Skyrim: How to Get the Mace of Molag Bal
Crush Your Foes and Drain Their Souls with this Dread Daedric Artifact
If you’ve played past Elderscrolls games such as Morrowind and Oblivion, you are probably familiar with the Daedric artifact the Mace of Molag Bal. Molag Bal, the Daedric prince of domination and the enslavement of mortals, grants the fearsome weapon to chosen mortals who are deemed as ideal instruments of his will—basically, people he thinks will wreak all sorts of havoc and destruction on the world around them. Obviously, in the world of Skyrim, the Dragonborn falls into this category—seriously, who slays more people and creatures than the Dragonborn? For more information on Molag Bal and his particular brand of nastiness, feel free to consult the book Doors of Oblivion. Each strike from the mace drains 25 points magicka and 25 points stamina from the victim. In addition the Mace has the power of Soul Trap for 3 seconds.
That being said, to obtain the Mace of Molag Bal, proceed to the city of Markarth. Once inside Markarth, head straight through the market area where all the merchant stalls are. Directly after you exit the market you will be approached by Tyranus, a member of the Vigilant of Stendarr. The Vigilant of Stendarr are warriors who roam about Skyrim eradicating daedra of any type. Tyranus will ask you to help him investigate an abandoned house located at the spot where you encounter Tyranus. He’ll inform you that there’s suspected daedra activity inside the house. Once you agree to help Tyranus, the Daedric quest The House of Horrors is launched.
When you reach the basement of the house Tyranus will say: “This is no ordinary Daedra,” at which point he will attempt to retreat and exit the house. Suddenly, objects will begin flying about the room like some scene from The Exorcist, and Molag Bal’s voice will command you to kill Tyranus. At this point, you have two choices—kill Tyranus (he’s pretty weak, you shouldn’t have a problem), or be a good guy and spare his life. However, Molag Bal will compel Tyranus to attack you if you choose not to kill him. You can still avoid fighting Tyranus if you’re an Imperial and use Voice of the Emperor on him. Harmony spells will also halt Tyranus from attacking you, though Calm spells will have no effect. Basically, if you want the Mace of Molag Bal you’re going to have to kill Tyranus, and doing so will allow you to continue on with the quest. With Tyranus dead, continue on to the altar of Molag Bal in the basement. You will find a rusty mace, but when you grab it you’ll be trapped in a spiked steel cage. Molag Bal will reveal to you that his Boethiah, his Daedric rival had her priest desecrate his altar and the mace, which was once the mighty Mace of Molag Bal. Apparently, Boethiah’s priest has been captured by a bunch of Forsworn. Molag Bal charges you with freeing the priest so that he will return to the altar where Molag Bal desires to break him.
There are a number of different places where the priest may be located. Consult your map in order to proceed. Once you arrive at the proper locale, fight your way through the Forsworn until you reach the priest Logrolf the Willful. Free Logrolf, who by the way, is an annoying, arrogant, old man. Logrolf will then make his way out of the dungeon to Markarth. It’s probably a good idea to follow Logrolf to make sure he makes it out alive in case there are any Forsworn lurking about who you might have missed on the way in. Once Logrolf is free of the dungeon, head to Markarth and re-enter the abandoned house. Head to the basement altar. Molag Bal will trap Logrolf and command you to start beating the tar out of the old priest with the rusty mace. In the end, Logrolf submits to Molag Bal, at which point Molag Bal tells you to finish him off and the Mace of Molag Bal will be restored to its full power and granted to you. After the quest is over, feel free to use the house at your leisure. The bed is free to sleep in and you may store items in the chests.
The Mace of Molag Bal may be improved at a forge with an ebony ingot. Even though ebony is required to improve the mace, it is not considered an ebony weapon and thus does not benefit from any smithing perks. The arcane blacksmithing perk, though, is required in order to improve it. The weapon can only be improved up to Flawless level unless you boost your smithing abilities over 100 by employing blacksmithing potions and/or other magical items that increase one’s smithing skill. In addition, though the mace does not appear to be flaming, it’s damage enchantments can be increased by the Augmented Flames perk on the Destruction Perk Tree.
♦Sometimes people in towns will comment: “That mace…get it away from me…get it away from me…”
♦ When paired with the Black Star, the mace is particularly useful for harvesting black souls which are much more convenient to obtain than white souls since humanoid races are all considered black souls.
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