"Battlefleet Gothic: Armada II" - Adeptus Astartes Battleships [Advanced Ship Guide]

Updated on February 26, 2019
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Adeptus Astartes Battleships

The Battle Barge, Battleships of the Adeptus Astartes fleets are the pinnacle of naval warfare for the chapter fleets that posses them. Heavily armored with excellent defensive and offensive troop stats, as all Space Marine ships have, the Battleships manage to match typical hull point numbers, instead of falling just below normal levels like the rest of the line ships, making Battle Barges essentially massive flying fortresses that are near indestructible and capable of wrecking enemy battle-groups single handed.

Of the two battleships of the Adeptus Astartes, it could be said that the Mk.I favors combat against other similarly large ships while the Mk.II finds itself more oriented towards tearing apart large numbers of smaller ships, though both are extremely versatile and capable in a variety of situations.

Patch Status: Updated for Patch 2 (v9350) - 2/26/2019

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Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:
DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.
Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)
Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.
Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.

Shared Stats

The Battleships finally get an upgrade to their Shields, coming just below other ships of their class, but more importantly, finally matches the hull points of other Battleships like the Imperial Navy's. Because the Battleships of the Adeptus Astartes still have the heavy armor common among their vessels, these behemoths are some of the hardest to destroy ships in the game. Their point cost reflects this however, costing nearly half of a standard sized fleets point pool.

Shield: 600
Armor: 83 All Sides
Identification Range: 9,000
Speed: 160
Rotation Speed: 4
Hull: 2,400
Defense Turrets: 18
Bravery: 100
Boarding Damage: 12-18
+ Causes 6 Assault Actions
Lightning Strike Damage: 6-9
+ Causes 3 Assault Actions
Critical Assault Chance: 60%
Troops per Stage: 25

Shared Attributes & Special Skills

The Battle Barges keep in line with the other Adeptus Astartes line ships and all share the same attributes with no exceptions. Notably, the Battleships of the Space Marines can still perform high energy turns which is not something the Imperium's Battleships can do.

Plasma Reactor: Gives access to Astartes maneuvers.
And They Shall Know No Fear: Immune to morale loss.
Exceptional Troop Efficiency: Assault actions deal 2-3 troop damage.
Surgical Strike: 60% chance to deal +1 troop damage for each assault action applied.
Honor The Chapter: Special Astartes ability that launches 5 assault actions on a ship within 4,500 units. Can penetrate shields. Does not share cool-down with other assault actions.

Battle Barge MK.I

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Adeptus Astartes Battleship - Battle Barge MK.I (Iron Hands Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.I (Ultramarines Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.I (Blood Angels Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.I (Dark Angels Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.I (Imperial Fists Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.I (Raven Guards Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.I (Salamanders Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.I (Space Wolves Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.I (White Scars Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.I (Iron Hands Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.I (Iron Hands Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.I (Ultramarines Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.I (Ultramarines Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.I (Blood Angels Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.I (Blood Angels Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.I (Dark Angels Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.I (Dark Angels Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.I (Imperial Fists Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.I (Imperial Fists Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.I (Raven Guards Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.I (Raven Guards Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.I (Salamanders Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.I (Salamanders Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.I (Space Wolves Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.I (Space Wolves Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.I (White Scars Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.I (White Scars Sub-Faction) | Source

Point Cost: 500
Average Total Crit Output: 6.3 critical hits per minute*
Average Total DPS: 33*
*Does not count Torpedoes or Launch Bays
Armament:

  • Torpedo Launcher (6 x Tubes)
    3 x Basic Charges (Dumbfire)
    3 x Boarding Charges (Homing, Each hit causes 1 assault)
  • 3 x Launch Bays
    Starhawk Interceptor/Thunderhawk Bomber/Thunderhawk Assault (3 Charges Each)
  • 2 x Heavy Macro Battery Weapons
    Efficient Accuracy (80/60/40/20/0)
    90° Side Arc (1 each)
    Range: 13,500
  • 3 x Bombardment Cannon Turret
    Efficient Accuracy (80/60/40/20/0)
    Pierces Armor, 100% increased chance of critical effect
    270° Front Arc
    Range: 9,000

So for starters as you might have already noticed, the Battle Barge mark one has the exact same on paper dps and crit output as the mark two variant, however, one should keep in mind that the fact that the mark 2 outputs the same numbers using lances as opposed to full macros, with the macro bay being plasma with extended range, means the mark two actually has a far higher practical damage output than the mark one, at least one it comes to direct fire weaponry.

Either option of Battle Barge you take, as taking more than one would severely limit your fleet numbers and make you susceptible to swarm attacks, comes with a trio of launch bays, just enough to be able to overcome turret defenses without backup squadrons, but as with all Space Marine vessels that combine torpedoes with launch bays, the Battle Barge Mk.I can use it's torpedoes as cover for bombers or vice versa with fighters covering it's torpedoes.

Do you prefer your Astartes fleets to have larger/fewer vessels or more/smaller ships?

See results

Battle Barge MK.II

Click thumbnail to view full-size
Adeptus Astartes Battleship - Battle Barge MK.II (Imperial Fist Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.II (Ultramarines Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.II (Blood Angels Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.II (Dark Angels Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.II (Iron Hands Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.II (Raven Guards Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.II (Salamanders Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.II (Space Wolves Sub-Faction)Adeptus Astartes Battleship - Battle Barge MK.II (White Scars Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.II (Imperial Fist Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.II (Imperial Fist Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.II (Ultramarines Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.II (Ultramarines Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.II (Blood Angels Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.II (Blood Angels Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.II (Dark Angels Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.II (Dark Angels Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.II (Iron Hands Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.II (Iron Hands Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.II (Raven Guards Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.II (Raven Guards Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.II (Salamanders Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.II (Salamanders Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.II (Space Wolves Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.II (Space Wolves Sub-Faction) | Source
Adeptus Astartes Battleship - Battle Barge MK.II (White Scars Sub-Faction)
Adeptus Astartes Battleship - Battle Barge MK.II (White Scars Sub-Faction) | Source

Point Cost: 535
Average Total Crit Output: 6.3 critical hits per minute*
Average Total DPS: 33*
*Does not count Launch Bays
Armament:

  • 3 x Launch Bays
    Starhawk Interceptor/Thunderhawk Bomber/Thunderhawk Assault (3 Charges Each)
  • 2 x Plasma Heavy Macro Battery Weapons
    Efficient Accuracy (80/60/40/20/0)
    90° Side Arc (1 each)
    Range: 18,000
  • 3 x Lance Turret
    Pierces Armor, 100% Accuracy
    270° Front Arc
    Range: 18,000
  • 2 x Heavy Lance Artillery
    Pierces Armor, 100% Accuracy
    90° Front Arc
    Range: 13,500

As mentioned above, while possessing the same raw dps values as the Battle Barge Mk.I, the Mk.II has a much higher practical DPS with a much longer range, when you consider that a big chunk of output comes in the form of lances that can't miss and treat armor at 50% no matter what the range is. Because of this, the Battle Barge Mk.II is utterly devastating against small ships and armored targets that need to close range to do damage, such as the Ork ships. Once those vessels finally do get in close range, the Mk.II maintains it's full dps while adding all of it's powerful assault actions to the mix.

One interesting fact about the Battle Barge Mk.II is that while typically plasma macros drop some crit chance and damage to get their extended range, these ones manage to get the range bonus with none of the downsides.

Questions & Answers

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