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Skyrim Classes & Builds: Magic

Updated on December 23, 2016
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MAGE CLASSES

These Mage Classes, created for Elder Scrolls V: Skyrim, are re-makes of the original Oblivion Classes that bear the same name. Every Skyrim Class listed, in this article, is a mage orientated build that relies on magic. The Magic Classes include: Battlemage Class, Nightblade Class, Sorcerer Class, Spellsword Class, and Witchhunter Class.

These classes were created from a role-playing perspective, rather than an efficiency perspective. Each class has its own strengths and weaknesses, but all should be able to carry a player through the game. None of these perks or skills are set in stone, so feel free to change perks or skills as desired.

When first starting out, with one of these magic classes, you may not immediately have access to the Standing Stones listed; as a general rule, for every class on this page, the immediate stone to choose from the initial Guardian Stones should be The Mage Stone.

Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier.

-- Elder Scrolls IV: Oblivion

BATTLEMAGE

Battlemages are powerful and strong warriors, who are often found on the battlefield engaging in combat or banishing summoned creatures from their presence. They are known for quickly slaying all who oppose them, with the brute force of an axe or a raging stream of fire.

Standing Stone: The Atronach Stone.
Primary Offense: War Axe, Fire Magic, Battle Axe, Conjuration, Bound Weapons.
Primary Defense:
Alteration.
Class Type:
Magic Class.
Skills:
Alchemy, Alteration, One-handed, Two-handed, Conjuration, Destruction.


-Skill & Perk Tree-
Level Needed to Obtain All Perks: 50
Extra Perks: 30 (perks end at level 80)
(Perks are randomly ordered)

  • Alchemy: Alchemist(1).
  • Alteration: Novice Alteration, Apprentice Alteration, Mage Armor(3), Adept Alteration, Stability, Expert Alteration, Atronach.
  • One-handed: Armsman(5), Fighting Stance, Hack and Slash(3), Bladesman(2), Savage Strike, Critical Charge, Paralyzing Strike.
  • Two-handed: Barbarian (5), Limbsplitter(3), Champion's Stance, Devastating Blow.
  • Conjuration: Novice Conjuration, Apprentice Conjuration, Adept Conjuration, Expert Conjuration, Mystic Binding, Soul Stealer, Oblivion Binding.
  • Destruction: Novice Destruction, Augmented Flames (2), Intense Flames, Apprentice Destruction, Adept Destruction, Expert Destruction, Master Destruction.

Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.

-- Elder Scrolls IV: Oblivion

NIGHTBLADE

Nightblade's control the elements of ice and fire, and their prowess with a blade is unmatched. They are shadow warriors, who love to live in the darkness of night, and rarely venture out into the sunlight. They are able to heal those close to them when the need arises, and often find friends in dark places.

Standing Stone: The Shadow Stone.
Primary Offense:
Sword, Fire & Ice Magic.
Primary Defense:
Restoration, Alteration.
Class Type:
Magic Class.
Skills:
Alteration, One-handed, Destruction, Light Armor, Restoration.


-Skill & Perk Tree-
Level Needed to Obtain All Perks: 50
Extra Perks: 30 (perks end at level 80)
(Perks are randomly ordered)

  • Alteration: Novice Alteration, Apprentice Alteration, Magic Resistance(3), Adept Alteration, Stability.
  • One-handed: Armsman (5), Fighting Stance, Bladesman (3), Critical Charge, Savage Strike, Paralyzing Strike.
  • Destruction: Novice Destruction, Apprentice Destruction, Adept Destruction, Expert Destruction, Master Destruction, Augmented Frost (2), Augmented Flames (2), Intense Flames, Deep Freeze.
  • Light Armor: Agile Defender (5), Custom Fit, Unhindered, Wind Walker, Matching Set, Deft Movement.
  • Restoration: Novice Restoration, Regeneration, Respite, Necromage, Apprentice Restoration, Recovery (2), Adept Restoration, Expert Restoration.

Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor.

-- Elder Scrolls IV: Oblivion

SORCERER

Sorcerers have power over the dead, and often call on them to rise and fight at their side; they also conjure the power of nature, and allow it to flow through their fingertips in the form of lightning and fire. Sorcerers are powerful mages who are unafraid to confront anyone who stands in their way. They enjoy studying the arcane arts, and delving into dungeons in search of hidden secrets.

Standing Stone: The Mage Stone.
Primary Offense:
Shock, Fire & Conjuration Magic.
Primary Defense:
Heavy Armor.
Class Type:
Magic Class.
Skills:
Alchemy, Alteration, Conjuration, Destruction, Heavy Armor, Restoration, Enchanting.


-Skill & Perk Tree-
Level Needed to Obtain All Perks: 50
Extra Perks: 30 (perks end at level 80)
(Perks are randomly ordered)

  • Alchemy: Alchemist (1).
  • Alteration: Novice Alteration, Apprentice Alteration, Magic Resistance (3).
  • Conjuration: Novice Conjuration, Apprentice Conjuration, Adept Conjuration, Expert Conjuration, Master Conjuration, Conjuration Dual Casting, Summoner (2), Atromancy, Elemental Potency, Necromancy, Dark Souls, Twin Souls.
  • Destruction: Novice Destruction, Augmented Flames (2), Augmented Shock (2), Disintegrate, Apprentice Destruction, Destruction Dual Casting, Impact, Adept Destruction, Rune Master, Expert Destruction, Master Destruction.
  • Heavy Armor: Juggernaut (5), Well Fitted, Fists of Steel, Cushioned, Conditioning.
  • Restoration: Novice Restoration, Regeneration, Necromage, Apprentice Restoration, Recovery (2), Adept Restoration.
  • Enchanting: Enchanter (1).

More nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable. Students of combat and magic.

-- Elder Scrolls IV: Oblivion

SPELLSWORD

Spellsword’s often learn their craft after first having trained to be a Knight, but later realizing that they are too gifted in the magical arts, to confine themselves to the sword alone.

Standing Stone: The Lover Stone.
Primary Offense:
Sword, Shock Magic.
Primary Defense:
Shield, Restoration.
Class Type:
Magic Class.
Skills:
Alteration, One-handed, Block, Heavy Armor, Destruction, Illusion, Restoration.


-Skill & Perk Tree-
Level Needed to Obtain All Perks: 50
Extra Perks: 30 (perks end at level 80)
(Perks are randomly ordered)

  • Alteration: Novice Alteration, Apprentice Alteration.
  • One-handed: Armsman (5), Bladesman (3), Fighting Stance, Critical Charge, Savage Strike, Paralyzing Strike.
  • Block: Shield Wall (4), Deflect Arrows, Elemental Protection, Block Runner.
  • Heavy Armor: Juggernaut (3), Fists of Steel, Cushioned, Conditioning.
  • Destruction: Novice Destruction, Augmented Shock (2), Disintegrate, Apprentice Destruction, Adept Destruction, Expert Destruction, Master Destruction.
  • Illusion: Novice Illusion, Apprentice Illusion, Adept Illusion, Animage, Kindred Mage.
  • Restoration: Novice Restoration, Respite, Regeneration, Ward Absorb, Apprentice Restoration, Recovery (2), Adept Restoration, Expert Restoration.

Swift on foot, and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows.

-- Elder Scrolls IV: Oblivion

WITCHHUNTER

Witchhunter's have been raised to hunt witches. They have the power of shock at their fingertips, and are tremendously skilled with a bow. Witchhunter's are also powerful enchanters who use the full potential of their gear to cleverly outwit their enemies. They are somewhat skilled with alchemy, and enjoy roaming the countryside collecting ingredients as well as finding treasures and gold.

Standing Stone: The Lord Stone.
Primary Offense:
Shock Magic, Bow, Enchantments.
Primary Defense:
Alchemy.
Class Type:
Magic Class.
Skills:
Alchemy, Conjuration, Destruction, Archery, Lockpicking, Enchanting.


-Skill & Perk Tree-
Level Needed to Obtain All Perks: 50
Extra Perks: 30 (perks end at level 80)
(Perks are randomly ordered)

  • Alchemy: Alchemist (4), Physician, Poisoner, Concentrated Poison.
  • Conjuration: Novice Conjuration.
  • Destruction: Novice Destruction, Augmented Shock (2), Disintegrate, Apprentice Destruction, Adept Destruction, Expert Destruction, Master Destruction, Destruction Dual Casting.
  • Archery: Overdraw (5), Critical Shot (3), Eagle Eye, Steady Hand (2), Power Shot, Quick shot, Bullseye, Ranger, Hunter's Discipline, Critical Shot (3).
  • Lockpicking: Novice Locks, Apprentice Locks, Adept Locks, Golden Touch, Treasure Hunter.
  • Enchanting: Enchanter (5), Insightful Enchanter, Corpus Enchanter, Fire Enchanter, Frost Enchanter, Storm Enchanter, Extra Effect.

Which Class Is Your Favorite?

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      4 years ago

      Sorry, but the only magic class you got right according to lore is the Witch Hunter. Battle Mages are destruction masters in heavy armor, who use war axes. Night Blades are assassins who use destruction magic in place of archery, and illusion magic to escape notice, as well as the occasional use of alteration. Sorcerers are Mages who wear medium armor, and use short swords and crossbows that are heavily enchanted once they run out of Magicka. Spell Swords are Mages trained in the art of sword and board in order to assist the imperial legion, they use no armor, or occasionally chain mail.

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      Anon 3 years ago

      @L: You're referring to Morrowind classes. Viking is doing Oblivion classes. Play Oblivion before commenting here.

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