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"Battlefleet Gothic: Armada II" - Asuryani Craftworld Escorts [Advanced Ship Guide]

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"Travelling long forgotten Webways for a millennia to help you get better at games to impress your Craftworld."

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Craftworld Asuryani Escorts

The Asuryani Aeldari, also known as the Craftworld Eldar, are more reclusive than their Corsair brethren, more tied down to staying near their massive floating city ships, known as Craftworlds. Like the Corsairs, the Asuryani have a limited selection of ships, being highly specialized with a bit more priority on defense and toughness over stealth and sneak tactics, while maintaining the same benefits granted by the holofields and insane engines of their species. Of the three Eldar factions, the Asuryani's ships tend to be the most resilient and the most expensive.

Unfortunately, the Asuryani do not have access to the larger half sub class of the escort category, the Frigate sized vessels, only possessing two options of the Destroyer subclass to pick from. The Shadowhunter provides you a dedicated lance platform with it's 100% accuracy, armor piercing beam weapon and the Shard variant trading that for a macro dedicated armament that outputs high consistent on paper dps and crits with convenient fire arcs.

Patch Status: Updated for Current Patch (v.11218) - July 13th, 2020

Asuryani Guide Navigation

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Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:

DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.

Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)

Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.

Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.

Asuryani Destroyer Stats

The Asuryani Destroyers get a small amount of armor protecting them, a trade up from the Corsairs, along with an additional troop defending per stage. With the Corsairs, they tie for the fastest ships in the game, being just a tad faster than Drukhari vessels.

Shield: 100
Armor: 67 (All Sides)
Identification Range: 9,000
Speed: 400
Rotation Speed: 50
Hull: 200
Defense Turrets: 3
Bravery: 25
Defending Troops per Stage: 4

Asuryani Escorts Attributes & Skills

Continuing with the theme established in the stats, the Asuyani trade some of the stealth bonuses, like shroud hull, and cost a slight bit extra for the benefit of losing the fragile penalty and getting the aforementioned armor.

  • Aeldari Propulsion: Gives access to Wraithbone Shift, Vauls Manoeuvre and Burn Retros.
  • Disciplined: +25 bonus to bravery.
  • Holofield: Replaces regular shield with the Corsair's special shield type.
  • Void Species: Immune to Plasma Storms and Solar Eruptions.
  • Escort: Does not have access to assault skills.
  • Scanner: Marks enemy ships within 13,000 units and keeps them revealed for 30 seconds.

Point Cost: 74
Raw Total Crit Output: 0.6 critical hits per minute
Raw Total DPS: 2
Armament: (Strafe-Run Attack Profile Only)

  • 1 x Shadow Lance Artillery
    100% Accuracy, Pierces Armor
    10° Front
    Range: 9,000
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Of the two destroyer options for the Asuryani fleets, the base Shadowhunter is just a lance with an engine strapped to it. Like with the other Aeldari, you will have to make a point to note which of your ships need to be manually controlled to fire with limited arcs, like the Shadowhunter here. Leaving the auto-engage orders in head on attack orders so this ship can actually fire, is deadly since it will leave the destroyer in weapons range, standing still while it takes potshots, thus dropping its holofield.

Even when Aeldari ships can't broadside their weapons, you can still give auto-engage orders to do so to keep them orbiting their targets, moving at full speed without you having to pay attention to them all the time, manually coming in every so often to reposition them momentarily to fire between the long reloads.

Point Cost: 80
Raw Total Crit Output: 0.9 critical hits per minute
Raw Total DPS: 6
Armament: (Broadside Attack Profile Viable)

  • 3 x Light Lascannon Artillery
    Exceptional Accuracy (85/70/55/40/25)
    90° Front
    Range: 9,000
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The Asuryani Runic Targeting order, shared with the Corsairs, mentions Starcannons getting a wider range from it's effect, but what that really means is macro/accuracy based gun weapons, which the Lascannon Artillery is. Because of this, the base 90 degree arc and the special order's widening of that arc to a 270 degree frontal arc, allows the auto engage broadside orders to be set up for the Shard Shadowhunter to keep it moving and firing between you jumping around elsewhere to give ships orders.

Unfortunately both Shadowhunters are pretty expensive for being destroyers, but that's part of the trade off suffered with the stronger Asuryani armored naval ships. The silver lining to high cost is at least it gives you less ships to have to manage at once.

Changelog

7/13/2020 - Updated for patch 11218.

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