"The Sims 4": Five Traits That Are a Wasted Choice

Updated on September 2, 2019
Positively SIMful profile image

Kenzie cares for two disabled relatives and works from home. "The Sims 4" is her escape, so she plays it, writes it, and YouTubes the game.

Everyone Is Different (Even Sims)

With only three trait slots to start with when you are creating a Sim (and fewer if your Sim is a teen or child), I like to be very careful with the traits I choose. After all, these traits are going to shape your Sims' personality. It's going to propel him along in his story. These traits will affect the life choices he makes (or the satisfaction he has with the choices you make for him), the actions he takes and his daily emotional state.

There are a few traits that I feel are a waste of a good slot, and I don't use them anymore. I realize everyone plays differently, but chalk this up to my personal opinion. Here are the traits I dislike and my reasoning.

Some Sims Drive Me Nuts Because of These Traits

I just don't enjoy playing these.
I just don't enjoy playing these. | Source

1. Vegetarian

I tried playing a couple of vegetarians, and I was very disappointed. I'll never do that again, and it's not because I'm a gung-ho meat-eater. It's because it makes no sense, and it doesn't work well.

I think the trait has a glitch in there, and it bugs me. Unless I specifically tell a vegetarian Sim to grab a vegetarian meal, their choices seem to be random, and they'll just as likely whip up a meat dish and start eating it. Then they get negative moodlets for violating their principles when I'm not the one who told them to eat the meat in the first place.

Even if they fixed this, I probably wouldn't use it anymore. I don't see why being a vegetarian is a trait like being flirty or being hot-headed. It makes about as much sense as if they made being omnivorous a trait. It doesn't make sense to waste a trait slot on dietary choices.

I sometimes play Sims as vegetarians by only making them choose meatless foods. However, I won't waste a slot on the trait.

He Feels Bad for Violating His Vegetarian Principles

But he went into the fridge, ignored all the vegetarian options and grabbed a ham sandwich for himself . . . and continues to eat it.
But he went into the fridge, ignored all the vegetarian options and grabbed a ham sandwich for himself . . . and continues to eat it. | Source

2. Cheerful

I picked the cheerful trait for one of my very first Sims, and I won't ever make that mistake again. My sim died of laughter!

This Sim was a young adult and went out to a bar with friends. She was having a great time. She was experiencing a range of emotions, going back and forth between happy, flirty, and playful. She got to hysterical, something she had done many times before, but this time mid-laughter she just collapsed.

The Grim Reaper came, and that was the end of her. I was a bit traumatized. It was the first The Sims game I ever played, and I didn't know Sims could die from an excess of emotion like that. It had always been easy for her to progress to hysteria when she was in a good mood because of the cheerful trait; I just never realized she was on the brink of death. I don't risk it anymore.

Even without the cheerful trait, Sims can get hysterical, but not nearly as often in my experience. They can still get plenty happy and playful without the trait, so it seems an unnecessary risk.

Tragic Death of a Sim

3. Good

What did you think, that I was going to be picking all the negative traits, like "gloomy," "evil" or "erratic?" Heck no! Those kinds of traits make the characters, played and unplayed, more interesting.

I tried playing a good Sim once. It got kind of boring and felt like a wasted trait because I could make any of my Sims good without picking the trait.

It's not hard to play a good Sim without the trait— just make good choices playing the Sim. Be nice to people, do good deeds and such. You'll get a good reputation and all the happy moodlets from being nice.

Besides, being too good can be a bit boring.

What did you think, that I was going to be picking all the negative traits, like "gloomy," "evil" or "erratic?" Heck no! Those kinds of traits make the characters, played and unplayed, more interesting.

4. Unflirty

Don't get me wrong—I can see why someone might give a Sim the "unflirty" trait. It makes sense in developing a personality and in an unfolding story. It makes more sense to me than being a vegetarian or being good, at least.

For me, though, it wouldn't be enjoyable. I guess I'm a romantic at heart. I like the flirty Sims. I tend to give my Sims the flirty trait a lot and love romance and love to be significant parts of their lives.

They'll still flirt (though to a lesser degree) without the flirty trait, but making Sims outright unflirty? Boring.

What Fun Would "The Sims 4" Be Without a Little Flirting?

Love makes the world go round.
Love makes the world go round. | Source

5. Glutton

Like other traits, I can understand how gluttony might have its place in a story you're trying to play. I just can't stomach it, though.

Gluttons in "The Sims 4" make me sick. The noises they make when they're eating grosses me out. The way they shovel food is repulsive. Watching them snatch up and eat spoiled food makes me want to vomit.

I'm too squeamish for gluttons.

It's Too Unpleasant

I have a weak stomach.
I have a weak stomach. | Source

What's Your Opinion?

Which Sim trait do you dislike the most?

See results

No "Right" or "Wrong"

When it comes down to it, there are no "right" or "wrong" traits for Sims. If you like to play Sims who act like they were plucked out of a Brady Bunch reunion, that's fine. If you prefer to play those who are a bit shady, or gross, or criminally insane, that's also fine. It's a personal preference, and all that matters is that you're enjoying your game. It's your world.

This content is accurate and true to the best of the author’s knowledge and is not meant to substitute for formal and individualized advice from a qualified professional.

Questions & Answers

    © 2019 Kenzie Cartwright

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