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Top 6 Pokemon Cards: Neo Genesis Expansion

Updated on May 17, 2017
Jeremy Gill profile image

A 90's kid, Jeremy now studies chemistry and works multiple jobs in-between Pokemon journeys.

The Neo Genesis Set

Like many kids, I didn't even know how to play the TCG, I just enjoyed collecting and trading the cards. As an adult, I can better appreciate the strategic aspects of the game, and still love to scour through cards and find the best of the best.

Neo Genesis delivered what fans had been dreaming of - cards depicting the new 100 Johto Pokemon, as well as fresh versions of the classic Kanto creatures. Read on to discover the six best Pokemon cards from the Neo Genesis set!

Neo Genesis Quiz


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Evolution Stages

Basic Pokemon can be played from your hand as you like.

Stage 1 Pokemon are evolutions that must be played on a corresponding Basic Pokemon.

Stage 2 Pokemon are further evolutions to be played on corresponding Stage 1 Pokemon.

Ampharos
Ampharos

6. Ampharos

Ampharos joins with 80 HP, not especially impressive for a Stage 2. It also knows only one attack and no resistance; thankfully, it's an outstanding technique:

  • Gigaspark (3 energy) Shocks foes for 40 damage. Land a Heads on the coin flip, and it also Paralyzes your opponent and electrifies their Benched Pokemon for 10 damage each!

Ampharos's attack deals solid damage, with half a chance to prevent your opponent from acting on their next turn, plus injuring their Bench. What more could you want?

Sneasel
Sneasel

5. Sneasel

One of the new Dark Pokemon, Sneasel sneaks in with 60 HP, not bad for a Basic, as well as a resistance to Psychic and no Retreat Cost!

  • Fury Swipes (1 energy) Flips 3 coins and slashes foes for 10 damage on each Heads. Nice to have while you build for..
  • Beat Up (2 energy) Flips a coin for each of your Pokemon in play (a total of 6, if your Bench is full). Each Heads nails the Defending Pokemon for 20 damage!

A great contender to rack up pain early in the game, Sneasel lets you save energy for your more costly monsters.

Azumarill
Azumarill

4. Azumarill

Azumarill surfaces as a Stage 1 with a decent 70 HP. No resistance to be found, but it possesses a low Retreat Cost and two useful moves:

  • Tackle (2 energy) Simply slams foes for 20, helpful while waiting for..
  • Bubble Shower (3 energy) Functions similarly to Ampharos's Gigashock, except it deals 10 less damage. Still, 30, with the potential for Paralysis and damage to the opposing Bench are a great bargain on a Stage 1 fighter.

A stellar fighter who only needs to evolve once to access an awesome attack, Azumarill ended many an adversary.

Typhlosion
Typhlosion

3. Typhlosion

Typhlosion, a Stage 2, lumbers in with a hefty 100 HP. He's got a decent attack and an awesome power:

  • Fire Recharge (Poke-Power) Lets you flip a coin once each turn. A Heads lets you attach a Fire energy from your discard pile to any of your Fire Pokemon!
  • Flame Burst (4 energy) Incinerates for 60 and flips a coin. A Heads increases the damage by 20, but also deals 20 to Typhlosion.

Though Flame Burst is powerful, it takes several energy and can injure Typhlosion. The main draw here is the Poke-Power, which can be used from your Bench to reclaim lost energy. This works wonders for a Fire team, who often must discard energy to fuel their best attacks.

Piloswine
Piloswine

2. Piloswine

Piloswine saunters in as a Stage 1 with 80 HP. Like most cards, he's got a weakness (Grass), but resists Electric and brandishes two lethal attacks:

  • Freeze (2 energy) Only chills foes for 10, but flips a coin. A Heads permanently prevents the opponent from attacking! Well, at least until they retreat or evolve.
  • Blizzard (3 energy) Bombards for 30, and then you gamble on a flip. A Heads hits the opposing Bench for 10 damage each, while a Tails does the same to your own Bench.|

Piloswine may not excel in pure power, but the lasting effect of Freeze makes him a nightmare to face; you only need to land that coin flip once per foe.

Meganium
Meganium

1. Meganium

Like Typhlosion, Meganium joins as a Stage 2 with 100 HP. Check out its traits to see why it works miracles from both the Bench and as your Active Pokemon:

  • Wild Growth (Poke-Power) Makes your Grass energy counts twice on all your Grass Pokemon, not just Meganium!
  • Soothing Scent (4 energy) Takes four energy (though it should only be 2, thanks to your power), and blasts opponents for 40. It also puts them to sleep, no flip required!

Meganium's got it all. An HP surplus, a strong move with a guaranteed status condition, and the ability to double the Grass Energy for your whole team!

Which card do you prefer?

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Your Vote

Hopefully today's list highlighted some awesome Pokemon and let old fans revisit classic cards. Neo Genesis upped the ante by introducing new elements and stronger creatures, and I'm sure many fans fondly remember this expansion.

Feel free to vote for your favorite card, and I'll see you at our next expansion countdown: the Neo Discovery set!

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