"Battlefleet Gothic: Armada II" - Asuryani Craftworld Cruisers [Advanced Ship Guide] - LevelSkip - Video Games
Updated date:

"Battlefleet Gothic: Armada II" - Asuryani Craftworld Cruisers [Advanced Ship Guide]

Author:

"Travelling long forgotten Webways for a millennia to help you get better at games to impress your Craftworld."

battlefleet-gothic-armada-ii-asuryani-craftworld-cruisers-advanced-ship-guide

Craftworld Asuryani Cruisers

The cruisers of the Craftworld Asuryani fleets give a similar set of options as their Light Cruiser class, just with overall better hulls and weaponry. You have your pair of Lascannon/high dps/accuracy based ships, the Starfall and the Ghost, which take those weapons with either a 8 rack of torpedoes or dual Launch Bays.

The Firestorm and Moonray Dragonships, like the similarly named Wraithships, take the Beam Cannon, lance-like weapons with the same secondary option of either an 8 rack of torpedoes or pair of launch bays. Since the Asuryani ships tend to have a highly inflated cost for their size, you'll find their Cruisers comparing to the point cost of some other faction's Battleship class vessels.

Patch Status: Updated for Current Patch (v.11218) - July 13th, 2020

Asuryani Guide Navigation

- Main Guide Index -
Check out this link to be taken to the main index for all of the "Battlefleet Gothic: Armada II" guides I am assembling, including ship guides for other factions and more!

Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:

DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.

Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)

Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.

Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.

Asuryani Cruiser Stats

The Asuryani Cruisers add the typical 400 hull points over the Light Cruisers, keeping all the armor and troop benefits that the Asuryani poses over their Corsairs counterparts. At this speed, the Cruisers still outmatch the escorts of most other factions.

Shield: 100
Armor: 67 (All Sides)
Identification Range: 9,000
Speed: 280
Rotation Speed: 28
Hull: 1,200
Defense Turrets: 12
Bravery: 25
Boarding Damage: 4-8
+ Causes 4 Assault Actions
Lightning Strike Damage: 2-4
+ Causes 2 Assault Actions
Critical Assault Chance: 30%
Defending Troops per Stage: 12

Asuryani Cruiser Attributes & Skills

The same set of Asuryani special attributes and skills continue to carry over in their Cruiser class ships, however, notably none of them poses any additional solar sails, so the Cruisers all have the standard 1 engine subsystem of standard vessels, which actually makes the Cruiser class the most susceptible to engine criticals.

  • Aeldari Propulsion: Gives access to Wraithbone Shift, Vauls Manoeuvre and Burn Retros.
  • Disciplined: +25 bonus to bravery.
  • Holofield: Replaces regular shield with the Corsair's special shield type.
  • Void Species: Immune to Plasma Storms and Solar Eruptions.
  • Average Troop Efficiency: Deals 1-2 troop damage per assault action.
  • Planned Strike: 30% chance to deal +1 troop damage per assault action.

Point Cost: 242
Raw Total Crit Output: 4.2 critical hits per minute*
Raw Total DPS: 28*
*Does not include torpedoes.
Armament:
(Broadside Attack Profile Capable)

  • Torpedo Launcher (8 Tubes)
    Basic Torpedoes (2 Charges)
  • 4 x Heavy Lascannon Artillery
    Exceptional Accuracy (85/70/55/40/25)
    90° Front
    Range: 9,000
battlefleet-gothic-armada-ii-asuryani-craftworld-cruisers-advanced-ship-guide

The Starfall is the only Asuryani Cruiser which doesn't share a name with it's smaller cousin Wraithship variant, the Prismatic. Like the smaller version of itself, the Starfall benefits from the wide arc Heavy Lascannons, being low maintenance as far as giving orders to keep it damaging the enemy fleet, with an occasional attack run made necessary to properly score hits with torpedo salvos.

Having 8 torpedo tubes as opposed to the Prismatic's 4, along with the already high dps and crit output, puts the Starfall at level with the offensive firepower of other factions capital ships.

It is worth mentioning that the two Heavy Lascannon ships essentially double the firepower of the standard weaponry, along with the special weapons, from the Light Cruiser version, whereas the Pulsar Cannon options only carry an extra 50% firepower when it comes to standard weaponry. This makes the Starfall one of the best options for bringing high dps at an affordable (relatively) cost.

Point Cost: 256
Raw Total Crit Output: 4.2 critical hits per minute*
Raw Total DPS: 28*
*Does not include Launch Bays.
Armament:
(Broadside Attack Profile Viable)

  • 2 x Launch Bay
    Darkstar Fighters (3 charges)
    Eagle Bombers (3 charges)
  • 4 x Heavy Lascannon Artillery
    Exceptional Accuracy (85/70/55/40/25)
    90° Front
    Range: 9,000
battlefleet-gothic-armada-ii-asuryani-craftworld-cruisers-advanced-ship-guide

There isn't much to be said about the Asuryani Cruisers that hasn't been covered in their Light Cruiser analysis, since their ships are merely upgraded carbon copies of their similarly named smaller sized companions. The Ghost Dragonship has the best compliment of weapons like the Wraithship, since it combines the launch-in-any-direction squadrons with the Broadside-capable with Runic Targetting orders, Heavy Lascannons.

This combination of weaponry means you can set auto engage orders with a broadside attack profile at max range to keep the Ghost firing away while it uses it's speed to dodge more fire than it would making head on strafing runs or using head on engage orders which you never want to do, since it causes ships to come to a stop when in range, in turn dropping your highly needed holofields.

For the benefit of this convenience and the insanely high on paper dps and crit chance, you'll be paying a point cost second only to the Phoenix Battle Cruiser.

Point Cost: 229
Raw Total Crit Output: 4.725 critical hits per minute*
Raw Total DPS: 16*
*Does not include torpedoes.
Armament:
(Strafe-Run Attack Profile Only)

  • Torpedo Launcher (8 Tubes)
    Basic Torpedoes (2 Charges)
  • 3 x Pulsar Cannon Beam
    100% Accuracy, Pierces Armor
    10° Front
    Range: 9,000
battlefleet-gothic-armada-ii-asuryani-craftworld-cruisers-advanced-ship-guide

As mentioned above, the notable difference between the two Lascannon Dragonships and their LC Wraithship versions, compared to the same look at the Pulsar Cannon Beam vessels, is the fact that the Firestorm and Moonray only get a 50% boost to their standard weapon offensive power, as opposed to the 100% boost the Lascannon ships get.

Just like the smaller version of the Firestorm Dragonship, this vessel benefits from having torpedo racks on a ship that already needs to be positioned in strafing run attacks to fire it's limited arc, armor piercing beam weapons. Unlike the smaller variant, the Firestorm also takes the spot of cheapest ship in it's class, falling 8 points under the starfall.

Point Cost: 248
Raw Total Crit Output: 4.725 critical hits per minute*
Raw Total DPS: 16*
*Does not include Launch Bays.
Armament:
(Strafe-Run Attack Profile Only)

  • 2 x Launch Bay
    Darkstar Fighters (3 charges)
    Eagle Bombers (3 charges)
  • 3 x Pulsar Cannon Beam
    100% Accuracy, Pierces Armor
    10° Front
    Range: 9,000
battlefleet-gothic-armada-ii-asuryani-craftworld-cruisers-advanced-ship-guide

Of the two Cruiser carriers, the Moonray is the least preferable outside of special situations, just like the Moonray Wraithship, hindered by combining launch bays that don't require strafing runs to use properly, with the Pulsar Cannons which demand it. Typically this is a ship you'll find yourself benefiting from taking, only when facing heavily armored enemies, though if you don't have a problem managing all your micro needs, you shouldn't find the Moonray to be as hindering.

Changelog

7/13/2020 - Updated for patch 11218.

© 2019 SOE