Matt Bird writes all sorts of nonsense, but he dedicates a large chunk of his time to writing game walkthroughs.
What Are Aspirations?
Whenever you create a new sim, you must also choose an Aspiration for that sim. Aspirations represents the sim’s long-term desires, whether they relate to business success, relationship success, or emotional success. Aspirations also dictate the sim’s likes and dislikes and provide extra bonuses to their everyday life. Without Aspirations your sims don’t have a goal in life, and that’s, well, a little sad, don’t you think?
In order to ‘level up’ Aspirations sims must complete a series of tasks, such as creating a certain number of paintings, reaching a set level in their job, romancing a certain number of sims, accumulating a set amount of wealth, and plenty else. What you have to do depends on your sim. Upon completing an Aspiration, sims can choose another Aspiration to pursue while retaining the Bonus Trait given by the first. Try to complete as many Aspirations as you can with each sim to maximize their potential.
Available Aspirations in The Sims 4
Below is a listing of Aspirations available to your sims upon creation.
Aspirations for Sim Children
Athletic sims enjoy physical activity, and will probably spend a lot of time at the gym. These guys are at their happiest when there’s plenty of exercise equipment (punching bags, treadmills, etc.) laying around their house, and will spend the most time jogging of any other sim. Athletic sims can pursue multiple career paths, though they’ll probably enjoy Criminal, Astronaut, and Secret Agent the most.
Athletic sims can only become Bodybuilders. They want to work out constantly, and build as much muscle as possible.
Athletic sims receive the High Metabolism Bonus Trait. High Metabolism makes it easier for your sim to remain in fit shape while exercising, as your sim will lose weight more quickly. They also won’t gain weight as quickly when eating. Recommended Traits include Active, Loves Outdoors, and Bro. (This last mainly because a lot of Athletic sims seem to be Bros.)
Creative sims are the artists, musicians, and writers of The Sims 4. They love the sheer act of creation, and are at their best when engaged in some project. Creative sims tend to suffer when they can’t create, so you’ll want to provide them with musical instruments, easels, and computers (for writing). Creative sims should embark upon the Entertainer, Painter, and Writer career paths.
Creativity sims can either become Painter Extraordinaires, Musical Geniuses, or Bestselling Authors. All three relate to crafting skills.
Creative sims receive the Muser Bonus Trait. Musers receive boosts to their skills when they’re Inspired. Needless to say, you’ll want your sim to be Inspired a lot, so have a shower ready to go. Recommended Traits include Creative, Gloomy (non-social sims only), Art Lover / Bookworm / Music Lover (depending on your sim’s creative output), Perfectionist, and, for sims that stay at home a lot, Loner. Musicians and stand up comedians should do the opposite and choose Outgoing instead.
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Deviant sims are the villains of The Sims 4. They enjoy wreaking havoc, and get their kicks making other sims miserable. These guys will put all those Mean chat interactions to good use, and typically improve their mood by hating on other sims. Deviant sims are a good choice for the Criminal career track, as they aren’t particularly social. Deviant sims can also move up the final ranks of Secret Agent and Astronaut more quickly if you choose the 'villainous' branching paths.
Deviant sims can become Public Enemies, hardcore criminals, or Chiefs of Mischief, which thrive on pranking other sims. If you want a slightly more social sim you’ll probably want Chief of Mischief over Public Enemy.
Deviant sims receive the Dastardly Bonus Trait. Dastardly allows your sim to perform Mean interactions more successfully than other sims, and to greater overall effect. Recommended Traits include Hot-Headed, Materialistic, Evil, Loner, and Mean.
Family sims are the stay-at-home types. They’re at their happiest when around their family, and suffer withdrawal pangs if they aren’t allowed to interact with family members at least once a day. Family sims can embark upon any career path, though you’ll want them to have several family members close at hand. Family sims should not live on their own.
Family sims can have a Successful Lineage, meaning they want a family that’s highly successful (kids need good grades, in short), or they can have a Big Happy Family, meaning they want as many family members as humanly possible.
Family sims receive the Domestic Bonus Trait. Domestic sims receive bonuses to social interactions with family members, and will develop relationships with wives, husbands, mothers, fathers, sisters, brothers, daughters, and sons much more quickly. Recommended Traits include Cheerful, Goofball, Childish, Neat, Family-Oriented, Good, and Outgoing.
Food sims love their food. What else needs to be said? Most of their Moodlets revolve around the creation of food items, so Food sims will enjoy the Culinary career path the most. They also tend to be the primary chefs in any household, and can make other sims quite happy with what they make. Grab a Food sim as caterer for your social events and everyone will leave contended.
Food sims can either be Master Chefs or Master Mixologists. Chefs should have a well-appointed kitchen, while Mixologists will want a bar.
Food sims receive the Essence of Flavor Bonus Trait. Essence of Flavor allows Food sims to craft food and drink items of superior quality. Recommended Traits include Creative, Self-Assured, Foodie / Glutton, Perfectionist, Neat (to clean up all the food they make - a lot will go to waste, believe me), and Outgoing.
Fortune sims are the business magnates of The Sims 4. They tackle careers with incredible gusto, and value job promotion and making lots of cash over everything else. If you want to make a lot of money, a Fortune sim is a good addition to your household. Fortune sims do well in just about every career in the game, and though they don't receive any particular bonuses they'll make the most out of each career level.
Fortune sims either want to be Fabulously Wealthy, hoarding their wealth, or they want to become Mansion Barons and spend their cash on a lavish, fantastical home. Either way, you’ll want a really good career.
Fortune sims receive the Business Savvy Bonus Trait. Business Savvy sims earn more than the standard rate at their current job level. Recommended Traits include Self-Assured, Ambitious, Materialistic, Snob, and Outgoing.
Knowledge sims are the brains. They love to learn new skills, typically through reading, and are typically better educated than their peers. Knowledge sims do well in any career that requires skill-building for promotion, notably Tech Guru, Astronaut, or Writer.
Knowledge sims either want to be Renaissance Sims (good at a bit of everything), Nerd Brains (emphasis on book smarts and Handiness), or Computer Whizzes (obvious). You’ll want bookshelves and lots of reading material either way, and a computer for the last.
Knowledge sims receive the Quick Learner Bonus Trait. Quick Learners build skill levels more quickly, which is just all-around useful. Recommended Traits include Creative, Genius, Bookworm (almost a must-have), any of the Hobby-related Traits, and, if skill-building is your main priority, Loner.
Love sims enjoy relationships. They have a tendency to be flirtatious in their social interactions, and are the most likely sims to build a lot of friendly connections in a hurry. Love sims blossom either as monogamists or players, so long as they have plenty of Flirty social interactions on a regular basis. Love sims do well at careers which require a lot of friend building, such as Entertainer.
Love sims can be either Serial Romantics, playing the field constantly, or Soulmates, who want a single partner. Note that Soulmates are absolutely crushed if they get divorced, so choose your romantic partner wisely.
Love sims receive the Alluring Bonus Trait. Alluring sims are much better at flirting with other sims, and will accumulate points towards romantic relationships much more quickly. Recommended Traits include Romantic, Family-Oriented, Good, possibly Noncommittal, and Outgoing.
Nature sims are big fans of the outdoors. They love to be outdoors, and put a heavy emphasis on collecting things from their surroundings, whether they’re plants, valuable gems, or fish. Mmmmm, fish. You’ll want Nature sims working outdoors on a regular basis, and plant-oriented sims in particular should have gardens. Because they focus on finding collectibles, Nature sims are not well suited to careers - you want them to be free to indulge their hobbies throughout the day.
Nature sims can be Freelance Botanists, The Curators, or Angling Aces. All three pertain to what your sim wants to collect.
Nature sims receive the Collector Bonus Trait. Collector sims find rare, valuable collectibles more often than normal. Recommended Traits include Geek and Loves Outdoors.
Popularity sims thrive on social interactions. They’re most often found working the crowd, chatting up other sims and crafting connections. Popularity sims need to be in the thick of things, and suffer if they don’t get to talk to anyone new or exciting on a regular basis. Popularity sims do well at any career that emphasizes social connections, so, y’know, Entertainer.
Popularity sims can be Joke Stars (want to be top-notch comedians), Party Animals (want to throw a lot of parties), or Friends of the World (meet and keep as many friends as possible). Party Animals in particular get a bit expensive, so be sure to give them a good career to pay for their lavish parties.
Popularity sims receive the Gregarious Bonus Trait. Gregarious sims love to gab, and will build friendly relationships much more quickly than normal. Recommended Traits include Cheerful, Loves Outdoors, Bro, Family-Oriented, Good, and Outgoing. Outgoing is pretty much a staple for Popularity sims.
Along the the Aspirations listed above, there are four additional Aspirations available only to children. These Aspirations, completed or not, disappear after the sim becomes a teenager and are replaced with the other Aspirations. These Aspirations do not give the child sim a Bonus Trait.
- Creativity: Same as the Aspiration above, though the sim can only be an Artistic Prodigy.
- Mental: Similar to the Knowledge Aspiration, with an emphasis on good grades in school. Completing homework every day is a must. The sim can only be a Whiz Kid.
- Motor: Similar to the Athletic Aspiration, with an emphasis on getting outside and playing often. The sim can only be a Rambunctious Scamp.
- Social: Similar to the Popularity Aspiration, with an emphasis on building lots of friendships. Spend time in the park with this sim. The sim can only be a Social Butterfly.
Matt Bird (author) from Canada on September 14, 2014:
Video games are serius biznuss, y'know.
Uppity Automaton from Washington, D.C on September 14, 2014:
Humor is not an acceptable aspiration? I now have to rethink my life!
Nie on September 09, 2014: