Top 6 Dark Pokemon Trading Cards (Team Rocket Returns Expansion)
The Pokemon TCG
Many of us collected Pokemon cards as kids, and that tradition lives on to this day; if you look, you can still find most local stores packing some cards. To be honest, though, I didn't even know how to play the trading card game when I was young, I just liked collecting and trading the cards.
As an adult, I can now appreciate the effort and care players utilize when building their deck, and I still love to scour through cards and find the best of the best. Recently, I stumbled upon the Team Rocket Returns expansion, which features several "Dark" Pokemon. Impressed with both the artwork and the cards themselves, I wanted to share this set, so let's countdown the six best Dark Pokemon from Team Rocket Returns!
6. Dark Gyrados
Gyrados, a fan-favorite Pokemon in both the video games and the tcg, steals today's sixth spot. As a stage one Pokemon, you'll need to evolve it from Magikarp. It'll come in with a decent 80 Hit Points, a weakness to Electricity, and a resistance to Fighting.
Dark Gyrados has an awesome Poke-Body, Dark Scale. When Gyrados faints from an attack, Dark Scale will deal 30 damage to the Pokemon that defeated it, a nice way to land some free damage. Your first attack, Sharp Fang, deals 30 damage for two energy. Not bad, but a secondary effect would be nice.
Dark Streak deals 40 for thee energy, one of which must be Water. Interestingly, its effect has a 50% chance of Paralyzing your opponent. If you're in a Double Battle, both foes will be paralyzed.
In essence, Dark Gyrados is a strong Pokemon that can both take and deal out damage, a worthy representation of the fierce creature. Get the energy for Dark Streak ready as soon as possible, and you'll go far.
5. Dark Raticate
In the video games, Raticates are never used competitively, and rarely last long in the story mode of Pokemon games, so it's nice to see the rodent finally earn some respect as a trading card.
Raticate only has 70 HP, a weakness to Fighting, and no resistances. So why use it? First, it can retreat for free. Second, it's got some great (and cheap) attacks. For only one Dark energy, Dark Seed prevents the opponent from retreating the next turn, and puts 5 damage counters (50 damage) on them at the end of their next turn. I know the damage gets delayed, but 50 damage for one energy is a great deal.
Spread Poison also impresses. For a mere two energy of any color, you'll deal 10 damage, poison your adversary, and deal 20 damage to one of their benched Pokemon.
Dark Raticate can retreat whenever it likes, and use a variety of tricky attacks early on thanks to their low energy costs. Give him a try and see what you think!
4. Dark Crobat
First, the bad. Dark Crobat will take time to play, as you'll have to use a Zubat, then evolve it twice. Plus, Crobat only has 90 HP (very low for a stage 2 Pokemon) and a weakness to Electricity.
All that pales next to its abilities. Crobat's menacingly named Poke-Power, Black Beam, lets it Poison a foe each turn as long as Crobat has no status effect.
Both its attacks require one Grass energy and another of any type. Dark Drain does 10 damage to all opposing Pokemon, and Crobat regains health equal to the total amount dealt. This attack becomes incredibly potent when your opponent focuses on building their bench, letting you spread some heavy damage while rejuvenating Crobat.
If your opponent doesn't have many Pokemon in play, or you want to finish a particular one off quickly, Skill Dive will deal 30 damage to one of your choice and ignores resistances, a nice addition to Crobat's repertoire.
Throw in a resistance to Grass and a very low retreat cost, and Dark Crobat earns its place in many decks.
3. Dark Tyranitar
The formidable Dark Tyranitar receives today's bronze medal. Once you evolve your Larvitar twice, you'll be rewarded with this mighty, 120-HP titan.
Poke-Body Sand Damage deals 10 damage to each opposing benched Pokemon between every turn. It's essentially poisoning all of them for free, and works even if Tyranitar is suffering a status condition, making it very helpful.
Tyranitar's only attack, Second Strike, requires a Fighting energy and any two others. It deals 50 damage, plus 20 more if the Defending Pokemon has at least two damage counters already. This combos well with Sand Damage, which often puts two or more counters on opposing Pokemon before they hit the field.
Dark Tyranitar is weak to Grass, and takes three energy to retreat, but those are small prices to pay for its formidable abilities.
2. Dark Dragonite
It took a long time to decide whether Dragonite should be number one or two today; this thing has some awesome traits. Like Tyranitar, it needs to be evolved twice and begins with 120 Hit Points. Unlike Tyranitar, it only takes two energy to retreat, and has two resistances, Grass and Fighting.
Dark Trance allows you to (as long as you don't have a status condition) move Dark energy from any of your Pokemon to any others. Dragonite's attacks don't require Dark Energy, but they can help pay for Claw Swipe, and this lets you distribute them amongst your other monsters as necessary.
Double Wing Attack is alright. You need a Water and an Electric energy to use it, and it'll deal 30 damage to your opponent. It hits both foes in a 2-on-2 match, but to be honest, those battles are rarely seen.
For any four energy, Claw Swipe simply deals 50 damage to your opponent. If this attack only had a secondary effect, Dragonite probably would've been ranked first today. As is, that spot goes to a different classic Pokemon..
1. Dark Muk
Dark Muk has no resistance, only 70 HP, and a weakness to Psychic. Why on earth is it number one?
Well, first, it only need to be evolved once to use, and it has a low retreat cost. Then, you've got Poke-Body Sticky Goo, which adds two energy to the retreat cost of your opponent.
Slimy Water, for any two energy, deals 10 damage times the number of energy in your opponent's retreat cost. Thanks to Sticky Goo, this will be at least 20, but often deals 30, 40, or even 50 damage.
Acidic Poison also takes two energy, though one has to be Grass. It hits for a whopping, incredible.. 10 damage. However, it burns and poisons your foe, making them take severe damage each turn.
Dark Muk should first poison and burn your foes, then finish them off with Slimy Water. It makes it almost impossible for foes to retreat, while being able to do so easily itself, making it a fearsome foe to face.
Hopefully you've learned some of the awesome capabilities of these Dark Pokemon. Feel free to vote for your favorite, and I'll see you at our next card countdown!
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