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"Fallout Shelter": Objectives Guide

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Cheeky Kid is a true-blue casual gamer. Whenever he's not watching anime or reading manga, chances are he's mindlessly playing games.

"Fallout Shelter" Objectives Guide

"Fallout Shelter" Objectives Guide

List of All Fallout Shelter Objectives

In Fallout Shelter, various objectives are laid out for you to accomplish in exchange for useful rewards such as caps, lunchboxes, pet carriers, and nuka-cola quantums. Some are easy to complete while some require that you exert more effort. That being said, this guide was prepared in order to equip you with the essential information needed to help you accomplish all the objectives.

Note that any objective in Fallout Shelter can be skipped once per day. You can also skip an objective more than once, but that would require you to consume some nuka-cola quantums.

Anyway, read ahead and make all the necessary preparations so that you could breezily run through all the objectives and claim all the rewards.

1. Assign Dwellers in the Right Room

To accomplish this task, all you need to do is drag any dweller to the room they are most productive with. For example, if a certain dweller has “Strength” as its highest SPECIAL stat, then assigning it to the power generator is the right choice.

Number of Dwellers AssignedReward

4

100 Caps

5

150 Caps

6

165 Caps

7

210 Caps

10

1 Lunchbox

14

240 Caps

15

1 Lunchbox

18

1 Lunchbox

27

1 Lunchbox

30

1 Lunchbox

2. Collect Caps

Simply collect caps in any way possible. It can be done by rushing rooms, sending dwellers to the wasteland, or completing quests. Name it!

Number of CapsReward

1300

240 Caps

2000

1 Lunchbox

3200

1 Lunchbox

32000

Mr. Handy

3. Collect Caps in the Vault

For this task, you have to collect caps exclusively in the vault. You can do this by collecting resources, defeating raiders, rushing rooms, and selling stuff.

Number of CapsReward

200

50 Caps

1100

510 Caps

4. Collect Caps in the Wasteland

For this task, you have to collect caps exclusively in the wasteland. You can do this by sending dwellers or Mr. Handy robots to the wasteland. They’ll do the rest for you.

Number of CapsReward

10000

1000 Caps

32000

1 Mr. Handy

32500

2500 Caps

38500

2900 Caps

44500

3300 Caps

5. Collect Food

In order to do this job, you simply have to collect food from food production rooms such as diners and gardens.

Number of FoodReward

50

25 Caps

100

50 Caps

300

100 Caps

550

165 Caps

780

500 Caps

1150

220 Caps

2000

1 Lunchbox

2400

1 Lunchbox

3600

1 Lunchbox

4400

1 Lunchbox

9200

1 Lunchbox

6. Collect Food in 1 Minute

This is the same as the “Collect Food” objective, but you have to accomplish this one in under 1 minute.

Number of FoodReward

230

1820 Caps or 1 Mr. Handy

430

1 Mr. Handy

450

3600 Caps

7. Collect Pieces of Junk

To collect pieces of junk, simply send dwellers to the wasteland or do some quests.

Pieces of JunkReward

7

600 Caps

50

760 Caps

57

1 Pet Carrier

8. Collect Outfits

To collect outfits, simply send dwellers to the wasteland or do some quests.

Number of OutfitsReward

4

55 Caps

6

165 Caps

8

195 Caps

14

170 or 240 Caps

17

425 Caps

18

1 Lunchbox

19

570 Caps

22

320 Caps

150

1100 or 2400 Caps

230

2850 Caps

250

2400 Caps

340

3000 Caps

420

1 Lunchbox

9. Collect Power

In order to do this job, you simply have to collect power from power production rooms such as power generators and nuclear reactors.

Number of PowerReward

100

50 Caps

210

55 Caps

390

130 Caps

500

150 Caps

720

450 Caps

850

255 Caps

1300

630 Caps

2800

1 Lunchbox

4800

1 Lunchbox

6800

1 Lunchbox

10. Collect Power in 1 Minute

This is the same as the “Collect Power” objective, but you have to accomplish this one in under 1 minute.

Number of PowerReward

240

960 Caps

440

1820 Caps

11. Collect Rare Outfits

To collect rare outfits, simply send dwellers to the wasteland or do some quests.

Number of Rare OutfitsReward

30

1320 Caps

12. Collect Rare Weapons

To collect rare weapons, simply send dwellers to the wasteland or do some quests.

Number of Rare Weapons Reward

8

1320 Caps

20

1800 Caps

24

2000 Caps

13. Collect Stimpaks

In order to do this job, you simply have to collect stimpaks from medbays.

Number of StimpaksReward

4

120 Caps

9

220 Caps

11

240 Caps

14

1 Lunchbox

15

280 Caps

16

200 Caps

17

1320 Caps

25

1 Mr. Handy

29

1820 Caps

33

850 Caps

47

2660 Caps

110

1 Mr. Handy

14. Collect Water

In order to do this job, you simply have to collect water from water production rooms such as water treatment and water purification rooms.

Number of WaterReward

50

1 Lunchbox

100

50 Caps

200

50 Caps

650

195 Caps

1000

200 Caps

1150

540 Caps

1450

260 Caps

1600

280 Caps

2000

1 Lunchbox

2800

1 Lunchbox

6000

1 Lunchbox

15. Collect Water in 1 Minute

This is the same as the “Collect Water” objective, but you have to accomplish this one in under 1 minute.

Number of WaterReward

130

1320 Caps

150

1 Mr. Handy

250

1680 Caps

450

3600 Caps

16. Collect from Containers on Quests

For this task, you have to loot stuff from the storage areas of quest locations.

Number of Containers on QuestsReward

30

750 Caps

105

1 Pet Carrier

17. Collect Weapons

To collect weapons, simply send dwellers to the wasteland or do some quests.

Number of WeaponsReward

5

150 Caps

6

65, 120 or 165 Caps

7

175 Caps

8

140 Caps

10

225 Caps

12

220 Caps

15

1 Lunchbox

17

190 Caps

21

1 Lunchbox

30

1 Lunchbox

40

550 Caps

57

1 Lunchbox

110

1 Pet Carrier

175

2600 Caps

190

2000 Caps

210

1 Pet Carrier

250

1 Pet Carrier

310

2800 Caps

390

1 Pet Carrier

450

4800 Caps

480

1 Pet Carrier

18. Complete Quests from the Overseer's Office

Simply complete quests available from the overseer’s office.

Number of QuestsReward

4

600 Caps

19. Complete Quests Discovered in the Wasteland

Simply complete quests found by your dwellers in the wasteland.

Number of QuestsReward

4

735 Caps

20. Craft Outfits

Craft outfits by designating dwellers in the outfit workshop.

Number of OutfitsReward

3

330 Caps

10

1 Pet Carrier

15

990 Caps

19

1 Lunchbox

20

1690 Caps

24

2465 Caps

21. Craft Rare Outfits

Craft rare outfits by designating dwellers in the outfit workshop.

Number of Rare OutfitsReward

1

400 Caps

5

560 Caps

10

1080 Caps

15

1760 Caps

17

2300 Caps

22. Craft Rare Weapons

Craft rare weapons by designating dwellers in the weapon workshop.

Number of Rare WeaponsReward

5

280 Caps

10

720 Caps

14

1280 Caps

23. Craft Weapons

Craft weapons by designating dwellers in the weapon workshop.

Number of WeaponsReward

18

1680 Caps or 1 Lunchbox

24. Customize Dwellers

You can customize dwellers and change their overall appearance by sending them to the barbershop.

Number of DwellersReward

5

560 Caps

25. Deliver Baby Dwellers

Baby dwellers are delivered after getting female dwellers pregnant in the living quarters.

Number of Baby Dwellers DeliveredReward

1

25 Caps

2

50 Caps

3

55 Caps

7

130 or 230 Caps

8

200 Caps

10

1 Lunchbox

11

350 Caps

12

1 Lunchbox

14

1 Lunchbox

26. Equip Dwellers With Outfits

Simply equip dwellers with the outfit of your choice.

Number of Dwellers Equipped with an OutfitReward

1

1 Lunchbox

7

325 Caps

11

65 Caps

13

375 Caps

16

775 Caps

18

595 Caps

20

255 Caps

22

540 Caps

26

1 Lunchbox

27. Equip Dwellers With Weapons

Simply equip dwellers with the weapon of your choice.

Number of Dwellers Equipped with a WeaponReward

1

25 Caps

4

100 Caps

7

75 Caps

8

180 Caps

12

240 Caps

19

565 Caps

22

880 Caps

40

3 Nuka-Cola Quantum

56

1760 Caps

28. Equip Dwellers With Specific Weapons

For this task, you have to equip dwellers with specific weapons such as railway rifles, 10mm pistols, BB guns, flamers, and assault rifles.

Number of DwellersSpecific WeaponReward

2

Railway Rifle

55 Caps

2

10mm Pistol

55 Caps

3

BB Gun

275 Caps

10

Flamer

380 Caps

15

Assault Rifle

575 Caps

29. Explore Locations in the Wasteland

Your dwellers will automatically do this for you if you send them to the wasteland. Keep in mind that the “Perception” stat affects the odds of finding locations.

Number of LocationsReward

5

840 Caps

7

1 Mr. Handy

15

1150 Caps

20

1 Mr. Handy

30. Find the Mysterious Stranger

The mysterious stranger appears every now and then. Your best bet in accomplishing this task is by focusing on looking for the mysterious stranger when his musical cue comes.

Times the Mysterious Strager is FoundReward

6

1100 Caps or 1 Pet Carrier

13

1 Pet Carrier

30

1 Pet Carrier

31. Have a Dweller Explore the Wasteland for a Certain Amount of Time

Send out dwellers in the wasteland and make sure they keep exploring as long as the required amount of time necessitates.

Time Spent ExploringReward

2 Hours

100 Caps

6 Hours

165 Caps

7 Hours

150 Caps

9 Hours

130 or 220 Caps

10 Hours

225 Caps

12 Hours

255 Caps or 1 Lunchbox

16 Hours

1 Lunchbox

17 Hours

1 Lunchbox

24 Hours

1 Lunchbox

35 Hours

90 Caps

58 Hours

1 Lunchbox

32. Have Bald Dwellers in the Vault

Simply have bald dwellers in your vault.

Number of Bald DwellersReward

1

50 Caps

2

55 or 275 Caps

3

350 Caps

5

350 Caps

6

1 Lunchbox

19

1 Lunchbox

33. Have Male and Female Couples Dance in the Living Quarters

You can do this by sending compatible male and female dwellers in the living quarters and waiting for them to dance.

Number of Couples Made to DanceReward

5

110 Caps

6

165 Caps

10

450 Caps

12

220 Caps

15

1 Lunchbox

18

1 Lunchbox

34. Have Pregnant Female Dwellers

You can do this by sending compatible male and female dwellers in the living quarters and waiting for them to fall in love.

Number of Pregnant Female DwellersReward

3

110 or 175 Caps

5

180 Caps

7

260 Caps or 1 Lunchbox

9

155 Caps

35. Kill Creatures in the Wasteland

Send out dwellers in the wasteland and they’ll do the killing for you.

Number of Creatures KilledReward

17

165 or 220 Caps

30

1 Lunchbox

35

300 Caps or 1 Lunchbox

50

700 Caps

68

1000 Caps

100

1 Lunchbox

725

1050 Caps

800

1900 Caps

875

1 Pet Carrier

950

3000 Caps

1025

1 Pet Carrier

36. Kill Deathclaws Without Weapons

As the objective states, kill deathclaws without using any kind of weapon. Yes, that means relying on the bare fists of your dwellers.

Number of Deathclaws KilledReward

1

500 Caps

4

575 Caps

6

1 Mr. Handy

8

1 Lunchbox

10

1 Lunchbox

30

1 Pet Carrier

37. Kill Mole Rats Without Weapons

As the objective states, kill mole rats without using any kind of weapon. Yes, that means relying on the bare fists of your dwellers.

Number of Mole Rats KilledReward

7

1 Lunchbox

38. Kill Radroaches Without Weapons

As the objective states, kill radroaches without using any kind of weapon. Yes, that means relying on the bare fists of your dwellers.

Number of Radroaches KilledReward

9

1 Lunchbox

15

3600 Caps

17

1 Pet Carrier

39. Kill Raiders Without Weapons

As the objective states, kill raiders without using any kind of weapon. Yes, that means relying on the bare fists of your dwellers.

Number of Raiders KilledReward

7

1 Lunchbox

9

1 Lunchbox

10

1 Lunchbox

17

1 Pet Carrier

30

1 Pet Carrier

40. Level Up Dwellers

Simply level up your dwellers.

Number of DwellersReward

1

1 Lunchbox

6

120 Caps

12

250 Caps

13

150 Caps

15

1 Lunchbox

18

1 Lunchbox

33

1 Lunchbox

41. Make Friends in the Wasteland

This can be done by sending your dwellers to the wasteland. Note that the “Charisma” SPECIAL stat affects the odd of befriending folks in the wasteland.

Number of FriendsReward

7

1040 Caps

9

1 Pet Carrier

10

380 Caps

13

1 Pet Carrier

17

1 Pet Carrier

24

2400 Caps

42. Merge Rooms Together

For this task, simply combine rooms by building them side-by-side. You can only merge up to three rooms.

Number of Pairs of Merged RoomsReward

2

50 Caps

3

330 Caps

4

200 Caps

5

220 or 550 Caps

6

1 Lunchbox

7

1 Lunchbox

43. Raise any SPECIAL Stat of Dwellers

You can do this by training your dwellers in the training rooms.

Number of DwellersReward

2

55, 110, or 150 Caps

3

110 Caps

4

180 Caps

5

150 Caps

6

165 Caps

7

75 Caps

10

1 Lunchbox

17

440 Caps

18

1 Lunchbox

44. Raise the Agility of Dwellers

You can do this by training your dwellers in the athletics room.

Number of DwellersReward

3

150 Caps

15

735 Caps

45. Raise the Charisma of Dwellers

You can do this by training your dwellers in the lounge.

Number of DwellersReward

4

65 Caps

46. Raise the Endurance of Dwellers

You can do this by training your dwellers in the fitness room.

Number of DwellersReward

6

1 Lunchbox

18

840 Caps

47. Raise the Happiness of Dwellers to 100%

You can do this by keeping food and water rations at safe levels, building a radio studio, and sending your dwellers to the right rooms for them.

Number of Dwellers Reward

1

25 Caps

2

200 Caps

4

220 Caps

5

110 Caps

6

300 Caps

8

200 Caps

10

1 Lunchbox

12

240 Caps

48. Raise the Intelligence of Dwellers

You can do this by training you dwellers in the classroom.

Number of DwellersReward

3

150 Caps

5

220 Caps

8

280 Caps

9

1 Lunchbox

49. Raise the Perception of Dwellers

You can do this by training your dwellers in the armory.

Number of DwellersReward

2

55 Caps

50. Raise the Strength of Dwellers

You can do this by training your dwellers in the weight room.

Number of DwellersReward

7

1 Lunchbox

51. Scrap Weapons or Outfits

Simply scrap weapons or outfits until you luckily collect their components.

Number of Weapons/Outfits ScrappedReward

3

100 Caps

52. Sell Weapons or Outfits

Simply sell weapons or outfits from your inventory.

Number of Weapons/Outfits SoldReward

1

25 Caps

2

50 Caps

3

100 Caps

5

165 Caps

6

60 or 220 Caps or 1 Lunchbox

10

1 Lunchbox

13

195 Caps

15

1 Lunchbox

25

800 Caps

27

880 Caps

30

300 Caps

53

255 Caps

107

1440 Caps

260

630 Caps

291

220 Caps

329

1100 Caps

363

1840 Caps

1230

1 Lunchbox

1330

2600 Caps

1915

2940 Caps

2123

3120 Caps

3150

1 Lunchbox

53. Sell Pieces of Junk

Simply sell pieces of junk from your inventory.

Pieces of Junk SoldReward

12

455 Caps

164

475 Caps

516

780 Caps

890

1550 Caps

54. Send Dwellers to the Wasteland

Simply send dwellers to the wasteland.

Number of DwellersReward

1

25 Caps

6

70 Caps

7

1 Lunchbox

10

1 Lunchbox

13

160 Caps

17

450 Caps

18

210 Caps

19

1 Lunchbox

55. Stop Incidents

Stop incidents by sending your dwellers to deal with vault fires, outside attacks, and monster infestations.

Number of Incidents StoppedReward

4

250 Caps

6

120 Caps

8

200 Caps

10

160 Caps

14

500 Caps or 1 Lunchbox

16

1 Lunchbox

18

1 Lunchbox

20

600 Caps

34

805 Caps

45

850 Caps

50

1600 Caps

60

1 Pet Carrier

65

3000 Caps

75

1 Pet Carrier

56. Stop Mole Rat Infestations Before They Spread

To do this task, simply kill mole rats at the first sight of them. Yes, you have to kill them at the very first room they spawn.

Number of Mole Rat Infestations StoppedReward

5

1 Lunchbox

57. Successfully Extinguish Vault Fires

Extinguish fires by sending dwellers to rooms that are caught in fire. Keep in mind that dwellers with high “Intelligence” stat do better at extinguishing vault fires.

Number of Vault Fires ExtinguishedReward

1

25 caps

6

230 Caps

7

130 or 180 Caps

9

210 Caps

10

200 Caps

15

1 Lunchbox or 3 Nuka-Cola Quantum

16

530 Caps

18

280 Caps, 450 Caps, or 1 Lunchbox

21

1 Lunchbox

22

550 Caps

23

1380 Caps

24

1 Lunchbox

36

1 Lunchbox

58. Successfully Rush Rooms

Successfully rush rooms with the “Rush” function.

Number of Successfuly Rushed RoomsReward

1

1 Lunchbox

8

195 Caps

11

180 Caps

12

220 Caps

15

1 Lunchbox

18

1200 Caps

20

500 Caps

24

720 Caps or 1 Lunchbox

27

1 Lunchbox

53

1900 Caps

56

1000 Caps

75

1 Lunchbox

59. Survive a Number of Hours in the Wasteland Without Using Radaways

To do this task, simply send out a strong dweller to the wasteland and have faith that the said dweller will survive for a number of hours without using a radaway.

Time Spent in the WastelandReward

5 Hours

250 Caps

60. Survive Deathclaw Attacks Without any Casualties

For this task, you have to survive deathclaw attacks without any of your dwellers dying.

Number of Deathclaw AttacksRewards

4

600 Caps

5

1 Lunchbox

6

1 Mr. Handy

8

1 Lunchbox

61. Survive Feral Ghoul Attacks Without any Casualties

For this task, you have to survive feral ghoul attacks without any of your dwellers dying.

Number of Feral Ghoul AttacksReward

6

900 Caps

62. Survive Mole Rat Attacks Without any Casualties

For this task, you have to survive mole rat attacks without any of your dwellers dying.

Number of Mole Rat AttacksReward

4

600 Caps

6

1 Mr. Handy

8

1 Pet Carrier or 1 Lunchbox

10

1 Pet Carrier or 1 Mr. Handy

63. Survive Radscorpion Attacks Without any Casualties

For this task, you have to survive radscorpion attacks without any of your dwellers dying.

Number of Radscorpion AttacksReward

10

1 Pet Carrier

64. Upgrade Rooms

Simply upgrade rooms to their next levels.

Number of Rooms UpgradedReward

2

55 or 275 Caps

3

150 or 330 Caps

4

165, 200, 385 Caps

5

130, 220, or 550 Caps

6

1 Lunchbox or 1 Mr. Handy

© 2017 Cheeky Kid