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"The Banner Saga" Walkthrough: Item List

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Matt Bird writes all sorts of nonsense, but he dedicates a large chunk of his time to writing game walkthroughs.

"The Banner Saga" is owned by Stoic. Images used for educational purposes only.

"The Banner Saga" is owned by Stoic. Images used for educational purposes only.

What good is a tactical RPG without items? Obtained through purchase, trade, gifting and sheer dumb luck, the many items of The Banner Saga are good for one thing: enhancing your characters. Some make them stronger, some make them tougher, some make them less noticeable, some even heal their wounds between rounds. Items are a good thing, and you'd be nuts not to take advantage of each character's item slot.

Items are ranked from one to five. A character must be promoted to at least the item's rank before they can use that item. If Alette is rank two, for example, she can use rank one and rank two items, but not ranks three and up. Simple enough.

Note that items listed as 'Purchased' can also be found by stretching out Wars against dredge. if you go through two rounds of enemies and win you stand a decent chance of finding an additional item.

(Did I miss any? If so, let me know in the comments. I bet I missed at least one. Thanks to Charlie for input on items I missed, as well as many, many other things.)

Alette's Bracelet

  • Rank: 1
  • Acquired: Already owned
  • Cost: N/A
  • Effect: +1 Armor, +1 Strength, +1 Willpower

A handy little trinket, and great for the Armor-light Alette in the early stages of the game.

Bloodshed Coins

  • Rank: 1
  • Acquired: Purchased
  • Cost: 5 Renown
  • Effect: +1 Willpower per kill

Mmm, not bad, even past the first few chapters. It'll get replaced eventually, but for archers, it's a decent item.

Iron Bands

  • Rank: 1
  • Acquired: Purchased
  • Cost: 5 Renown
  • Effect: +1 Strength

The lowest of the low. Good for early chapters; replace it later.

Narwhal Horn

  • Rank: 1
  • Acquired: Purchased
  • Cost: 5 Renown
  • Effect: +1 Armor Break

Handy for the first few chapters on anyone that goes after Armor.

Padded Undercoat

  • Rank: 1
  • Acquired: Purchased
  • Cost: 5 Renown
  • Effect: +1 Armor

A low-level item of some use. I don't find it that handy unless you're playing on Hard and can really use the extra boost. (Even then you're better off just promoting a character instead.)

Serpent Earrings

  • Rank: 1
  • Acquired: Purchased
  • Cost: 5
  • Effect: 10% chance to dodge Strength attacks

So unreliable . . . don't bother, unless you get it for free and don't have any other items equipped.

Warrior's Oath

  • Rank: 1
  • Acquired: Purchased
  • Cost: 5 Renown
  • Effect: +1 Willpower

Not too bad early on for characters that rely on their special abilities. Very straightforward.

Whalebone Needle

  • Rank: 1
  • Acquired: Purchased
  • Cost: 5 Renown
  • Effect: +1 Armor gained upon resting

Not bad, actually. Resting is useful if you're a defensive player, and a good way to keep your archers in stable condition.

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Bail's Locket

  • Rank: 2
  • Acquired: Purchased
  • Cost: 10 Renown
  • Effect: +2 Willpower

Pretty handy for someone who relies on Willpower a lot. Give it to one of your archers.

Bjarken Rune

  • Rank: 2
  • Acquired: By inspecting the godstone of Hridvaldyr in Chapter Two
  • Cost: N/A
  • Effect: 15% chance to dodge Strength attacks

Early on, when you're hurting for items, the Bjarken Rune is worth putting on. The chances of it working are so low that it's not worth retaining, though.

Gullinfyri

  • Rank: 2
  • Acquired: By agreeing to partake of the Radormyr godstone tribute in Chapter Four
  • Cost: N/A
  • Effect: 15% chance to deal double Strength damage

Gullinfyri can absolutely rock any foe, depending on the power of your Strength attack. That said, it's so unreliable that I recommend replacing it with a pure stat boost when you get the chance.

Lightning Runestone

  • Rank: 2
  • Acquired: Purchased
  • Cost: 10 Renown
  • Effect: 10% chance of doing double Strength damage, +1 to luring enemies

A good item for a tankish character like Iver, and the potential to do double damage is nice. (If horribly unreliable.)

Singing Stone

  • Rank: 2
  • Acquired: Purchased
  • Cost: 10 Renown
  • Effect: +2 Willpower per kill

Ooo, that's quite a boost for kills. The Singing Stone is a great addition to your sniping archers who will probably have to pump Willpower into their normal attacks to get the job done.

Tistelberry

  • Rank: 2
  • Acquired: Purchased, and potentially found by Hogun
  • Cost: 10 Renown
  • Effect: +2 Willpower upon resting

A great item for your archers, particularly if you can get it for free.

Worldhook

  • Rank: 2
  • Acquired: Purchased
  • Cost: 10 Renown
  • Effect: +2 Armor Break

For the cost, yes, this is an excellent item. Definitely worth buying and placing on your designated Armor-pounders. It will come in handy against Bellower.

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Comb of the Loom Mother

  • Rank: 3
  • Acquired: Purchased
  • Cost: 15
  • Effect: -2 to luring enemies.

Great for archers who want to avoid attention. Personally, though, I prefer making other characters provoke aggro instead, as those items typically come with additional side effects. Still, not bad.

Dragon Stone

  • Rank: 3
  • Acquired: Purchased
  • Cost: 15 Renown
  • Effect: +3 Willpower

Hey, Willpower. Can never go wrong with some extra Willpower. Anybody who charges their special ability can find this useful.

Horseskor

  • Rank: 3
  • Acquired: Purchased
  • Cost: 15 Renown
  • Effect: +1 to movement, 10% chance to dodge Strength attacks

The dodge chance is meh. The addition to movement, though? Glorious. If you see it, buy it. I love putting this on Rook.

Jarl's Seal

  • Rank: 3
  • Acquired: Purchased
  • Cost: 15 Renown
  • Effect: Regain 1 Willpower per turn

Handy for Willpower-heavy characters, but it gets quickly outclassed by better items.

Obsidian Ring

  • Rank: 3
  • Acquired: Purchased
  • Cost: 15 Renown
  • Effect: +2 Strength

Meh. It's alright. I'd rather level up a character than buy one.

Ring of the Wolf

  • Rank: 3
  • Acquired: Purchased
  • Cost: 15 Renown
  • Effect: Protects a character from attacks that would cause death unless their Strength is at one

This is a good item for characters who rely almost solely on their special ability to do damage or muck about the battlefield. Yvind, for example, is a shoo-in for a Ring of the Wolf. Characters who rely on Strength to do their damage will survive to the next round, yes, but they'll probably be so weak that they're next to useless.

Sporddreki Bur

  • Rank: 3
  • Acquired: Purchased
  • Cost: 15 Renown
  • Effect: +2 to luring enemies, 5% chance of dodging Strength attacks

All in all, not a bad buy. Drawing aggro is great for guys like Egil and Mogr, and the chance of dodging those attacks is even better.

Sun Stone

  • Rank: 3
  • Acquired: Purchased
  • Cost: 15
  • Effect: Attacks are never deflected

Eh. If you do your math properly your attacks won't get deflected anyway, unless you're facing rare shieldbearers with Stone Wall. Doesn't happen often enough to bother with a Sun Stone.

Svallin Dust

  • Rank: 3
  • Acquired: Purchased
  • Cost: 15 Renown
  • Effect: +2 Armor

Meh. It's okay. Pretty straightforward. There are better items which do the same thing that you can find for free.

Vadrun Silver Brooch

  • Rank: 3
  • Acquired: Found in Chapter Six if you keep the dredge infant
  • Cost: N/A
  • Effect: 1 Strength damage deflected when attacked

Not bad at all. Defensive fighters will get good use of this one.

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Eitrfang

  • Rank: 4
  • Acquired: Purchased
  • Cost: 20 Renown
  • Effect: +3 Will per kill

Oh man. If you have a character that expends a lot of Will each turn—Eyvind is a good choice—Eitrfang is worth the purchase.

Farthingjord

  • Rank: 4
  • Acquired: Given by Krumr if you inspect godstone Bjorulf in Chapter Four
  • Cost: N/A
  • Effect: +3 Armor Break

Oh, man. That's awesome. I like giving Farthingjord to either Rook or Iver, both of whom are already pretty good at busting through Armor scores.

Haldan's Razor

  • Rank: 4
  • Acquired: Purchased
  • Cost: 20 Renown
  • Effect: +3 Willpower when you rest

This is a fantastic item if you're willing to sit back a turn. Defensive players who rely on archers for the bulk of the damage output should appreciate Haldan's Razor.

Puzzle Box of the Twin Rivers

  • Rank: 4
  • Acquired: During Chapter Six, when you visit the godstone Sigrid, you'll have the opportunity to fiddle with a puzzle box. Try to solve it on the first prompt, but go back to bed on the second.
  • Cost: N/A
  • Effect: Regain 1 Willpower per turn, +3 Willpower

Wow. Fantastic. Any character that uses Willpower constantly will love the Puzzle Box.

Scarlet Feather

  • Rank: 4
  • Acquired: Held by Sigbjorn if / when he's recruited in Chapter Seven.
  • Cost: N/A
  • Effect: +2 to movement, -1 to luring enemies

Woooooow. This has got to be one of the best items in the game, and a natural for any archer. Grab this off of Sigbjorn in the short time he joins your party, because once he leaves it's gone forever.

Valka Thread

  • Rank: 4
  • Acquired: Purchased
  • Cost: 20 Renown
  • Effect: Regain 1 Armor per turn

Got a defensive character? This is a great item. I'm not sure if I'd bother with it if you have, say, Eyvind in your party all the time, but still. A good snag.

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Ash Mead

  • Rank: 5
  • Acquired: Found in Chapter Seven if you look for supplies in Boersgard. You'll receive a hint from a merchant about a house in Low Town where something of his is being kept. Steal it back and keep it.
  • Cost: N/A
  • Effect: 1 Willpower per turn, +2 Strength

Ooo, that's fantastic. You won't get many battles in which to use this item, but it may just be worth keeping if you aren't pressed for supplies.

Bjorulf's Blessing

  • Rank: 5
  • Acquired: Given to you by Sigbjorn if you help him recover from his hangover.
  • Cost: N/A
  • Effect: Knockback on Strength attacks of 3 or more, +1 Strength

Yikes. Sigbjorn doesn't stick around long, but his legacy is awesome. This is great for your varl, but even greater on ranged fighters who can knock enemies out of walking range.

Dundr's Hand

  • Rank: 5
  • Acquired: During Chapter Six, if you allow Krumr to distract the dredge independently of the rest of the caravan
  • Cost: N/A
  • Effect: +3 Strength

Never a bad thing, really, and the best you'll get as far as Strength goes.

Five Ring Necklace

  • Rank: 5
  • Acquired: During Chapter Three, if you keep the dead merchant's things for yourself
  • Cost: N/A
  • Effect: +1 luring enemies, +1 Strength, +1 Armor, +1 Willpower, +1 Armor Break

Wow. You lose out on some Renown—and Mogr's respect—but who cares, this thing is all-around awesome.

Godscale

  • Rank: 5
  • Acquired: By collecting all of the scales at the base of godstone Marek in Chapter Four
  • Cost: N/A
  • Effect: +3 Armor, +1 to luring enemies

Whoever acts as your defensive shield, be it Egil or Mogr or someone else, needs this item. They deserve it. Seriously. Great for warding off Bellower's attacks at the end of the game in particular.

Namejs' Ring

  • Rank: 5
  • Acquired: Purchased
  • Cost: 25 Renown
  • Effect: +2 deflection of Strength damage, +1 willpower per kill

Yikes. Very expensive, but also very good. I like this Ring for Rook in particular, as it increases his survivability and allows you to carry on a perpetual chain of Mark Prey attacks.

Obsidian Bell

  • Rank: 5
  • Acquired: Purchased
  • Cost: 25 Renown
  • Effect: +3 Armor when resting, +2 luring enemies, +1 Strength

Wow. Another great item for defensive characters. Let your Egil or Mogr sit back and rest every turn while enemies wail fruitlessly on them. A bit dangerous in some fights, perhaps, but overall useful.

Shepersky Stone

  • Rank: 5
  • Acquired: Found in Chapter Four if you raid Ekkill's storehouse and take everything
  • Cost: N/A
  • Effect: Deflects 2 Strength worth of damage, +2 to luring enemies

Your defensive characters will love this one. Drawing aggro away from archers and lighter strikers is always a good idea.

Statue of a Sightless Man

  • Rank: 5
  • Acquired: Purchased
  • Cost: 25 Renown
  • Effect: 20% chance to dodge Strength attacks, +2 Strength

Pretty good, though expensive. Hopefully you find it while fighting dredge.

Comments

Matt Bird (author) from Canada on January 20, 2014:

Cool. Thanks, dude. I found a few of these on today's playthrough; I'll plug in the rest in the next few hours.

Charlie on January 20, 2014:

There are also:

(Rank) (Name) (Effect)

1.........Leather Flask...........................+1 will on rest

2.........Skjule......................................-1 aggro

3.........Charm of the wandering mind..20% dodge STR attacks

3.........Horseskor...............................+1 movement, 10% dodge

4.........Obsidian powder.....................Knockback on attacks of 4+

4.........Valka thread...........................+1 armor per turn

5.........Bjorg av Leander.....................+2 armor per turn

5.........Obsidian Bell.......................+3 armor on rest, +2 aggro, +1 STR