"Battlefleet Gothic: Armada II" - Adeptus Mechanicus Battleships [Advanced Ship Guide]
Adeptus Mechanicus Battleships
As it currently stands, the entirety of the Battleships category for the Adeptus Mechanicus consists solely of their one and only unique ship, not based off another base variant form another Imperial faction, the Ark Mechanicus. A very interesting ship and well armed fortress, the Ark Mechanicus is the only thing standing on the larger size of the gape that is left in their lack of Battlecruisers and Grand Cruisers.
Hopefully at some point in the future the Adeptus Mechanicus get new ships unique to themselves, beyond just a visual makeover of an Imperial or Adeptus Astartes ship. If that ever happens, you will find those ships added to the guides at the time of release.
Patch Status: Updated for Patch 2 (v9350) - 2/26/2019
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This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:
DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.
Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)
Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.
Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.
Adeptus Mechanicus Battleship Stats
This would normally be the shared stats section, but since there currently no other Battleships to share said stats with, I figured I'd just name it after the ship in question. This can change if there is ever another Mechanicus Battleship added to the game.
Beyond the weakness to boarding actions, the Ark Mechanicus is pretty comparable to Imperial Navy Battleships.
Armor: 83 Front, 67 Rear & Sides
Identification Range: 9,000
Rotation Speed: 4
Defense Turrets: 21
Boarding Damage: 6
+ Causes 6 Assault Actions
Lightning Strike Damage: 3
+ Causes 3 Assault Actions
Critical Assault Chance: 10%
Defending Troops per Stage: 14
Adeptus Mechanicus Battleship Attributes
So for some reason they put both a spur and a Nova Cannon on this one. Genuinely curious if people actually use it for ramming.
Plasma Reactor: Gives access Mechanicus maneuvers.
Independent: -25 to bravery penalty.
Poor Troop Efficiency: Deals 1 troop damage per assault action.
Brutal Strike: 10% chance to deal +1 troop damage per assault action applied.
Low Maneuverability: Cannot perform High Energy Turn.
How Often do you use the Ark Mechanicus in your fleets?
Your comments about how you answered the poll above would be appreciated in the comments section below! Especially if you try to take 2 or more in a fleet, I'd be interested to know how that works out for you.
Ark MechanicusClick thumbnail to view full-size
Point Cost: 368
Average Total Crit Output: 5.7 critical hits per minute*
Average Total DPS: 29*
*Does not count Nova Cannon or Spur
- 1 x Nova Cannon
Eye of the Omnissiah (Grav Cannon) Special Shot
- 4 x Plasma Macro Battery Weapons
Exceptional Accuracy (85/70/55/40/25)
90° Side Arc (2 per broadside)
2 x Heavy Lance Battery Weapons
Pierces Armor, 100% Accuracy
90° Side Arc (1 per broadside)
- 1 x Heavy Lance Turret
Pierces Armor, 100% Accuracy
270° Front Arc
+50% ramming damage
The one and only Battleship of the Adeptus Mechanicus faction, the Ark is also the one and only ship of the faction that is an entirely unique model, at least when just counting standard fleet ships. All the rest of the Mechanicus ships are mostly carbon copies of one of the smaller Imperial or Adeptus Astartes vessels, with lower stats. The Cruisers are a bit of an exception with their change in weaponry, swapping torpedoes and spurs for offensive turrets and Nova Cannons.
While matching the speeds of cruisers, the Ark Mechanicus is really not meant for close ranged combat any more than the other ships of their fleet, though to some degree its the most resilient, it can still get taken out quick by focused boarding actions (until the boarding changes come into effect in one of the patches to come). All of it's weapons have a base range of 18,000 before lock on orders, which is pretty unique, so you'll most likely want to take advantage of that.
Of course, theres always a chance an enemy gets close to you regardless, at which point you can hit the All Ahead Full button to cream it with your massive size and ramming spur bonus.
Questions & Answers
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