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“Steven Universe: Save the Light” Connie Build Guide

Bo is a university student by day and nerd by night, with a big passion for writing and stories. Danger: Do not feed this person RPGs.

This article will give you a guide to building up Connie, and a team that supports her in the game Steven Universe: Save the Light. Please note; you may find entirely different builds that suit you much better. These are simply ideas. If you feel like a strategy has been neglected, please feel free to leave a comment so we can all learn.

It’s worth noting that Connie—despite being a young human listed at 9000 levels below the gems—is an incredibly powerful character not to overlook. With the right build, she can take down bosses singlehandedly within a few short rounds.



Early to mid-game, this build holds up well, acting as a good single target attacker. Late game, this build can be incredibly overpowered, especially with the weapon upgrades (seriously, get your hands on those as soon as possible). Just be sure to support her with healing or bubbles.

Your main tools for this build will be Sword Strike and Sword Storm for dealing damage and Study for buffs.

The Freebie badge is essential for this build, so apply that to Connie the moment you get your hands on it. Once Connie unlocks Sword Storm, the combination becomes incredibly powerful, as with every strike you have the chance to get a freebie. You’ll be spamming free attacks from Connie as if you have infinite star points.

Upgrade Order

  • Deep Cut: It’s a cheap upgrade, and you want to start building attack as soon as possible.
  • Sworn Protector: Another cheap upgrade with an ability that will help a lot in early game as well as getting a boost to teamwork.
  • Confident Strike: Connie will likely be dealing a lot of killing blows, and with a low defense with this build, having a heal will come in handy.
  • Lucky Block: Increases the luck stat for critical hits, and provides some measure of defense.
  • Efficient Sword Storm: Sword Storm is incredibly powerful, and at a star cost of 5? Yeah, you’re going to be using this one a lot.
  • Lucky Learner: It’s reliable and extremely useful. With this skill and the high amount of luck you’ll have, you’ll be wracking up a lot of critical hits
  • Left Over Points: Don’t worry about putting points into defense, just make sure you have some good support with her. Any remaining points should go into teamwork.


  • Early Game: XP, Attack, Freebie, Lucky
  • Mid Game: Freebie, Star Starter, Heal Aura
  • Late Game: Freebie, Lucky Restore, Lucky Zap, Lucky Star, Lucky Flame Berserker, Shamrock, Grumpy
Connie and Steven

Connie and Steven

Defender Build

This build makes Connie more of a tank and support character than an attacker, and is just as powerful as the previous build. Use her to protect and buff your glass cannon, or prevent enemies from cancelling ongoing abilities such as Greg’s jams. You can also use her to bust out her own damage.

Your main tools for this build will be Protect and Study, and your first weapon upgrade is going to be your best friend.

Defense, Team Work and Attack are the most important skills for this build, with low to no points going into Luck.

Upgrade Order

  • Sworn Protector: An almost immediate boost to your most important ability.
  • Deep Cut: It’s a cheap upgrade, and having some attack is going to be important in early game.
  • Sturdy Study: Defense is going to be big for Connie, especially in late game, and the ability will only get more useful when you get Study Group.
  • Study Group: AoE buff that includes attack and defense boosts with Connie’s previous upgrade. Because you’re going to be protecting someone with her nearly all the time, you know she’ll be around at least one teammate she can share this low-cost ability with.
  • Evasive and Self Reliant: Evasive isn’t all that great, but Self Reliant will mean that you can take more hits without having to worry so much about keeping Connie up with healing.
  • Confident Strike: The bonus to attack will help a lot if you have the sword upgrades, and the heal is an added bonus.
  • Left Over Points: Any leftover points should be put into Attack.


  • Early Game: Healthy Human, Sluggish Regen, Leaf Shield, XP
  • Mid Game: Insult, Heal Aura, Ember/Poison
  • Late Game: The Perfect Cast, Star Block, Immunity


Party Suggestions and Combos

Party Suggestions

With Damage Connie, you‘re sorted for single target attack powerhouses. If you’re building Garnet or Pearl similarly, avoid bringing them in the same party. However, she works great with basically anyone else.

Here are a few suggestions:

  • Video Games! (Steven, Peridot, Garnet and Connie): Built around Steven and Peridot’s team-up. Use Garnet to taunt, Steven and Peri to team up/support, and use Connie to annihilate the enemy one by one at an incredible speed.
  • Shorty Squad (Steven, Connie, Amethyst, Peridot): Use Steven and Peridot to support as Connie damages single targets and Amethyst clears using AoE.
  • Sword Storm (Steven, Connie, Greg and Garnet/Amethyst): Use Greg and Steven to buff Connie for her sword storms and use Garnet/Amethyst to taunt/disable enemies and clear smaller foes with AoE.

The Protection build would work well with most, however, if you’re building Garnet for tanking don’t bring the two of them together.

  • Jam Fam (Steven, Greg, Connie, Amethyst): Use Connie to protect Greg as he jams. Use Steven to damage single enemies or a line and Amethyst to do AoE.
  • Strong in the Real Way (Steven, Pearl, Greg, Connie): Use Steven and Greg to buff up Pearl as the primary damage dealer while Connie acts as her tank.
  • Shorty Squad 2.0 (Steven, Connie, Amethyst, Peridot): Use Steven for support, Amethyst for damage dealing, Connie to tank and Peridot to act as support or extra damage.

Combo Moves and Fusions

  • Steven (Stevonnie): Useful early game for Sword Flurry, but this does become pointless when Connie gets Sword Storm, which costs just one more star point until it’s upgraded. Double Bubble isn’t worth the fuse from mid-game onward, it just costs one less for something you can already do as Steven.
  • Greg (Buff Jam): Useful for both builds, but particularly Damage Connie.
  • Pearl (Buff): Very useful, especially for Defender Connie when Pearl is acting as the powerhouse.
  • Amethyst (Study Buddies): Super handy for both builds in the right circumstances, so long as both are dealing damage. More helpful with Damage Connie and AoE Amethyst. Just watch out for the build up time.
  • Garnet (Combo Strike): This is a powerful move that’s fantastic in any build. Save it for bosses or tough single enemies.
  • Peridot (Batter Up): This one is a hit or a miss, literally. If you struggle with hitting the ACs don’t bother, otherwise, it’s a good one whatever the build.