The Thalmor Exterminator: Elder Scrolls Skyrim Build
A High Elf, disgusted and betrayed by the Thalmor, seeks refuge in the foreign land of Skyrim and plan his revenge. He finds a cause to fight for in the Stormcloak Rebellion and the love of a Nord he meets on his long travels.
You lived a childhood of decadence in the Summerset Isles, children of two powerful Thalmor officers. You were a prodigy among your peers, showing great prowess in Destruction magic and rivaling many others in Conjuration. While you proved a natural in the Arcane Arts, you also showed an interest in traditional Elven smithing practices, sneaking out to see the nearest forge after your lessons.
It wasn't long until your tutors reached their capacity - you had learned everything that could be taught. Your proud parents decided it was time to show you the family business - the Thalmor interrogation room. You were mortified - helpless victims tortured for useless information in unspeakable ways, with the very same spells you had mastered.
Your mind hazy, you wake up in the same binds you saw just moments before. You were captured and taken prisoner in your own country. The Thalmor spat words of treason in your face while your once-beloved parents looked shamefully on. In your disgust, you incinerated half the building, losing prisoners and destroying government property. You are now a threat to the Aldmeri Dominion and can no longer be trusted - so the rehabilitation begins.
You remain prisoner for what seemed like years, becoming a test subject for the next generation of Thalmor soldiers, some of who were your peers. Flames, Sparks, and Frost spells used over and over scarred your body, while Healing Hands sealed the wounds.
One day you manage to escape, and you end up on a cargo ship bound for Skyrim.
Race: Altmer (High Elf)
While any race could have a hatred for the Thalmor, making a High Elf character fits the mage persona well and explains the personal hatred this character has and the refusal to conform. The Highborn ability in Skyrim that grants your Elven blood an extra 50 bonus Magicka also gives you an edge against mages of other races.
Gender: Male or Female
Other than a few dialogue changes, gender plays no role in your adventures in Skyrim.
Standing Stone: Mage Stone
The Mage Stone helps recover all the skills you lost sitting in Thalmor prison.
Stat Allocation: 80% Magicka, 10% Health, 10% Stamina
As you play a primarily ranged, heavy Magicka build, your followers will need to take up the distance between you and your opponents.
- Erik the Slayer: Found in the humble hamlet of Rorikstead, Erik is a personal favorite of mine. He has decent Light Armor and One Handed weaponry skills, and doesn't look too shabby decked out in Elven glory. From a roleplay perspective, you could take Erik under your wing and show him your culture while allowing him to train his mercenary skills.
Destruction: This is your preferred school of magic and the one you originally showed mastery in. Destruction should be your primary form of offense, and weapons should only be used in extreme circumstances. Fire spells are great for relearning your lost skills without using heavy Magicka, but you should eventually turn towards a more traditional and powerful lightning spells of your youth. Having a variety of spells at your disposal
Conjuration: A mage is only as strong as the creatures he can conjure. Whether you choose to have undead thralls or creatures from Oblivion, try to have some extra help with you whenever you can. They can act as a buffer against melee opponents or hit dragons in the sky while you plan your defense.
Light Armor: Elven Light Armor should be your armor of choice, and you should become proficient in light armor as soon as possible. While the perk Mage Armor under the Alteration school of magic grants you physical protection, enchanting light armor is much more effective on both the magical and physical fronts.
Enchanting: Most of your armor can be looted from your enemies, as you'll want to maintain a traditional Elven armory, but this armor often comes unenchanted or low-level. Proper mastery of this Arcane Art can easily give you a winning edge against your enemies. Enchanted armor also allows you to get the strongest use of your Light Armor skill, as they compliment each other well.
Alchemy: Although your high Magicka stats allow you to prosper in any school of Magic, the majority of your resources should be offensive. In the heat of battle, you shouldn't have to choose between healing yourself and summoning a Daedra to help on your behalf. The perk Purity will prove to be very helpful, as you don't want any negative side effects while carrying out your mission. Poisons aren't very useful to you, unless you plan on frequently poisoning your follower's weapons or taking up a weapon skill yourself. Alchemy can also help restore Magicka points to maintain a steady stream of attacks to dwindle down a tankier opponent. Potions (and poisons) are also an excellent source of income, especially early game.
Smithing: While most of your armor can be obtained from the Thalmor you exterminate, upgrading the armor gives you extra defenses. It will also help to upgrade your follower's armor if you choose to have one, as he or she should be getting the brunt of the attacks.
Archery: Even in a mage build, it can be good to have long-range backup attacks.
Factions, Guilds, and Questlines
Thieves Guild: Petty thievery is above your esteemed background. What you can't get through hard work and your new mission, you won't have at all. Leave that to the rats in the Ratway, you have larger matters to attend to.
Civil War Questline: Siding with the Imperial Legion would only grant legitimacy to the political stranglehold the Thalmor possess in Skyrim. Whether you decide to support the Stormcloaks is up to your own moral guidance.
The College of Winterhold: As a former master of the Arcane Arts, it would only make sense to enroll in the College of Winterhold. You should finish this questline to completion, becoming the Arch-Mage.