"Star Wars Galaxy of Heroes" (SWGOH) Droid Team Tips
Droids in Star Wars: Galaxy of Heroes
If you've found yourself here, then you know how devastating it can be to go head-to-head against a team of droids. They're cold looking, deal tons of damage, and with the right leader they seem to have a ton of turns.
The truth is that even though the game has been tweaked several times over the last year, droid teams have been the constant in the top 100 of the Squad Arena. Why is that?
- It's relatively easy to get 3 droids - HK, 86, and 88 are all available in the Squad Arena and the Galactic War. Translation: they're easy to farm though it may take some time.
- Damage done - 86 and 88 deal serious amounts of damage. 88 has you covered with an AoE attack that debuffs the other team's toons. 86 has a tremendous special ability with increased critical chance and damage when you have other droids on the team (and you will)
- Jawas are their kryptonite - The toughest teams at the top of Squad Arena are typically either Rebels, Empire, or a mix of both. Neither of those have leaders that adversely affect droid teams so it makes your droid team versatile. And while droids are sure to scare the beeswax out of you, you rarely will see them in the Squad Arena because of their low speed and health.
- Droids also rock Galactic War and Raids - And maybe the best reason to have a strong droid team is that they perform in the other modes too. Their ability to do lots of damage and gain turns with the right leader makes them an ideal #2 or #3 team for any mode.
So now you've got a couple strong droids and you're trying to build your team. Who are the best leaders?
- HK-47 - Most top players will tell you that HK is the only leader for a droid team, and I can't blame them. HK's leadership ability gives your droids added critical chance and turn meter boost when they land critical hits. That means you're getting extra turns for your droids and because each hit is critical, you obliterate the team you're facing.
- Lobot - An oldie but goodie. His leadership skill grants a speed boost to your droids. There's little reason to choose him over HK, especially since it's a long journey to farm Lobot, but if you dig the hairstyle, he makes for a fun change of pace leader.
- General Grievous - If you think outside the box a bit, the biggest issue with most droid teams is that they can't take a lot of hits. Solution: a leadership ability that cuts down the critical hit chance. It may seem counter-intuitive, but once you've faced Grievous in the tank raid, it all makes sense.
- Boba Fett - Reworked Boba is a lot of fun to lead any team. The leadership boost to critical damage alone makes 86 and 88 lethal weapons, but the additional bounty hunter synergy with 88 can do wonders too. It's like combining the best of Sidious and Lobot's leadership skills.
- Poggle - Ah, back in the day Poggle's offense boost to geonosians and droids really came in handy. The offense boost is nice as you're in the mid-levels of the game but the lack of balance will catch up with you.
Verdict - HK by a mile
Droid team photo
Droid teams don't have to be only droids, right? Exactly!
- HK - Your default leader because you'll get additional turns for your droids. His special ability also comes in handy since it delivers debuffs when you've added some potency mods.
- 86 - The sniper of the group with crushing single shots. His special ability also gets you a bonus attack (and when that comes from 88 you are loving it!). 86 also isn't too shabby when it comes to defense and armor.
- 88 - The glass cannon with AoE. Honestly the success of your team in a given battle will usually hinge on how you can keep 88 alive. The AoE attack is one of the best in the game especially when you've already debuffed enemy toons with HK.
- Jawa Engineer - JE is the secret sauce in this Big Mac of Star Wars: Galaxy of Heroes. Pairing JE with droids boosts his speed which means he usually goes first in a battle. Then he uses his ability which raises critical chance and turn meter for all his droid friends, and then the onslaught begins. AND he can revive and heal droids. As much of a pain as it is to farm JE, you will need him to have a top-tier droid team.
- Chief Nebit - Another jawa on a droid team? While you have some alternate options for this #5 slot, I prefer Nebit because he gives you Taunt ability and bonus attacks. He also takes blows like a champ and plays nice JE too.
Other situational options:
- B-2 - The newly beloved droid that was in like every episode of Clone Wars. His special ability erases enemy team buffs and that alone makes him great. But then on top of that, he can counter on behalf of other characters. Pretty sweet!
- Stormtrooper Han - As mentioned above in the leaders section, STH works nicely because of his taunt and turn meter boost. Remember, more attacks equal more critical hits which lead to more attacks.
- Poggle - His special gives you added speed and damage for your droids, so he's a "must" early on. The fact that his regular attack can block special attacks is very useful too. He even dodges attacks at a good clip!
- Princess Leia - If you don't have JE, Leia can give you the critical chance boost that doubles the effectiveness of HK's leadership ability. She also hits like a bag of bricks and has speed.
- Royal Guard - His auto-taunt can be a lifesaver when your opponent is thrashing 88. He'll buy you some time to heal up, and his stun attack can turn the tide against an evenly matched team.
Beware These Opponents
Droids aren't perfect. In fact, you should steer clear of the following squads when possible:
- Rebels led by Wedge - Wedge, Biggs and the crew are dangerous for any squad. The biggest problem for droids is that Biggs will usually get full turn meter after taking a critical hit (turning your greatest strength into a weakness). One wrong move and you're losing 88 or JE to a 3-way attack led by Biggs.
- Jawas - This is more theoretical since I rarely see dangerous Jawa teams. But given their ability to stun droids without difficulty, they would worry me. Double this worry if you see Datcha as the leader since they'll knock down your defense and turn meter.
- Double tank teams - For all the good attributes about droids, B-2 is the only one that is removing taunt from another team. When you face a team with STH and RG, you're knocking out one tank only to end up with a second one. And by the team you break through both, the battle is already over.
- Other droid teams! - The most likely opponent that will whip you is a stronger droid team with super-quick JE. There's not really a way around this, so always remember that the best way to beat them is to get even.
General Grievous and K2SO
As of this article's writing, General Grievous and K2SO are available in the Shard Shop, which begs the question: "Is it worthwhile to use your hard-earned shards on either of these toons?"
I say no. As you'll see with both toons, the number of shards it takes to actually acquire and level up either droid is extravagant! Sure, GG would help especially with his abilities against Jedis, and K2SO's tank qualities are huge for a droid. But unless you're going to be dropping lots of cash and ending up with so many shares that you don't know what to do with them, I just can't recommend that you spend them on either of these two.
You're better off either buying equipment or shards for Darth Vader.