"Going Medieval": How to Make a Fridge
Stephen is a former dinner theater actor, humilitarian, unemployed mascot and general home cuisine meth lab technician.
How to Keep Food Longer
- Quick Guide
- Food Stockpile Settings
- Add Climate Control
- Staircase Design
Quick Guide to Food Storage
There are several factors that affect your food decay time:
- Roofed/unroofed
- Floor type
- Temperature
The first two are quick and easy to fix.
- Build some walls to hold up a roof.
- Wooden beams can support a roof as well.
- Add stockpile and click allowed types to set the stockpile to allow only what you want inside.
Temperature
It matters what's above your Cellar! (TL;DR coldness rules)
You can tunnel it into the side of the mountain for ground-level storage, or dig down, but putting it under solid ground vs under a series of rooms is much colder.
Another player even showed that you can build an above-ground pyramid and cool a ground-level room using player-made solid areas, but this is much more labor-intensive than just digging a hole.
Dig a hole, build under an area you won't use for anything else.
- Deeper is better.
- Bigger rooms are colder.
- Leave the natural ceiling and walls
- Floor it with wooden floors
- No torches, fire is hot and our cellar is cold.
Food Stockpile Settings
Add Climate Control
The only place in the game where the temperature is good enough to store food is underground. Depending on your location choice, the ground may be made of dirt, rocky soil, or limestone. Sometimes there are other deposits there as well.
Read More From Levelskip
We have to dig through at least two layers of that.
The pantry will have a natural ceiling and enough temperature control to keep food through a single summer.
This allows you to farm and store throughout a year, buying you some much-needed efficiency.
I prefer to make a scissor staircase down as it is decently efficient, somewhat quick to build, and looks cool.
Staircase Design
Build at Least Two Floors Down
Two solid layers does it. Climate control achieved. More depth equals a colder room.
I leave space for expansion and build the wooden beams laterally in case I need to go wider.
Seal the room from the outside with a door, and don't put torches inside as it adds heat. I deconstruct torches after the mining is done.
A cold room is the name of the game.
It won't keep forever, especially in summer, unless you go deeper. The temperature gets high enough in peak season to cause decay. I say leave several layers of untouched earth above.
Final Tips
- It needs the stove/butchering table separated so I can get kitchen room bonuses.
- 20% added efficiency is nothing to pass by.
- If you'd like to learn how that works, check out my article on Room Bonuses!
How To Get The Room Bonuses
- Going Medieval: How to Get the Room Type Bonuses
Secret productivity bonuses! Learn to gain free efficiency upgrades for how you're setting up your rooms in Goind Medieval.