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"Torchlight 2": Embermage Build Guides for Beginners

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Embermage, Copyright Runic Games

Embermage, Copyright Runic Games

Embermage is the powerful fire, ice, and electric magic casters in Torchlight 2.

This article provides sample beginner Embermage builds that you can use for your reference.

Please take note that I will update this article from time to time.

1. Fire Embermage Build

The Inferno Mage! Fire is the main element of this build. You'll burn enemies and cause damage overtime. The build is all about dealing massive damage.

Magma Spear, Blazing Pillar, and Firestorm are your main damage dealing skills. Alternatively, you can cast Firestorm and Blazing Pillar, and then cast Magma Spear when both spells are in cooldown.

Fire Brand lets you deal additional damage on burning enemies.

Charge Mastery makes you powered up often to deal more damage and spam lots of skills.

Elemental Boon increases your resistance and damage to elements.

A single point in Frost Phase, Ice Prison, and Frozen Fate is enough. Use Frost Phase to teleport and Ice Prison for trapping enemies. Frozen Fate is a passive skill that has chance to immobilize.

Astral Ally creates a duplicate of yourself so that you can deal more elemental spells.

Prismatic Rift is your passive defensive skill.

Elemental Attunement passive has a chance to inflict elemental elements on nearby enemies.

Skills

  • Magma Spear 10
  • Blazing Pillar 15
  • Firestorm 15
  • Charge Mastery 15
  • Elemental Attunement 5
  • Fire Brand 15
  • Frost Phase 1
  • Ice Prison 1
  • Frozen Fate
  • Elemental Boon 15
  • Astral Ally 15
  • Staff Mastery 9
  • Prismatic Rift 15

Stats

  • Dexterity 20%
  • Focus 70%
  • Vitality 10%
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Equipment Stats Priority

  • Bonus to Fire Damage
  • Bonus to All Damage
  • Faster Cast Rate
  • Extra Health

2. Ice Embermage Build

The Frost Mage! Ice is the main element of this build. Freezing enemies will slow their movement, casting, and attack speed.

This build is all about crowd controlling enemies.

Initiate the fight with Hailstorm to damage, stun, or freeze enemies. This will make them more susceptible to ice and electric damage. Follow up by casting Thunder Locus and spamming Frost Wave.

Elemental Boon increases your resistance and damage to elements.

Astral Ally creates a duplicate of yourself so that you can deal more elemental spells.

A single point in Frost Phase, Ice Prison, and Frozen Fate is enough. Use Frost Phase to teleport and Ice Prison for trapping enemies. Frozen Fate is a passive skill that has a chance to immobilize.

Ice Brand lets you deal additional damage to frozen enemies.

Charge Mastery makes you powered up more often to deal more damage and spam lots of skills.

Elemental Attunement passive has a chance to inflict elemental elements on nearby enemies.

Prismatic Rift is your passive defensive skill.

Skills

  • Hailstorm 15
  • Elemental Boon 15
  • Astral Ally 15
  • Frost Phase 1
  • Ice Prison 1
  • Frozen Fate 1
  • Ice Brand 15
  • Thunder Locus 15
  • Prismatic Rift 15
  • Charge Mastery 15
  • Elemental Attunement 9

Stats

  • Dexterity 20%
  • Focus 70%
  • Vitality 10%

Equipment Stats Priority

  • Bonus to Ice Damage
  • Bonus to All Damage
  • Faster Cast Rate
  • Extra Health

3. Electric Embermage Build

The Storm Mage! Electric is the main element of this build. You can shock enemies then deal damage to other units.

The build is all about finishing off multiple enemies.

Shocking Orb is you main damage dealing skill. Initiate the fight by casting Hailstorm, then Thunder Locus.

When low on mana, use the low level Prismatic Bolt.

Lightning Brand lets you deal additional damage to shocked enemies.

Charge Mastery makes you powered up more often to deal more damage and spam lots of skills. Spamming Shocking Orb is really powerful.

Elemental Attunement passive has a chance to inflict elemental effects on nearby enemies.

Prismatic Rift is your passive defensive skill.

Elemental Boon increases your resistance and damage to elements.

Astral Ally creates a duplicate of yourself so that you can deal more elemental spells.

A single point in Frost Phase, Ice Prison, and Frozen Fate is enough. Use Frost Phase to teleport and Ice Prison for trapping enemies. Frozen Fate is a passive skill that has a chance to immobilize.

Skills

  • Prismatic Bolt 5
  • Thunder Locus 15
  • Shocking Orb 15
  • Prismatic Rift 15
  • Lightning Brand 15
  • Hailstorm 15
  • Elemental Boon 15
  • Astral Ally 15
  • Frost Phase 1
  • Ice Prison 1
  • Frozen Fate 1
  • Charge Mastery 15
  • Elemental Attunement 4

Stats

  • Dexterity 20%
  • Focus 70%
  • Vitality 10%

Equipment Stats Priority

  • Bonus to Electric Damage
  • Bonus to All Damage
  • Faster Cast Rate
  • Extra Health

4. All Element Embermage Build

This build deals fire, ice, lightning, and poison damage on enemies. Having the ability to use elements solves the problem of different enemy resistance.

The main damaging skill is Prismatic Bolt, which deals fire, ice, electric, and poison damage with a chance to inflict poison, shocked, freeze, and burn.

Elemental Boon increases your resistance and damage to elements.

Elemental Attunement passive has a chance to inflict elemental effects on nearby enemies.

You can inflict additional damage with Fire Brand, Ice Brand, and Lightning Brand.

Charge Mastery makes you powered up more often to deal more damage and spam lots of Prismatic Bolt.

A single point in Frost Phase, Ice Prison, and Frozen Fate is enough. Use Frost Phase to teleport and Ice Prison for trapping enemies. Frozen Fate is a passive skill that has chance to immobilize.

Astral Ally creates a duplicate of yourself so that you can deal more elemental spells.

Prismatic Rift is your passive defensive skill.

Skills

  • Prismatic Bolt 15
  • Prismatic Rift 15
  • Lightning Brand 15
  • Elemental Boon 15
  • Astral Ally 15
  • Frost Phase 1
  • Ice Prison 1
  • Frozen Fate 1
  • Ice Brand 15
  • Charge Mastery 9
  • Elemental Attunement 15
  • Fire Brand 15

Stats

  • Dexterity 20%
  • Focus 70%
  • Vitality 10%

Equipment Stats Priority

  • Bonus to Fire, Ice, Electric, and Poison Damage
  • Bonus to All Damage
  • Faster Cast Rate
  • Extra Health

Feel free to try to build your own variants.

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