"Battlefleet Gothic: Armada II" - Aeldari Corsair Battleships [Advanced Ship Guide]
Aeldari Corsair Battleships
The Voidstalker represents the sole choice in the Battleship category of the Aeldari Corsair's fleet, boasting the best armament the Eldar Pirates can muster on a single vessel, with engines matching the speed of a Cobra Destroyer. Having a Capital class ship than can kite and keep at range, vessels half its size, is a unique selling point of the Eldar and is quite fun to mess with once you get the hang of keeping their fragile ships alive.
Patch Status: Updated for Patch 2 (v9350) - 2/26/2019
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This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:
DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.
Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)
Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.
Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.
Corsairs Battleship Stats
The Corsair's Battleship pushes the hull points and defenses to capital class levels while keeping the speed of the fastest escort destroyers of the Imperial Navy, well ahead of the entire selection of line ships they have access to.
Armor: 50 (All Sides)
Identification Range: 9,000
Rotation Speed: 24
Defense Turrets: 18
Boarding Damage: 6
+ Causes 6 Assault Actions
Lightning Strike Damage: 3
+ Causes 3 Assault Actions
Critical Assault Chance: 30%
Defending Troops per Stage: 14
Corsairs Battleship Attributes & Skills
The Voidstalker battleship keeps all the Corsairs normal attributes while adding one more solar sail for redundancy, giving it a total of 4 engine susbsystems that share the load between them, taking at least 8 citical hits to break them completely
Aeldari Propulsion: Gives access to Aeldari Corsairs maneuvers.
Disciplined: +25 bonus to bravery.
Holofield: Replaces regular shield with the Corsair's special shield type.
Fragile: The ship has a 100% increased chance of suffering a critical hit.
Void Species: Immune to Plasma Storms and Solar Eruptions.
Poor Troop Efficiency: Deals 1 troop damage per assault action.
Planned Strike: 30% chance to deal +1 troop damage per assault action applied.
Quad Solar Sails: Splits engine into 4 subsystems that share load.
Shroud Hull: Starts battle stealthed. If ship re-enters stealth, it is kept until next revealed.
VoidstalkerClick thumbnail to view full-size
Point Cost: 472
Raw Total Crit Output: 8.7 critical hits per minute
Raw Total DPS: 37
- 4 x Launch Bay
Darkstar Fighters/Eagle Bombers (3 charges each)
- 4 x Heavy Starcannon Artillery
Exceptional Accuracy (85/70/55/40/25)
- 4 x Heavy Pulsar Cannon Beam
100% Accuracy, Pierces Armor
While the Voidstalker doesn't massively increase the dps from the Cruiser class options, packing in quad launch bays, an extra engine and nearly twice the hull points it is a lightning quick behemoth capable of ripping apart smaller line ships with ease.
The Voidstalker's biggest selling point has to be the extended range of it's weapons, the only ones on any of the Corsair ships that have a base range over 9,000 units. This means the Voidstalker can devastate enemy vessels from well outside normal identification range and just outside the range of an escort's scanner ability.
The one downside is of course the extreme points cost, limiting the number you can field at once to really only one under most reasonable circumstances. Having 2 Voidstalkers would only leave you just over 200 points in a normal sized fleet and having extended ranged weapons isn't as useful if you don't have other ships to help with spotting. You could use the interceptors, but leaving the bays available to deploy bombers more often does a big boost to your offensive power.
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