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"Battlefleet Gothic: Armada II" - Asuryani Craftworld Light Cruisers [Advanced Ship Guide]

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"Travelling long forgotten Webways for a millennia to help you get better at games to impress your Craftworld."

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Craftworld Asuryani Light Cruisers

The four Light Cruiser vessels for the Craftworld Aeldari, also known as the Asuryani, provide a pretty even mix of lance/macro based weaponry and torpedo tubes and launch bays. You have the Firestorm and Moonray which both carry the lance like Pulsar Cannon Beams, one with torpedoes and one with a single launch bay, while the Prismatic and Ghost offer a similar choice instead using the Lascannon Artillery, macro-type weapon.

Overall the Asuryani Light Cruisers, along with the rest of their fleet, provide a more heavily armored, tougher and slightly more expensive hit and run type fleet, otherwise operating nearly identical to their Corsair counterparts. Compared to the Drukhari there are more significant differences thanks to their much heavier troop and stealth focus.

Patch Status: Updated for Current Patch (v.11218) - July 13th, 2020

Asuryani Guide Navigation

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Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:

DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.

Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)

Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.

Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.

Asuryani Light Cruiser Stats

The Asuryani Craftworld vessels are comparable to the Pirate Corsairs in most respects. They do get several advantages, namely in terms of the increased armor (+17%), assault damage (double) and defending troops count (+2 per stage).

Shield: 100
Armor: 67 (All Sides)
Identification Range: 9,000
Speed: 320
Rotation Speed: 32
Hull: 800
Defense Turrets: 9
Bravery: 25
Boarding Damage: 2-4
+ Causes 2 Assault Actions
Lightning Strike Damage: 1-2
+ Causes 1 Assault Actions
Critical Assault Chance: 30%
Defending Troops per Stage: 9

Asuryani Light Cruiser Attributes & Skills

So as mentioned above, the Asuryani are very similar to the Corsairs, but they have stronger troops. The only drawback they really have is the fact that they tend to have less engine subsystems in the form of extra solar sails. Most of the Corsairs Light Cruisers and Cruisers have 3, where at most the Asuryani have 2, with their larger Cruisers only having one. Considering they don't have the fragile penalty that increases susceptibility to critical hits, this actually balances out in the Asuryani's favor in the Light Cruiser class.

  • Aeldari Propulsion: Gives access to Wraithbone Shift, Vauls Manoeuvre and Burn Retros.
  • Disciplined: +25 bonus to bravery.
  • Holofield: Replaces regular shield with the Corsair's special shield type.
  • Void Species: Immune to Plasma Storms and Solar Eruptions.
  • Average Troop Efficiency: Deals 1-2 troop damage per assault action.
  • Planned Strike: 30% chance to deal +1 troop damage per assault action.
  • Dual Solar Sails: Provides redundancy to engine subsystems by granting 2 engines that limit speed penalty per critical.

Point Cost: 172
Raw Total Crit Output: 2.4 critical hits per minute
Raw Total DPS: 16
Armament:
(Broadside Attack Profile Capable)

  • Torpedo Launcher (4 Tubes)
    Basic Torpedoes (1 Charge)
  • 4 x Lascannon Artillery
    Exceptional Accuracy (85/70/55/40/25)
    90° Front
    Range: 9,000
battlefleet-gothic-armada-ii-asuryani-craftworld-light-cruisers-advanced-ship-guide

The Prismatic Wraithship gives you the Torpedo/Macro mix option of Light Cruiser craft for the Asuryani. Compared to the beam cannon carrying Firestorm, this is probably the less preferable of the two options if you are looking to carry torpedoes over launch bays. This is mainly because using the torpedoes properly matches up better with the strafe-run mandatory attack profile of the Firestorm, whereas the Lascannon Artillery guns match up better with launch bays, capable of using broadside attack profiles at long range.

Now if we aren't considering the attack profiles of the ships, the Prismatic Wraithship does bring the highest overall direct damage for the cheapest price in it's class. This gives it more of a secondary need since the expensive cost of Asuryani vessels and the benefit of saving points for additional craft wherever possible.

Point Cost: 187
Raw Total Crit Output: 2.4 critical hits per minute
Raw Total DPS: 16
Armament:
(Broadside Attack Profile Viable)

  • 1 x Launch Bay
    Darkstar Fighters (2 charges)
    Eagle Bombers (2 charges)
  • 4 x Lascannon Artillery
    Exceptional Accuracy (85/70/55/40/25)
    90° Front
    Range: 9,000
battlefleet-gothic-armada-ii-asuryani-craftworld-light-cruisers-advanced-ship-guide

Of the two Lascannon carrying Light Cruisers, the Ghost is the most complimentary of it's attack profile. With it's broadside capable Lascannons, when used with Runic Targeting orders, the Launch Bay can still find use at max range, while the Ghost circles it's targets to limit return fire. This makes the Ghost the most "set and forget" ship of it's class, capable of performing highly on automated orders alone without your intervention, something the rest of the ships of the class require more of if they are going to perform at their best.

If you need hangars and aren't concerned with a significant need of armor piercing weaponry, go for the Ghost over the Moonray, since the later will require more of your attention, otherwise it won't deal enough damage or take too much for its cost.

Point Cost: 172
Raw Total Crit Output: 3.15 critical hits per minute
Raw Total DPS: 11
Armament:
(Strafe-Run Attack Profile Only)

  • Torpedo Launcher (4 Tubes)
    Basic Torpedoes (1 Charge)
  • 2 x Pulsar Cannon Beam
    100% Accuracy, Pierces Armor
    10° Front
    Range: 9,000
battlefleet-gothic-armada-ii-asuryani-craftworld-light-cruisers-advanced-ship-guide

So as covered in the section discussing the Prismatic Wraithship, the Firestorm is the better option of the two torpedo carrying Light Cruisers. In order to use both the torpedoes and the Pulsar Cannons, you will need to manually give orders to the Firestorm to make a strafing run at it's target to get the best hits on your torpedo spread, while putting that very limited 10 degree firing arc on your target every 30 seconds.

It can still be worth going for the Prismatic over the Firestorm for your torpedo needs if your enemy has weaker armor or isn't as likely to dodge your shots, since you can end up with a higher overall damage output with the Prismatic.

Point Cost: 187
Raw Total Crit Output: 3.15 critical hits per minute
Raw Total DPS: 11
Armament:
(Strafe-Run Attack Profile Only)

  • 1 x Launch Bay
    Darkstar Fighters (2 charges)
    Eagle Bombers (2 charges)
  • 2 x Pulsar Cannon Beam
    100% Accuracy, Pierces Armor
    10° Front
    Range: 9,000
battlefleet-gothic-armada-ii-asuryani-craftworld-light-cruisers-advanced-ship-guide

The Moonray's combination of armament makes it the most expensive of it's class and probably the least appealing Light Cruiser to take without special need in terms of stacking armor piercing or pinpoint accuracy weapons.

While it is more handy to have a launch bay on a ship that can fire it's weapons while circling on broadside orders, like the Ghost can, there is still some use in carrying squadrons on a strafing vessel, since deploying bombers at point blank is an easy way to overcome turret defenses.This is slightly countered by the fact that you're probably going to end up leaving them behind, leaving the sole squadron to get blown away on it's return trip, however better the squadron gone and actually able to have done damage than not being able to deploy them at all.

Changelog

7/13/2020 - Updated for patch 11218.

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