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"Rust" Raid Cost Guide

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A veteran "Rust" degenerate with 4.5k hours, a rock, and a dream.

"Raid" Cost Guide

"Raid" Cost Guide

Sulfur Efficiency in Raiding

In Rust, sulfur is one of the most valuable resources. It allows you to fight and raid your way to massive amounts of loot or simply defend and control your territory. Using it efficiently is a key to your survival, especially after you've spent tons of time farming nodes to get that sulfur. It may also be the difference in sulfur profit raids that you keep raiding and having to go back to farming.

Knowing when to leverage the splash damage of rockets and explosive ammo or the sulfur efficiency of C4 against different types of materials is critical in saving sulfur. This guide covers the efficient ways to raid different doors and materials so that you can keep the violence coming.

Sulfur Raid Cost by Door Type

Before digging into more complexities of all resources involved, let's break down purely the sulfur cost to destroy different types of doors as well as the most sulfur efficient way to do it. Components are an important part of the equation, but sulfur is generally considered to be the most important.

Sheet Metal Door

  • 63 Explosive Ammo: 1,575 Sulfur
  • 1 Rocket + 8 Explosive Ammo: 1,600 Sulfur
  • 4 Satchel Charges: 1,920 Sulfur
  • 1 C4: 2,200 Sulfur

Garage Door

  • 1 C4 + 40 Explosive Ammo: 3,200 Sulfur
  • 1 C4 + 1 Rocket: 3,600 Sulfur
  • 150 Explosive Ammo: 3,750 Sulfur
  • 2 Rockets + 40 Explosive Ammo: 3,800 Sulfur
  • 3 Rockets: 4,200 Sulfur
  • 9 Satchel Charges: 4,320 Sulfur
  • 2 C4: 4,400 Sulfur

Armored Door

  • 2 C4: 4,400 Sulfur
  • 1 C4 + 1 Rocket + 35 Explosive Ammo: 4,475 Sulfur
  • 200 Explosive Ammo: 5,000 Sulfur
  • 3 Rockets + 35 Explosive Ammo: 5,075 Sulfur
  • 4 Rockets: 5,600 Sulfur
  • 12 Satchel Charges: 5,760 Sulfur

Door Health after 1 Rocket

Just 8 Explosive Ammo is needed to finish, be careful taking only Rockets to a raid because Sheet Metal Doors will be very inefficient!

Just 8 Explosive Ammo is needed to finish, be careful taking only Rockets to a raid because Sheet Metal Doors will be very inefficient!

Sulfur Raid Cost by Wall Type

Similar to above, let's break down the cost of breaking each wall type.

Wood Wall

  • 49 Explosive Ammo: 1,225 Sulfur
  • 3 Satchel Charges: 1,440 Sulfur
  • 1 C4: 2,200 Sulfur

Stone Wall

  • 2 C4: 4,400 Sulfur
  • 185 Explosive Ammo: 4,625 Sulfur
  • 10 Satchels: 4,800 Sulfur
  • 3 Rockets + 30 Explosive Ammo: 4,950 Sulfur
  • 4 Rockets: 5,600 Sulfur

Metal Wall

  • 4 C4: 8,800 Sulfur
  • 400 Explosive Ammo: 10,000 Sulfur
  • 7 Rockets + 15 Explosive Ammo: 10,175 Sulfur
  • 23 Satchel Charges: 11,040 Sulfur
  • 8 Rockets: 11,200 Sulfur

Armored Wall

  • 8 C4: 17,600 Sulfur
  • 799 Explosive Ammo: 19,975 Sulfur
  • 14 Rockets + 30 Explosive Ammo: 20,350 Sulfur
  • 15 Rockets: 21,000 Sulfur
  • 46 Satchel Charges: 22,080 Sulfur

It's important to note that while Rocket sulfur costs are often on the more expensive end, they can splash 4 walls for full damage if hit directly at the center point between them. They can even do partial damage to walls beyond those 4. Similarly, Explosive Ammo can also splash 4 walls if shot directly into the center point, but the radius is small and it's easy to not splash all 4 on every bullet. Regardless, saving 1 Rocket and finishing a set of 4 walls with Explosive Ammo is a great way to still deal splash damage but also save on sulfur.

Raid Cost Cheat Sheet in Video

Rocket Splash on 4x4

All 4 walls in the center take full damage, while the adjacent 2 walls on each side take partial damage.

All 4 walls in the center take full damage, while the adjacent 2 walls on each side take partial damage.

Deeper on Explosive Ammo

Explosive ammo is incredibly useful as a raiding tool for 2 primary reasons:

  1. It is much quieter than rockets and c4, and can be silenced to make it even quieter. This significantly reduces the risk of counters.
  2. It can be very sulfur efficient by itself or in combination with other explosives.

However, it often goes unconsidered that it creates an incredible drain on a gun's durability. A full durability semi-automatic rifle can only fire 134 explosive ammo before it breaks. In fact, when you normalize the the cost of durability use and repairs to metal fragments by converting high quality metal costs to frags and adding it to the total, it costs about 4-8 metal fragments to fire a single bullet. This roughly doubles the total metal fragment cost of raiding with explosive ammo. It then gets more expensive if you choose to silence the guns. To minimize this cost, repair your semi-automatic rifle at least 2 times but not more than 5-6. At that point it starts getting slightly more expensive per bullet fired and can fire very few bullets before it breaks so they're no longer useful for raiding.

Let's evaluate a single sheet metal door and include all resources used by the top 2 ways of raiding it.

  • 63 Explosive Ammo: 1,575 Sulfur but also roughly 500 metal fragments
  • 1 Rocket + 8 Explosive Ammo: 1,600 Sulfur with about 180 metal fragments, 30 low grade fuel, and 2 pipes.

Considering the cost of the other items, the option with a single rocket and a small amount of explosive ammo is the more resource efficient despite it being slightly more expensive in sulfur and louder. However, it is important to note that you'll also need the 2 pipes and 30 low grade fuel, so there is another type of cost that may be more important to you depending on what your resource constraints are.

Raiding a Honeycombed 2x2

Let's consider a practical example of raiding a fully completed U-shaped honeycombed 2x2 with an extended airlock, garage doors, stone honeycomb, metal core, armored tool cupboard room. In order to get all the loot in the core 2x2, you'd need to raid through one of the following paths:

  • 1 stone wall, 1 metal wall, 3 garage doors
  • 2 sheet metal doors, 6 garage doors

Consider the different efficiency levels of raiding each of these ways, starting with the wall path:

12 C4:

  • 26,400 Sulfur
  • 2,400 Metal Fragments
  • 720 Low Grade Fuel
  • 24 Tech Trash

18 Rockets:

  • 25,200 Sulfur
  • 1,800 Metal Fragments
  • 540 Low Grade Fuel
  • 36 Pipes

6 C4 + 6 Rockets:

  • 21,600 Sulfur
  • 1,800 Metal Fragments
  • 540 Low Grade Fuel
  • 12 Tech Trash
  • 12 Pipes

6 C4 + 4 Rockets + 80 Explosive Ammo:

  • 20,800 Sulfur
  • 2,320 Metal Fragments
  • 480 Low Grade Fuel
  • 12 Tech Trash
  • 8 Pipes

Let's now consider options for raiding through doors.

14 C4:

  • 30,800 Sulfur
  • 2,800 Metal Fragments
  • 840 Low Grade Fuel
  • 28 Tech Trash

22 Rockets:

  • 30,800 Sulfur
  • 2,200 Metal Fragments
  • 660 Low Grade Fuel
  • 44 Pipes

14 Rockets + 256 Explosive Ammo:

  • 26,000 Sulfur
  • 3,704 Metal Fragments
  • 420 Low Grade Fuel
  • 28 Pipes

6 C4 + 2 Rockets + 256 Explosive Ammo:

  • 22,400 Sulfur
  • 3,704 Metal Fragments
  • 420 Low Grade Fuel
  • 12 Tech Trash
  • 4 Pipes

Raiding this 2x2 in the correct way, properly utilizing the splash damage available in rockets and explosive ammo as well as efficiencies in completing difference door/wall types offers significant sulfur savings. A 25k to 30k sulfur cost raid comes down to 20k to 22k sulfur with just a little extra preparedness. However, some of these combinations are heavier on components and low grade fuel, so depending on what your constraints are the higher sulfur cost of some raid patterns may be preferred over large amounts of low grade fuel, tech trash, or pipes.

Final Thoughts

Raiding efficiently is essential and can easily save you hours of time farming sulfur nodes. Having a plan, preparing the right materials, and leveraging splash with cost efficiency will let you keep snowballing. Rockets are great for spreading splash damage, and can be further improved by using Explosive Ammo to finish things off. C4 is great for blowing single wall panels where splash isn't needed or armored/garage doors. Use them all to your advantage and you can minimize your time with a pickaxe in your hand.