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"Skyrim" Classes and Builds: Stealth

The author is knowledgeable about "Skyrim" and its various classes and builds.

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Stealth Classes

Have you ever felt like Emilio from Mr. Deeds or Robin Hood? If you have, then you certainly understand the reason for the creation of stealth classes. Oblivion had six pre-made stealth classes that were available for use in-game, but Skyrim didn't have any pre-made classes. This guide is a re-creation of Oblivion classes for use in Skyrim.

These Skyrim classes were created to mimic the classes found in Oblivion and include skills that the initial Oblivion class included; they are expected to be seen from more of a role-playing perspective than an efficiency perspective. Few people in life are good at everything; most people have both strengths and weaknesses, and this is exactly how these role-playing classes were created. However, there is plenty of room for improvement, since a player can progress beyond the soft level cap of 50 to level 81, allowing for at least 30 more perks.

The stealth classes listed here include Acrobat Class, Agent Class, Assassin Class, Bard Class, Monk Class, and Pilgrim Class.

When first starting out with one of these stealth classes, you may not immediately have access to the Standing Stones listed; as a general rule, for every class on this page, the immediate stone to choose from the initial Guardian Stones should be the Thief Stone.

Acrobat

Acrobats are agile, daring, and unafraid of heights. They enjoy exploring the land and climbing the highest mountains. They are known to strike down their foes from a distance with a bow, preferably while hanging from the side of a mountain.

  • Standing Stone: The Steed Stone
  • Primary Offense: Bow, Dagger
  • Primary Defense: Heavy Armor, Light Armor, Sneak
  • Class Type: Stealth Class
  • Skills: One-handed (blade), Block, Archery, Lockpicking, Sneak, Speech

Skill & Perk Tree

Level Needed to Obtain All Perks: 50
Extra Perks: 30 (perks end at level 80)

  • One-handed: Armsman (4), Fighting Stance, Critical Charge
  • Block: Shield Wall (1), Deflect Arrows
  • Archery: Overdraw (4), Critical Shot (1), Hunter's Discipline, Ranger
  • Lockpicking: Novice Locks
  • Sneak: Stealth (5), Backstab, Deadly Aim, Assassin's Blade, Muffled Movement, Light Foot, Silent Roll, Silence, Shadow Warrior
  • Speech: Haggling (1), Bribery, Persuasion
  • Light Armor: Agile Defender (5), Custom Fit, Unhindered, Wind Walker
  • Pickpocket: Light Fingers (1), Night Thief, Extra Pockets
  • Heavy Armor: Juggernaut (4), Fists of Steel, Cushioned

Acrobat: The kind of person that uses agility and endurance to their advantage. Unafraid of jumping long distances.

— "The Elder Scrolls IV: Oblivion"

Agent

An Agent will quietly infiltrate a castle for the right price and disappear just as quickly as they appeared. They are highly skilled at acquiring secret information, tools, or weaponry, and they live for the chance to discover the unknown.

  • Standing Stone: The Thief Stone
  • Primary Offense: Bow, Dual Daggers
  • Primary Defense: Sneak, Illusion, Speech
  • Class Type: Stealth Class
  • Skills: Illusion, Archery, Speech, Lockpicking, Sneak, PickPocket

Skill & Perk Tree

Level Needed to Obtain All Perks: 50
Extra Perks: 30 (perks end at level 80)

  • Illusion: Novice Illusion, Apprentice Illusion, Adept Illusion, Expert Illusion, Master Illusion, Animage, Kindred Mage, Quiet Casting
  • Archery: Overdraw(5), Critical Shot(2)
  • Speech: Haggling(4), Allure, Bribery, Persuasion, Intimidation
  • Lockpicking: Novice Locks, Apprentice Locks, Quick Hands, Wax Key, Adept Locks, Expert Locks, Master Locks
  • Sneak: Stealth(5), Backstab, Deadly Aim, Assassin's Blade
  • PickPocket: Light Fingers(5), Night Thief, Poisoned, Cutpurse, Keymaster, Misdirection, Perfect Touch

Agents: Charming when they can be seen, and nearly invisible when in shadow.

— "The Elder Scrolls IV: Oblivion"

Assassin

An Assassin’s silent and precise strikes with a dagger are unmatched; they are professionals who excel in the destruction of life. They are feared by many due to their ability to blend into the shadows and strike when least expected.

  • Standing Stone: The Shadow Stone
  • Primary Offense: Dual Daggers, Bow
  • Primary Defense: Sneak, Light Armor
  • Class Type: Stealth Class
  • Skills: Alchemy, One-handed, Light Armor, Archery, Lockpicking, Sneak, Pickpocket

Skill & Perk Tree

Level Needed to Obtain All Perks: 50
Extra Perks: 30 (perks end at level 80)

  • Alchemy: Alchemist (1)
  • One-handed: Armsman (5), Dual Flurry (2), Dual Savagery, Fighting Stance
  • Light Armor: Agile Defender (4), Custom Fit, Unhindered, Wind Walker
  • Archery: Overdraw (5), Critical Shot (3), Eagle Eye, Steady Hand (2)
  • Lockpicking: Novice Locks, Apprentice Locks, Quick Hands
  • Sneak: Stealth (5), Backstab, Deadly Aim, Assassin's Blade, Muffled Movement, Light Foot, Silent Roll, Silence, Shadow Warrior
  • PickPocket: Light Fingers (1), Night Thief, Poisoned, Cutpurse, Keymaster

Assassins: Nimble and quiet, they move in darkness to strike at the unsuspecting. Locks hold no doors shut for them.

— "The Elder Scrolls IV: Oblivion"

Bard

Bard's are dashing and able to swoon the opposite sex with song; they are yesterday's rock-stars, telling their tales with music and destroying their foes with both sword and tongue.

  • Standing Stone: The Lover Stone
  • Primary Offense: Sword
  • Primary Defense: Shield, Illusion Magic
  • Class Type: Stealth Class
  • Skills: Alchemy, One-handed (blade), Block, Illusion, Light Armor, Speech (mercantile & all)

Skill & Perk Tree

Level Needed to Obtain All Perks: 50
Extra Perks: 30 (perks end at level 80)

  • Alchemy: Alchemist (3), Physician
  • One-handed: Armsman (5), Bladesman (3), Fighting Stance, Critical Charge, Savage Strike, Paralyzing Strike
  • Block: Shield Wall (3), Deflect Arrows, Elemental Protection
  • Illusion: Novice Illusion, Illusion Dual Casting, Apprentice Illusion, Adept Illusion, Expert Illusion, Master Illusion, Animage, Kindred Mage, Quiet Casting
  • Light Armor: Agile Defender (3), Custom Fit, Unhindered, Wind Walker, Deft Movement
  • Speech: Haggling (5), Allure, Bribery, Persuasion
  • Sneak: Stealth (3), Backstab

Bards: Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second.

— "The Elder Scrolls IV: Oblivion"

Monk

Monks are disciplined in their religion and have withdrawn from the world to an extent. They seek spiritual enlightenment and fear no man. Their fists are deadly, able to shatter bone without a weapon, and they receive protection from something greater than themselves.

  • Standing Stone: The Lord Stone
  • Primary Offense: Fists, Bow
  • Primary Defense: Alteration Magic, Sneak
  • Class Type: Stealth Class
  • Skills: Alteration, Heavy Armor, Archery, Lockpicking, Sneak

Skill & Perk Tree

Level Needed to Obtain All Perks: 50
Extra Perks: 30 (perks end at level 80)

  • Alteration: Novice Alteration, Alteration Dual Casting, Apprentice Alteration, Adept Alteration, Magic Resistance(3), Stability, Expert Alteration, Master Alteration
  • Heavy Armor: Juggernaut (5), Fists of Steel
  • Archery: Overdraw (5), Critical Shot(3), Eagle Eye, Power Shot, Steady Hand, Hunter's Discipline, Quick Shot, Bullseye
  • Lockpicking: Novice Locks, Apprentice Locks, Quick Hands, Wax Key, Adept Locks, Golden Touch, Treasure Hunter
  • Sneak: Stealth (5), Backstab, Deadly Aim, Muffled Movement, Light Foot, Silent Roll, Silence, Shadow Warrior

Monks: Quick and cunning with the empty hand, they are strong in spirit. They prefer to solve conflict by arrow or by fist.

— "The Elder Scrolls IV: Oblivion"

Pilgrim

Pilgrims are traveling adventurers who believe they have been blessed with riches, treasures, and sacred land by a power greater than themselves. They are skilled merchants and smiths and favor the use of maces when battling against their foes.

  • Standing Stone: The Lord Stone
  • Primary Offense: Mace
  • Primary Defense: Shield, Light Armor
  • Class Type: Stealth Class
  • Skills: Smithing, Block, One-handed, Light Armor, Speech, Lockpicking, Speech

Skill & Perk Tree

Level Needed to Obtain All Perks: 50
Extra Perks: 30 (perks end at level 80)

  • Smithing: Steel Smithing, Elven Smithing, Advanced Armors, Glass Smithing
  • Block: Shield Wall (4), Deflect Arrows, Elemental Protection
  • One-handed: Armsman (5), Fighting Stance, Savage Strike, Critical Charge, Paralyzing Strike, Bone Breaker (3)
  • Light Armor: Agile Defender (5), Custom Fit, Unhindered, Wind Walker, Deft Movement, Matching Set
  • Speech: Haggling (5), Allure, Merchant, Investor, Fence, Master Trader, Bribery, Persuasion
  • Lockpicking: Novice Locks, Apprentice Locks, Adept Locks, Golden Touch, Treasure Hunter

Pilgrims: Hearty folk, well-versed in the tomes of old. They profit in life by bartering in the market, or by persuading the weak-minded.

— "The Elder Scrolls IV: Oblivion"

Comments

Rafael on October 09, 2017:

This guy below never questioned himself why there is a Warrior and Mage class.

Hodor on March 07, 2016:

Maybe because anyone with half a brain knows how to build a thief by simply looking at the perk trees?

Rafael on November 05, 2015:

How a stealth section has NO THIEF?

Samuel Franklin on September 06, 2014:

I struggle with stealth, I always tell myself I'm going to play stealth and then give up way too early to get the most out of it.

jimmy on June 11, 2014:

What, no thief?

Rafa on December 05, 2013:

The agent has no armor skill with perks spent, ok, but does that mean that one cannot use it? As light armors with no points in it.

Playing the whole game without any sort of armor rating means taking almost unbearable damage at the mid-end game.

ummm.... on July 30, 2012:

why did everyone vote assassin. i hate assassins. why did the best (acrobat) get the least votes?

videogameviking (author) from California on May 23, 2012:

True, based on the Elder Scrolls storyline it would be fitting for a Nord in Skyrim to be a Pilgrim!

Nanoteck808 on May 15, 2012:

Pilgrim is a great build for a Nord. I think it is appropriate as you are returning to your ancestral homeland and have great starting stats.

Block 20, Light Armor 20, Lockpicking 15, One-Handed 20, Smithing 20, and Speech 20.