Sims 3 World Adventures: Champs Les Sims a Trivial Affair
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Step One: A Trivial Affair
“I am looking for a daring soul who is willing to provide some assistance for an ample reward. If you are willing, please report to me, Gerard Morel.”
Objective: Report to Gerard Morel
Reward: 5 Medium Quality Dried Food, 10 Visa points
There is no need to track down a stranger in a foreign land. With Adventure Tracker turned on (it’s on by default), a little “Report In” button will appear above your Sims’ moodlets. In addition, the person of interest will have a gold star hovering over their head, which is visible even in map mode. So whichever method you prefer, simply go up to the person and talk to them.
“Ah, thank you for coming. Are you prepared? Now to your mission. I need you to head up to the old Celtic Ruins and retrieve something I lost while exploring these several days ago. I dropped it in a hole in the floor and didn’t realize until I was halfway home! You will know when you find it. Now go, I eagerly await your victorious return!”
Step Two: Celtic Foray
Objective: Travel to the Celtic Ruins up the road and behind the Nectary. Enter the ruins, and find Gerard Morel’s missing object in a hole in the floor. Then return it to Gerard Morel.
Reward: 80 Ancient coins, 35 Visa points
The missing object lies in the tomb of the Forgotten Burial Mound (1 Western Hills), which is located outside the town. As soon as your Sims is done talking, the gold star will transfer from Gerard to the Burial Mound. Simply click on it to visit the place. Once there, the entrance to the tomb is really obvious.
Tip: Before your Sims enter the tomb, you should make sure you have the necessary basic equipment for your Sims as it is likely to be days before they resurface. For more information, refer to the Champs Les Sims guide.
There is a pile of rubble in front of the first door. Make your Sims clear it first (which helps build their athletic skills), then direct them to “inspect” the wall behind the rubble which will reveal to be a hidden door. Once your Sims is in, the door to the next door needs to be unlocked by your Sims stepping on the tile in the middle of the room.
In the next room (#2), clear the rubble to find some hidden treasure. Also collect the ancient points on the bench. Once again, step on the trigger tile to reveal the position of the hand switch. Then direct your Sims to inspect the hole in the wall which will unlock the door to the next room.
In Room #3, clear the rubble to find firstly, hidden treasure and secondly, a star keystone that will be necessary to unlocking the door. In addition, one of the walls is actually a hidden door which will lead your Sims into another room where there is some more hidden treasure. After your Sims is done collecting the loot, direct your Sims to insert the keystone and progress to the next room.
The floor tile in the next room is a little trickier because it needs a constant presence on it for the door to remain unlocked. Therefore, simply having your Sims standing on it is insufficient. You need to direct your Sims to pull one of the statues from the left onto the tile. There is also a treasure hiding behind the fence next to the statue’s original position.
The last room on this floor contains an emergency exit that can be opened by inspecting the hole in the wall. If your Sims is not carrying the necessary exploring equipment, this is a good time for your Sims to exit the tomb, return to civilization and take care of bodily needs. Otherwise, have your Sims pull the left statue onto the floor tile, which will trigger the appearance of the second floor tile. Placing the statue on the right onto the second floor tile will trigger the appearance of the third and final floor tile. Directing your Sims to step on that one will unlock the staircase to the second floor.
The second floor reveals what appears to be a maze with various pieces of treasure and as well as hidden doors around the periphery. Luckily for your Sims, there is already a tent in place for your Sims to sleep in. Also, in the hole on the ground next to the tent contains dried food for your Sims to eat. So if your Sims’ needs are low, take care of them before embarking on step two of this journey.
Once your Sims is refreshed, you should start off by collecting all the visible treasures littered throughout the maze. The hidden room at the base of the map below can be unlocked by inspecting the hidden door. The other hidden rooms are unlocked by inserting a keystone, which your Sims will find in the maze, and standing on floor tiles. The largest room, which also contains Gerard’s missing object can be unlocked by pushing the statue onto the tile next to the locked door.
Once your Sims enters the last chamber, you will see the hole in the ground glowing with light. Inspect it to reveal Gerard’s missing object and receive a surprise.
“A baseball? Really? Gerard Morel is paying for someone to retrieve a baseball? Well, it would be best to find it and bring it back.”
Before your Sims eagerly rush off to deliver the baseball back to Gerard, direct your Sims to collect all the treasure available in the room. There are also two hidden doors on the left hand side with more treasure. Instead of exiting the way your Sims came in, there is another hidden door to the right which contains more treasure as well as a second staircase back up to the surface.
Once your Sims is done with the tomb, return to the surface and deliver the object back to Gerard for your reward.
“Ah, Madame! You have returned my precious baseball. I thank you from the depths of my heart. It is lucky you see, I would never dare to go into a place lik those ruins without it at my side. That is why I had to pay you to do it for me.”