Octopath Traveler - Hunter Skill Guide

Updated on September 24, 2018

Octopath Traveler is fairly simple by RPG standards. However, when you factor in the game's job system there's quite a lot of choice on offer when it comes to deciding on how to develop your characters.

In this series of guides, I'll be covering how each of the game's eight characters and their jobs functions. I'll be highlighting some of the best skills to take advantage of and how best to use complimentary jobs and skills to maximise each character's effectiveness.

In all RPGs such as these, going back to Final Fantasy V, there's a wealth of options to consider and I by no means intend these to be the definitive "best" builds of any of the characters. Instead, think of them as a point in the right direction in how best to use each of your party members. These sample builds assume you have unlocked all eight basic classes but don’t factor in the four additional jobs that can be acquired later in the game.

As always, if you think I've overlooked a particular strategy, don't hesitate to leave a comment.

H'aanit - Hunter

Path Action - Provoke: Use beasts to provoke people into battle. (Affects reputation)

Talent - Capture: Capture monsters and beasts in battle, and train them to fight by H’aanit’s side.

Stat Bonuses:

• Physical Attack +8%

• Accuracy +6%

• Critical +6%

• Speed +5%

• Evasion +5%

Weapons: Axes, Bows

Active Skills

Rain of Arrows (8 SP) - Attack random foes 5 to 8 times with a bow.

True Strike (10 SP) - Deal critical damage with a bow to a single foe.

Thunderbird (7 SP) - Deal heavy lightning damage to a single foe.

Leghold Trap (6 SP) - Cause a single foe to act at the end of the turn for 2 turns.

Mercy Strike (4 SP) - Attack a single foe with a bow. Otherwise lethal attacks will instead leave the target with 1 HP.

Arrowstorm (24 SP) - Attack all foes 5 to 8 times with a bow.

Take Aim (8 SP) - Increase all allies' critical rate and accuracy for 2 turns.

Draefendi's Rage (30 SP; Divine Skill) - Unleash a highly powerful bow attack on all foes.

Passive Skills

Heighten Senses - Gain an increased chance of attacking first in battle. (Equipping this skill with multiple characters will have no added effect.)

Eagle Eye - Increases the equipping character's critical rate by 50.

Second Serving - Gives the equipping character a 50% chance of attacking twice when performing a standard attack.

Patience - The equipping character will gain a 25% chance of acting again at the end of a turn.


H'aanit is one of the two physically-oriented classes in the game, the other being Olberic's Warrior class. In comparison to the Warrior, the Hunter is dedicated to doing one thing and one thing well, beating things down, and fast. H'aanit comes equipped with both bows and axes, and can even use lightning magic with Thunderbird, giving her decent type coverage even without factoring in a secondary job.

Furthermore, her stat bonuses to physical attack, critical hit hate and speed lend themselves to a character that wants to focus on all-out aggression rather than defence or versatility. You'll want to grab the aforementioned Thunderbird first off when it comes to selecting skills. H'aanit is by no means a spell caster but this skill will enhance her type coverage. After that you can let your party composition dictate what to pick up next: Leghold Trap and Take Aim give her a modicum of buff/debuff support, whilst Rain of Arrow and True Strike will boost her already hefty damage output.

The biggest weakness that H'aanit has is also her greatest strength: she's really good at one thing and only one thing. The Hunter job lacks the versatility of the Warrior class meaning that if H'aanit isn't attacking something, she's probably not doing much good. This gives you two options when it comes to selecting a secondary job; either doubling down on her incredibly focused gameplan or selecting a secondary job that broadens out her skill set.

Sample Build - Sneaky Hunter

Secondary Job - Thief

Passive Skills

- Summon Strength

- Eagle Eye

- Inspiration/Insult to Injury

- Fleetfoot

This is a little less obvious than the Warrior/Hunter combo that the game practically delivers up to you on a plate. Whilst it might not look it at first glance, the Hunter and Thief have a surprising amount of cross-class synergy. Both jobs have critical hit bonuses and above average speed, and both have complimentary weapon types.

Together, this job gives H'aanit phenomenal type coverage with access to four weapon types: swords, daggers, bows and axes, along with fire and lightning magic thanks to Thunderbird and Wildfire.

Summon Strength and Eagle Eye are the two most important passives here, and simply make H'aanit better at what she does. Inspiration is worth considering as a way to recover lost SP, but is perhaps not as important considering she'll have access to Steal SP from the Thief job and so Insult to Injury is always an alternative. Fleetfoot is also interchangeable but does increase the potency of the Thief's Aeber's Reckoning divine skill.


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