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"Battlefleet Gothic: Armada II" - Drukhari Raider Escorts (Dark Eldar) [Advanced Ship Guide]

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Drukhari Raider Escorts

Unlike the other 2 Aeldari factions, the Drukhari Raiders, previously known as the Dark Eldar in another life, get a much wider selection of ships per weight class than their brethren, having 5 escorts to choose from and 4 in each other class they posses ships in, something not common of specialist factions.

While they don't have the wide arsenal of some of the larger factions like the Imperials, they still have a nice mix of weaponry and load-out options to choose form to give you a fair amount of room in terms of customizing your fleets to your preferences.

Given that the Drukhari rely on their Shadowfield generators to stay hidden as much as possible, as their way of damage mitigation, the Frigates and Destroyers of the Drukhari fleets, along with the rest of their ships, are the most delicate craft in the game, however sporting some of the highest damage numbers to balance it out. The real Glass Cannons of the game, some of the ships you'll find in this category rival Cruiser dps values of other factions.

Patch Status: Updated for Current Patch (v.11218) - July 13th, 2020

Drukhari Raiders Guide Navigation

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Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:

DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.

Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)

Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.

Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.

Drukhari Destroyer & Frigate Stats

The Drukhari escort vessels have the top notch speeds typical of Aeldari vessels, however just a notch slower than the Asuryani and Corsairs factions. As a benefit, their Shadowfields charge faster than Holofields do, and while they have poor troop bravery, the Drukhari have higher than normal numbers of defending troops.

Shield: 80
Armor: 50 (All Sides)
Identification Range: 9,000
Speed
-
360: Destroyers
- 320: Frigates
Rotation Speed
-
36: Destroyers
- 32: Frigates
Hull
- 200: Destroyers
- 400: Frigates
Defense Turrets
- 3: Destroyers
- 6: Frigates
Bravery: -25
Defending Troops per Stage: 5

Drukhari Escorts Attributes & Skills

So the Drukhari vessels, starting with the escorts, keep a good portion of the Aeldari crossover attributes and the typical scanners ability for small craft, but swap out the Holofields for Shadowfields, a special shield that gives the ship stealth as opposed to any actual damage reduction. This makes the Dark Eldar vessels significantly more vulnerable than the other 2 Eldar factions as long as they are visible and being fired upon.

  • Aeldari Propulsion: Gives access to Wraithbone Shift, Vauls Manoeuvre and Burn Retros.
  • Independent: -25 bonus to bravery.
  • Shadowfield: Replaces regular shield with the Drukhari's special shield type. Provides stealth at full ship speed.
  • Void Species: Immune to Plasma Storms and Solar Eruptions.
  • Escort: Does not have access to assault skills.
  • Mimic Engine: Extended deployment zone for this ship.
  • Scanner: Marks enemy ships within 13,000 units and keeps them revealed for 30 seconds.

Point Cost: 54
Raw Total Crit Output: 0.3 critical hits per minute
Raw Total DPS: 2
Armament:

  • Torpedo Launcher (2 Tubes)
    Basic Torpedoes (2 Charges)
  • 1 x Light Scythe Missile Artillery
    Exceptional Accuracy (85/70/55/40/25)
    90° Front
    Range: 9,000
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The Sigil destroyer is your lovely run of the mill torpedo destroyer, similar to the Cobra, Hunter and other such two tube/one macro combos found in most faction's light weight classes. The gun alone is not worth the cost of the ship when you compare the other available options, so the Sigil only comes into real use when you are making good work with those torpedoes and destroyer speed.

The real power of the Sigil comes in the form of the Splinter torpedoes fleet upgrade, which cuts out the engines of enemy ships for 5 seconds when hit. Now typically a dual torpedo tube is not going to make much of an impact, unless fired at near point blank range to get past defense turrets, the secondary effect of halting the enemy in place for a few seconds gives the Sigil the unique ability to work as a "fast tackler" capable of pinning down other larger vessels.

Without the Splinter Torpedoes upgrade, just go for the Talon Cyrix, which I should mention is a viable alternative even with the upgrade picked. Without the tackling ability the extra speed of the Sigil does not make up for the instapop delicacy of it's hull for the 5 point difference.

Point Cost: 64
Raw Total Crit Output: 1.2 critical hits per minute
Raw Total DPS: 8
Armament:

  • 4 x Light Scythe Missile Artillery
    Exceptional Accuracy (85/70/55/40/25)
    90° Front
    Range: 9,000
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The Immortal is pretty a-typical for a destroyer class vessel, packing in Light Scythe Missile macro type weapons to compete for dps/crit dealing positions of the rest of the light craft. It truly sets the tone of the Drukhari fleet, being a tiny, yet deadly, glass cannon. Just don't let it get hit by anything.

Now keep in mind, you'll only pay 6 extra points for the Lost Hatred Frigate which has double the hull, an extra gun and a slightly slower engine to balance, so make sure the speed you get by picking the Immortal over it's larger cousin is something you are making the utmost use of, as the base cost of this ship is pretty expensive. Well planned hit and run attacks can keep the Immortal Alive and well as it is quite capable at dodging fire.

Point Cost: 70
Raw Total Crit Output: 1.2 critical hits per minute
Raw Total DPS: 6*
*8 with Lock On/Tracking Sense
Armament:

  • 2 x Light Scythe Missile Artillery
    Exceptional Accuracy (85/70/55/40/25)
    90° Front
    Range: 9,000
  • 1 x Phantom Lance Artillery
    100% Accuracy, Pierces Armor, +100% Dmg from Tracking Sense
    90° Front
    Range: 9,000

The Venom Blade is the only option in the Destroyer or Frigate class of ships that carries armor piercing weaponry as one of it's standard weapons, the only other options for dealing with heavy armor being the limited use, torpedo special weapons.

A few things about the Venom Blade, and the Phantom Lance it carries stands out as some nice benefits. First, compared to the other Aeldari beam weapons, the Phantom Lance is comparable in damage with a wider arc of fire. Second, it is unique amongst the lance weapons, getting the third benefit of receiving 100% bonus damage from the Drukhari Tracking Sense orders.

Note: The game uses "Lock On" to reference the Tracking Sense orders for Drukhari ships, sames as the Runic Targeting special version for the Aeldari.

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Point Cost: 59
Raw Total Crit Output: 0.6 critical hits per minute
Raw Total DPS: 4
Armament:

  • Torpedo Launcher (2 Tubes)
    Basic Torpedoes (2 Charges)
  • 2 x Light Scythe Missile Artillery
    Exceptional Accuracy (85/70/55/40/25)
    90° Front
    Range: 9,000
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If you want to take torpedo escorts into the field, the Drukhari give you a uncommon option of giving you a tougher frigate version of the more common, smaller and weaker destroyer torpedo boats seen in most faction lineups. 5 extra points from the cost of the Sigil grants you both double the hull points and backup standard weapon dps at the cost of a notched reduction in speed, still making the Talon Cyriix faster than most non Aeldari ships in the game.

As mentioned with the Immortal, the Splinter Torpedo fleet upgrade allows the Talon Cyriix to operate as a tackling ship, capable of working with other vessels to pin down enemy ships, leaving them unable to move as your other ships making attack runs. Since the Talon Cyriix is tougher than the Immortal and the use of torpedoes almost always necessitates getting in very close range, your probably going to find this vessel the preferable option as it is more likely to survive the successful use of all 3 of it's torpedo charges.

Point Cost: 70
Raw Total Crit Output: 1.5 critical hits per minute
Raw Total DPS: 10
Armament:

  • 5 x Light Scythe Missile Artillery
    Exceptional Accuracy (85/70/55/40/25)
    90° Front
    Range: 9,000
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The Lost Hatred gives you the highest dps and crit chance of it's class, rivaling that of light cruisers and cruisers of other factions all at an affordable price. You are basically paying 6 extra points for an Immortal with twice the hull, a bit slower and has an extra missile battery.

Like the Immortal, the one real downside of the Lost Hatred Frigate comes by way of the fact that they do not deal any of their damage in bursts, having short reload times with rapid fire rates. Normally this is not an issue for most factions, but since the Drukhari lack the wide arcs necessary for broadside capabilities and are incredibly delicate, you generally can't afford to spend much time facing a single target at once.

Changelog

7/13/2020 - Updated for patch 11218.

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