"Battlefleet Gothic: Armada II" - Adeptus Mechanicus Light Cruisers [Advanced Ship Guide]

Updated on February 26, 2019
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"Called back from the far flung reaches of space by the Magos of Mars to help you get better at games to impress your Omnissiah."

Adeptus Mechanicus Light Cruisers

The Adeptus Mechanicus are back with their Light Cruiser bootlegs of Imperial Ships, this time focusing on the designs they've lifted to be the 3 supplemental Light Cruisers from the Imperial Navy only, the Defiant, Endeavor and Endurance.

This is the first category of ships where you see how the Mechanicus really don't like boarding actions, especially launching them, with the LCs having negligible damage as far as actually troop loses caused go. Especially with the ships of this class and their own susceptibility to return boarding, it's really best to stick to just using lightning strikes when they pop up instead of saving assaults for the closer range boarding. I also wouldn't move in range to actually use lightning strikes, instead just popping them off when the enemy happens to get close to you, unless the enemies you are facing aren't strong enough in that department to give cause for concern.

I will give the Mechanicus props on this, the actual redesigns of the hulls are pretty great compared to the wonky looking boxy, glued-on-beak look of the three originals. Also if you are going to only have at most 2 torpedo tubes on any of your ship designs, at least they are pointed straight ahead.

Patch Status: Updated for Patch 2 (v9350) - 2/26/2019

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Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:
DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.
Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)
Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.
Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.

Shared Stats

The Light Cruisers of the Adeptus Mechanicus all share the same stats with no exceptions, sharing the weak troop actions common of their faction in return for a saving on points cost compared to the Imperial Navy vessels they are based off of.

Shield: 200
Armor: 67 (All Sides)
Identification Range: 9,000
Speed: 160
Rotation Speed: 12
Hull: 1,200
Defense Turrets: 12
Bravery: -25
Boarding Damage: 2
+ Causes 2 Assault Actions
Lightning Strike Damage: 1
+ Causes 1 Assault Actions
Critical Assault Chance: 10%
Defending Troops per Stage: 7

Shared Attributes

Now that we are in the Light Cruiser class, you can see how assault actions are really not the Mechanicus' thing. The damage they do troop wise is so negligible you are really just rolling a 1 in 10 chance of criting a subsystem. I would use lightning strikes whenever possible instead of saving it for a boarding action since you really don't want the enemy to board you back as it will probably hurt more and the 1 extra troop damage you're doing isn't making that much of a difference.

Plasma Reactor: Gives access Mechanicus maneuvers.
Independent: -25 to bravery penalty.
Poor Troop Efficiency: Deals 1 troop damage per assault action.
Brutal Strike: 10% chance to deal +1 troop damage per assault action applied.

Mechanicus Defiant

Click thumbnail to view full-size
Adeptus Mechanicus Light Cruiser - Defiant (Agripinaa Faction)Adeptus Mechanicus Light Cruiser - Defiant (Graia Faction)Adeptus Mechanicus Light Cruiser - Defiant (Lucius Faction)Adeptus Mechanicus Light Cruiser - Defiant (Mars Faction)Adeptus Mechanicus Light Cruiser - Defiant (Metalica Faction)Adeptus Mechanicus Light Cruiser - Defiant (Ryza Faction)Adeptus Mechanicus Light Cruiser - Defiant (Stygies VIII Faction)
Adeptus Mechanicus Light Cruiser - Defiant (Agripinaa Faction)
Adeptus Mechanicus Light Cruiser - Defiant (Agripinaa Faction) | Source
Adeptus Mechanicus Light Cruiser - Defiant (Graia Faction)
Adeptus Mechanicus Light Cruiser - Defiant (Graia Faction) | Source
Adeptus Mechanicus Light Cruiser - Defiant (Lucius Faction)
Adeptus Mechanicus Light Cruiser - Defiant (Lucius Faction) | Source
Adeptus Mechanicus Light Cruiser - Defiant (Mars Faction)
Adeptus Mechanicus Light Cruiser - Defiant (Mars Faction) | Source
Adeptus Mechanicus Light Cruiser - Defiant (Metalica Faction)
Adeptus Mechanicus Light Cruiser - Defiant (Metalica Faction) | Source
Adeptus Mechanicus Light Cruiser - Defiant (Ryza Faction)
Adeptus Mechanicus Light Cruiser - Defiant (Ryza Faction) | Source
Adeptus Mechanicus Light Cruiser - Defiant (Stygies VIII Faction)
Adeptus Mechanicus Light Cruiser - Defiant (Stygies VIII Faction) | Source

Point Cost: 131
Average Total Crit Output: 0.9 critical hits per minute*
Average Total DPS: 3*
*Does not count launch bays
Armament:

  • 2 x Launch Bays
    Fury Interceptor or Starhawk Bomber (3 charges of each)
  • 2 x Light Lance Turret
    Pierces Armor, 100% Accuracy
    270° Front Arc
    Range: 9,000

The Mechanicus Defiant copies the weaponry, dps and crits from its base version but drops some of the effectiveness of the launch bays by losing assault boats without any replacement craft. This makes Mechanicus launch bays hold 6 squadrons instead of the normal 9 other Imperial bays hold, since you'll only have Interceptors and Bombers.

The plus side to this version of the Defiant is that the 22 point discount takes a good chunk out of the cost, making this one of the most affordable light carriers. Light Lance turrets help keep it effective at longer range, keeping it safe to deploy squadrons form behind your other vessels if you'd like.

See Also: Imperial Navy Defiant

Mechanicus Endurance

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Adeptus Mechanicus Light Cruiser - Endurance (Lucius Faction)Adeptus Mechanicus Light Cruiser - Endurance (Agripinaa Faction)Adeptus Mechanicus Light Cruiser - Endurance (Graia Faction)Adeptus Mechanicus Light Cruiser - Endurance (Mars Faction)Adeptus Mechanicus Light Cruiser - Endurance (Metalica Faction)Adeptus Mechanicus Light Cruiser - Endurance (Ryza Faction)Adeptus Mechanicus Light Cruiser - Endurance (Stygies VIII Faction)
Adeptus Mechanicus Light Cruiser - Endurance (Lucius Faction)
Adeptus Mechanicus Light Cruiser - Endurance (Lucius Faction) | Source
Adeptus Mechanicus Light Cruiser - Endurance (Agripinaa Faction)
Adeptus Mechanicus Light Cruiser - Endurance (Agripinaa Faction) | Source
Adeptus Mechanicus Light Cruiser - Endurance (Graia Faction)
Adeptus Mechanicus Light Cruiser - Endurance (Graia Faction) | Source
Adeptus Mechanicus Light Cruiser - Endurance (Mars Faction)
Adeptus Mechanicus Light Cruiser - Endurance (Mars Faction) | Source
Adeptus Mechanicus Light Cruiser - Endurance (Metalica Faction)
Adeptus Mechanicus Light Cruiser - Endurance (Metalica Faction) | Source
Adeptus Mechanicus Light Cruiser - Endurance (Ryza Faction)
Adeptus Mechanicus Light Cruiser - Endurance (Ryza Faction) | Source
Adeptus Mechanicus Light Cruiser - Endurance (Stygies VIII Faction)
Adeptus Mechanicus Light Cruiser - Endurance (Stygies VIII Faction) | Source

Point Cost: 97
Average Total Crit Output: 2.1 critical hits per minute*
Average Total DPS: 8*
*Does not count torpedoes
Armament:

  • 2 x Torpedo Launcher (2 Tubes)
    3 x Basic Charges
  • 2 x Lance Battery Weapons
    Pierces Armor, 100% Accuracy
    90° Side Arc (1 per Broadside)
    Range: 9,000
  • 1 x Macro Turret
    Exceptional Accuracy (85/70/55/40/25)
    270° Front Arc
    Range: 9,000

At first glance the Mechanicus Endurance (along with the Endeavor) look to be a bit different weaponry wise from their base Imperial versions, however once you calculate the end result, you can see that basically the weapons are still the same, it just combines the 2 macro turrets into one turret that fires faster and does slightly more damage to match dps and crit output exactly.

The Mechanicus Endurance is 8 points cheaper than the original, at the cost of those melta torpedoes and the troop normal penalties. Hard to say if thats really fair, but you don't have many options as Mechanicus so if you need serious lances, this is your option. At least the torpedoes fire straight ahead, rather than at an angle.

See Also: Imperial Navy Endurance

Which Light Cruiser do you find yourself using the most?

See results

Mechanicus Endeavor

Click thumbnail to view full-size
Adeptus Mechanicus Light Cruiser - Endeavor (Mars Faction)Adeptus Mechanicus Light Cruiser - Endeavor (Agripinaa Faction)Adeptus Mechanicus Light Cruiser - Endeavor (Graia Faction)Adeptus Mechanicus Light Cruiser - Endeavor (Lucius Faction)Adeptus Mechanicus Light Cruiser - Endeavor (Metalica Faction)Adeptus Mechanicus Light Cruiser - Endeavor (Ryza Faction)Adeptus Mechanicus Light Cruiser - Endeavor (Stygies VIII Faction)
Adeptus Mechanicus Light Cruiser - Endeavor (Mars Faction)
Adeptus Mechanicus Light Cruiser - Endeavor (Mars Faction) | Source
Adeptus Mechanicus Light Cruiser - Endeavor (Agripinaa Faction)
Adeptus Mechanicus Light Cruiser - Endeavor (Agripinaa Faction) | Source
Adeptus Mechanicus Light Cruiser - Endeavor (Graia Faction)
Adeptus Mechanicus Light Cruiser - Endeavor (Graia Faction) | Source
Adeptus Mechanicus Light Cruiser - Endeavor (Lucius Faction)
Adeptus Mechanicus Light Cruiser - Endeavor (Lucius Faction) | Source
Adeptus Mechanicus Light Cruiser - Endeavor (Metalica Faction)
Adeptus Mechanicus Light Cruiser - Endeavor (Metalica Faction) | Source
Adeptus Mechanicus Light Cruiser - Endeavor (Ryza Faction)
Adeptus Mechanicus Light Cruiser - Endeavor (Ryza Faction) | Source
Adeptus Mechanicus Light Cruiser - Endeavor (Stygies VIII Faction)
Adeptus Mechanicus Light Cruiser - Endeavor (Stygies VIII Faction) | Source

Point Cost: 104
Average Total Crit Output: 2.1 critical hits per minute*
Average Total DPS: 14*
*Does not count torpedoes
Armament:

  • 2 x Torpedo Launcher (2 Tubes)
    3 x Basic Charges
  • 2 x Macro Battery Weapons
    Exceptional Accuracy (85/70/55/40/25)
    90° Side Arc (1 per Broadside)
    Range: 9,000
  • 1 x Macro Turret
    Exceptional Accuracy (85/70/55/40/25)
    270° Front Arc
    Range: 9,000

With the Mechanicus Endeavor we've combined the 2 turrets of the original into one that's essentially just as effective. We've also straightened out those torpedo tubes to actually point forward but forgot to bring those melta charges from Mars. Without a Dauntless bootleg to steal the show, the Endeavor gives you your real heavy hitter of the Light Cruiser class with those macros. Might be best to keep lock on orders on this one to help it's shots hit at range and stay away from closer encounters where boarding actions are traded.

See Also: Imperial Navy Endeavor

Questions & Answers

    © 2019 SOE

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      • profile image

        Mike-A 

        6 months ago

        The Lack of a Dauntless or Stirke cruiser knockoff really hurts admech here and the 2 tube torpedo launchers on a light cruiser are a points sink most of the time since CWIS will shoot them down and they only carry 6 total, overall the only light cruiser I find use for is the Defiant carrier.

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