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"Mass Effect Andromeda" Build Guide: Infiltrator

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This guide will offer some guidance on how to build an Infiltrator profile in "Mass Effect Andromeda."

This guide will offer some guidance on how to build an Infiltrator profile in "Mass Effect Andromeda."

Mass Effect Andromeda is a big game with a whole lot going on. It’s complex enough without having to worry about how you’re going to build your character. Sometimes you just need a little help with that.

These guides are intended to give new players—or veterans looking to try something different—a helping hand when it comes to kitting out a new profile for their Ryder. They go over the basic strengths and weaknesses of the class and provide a few sample builds, including what upgrades to take at ranks four, five and six. Along with this are other bits and pieces of information, such as recommended party members to take along to complement the playstyle, as well as some weapons to consider.

As always, these guides are not intended to be the “perfect,” most over-powered thing you can do with any of Mass Effect Andromeda's classes. Instead they’re intended as a helpful guide and stepping stone which you can tweak and customise to your own preferred playstyle and, hopefully, they make playing the game more fun. Needless to say, if you have any improvements or suggestions of your own, don’t hesitate to leave a comment down below. That way, we can all benefit from any new strategies you have discovered.

Infiltrator Profile

The Infiltrator is the finesse fighter of Mass Effect Andromeda’s combat-related classes. Whilst the Soldier and Vanguard focus on dealing heavy damage purely through raw attack power (and very big guns), the Infiltrator is capable of more precise damaging attacks from further away. The profile’s unique ability, Battlefield Awareness, allows Ryder to see enemies through walls provided s/he is looking down a scope, meaning the a sniper rifle is an obvious fit for this class.

The Infiltrator has access to all of the sweet skills from the tech tree, along with a tech cooldown bonus, allowing it to also deal with all kinds of protection, such as armor and shields. This is what makes the Infiltrator so fun to play as well; it has access to a ton of different toys to play with, and is remarkably flexible to boot.

If the class had one Achilles' heel it would be that it can struggle with multiple enemies at once. The focus on precision attacks that target weak points, and its ability requiring the player to look down a scope, means that it’s possible for the Infiltrator to become ambushed and overwhelmed. Whilst their damage output is incredibly strong, it’s also focused on one enemy at a time, meaning it’s not as suited for dealing with swarms of weaker foes.

Build 1: Tactical Sniper

Ability 1: Tactical Cloak (Damage Bonus/Duration/Combat Cloak)
Ability 2: Overload (Damage/Anti-Shield/EMP)
Ability 3: Incinerate (Burning/Anti-Armor/Double Incinerate)

Passive Ability 1: Sniper Rifles (Weight/Reload/Damage & Force)
Passive Ability 2: Assault Rifles (Weight/Reload/Critical Hits)
Passive Ability 3: Combat Fitness (Regeneration/Heavy Lifting/In The Trenches)

  • Black Widow Sniper Rifle/Isharay Sniper Rifle
  • N7 Valkyrie Burst Rifle
  • Peebee
  • Vetra/Drax

This is a typical versatile long-range Infiltrator build that plays to the strengths of the class. Tactical Cloak was previously this class’ unique ability and it works incredibly well here, ramping up those sniper rifle shots to incredible levels of damage.

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Overload and Incinerate throw a potent tech combo into the mix and allow the build to handle all kinds of protection on its own. It’s worth keeping an eye on the weight level of this class, as a sniper rifle and an assault rifle are likely to push up your weight total significantly, so keep an eye on those cooldown rates.

The sniper rifle is the Infiltrator’s high damage weapon of choice, but a precision-based assault rifle is a nice alternative to fall back on and allows the build to engage enemies at medium and close ranges. Given that the assault rifle is designed to play with the Infiltrator well, we’ve gone for more precision-oriented perks in its skill tree, and a weapon like the N7 Valkyrie Burst Rifle or something similar is more suitable than the rapid-fire alternatives like the Cyclone Assault Rifle.

PeeBee is a great partner for this build for some much-needed crowd control and compliments either Vetra or Drax who can act as another reliable source of damage, as well as an effective bullet sponge.

Build 2: Tactical Combat

Ability 1: Tactical Cloak (Recharge Speed/Duration/Escape Artist)
Ability 2: Flamethrower (Recharge Speed/Lingering Burn/Blinding Heat)
Ability 3: Concussive Shot (Recharge Speed/Radius/Anti-Shield)

Passive Ability 1: Assault Rifles (Weight/Reload/Critical Hits)
Passive Ability 2: Shotguns (Weight/Reload/Melee Synergy)
Passive Ability 3: Offensive Tech (Anti-Armor/Detonator/Technical Rounds)

  • N7 Valkyrie Burst Rifle
  • N7 Piranha Shotgun/Dhan Shotgun
  • Asari Sword/Remnant Cryo Gauntlet
  • Liam
  • Peebee/Jaal

Just because the Infiltrator historically has wielded sniper rifles doesn’t mean it has to be this way. Mass Effect Andromeda gives you plenty of ways to tweak builds and strategies and do something different for a change. This is what the close-combat Infiltrator accomplishes.

This build keeps the assault rifle loadout similar to the previous build but swaps the sniper rifle for a shotgun, enabling the class to engage the enemy up close and personal. Rather than simply use the Tactical Cloak for a damage buff, this loadout can use it as an escape tool, getting into the thick of the fighting and then jump right back out again when things get too hairy. With Escape Artist, the Tactical Cloak will allow the player to recover their shields, even while the ability is active.

The Flamethrower is an incredibly underrated tech skill that does phenomenal damage, especially to armor, and compliments this Infiltrator’s close-range approach. Concussive Shot acts as a detonator and can be used for minor crowd control when you find yourself outgunned.

The Asari Sword or Remnant Cryo Gauntlet are your best options for a dedicated melee weapon. The sword is the best in terms of raw damage but the freezing effect of the Cryo Gauntlet can help make tough firefights a bit more manageable. Play around with both and see what fits your playstyle.

Liam is a great addition to this build, first for Overload, (as always) and also for his Frag Grenade and Havoc Strike abilities. Liam’s grenades make for good crowd control, something this build may sometimes struggle with, and Havoc Strike enables Liam to run interference on specific enemies, reducing the amount of fire coming your way. PeeBee or Jaal work in a similar fashion, providing more crowd control or debuff options respectively.

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