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“Steven Universe: Save the Light” Steven Build Guide

Bo is a university student by day and nerd by night, with a big passion for writing and stories. Danger: Do not feed this person RPGs.

Steven Universe: Save the Light may look like a simple game, but with so many fusions, team-ups, upgrades and party combinations, there’s a lot of options and tons of strategy involved.

This article will give you a guide to building Steven—your permanent team member throughout this story—and your team as a whole. That being said, this is not a be-all and end-all guide. You may find entirely different builds that suits you much better. If you feel like a strategy has been neglected, please feel free to leave a comment so we can all learn.

Steven Universe Builds

Steven Universe Builds

Support Build (Recommended)

The idea of this build is to keep Steven and his team-up. Keeping Steven healthy is super important if you rely a lot on items from the Cheeseburger Backpack. Most often you will be using his abilities Encourage and Bubble. This is a good build for any party.

Defense, Luck and Teamwork are the most important skills for this build, with low to no points going into Attack.

Note: If you ever find that Steven is starting to go down regularly in combat, I recommend skipping to Never Give Up and then coming back to where you were.

Upgrade Order

  • Spikey Bubble: A cheap upgrade that makes the Bubble ability feel just a bit more worth using, dealing a bit of damage back to an enemy.
  • Fast Food: The cheeseburger backpack is Steven’s greatest tool, especially as the game progresses.
  • Cheerleader: Not so much for the ability, although it’s not a bad one to have, but having Steven with a decent teamwork skill will be super helpful.
  • Freebie Bubble: Upping Steven’s most important stat for this build, plus the chance of getting a free bubble may save you when fights get overwhelming..
  • Lucky Encourage and Lucky Neighbor: The occasional lucky heal can make a huge difference when you’re in a tight spot, especially with the potential for AoE heals.
  • Never Give Up: If Steven is going down a lot, consider getting this instead of Lucky Neighbor. Steven going down means no cheeseburger backpack, which means you can’t revive him. And unless you have Greg on your team, you have no reliable healing. If Steven never seems to go down, feel free to skip this one.
  • Left Over Points: Healing Uke and Stun Dash are viable upgrades if you find yourself using those abilities. If you don’t tend to use either, put the rest of your points into defense.

Badges

  • Early Game: Healthy Human, Harmony
  • Mid Game: Sneaky Sneaky, Kudos, Friendship, Bundled Up
  • Late Game: Star Cap, Rose’s Tear, Speedy
Spikey Bubble

Spikey Bubble

Damage Build

Steven can be a decent character to us offensively, especially once you have both Shield upgrades and the right party (You’re going to want Greg around unless you want to rely on the backpack for healing). However, it is a lot tougher. For this build, you’ll mostly be using Shield Dash, Bubbles, fusions and team-ups. I’d recommend keeping some presents on hand for this build.

Attack and Defense are the most important skills for this build, with a bit of Team Work and low to no Luck.

Upgrade Order

  • Spikey Bubble: It‘s cheap, and it does damage. I recommend getting this before going into attack.
  • Stun Dash: This is what you’re here for!
  • Fast Food: Teamwork is essential for this build, and the Cheeseburger Backpack is a big plus!
  • Reinforced Shield: It’s a long grind to get to this one, but it’ll go a long way to get your attack to this level.
  • Freebie Bubble and Never Give Up: A good defense is going to be essential for Steven, who tends to draw a lot of attention even when he’s not being offensive. You can’t afford to make him a glass cannon, because if he goes down, so does the Backpack. I know it’s a long grind, but it’s going to keep the team alive.
  • Cheerleader and Healing Uke: If you’re not too worried about Steven going down, you can pass up on Never Give Up for these upgrades. Not so much for the abilities as for the teamwork stat.
  • Left Over Points: Don’t worry too much about luck for this build, all the abilities revolve around healing which you won’t be doing too much of with Damage Steven. Instead, any remaining points should go into attack.

Badges

  • Early Game: Healthy human, Attack, Harmony
  • Mid Game: Parachute, Iron Boots, Bundled Up, Friendship, Kudos
  • Late Game: Lucky Engager, Ember/Poison, Speedy, Rose’s Tear
Steven and Greg

Steven and Greg

Party Suggestions and Combos

Party Suggestions

The Support build works extremely well with everyone, although there’s no real need to bring a Support Greg with this build, unless you’re looking for buffs instead of heals. However, here are a few suggestions:

  • Video Games! (Steven, Peridot, Garnet and Connie/Pearl/Amethyst) Built around Steven and Peridot’s team-up. Use Garnet to taunt, Steven and Peri to team up/support, and the last member to spam attacks.
  • Shorty Squad (Steven, Connie, Amethyst, Peridot) Steven on support, Connie to tank/damage single targets, Amethyst on AoE and Peridot on AoE and support.
  • Strong in the Real Way (Steven, Pearl, Greg, Garnet/Connie) Use Steven and Greg to buff up Pearl as the primary damage dealer while Garnet or Connie acts as her tank.
  • AoE Army: (Steven, Amethyst, Greg, Peridot) Use Steven as support and everyone else on AoE attacks. Fuse into Smokey to clean up.

The Offensive build would likely need Greg, as he’s the only other character that’s able to heal. The only character I’d stay away from is Pearl as they don’t combo very well.

  • Jam Fam (Steven, Greg, Connie/Garnet, Peridot/Amethyst) Use Connie to protect Greg or Garnet to taunt as he jams. Use Steven to damage single enemies or a line, and Peridot/Amethyst to do AoE.

Combo Moves and Fusions

  • Greg (Family Jam): It’s expensive, but it can really pull you from a tough situation. Great for both builds.
  • Connie (Stevonnie): Useful early game for Sword Flurry, but this does become pointless when Connie gets Sword Storm which costs just one more star point. Double Bubble isn’t worth the fuse, it just costs one less for something you can already do as Steven.
  • Pearl (Strong in the Real Way): Great for if Pearl is dealing a good portion of your party’s damage and you’ve built Support Steven. Less effective with Offensive Steven.
  • Amethyst (Smoky Quartz): Great for blowing enemies off cliffs and into water, as well as providing buffs and dealing AoE damage. Great for both builds.
  • Garnet (Bubble Toss): Small AoE effect but high damage, good for large and small groups. Great for both builds.
  • Peridot (Video Games): Locks both characters until either are hit or use an action, which can be annoying. However, this does pair well with Garnet’s taunt ability, and is definitely worth it for Support Steven, getting tons of stars quick.