypothetically let's say you buy one of each Collector Map ($192.50) but you already had multiples of almost every Collectible (if you had all of them you would have full sets in this scenario, but bare with me). After selling one of almost every individual Collectible you could have over $2,200 (not including multiples of each item).

On another note let's say you focus on just Lost Jewelry Collector Maps. Which would cost $390 assuming that day has 45 Lost Jewelry locations. I cannot stress enough how much the randomization of Collectibles hurts my head so just go with that as an example.

In short hoarding until you get that perfect full set might be good for your O.C.D. but you could be making bank just selling individuals items. I'm sure you might disagree, but I had a calculator and didn't focus on YouTube sensationalism . . . So you do you.

Finding Madam Nazaar

This man will talk your ear off, but you will make enough money to make up for it.

This man will talk your ear off, but you will make enough money to make up for it.

Brewing a Different Kind of “Mountain Dew”

The Moonshiner Role was introduced with the Moonshiner update (go figure) in which you can create a new type of money making business. Similar to GTA Online’s “Biker Businesses” you can make a sensible amount of money with a little work and patience. Like other Roles it will feel like a bit of a grind for the first few levels, but once up-and-running it’s a behemoth.

To start the Moonshiner Role you will need to fill one of the following conditions:

  • Be at least Rank 5 in the Trader Role.
  • Performed one sell mission as a Trader, or helped a friend with a Trader sell mission. (Does not have to be a full amount of Goods!)
  • Pay five Gold Bars from the “Progress” screen. To get there pause the game, go to “Progress” and you will see an option to purchase the Moonshiner Role for five Gold Bars.

After which you will need to go to a Post Office, or your Camp’s Dropbox, and take the "Cripp’s Offer" Document. (Remember you need to READ these documents when you get them in order to activate these things.) A yellow marker will appear in Emerald Ranch, at the abandoned saloon, for you to meet Maggie Fike. During that cinematic you will have the chance to buy a Moonshine Shack for 25 Gold Bars. If you do not have the Gold to do that then you can purchase it later through the User Menu (left on D-pad). It will be under Camp and Properties, then Moonshine Shack.

Note that if you ever wish to change locations later it will only cost $250 in cash money. Talk to Maggie, once in the shack, to purchase upgrades and launch missions. She will have two types of missions available; “Life of Shine” storyline missions and “Bootlegger” missions. The Bootlegger missions occur in Free Roam as either random events or you can launch one with Maggie. In addition to making extra cash, and looting dead enemies, these events/missions will lower the price of Mash for making Moonshine.

Slinging Mud with the Blue Hand Mafia:

Brewing Moonshine is a three step process. First, you need to purchase Mash which will either cost $20-$50 based on the success of a Bootlegger Mission or just skipping the mission entirely. For the sake of time purchasing $50 worth of Mash is not that big of a cut into your profits (at least not after having a fully upgraded shack . . .)

Secondly, you need to pick a flavor to make the Moonshine. If we have learned anything from ANY famous brand of snack, or cola, flavoring is key. When you first start the Moonshiner role you won’t have many options, but over time you will unlock two star and even three star recipes.

  • Weak Moonshine: One star recipes = $82.50
  • Weak Moonshine: Two star recipes = $90.75
  • Weak Moonshine: Three star recipes = $99.00
  • Strong Moonshine: One star recipes = $206.25
  • Strong Moonshine: Two star recipes = $226.87
  • Strong Moonshine: Three star recipes = $247.50

Thirdly, it will take time to brew. At first Moonshine will take 30, 45, and 60 minutes to make a full batch. At least until you reach Rank 15, then it will be 24, 36, and 48 minutes.

Note: That these amounts are based on a fully upgraded Moonshine Shack at Rank 20. The strength of the Moonshine also affects amounts. Above listed numeral amounts based on all Moonshine strength and recipe types. As you rank up you will unlock better equipment that will both decrease the time it takes to brew a batch and increase your profit from Moonshine selling.

Of course once it comes time to actually sell the Moonshine the literal game world influences how much money you will make once you reach your destination.

A Lot of Things Can Go Wrong Before You Get on the Wagon

Riding the Copperhead Road:

Personally I have been using the New Austin Moonshine Shack since the update came out, you may prefer another location, but keep in mind that different regions of the map will have more difficult Moonshine sale missions due to environmental hazards. You can go off-road while doing a sale with Trader, but DO NOT try the same strategy with the Moonshine wagon. Hitting rocks, bumps, train crossings, etc. will damage the cargo and cause you to lose profit.

To make matters worse Revenue Agents will have a roadblock checkpoint set up somewhere along the route. One of three things can happen with that. The red smudge on the mini-map will just disappear and you’ll be free to drive through (just don’t crash into the barricades while in a hurry). A yellow smudge will appear and the Agents will order you to stop. From here, after a quick search of the wagon, you will either be told “you’re free to go” or they will start shooting. It’s rare that they will just let you go so personally I just push through without stopping. At least when they shoot at you the wagon will still be going at normal speed for a faster getaway. Remember that the wagon will “drive itself” as you fire back at your pursuers, but take over during sharp turns to avoid damage.

Profit Breakdown:

Even with purchasing Mash at the full amount of $50 you can still make a decent amount of money every 48-60 minutes depending on your Rank. It might take longer if you don’t already have the ingredients needed to make that given recipe, but like I said above you should have a surplus of Herbs already. Depending on if the sale goes well you could potentially get $190-ish every 48-60 minutes (if you do a Strong one star recipe). Just keep in mind that the “Moonshine Complete” notification doesn’t always pop up, but if you see a random “50/100/150XP” pop up on the right side of the screen you are good to "blow the Memphis whistle."

"Do I look like I need a psychological evaluation?" Not an actual quote from the game, but MY spirit animal said it in a movie once . . . Also Harriet's crazy.

"Do I look like I need a psychological evaluation?" Not an actual quote from the game, but MY spirit animal said it in a movie once . . . Also Harriet's crazy.

Natural Selection

With the Naturalist update comes the ability to study those creatures you have been shooting all this time to make money from. Yes that is pretty much it, but more importantly it adds Legendary Animals that can net you money in one of two ways; collecting Samples for Harriet Davenport, and giving materials to Cripps. Yes of course you can sell pelts to Gus in exchange for the same different colored coat with inconceivably resized animal hat, but remember selling the WHOLE carcass to him will not unlock the coat.

To unlock the Naturalist Role you will just need to meet Harriet Davenport and Gus McMillan at the hotel in Strawberry, West Elizabeth. After a cinematic you will have the option to purchase the Role from Harriet for 25 Gold Bars. If you can’t afford it at THAT time (and honestly you have better options before you do) you can always purchase the Sample Kit (which comes with the Animal Field Guide and Legendary Animal Map too) from any of Harriet’s locations around the map later.

Old West Safari:

With the Animal Field Guide you can research a vast majority of animals for something extra to do. Basically just stuff you do already in addition to Sedating and Sampling (more on that in a minute). You have to Track, Study, Kill, Skin, Sedate, and Sample to complete each animal’s entry in the Field Guide. Not in that order of course, and keep in mind, you will not be able to skin a sampled animal.

I really recommend you hold Right Bumper/R1 to Study an animal while you’re locked on it. You will earn additional Role XP for the Naturalist making it less of a grind. Honestly once you reach Rank 20 of it you will have everything unlocked and you can just put it behind you. Completing the Animal Field Guide is just an extra activity that you were doing anyway, but each category does serve a different purpose in terms of collecting Samples.

Sedating versus Eradicating:

Sedating an animal, with Sedative Rounds from the Varmint Rifle, will allow you to Sample it by holding X/Square. Samples can then be sold to Harriet for an individual price, but can also be sold in sets for a cash bonus. Selling a Sample of an animal will unlock a “Stamp” which you can trade in for the bonus once you have collected all of the stamps for that category.

Unlike Collectible Sets the game will not automatically group them together for you to sell in bulk. You will have to make note of the symbol associated with the Animal Field Guide category as you sell Samples for stamps. You cannot hoard stamps by selling multiple Samples of a particular species at once. So you will have to make note (like with a literal pen and paper or mentally) if you plan to make bank selling tons of Samples at once.

Once you have completed the Animal Field Guide, and maxed out the Ranks in the Naturalist Role, feel free to mercifully go back to regular hunting and skinning. The less you have to deal with Harriet's knockout spray the better. The real profit is going to be through hunting Legendary Animals.

Farmland Habitats

Animal Sampled: Sample Price:

Alpine Goat and Merino Sheep

$1.10

Bulls (all three species)

$2.35

Florida Cracker Cow

$1.90

Oxen (both species)

$2.25

Pigs (all three species)

$1.15

Desert Habitats

*The Cougar is not exclusive to the deserts of New Austin and can be found in other parts of the map. Desert Bighorns can be found in New Austin, but Sierra Nevada Bighorns are more prevalent in West Elizabeth.

Animal Sampled:Sample Price:

Banded Gila Monster

$0.80

Black-Tailed Rattlesnake

$0.75

Cougar*

$4.05

Collared Peccary

$1.75

Bighorn Ram (both species)*

$2.05

Bighorn Sheep (both species)*

$1.10

Desert Iguana

$0.75

Nine-Banded Armadillo

$0.70

Pronghorns (all four types)

$2

Wetland Habitats

*Some species of snake are not exclusive to Wetland Habitats and can be found in other environments.

Animal Sampled:Sample Price:

American Alligator

$1.90

American Alligator (Small)

$1.90

Alligator Snapping Turtle

$0.70

Green Iguana

$0.75

Panthers (both types)

$4.15

Snakes*

$0.75

Mountain and Grassland Habitats

Animal Sampled:Sample Price:

American Badger

$0.90

American Bison

$3.60

California Valley Coyote

$1

Elk (both types)

$4.90

Pronghorns (both types)

$2

Rocky Mountain Bighorn Ram

$2.05

Rocky Mountain Bighorn Sheep

$1.10

Whitetail Buck

$3

Whitetail Deer

$2.10

Wild Boar

$2.05

Wolves (both species)

$1.55

Forest and River Habitats

*Why is the plural for "Goose" "Geese" but "Moose" doesn't get the same treatment?

Animal Sampled:Sample Price:

American Black Bear

$3.65

American Muskrat

$1.20

Black-Tailed Jackrabbit

$1.05

Foxes (all three species)

$1.35

Grizzly Bear

$5.85

Moose (both types)*

$5.50

North American Beaver

$2.60

North American Raccoon

$0.75

Striped Skunk

$0.75

Virginia Opossum

$0.65

Hunting Legendary Animals

The best reason to get the Naturalist Role is for unlocking the chance of finding Legendary Animals. Some websites will tell you that they come out during certain weather conditions and I will tell you right now it's bull shit, BUT the time of day does count. You will be swapping lobbies a lot while trying to get a particular Legendary to spawn. For me the Emerald Wolf, Iguaga Cougar, and Ghost Panther gave me considerable aggravation but results may vary for you.

Like with normal animals you can either Sedate+Sample or Kill+Skin them. You can sell the Samples to Harriet and get a massive payout by turning in the Stamps. Giving the pelts to Gus will unlock Legendary Garment Sets of different colors. Since this isn't "how to spend money in Red Dead Online" I'll leave it up to you whether that's worth it. (Note: As I've said above DO NOT sell Gus the entire carcass, you will only unlock the Garment Set by selling the skinned pelt.)

Legendary Animal Sample Prices

Legendary Animal:Sample Price:Animal Field Guide Category:

Banded Gator

$23.50

Red and Blonde

Chalk Horn Ram

$12.50

Patterned

Cogi Boar

$11.50

Red and Blonde

Cross Fox

$29

Patterned

Emerald Wolf

$11

Red and Blonde

Gabbro Horn Ram

$10

Light

Ghost Panther

$18

Light

Golden Spirit Bear

$36

Red and Blonde

Icahi Boar

$22

Patterned

Iguga Cougar

$14.50

Light

Inahme Elk

$25.50

Light

Iwakta Panther

$24

Patterned

Katata Elk

$15

Dark

Knight Moose

$21

Dark

Marble Fox

$12

Patterned

Maza Cougar

$17.50

Patterned

Midnight Paw Coyote

$14.50

Dark

Milk Coyote

$20.50

Light

Moon Beaver

$11.50

Light

Moonstone Wolf

$20.50

Light

Mud Runner Buck

$13.50

Patterned

Night Beaver

$28.50

Dark

Nightwalker Panther

$15

Dark

Onyx Wolf

$14

Dark

Ota Fox

$11

Patterned

Owiza Bear

$18

Patterned

Ozula Elk

$19.50

Red and Blonde

Payta Bison

$31.50

Red and Blonde

Red Streak Coyote

$11.50

Red and Blonde

Ridgeback Spirit Bear

$21

Red and Blonde

Ruddy Moose

$27.50

Red and Blonde

Rutile Horn Ram

$29

Dark

Sapa Cougar

$32.50

Dark

Shadow Buck

$31.50

Dark

Snow Buck

$14.50

Light

Snowflake Moose

$16.50

Light

Sun Gator

$17.50

Red and Blonde

Tatanka Bison

$12

Dark

Teca Gator

$13

Dark

Wakpa Boar

$13.50

Red and Blonde

Winyan Bison

$14.50

Light

Ziki Beaver

$9

Red and Blonde

Profit Breakdown for Naturalist Role

Overall you’re only going to use the Naturalist Role for Daily Challenges, and hunting+skinning is still a viable way to make money, but you can’t rule out Samples.

  • Farmland Habitats: $60 (plus $19.10 for all Samples)
  • Desert Habitats: $80 (plus $23.10 for all Samples)
  • Wetland Habitats: $110 (plus $18.80 for all Samples)
  • Mountains and Grassland Habitats: $140 (plus $32.70 for all Samples)
  • Forest and River Habitats: $160 (plus $31.55 for all Samples)
  • Legendary Animals Dark: $680 (plus $226 for all Samples)
  • Legendary Animals Light: $500 (plus $166 for all Samples)
  • Legendary Animals Red and Blond: $700 (plus $233 for all Samples)
  • Legendary Animals Patterned: $480 (plus $159.50 for all Samples)

In the grad scheme of things the Naturalist Role could be skipped over completely but there is a profit to be made over time. You can hold ten Samples of normal animals and three Legendary Animal Samples of each species, essentially having $2,100 (for the Red and Blond Legendary category) in your Satchel at any given time. The hard part being actually getting the Legendries to spawn so you can get the Samples, but regardless it's a nice nest egg. You can also donate the Sampled carcasses to Cripps to double down on profit with the Trader Role.

Finding Capitale

With the Blood Money update comes a new series of Free Roam missions and a separate "play area" similar to Legendary Bounties. Once you meet Guido Martelli in Saint Denis your first question will probably be "where do I find Capitale?", among other questions all of this will cause. The most important answer is "as of right now this 'new currency' is only used to unlock new missions". Yeah, that's it. So depending on how frothy you are for new missions that could be very important to you.

These new missions come in two forms; Crimes and Opportunities. By visiting Anthony Foreman, Joe, James Langton, or Sean McGuire you can do their standard Free Roam Stranger Missions (by holding down X/Square) or Blood Money Mission (by holding down Y/Triangle). While you're holding Left Trigger/L2.

Crimes are a list of missions that put you in your own private session (similar to Infamous Bounty Hunter Missions). Some of these Crimes are only available at certain times of the day, and others are multi part. Each character gives out their own, while the rest are shared no matter which character you visit.

Opportunities are more like Legendary Bounties or Moonshine Missions in which you will be in a full on "story mission". Opportunities require a certain amount of Capitale to launch depending on the difficulty. While playing either Crimes or Opportunities you can loot Capitale from certain enemies and locations. While it's a great idea to loot ALL enemies. You can also find them in Lock Boxes and Chests. However you WILL NOT be rewarded Capitale for playing a Crime or Opportunity.

Locations with Capitale:

  • Anthony Foreman's Clearing House (Rhodes) - In Lockbox on porch of house across from the school house in Pleasance. This house usually has the Valuables you are looking for.
  • Anthony Foreman's Clearing House (Saint Denis) - The Lockbox is in the back of the house, by the stairs, behind a crate.
  • Anthony Foreman's Dirty Money, Dirty Deeds - At the far west side of the enemy camp is a campfire and a tree. The Lockbox is half buried in the mud at the base of this tree.
  • Back Pay (James Langton only) - When you get to Benedict Point there will be a Lockbox inside the railroad house.
  • James Langton's Clearing House - Loot the dead Homesteader when you find them along the road in south Henningan's Stead. Beware of the two or three cougars that attack after.
  • A Lit Fuse (Joe only) - There is a Lockbox in the mid part of the lower end of the train bridge. There are two ladders to choose from however the far west one is not blocked by a train. It is possible to climb down the east ladder but I do not put that much trust in the movement controls . . .
  • Joe's Clearing House - First version of the mission will take place at Carmody Dell, New Hanover. The Lockbox will be in the left side of the barn by the barrel with the lantern on it. Second version of this mission will be at Van Horn Mansion, New Hanover. One Lockbox will be on the top floor, behind a burnt couch, and the other is at the base of the stairs.
  • Joe's Dirty Money, Dirty Deeds - Just west of the enemy camp will be two boulders at the top of the hill. The Lockbox is at the base of boulder on the right.
  • Wrongful Property (Sean MacGuire only) - In the Lockbox at the lower point of the mine, far right. Also the small army of Skinner Brothers potentially have one or two Capitale.
  • Sean MacGuire's Clearing House - There are two Lockboxes in this mission, the first one is in the main room by the sink. The second Lockbox is in the smaller room through the left door (facing south) on the other side of the desk.
  • Stagecoach Stickup (all versions) - Loot the surrendering Stranger who was riding the Stagecoach.
  • The Jeb Phelps Contract Part 1 - In the large garage at the north west end of Van Horn is a Lockbox just inside the entrance. You are best off grabbing it before the shootout due to a glitch where invisible enemies will shoot at you from the inside.
  • The Jeb Phelps Contract Part 2 - The Lockbox is on the awning roof of the gang member's house. Before you light it on fire climb the ladder on the north side to get up there.
  • The Jeb Phelps Contract Part 3 - When you and Jeb get to the fort, and fight off the lawmen, go into the basement of the fort's lone cabin. The Lockbox is on the floor in the corner by some boxes of Express Rifle Rounds.
  • The Railroad Contract Part 1 - After you kill the guard at the camp hop the barricade at the base of the cliff.
  • The Railroad Contract Part 2 - When you get to the camp with the four supply crates (one of which will try to escape by train) you will see a parked wagon. To reach the Lockbox you will have to drive the wagon forward a little. I recommend doing that BEFORE you start blowing up the supply crates.
  • The Railroad Contract Part 3 - The Railroad Director on the train, when looted, has three Capitale.
  • The Bluewater Contract Part 1 - Likely to be on at least one gang member in the Pleasance ghost town.
  • The Bluewater Contract Part 2 - When you go to the first gang hideout there will be a Lockbox inside the nearby small house (Bayall Edge, the Strange Man's residence in Single Player).
  • The Bluewater Contract Part 3 - There is a Lockbox at the base of a large tree. The catch is Bluewater Johnson will not lead you to it, in fact you can miss it entirely. (See the last two screenshots below for the location).
  • The Dockside Contract Part 1 - Once you catch the Thief you have to chase, and shoot his buddies, loot him for Capitale.
  • The Dockside Contract Part 2 - Just before you drop off the Harbor Master loot him to collect Capitale. You could loot him RIGHT AFTER you hogtie him but it depends on how many bullets will be coming your way . . .

If you are impatient, and/or have a lot of Gold, you can purchase Capitale at any Fence. One way is to buy the Hired Gun Kit for 5GB, a one time purchase that will give you 10 Capitale, a bunch of Bandanas, Gun Oil, and Ammunition. You can also buy 10 Capital from the Fence for 3GB. You need at least 15 Capitale to launch the first Opportunities Mission Standard difficulty, 20 for Hard difficulty, and 25 for Ruthless.

How to Make Gold in Red Dead Online

© 2020 Eric Seidel

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