"Battlefleet Gothic: Armada II" - Imperial Navy Battle Cruisers [Advanced Ship Guide]

Updated on April 13, 2019
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"Returned from being lost in the warp for an eon to help you get better at games to impress your Emperor."

Imperial Navy Battle Cruisers

The Imperial Navy's Battle Cruisers are a slight tier up from the normal cruisers, stat wise not really anything impressive, but weaponry, being quite an upgrade. For starters, one feature of the Battle Cruisers is they replace the decorative spires that sit atop the Cruiser ships, with actual lance turrets with 270 degree firing arcs, finally giving the main vessels of the line real turrets, as none of the cruisers have offensive turrets.

In addition to these lance turrets, the Battle Cruisers carry heavier weaponry in general, their weapon bays being overall stronger while combining more special weapons at once in the case of the Mars.

Price cost, Battle Cruisers are only slightly more expensive than their more common base brethren, but often the slight increase comes with a lot of additional versatility and firepower. Battle Cruisers are an excellent choice for an admiral's ship, even when larger ships become available.

Patch Status: Updated for Patch 3 (v9791) - 3/21/2019

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Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:
DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.
Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)
Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.
Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.

Shared Stats

The Battle Cruisers all share the same stats with no exceptions, much like the Cruisers, which they are in fact quite similar to. The only main difference gained from going up the weight class to Battle Cruisers is 3 additional defense turrets and an additional defensive troop per stage.

Shield: 400
Armor: 83 Front, 67 Rear & Sides
Identification Range: 9,000
Speed: 160
Rotation Speed: 8
Hull: 1,600
Defense Turrets: 15
Bravery: 0
Boarding Damage: 4-8
+ Causes 4 Assault Actions
Lightning Strike Damage: 2-4
+ Causes 2 Assault Actions
Critical Assault Chance: 10%
Troops per Stage: 13

Shared Attributes

Much like the stats, the Attributes of the Battle Cruisers mirrors the Cruiser class ships, all of them being similar except the Mars, which like the Dominator, swaps it's spur for a Nova Cannon.

Plasma Reactor: Gives access to Imperial maneuvers.
Dedicated: The ship isn't submitted to any basic bravery bonus or penalty.
Average Troop Efficiency: Deals 1-2 troop damage per assault action.
Brutal Strike: 10% chance to deal +1 troop damage per assault action.

Overlord

Click thumbnail to view full-size
Imperial Navy Battle Cruiser - Overlord (Bakka Sub-Faction)Imperial Navy Battle Cruiser - Overlord (Gothic Sub-Faction)Imperial Navy Battle Cruiser - Overlord (Solar Sub-Faction)Imperial Navy Battle Cruiser - Overlord (Armageddon Sub-Faction)Imperial Navy Battle Cruiser - Overlord (Bastion Sub-Faction)Imperial Navy Battle Cruiser - Overlord (Koronus Sub-Faction)
Imperial Navy Battle Cruiser - Overlord (Bakka Sub-Faction)
Imperial Navy Battle Cruiser - Overlord (Bakka Sub-Faction) | Source
Imperial Navy Battle Cruiser - Overlord (Gothic Sub-Faction)
Imperial Navy Battle Cruiser - Overlord (Gothic Sub-Faction) | Source
Imperial Navy Battle Cruiser - Overlord (Solar Sub-Faction)
Imperial Navy Battle Cruiser - Overlord (Solar Sub-Faction) | Source
Imperial Navy Battle Cruiser - Overlord (Armageddon Sub-Faction)
Imperial Navy Battle Cruiser - Overlord (Armageddon Sub-Faction) | Source
Imperial Navy Battle Cruiser - Overlord (Bastion Sub-Faction)
Imperial Navy Battle Cruiser - Overlord (Bastion Sub-Faction) | Source
Imperial Navy Battle Cruiser - Overlord (Koronus Sub-Faction)
Imperial Navy Battle Cruiser - Overlord (Koronus Sub-Faction) | Source

Point Cost: 216
Average Total Crit Output: 3.6 critical hits per minute*
Average Total DPS: 22*
*Does not count torpedoes
Armament:

  • Torpedo Launcher (6 Tubes)
    3 Basic & 3 Melta (Causes Fire) Charges
  • 2 x Lance Turrets
    Armor-Piercing, 100% Accuracy
    270° Front Arc
    Range: 18,000
  • 4 x Plasma Macro Battery Weapons
    Efficient Accuracy (80/60/40/20/0)
    90° Side Arc (2 per Broadside)
    Range: 18,000
  • Spur
    +40% Ramming damage

The Overlord almost goes right to the spot of "the macro spam ship" role for the battle Cruiser class of ships, as there is almost always one in each, however the Overlord takes a bit of a left turn right before nailing that spot, going all in on the extremely long range Plasma Macros.

Working your way up from the escorts, the Overlord takes the spot of highest ranged dps dealer by a wide margin. Even though the Overlord can operate at extreme range, it is also the best close range slugger in its class, since the accuracy rating of the macros improves at short ranges, complementing the ramming spur and deadly 6 tube torpedo salvos the Overlord is capable of doling out.

Not much of strategic note for the most part, but the Overlord does have a fun factor with its large number of plasma bolts lighting up space as they fly past with their bright blue glow. When fighting human players, this could serve as a bit of an attention grabber, so try to keep that in mind.

Mars

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Imperial Navy Battle Cruiser - Mars (Koronus Sub-Faction)Imperial Navy Battle Cruiser - Mars (Gothic Sub-Faction)Imperial Navy Battle Cruiser - Mars (Solar Sub-Faction)Imperial Navy Battle Cruiser - Mars (Armageddon Sub-Faction)Imperial Navy Battle Cruiser - Mars (Bakka Sub-Faction)Imperial Navy Battle Cruiser - Mars (Bastion Sub-Faction)
Imperial Navy Battle Cruiser - Mars (Koronus Sub-Faction)
Imperial Navy Battle Cruiser - Mars (Koronus Sub-Faction) | Source
Imperial Navy Battle Cruiser - Mars (Gothic Sub-Faction)
Imperial Navy Battle Cruiser - Mars (Gothic Sub-Faction) | Source
Imperial Navy Battle Cruiser - Mars (Solar Sub-Faction)
Imperial Navy Battle Cruiser - Mars (Solar Sub-Faction) | Source
Imperial Navy Battle Cruiser - Mars (Armageddon Sub-Faction)
Imperial Navy Battle Cruiser - Mars (Armageddon Sub-Faction) | Source
Imperial Navy Battle Cruiser - Mars (Bakka Sub-Faction)
Imperial Navy Battle Cruiser - Mars (Bakka Sub-Faction) | Source
Imperial Navy Battle Cruiser - Mars (Bastion Sub-Faction)
Imperial Navy Battle Cruiser - Mars (Bastion Sub-Faction) | Source

Point Cost: 230
Average Total Crit Output: 2.4 critical hits per minute*
Average Total DPS: 14*
*Does not count Nova Cannon or Launch Bays
Armament:

  • Nova Cannon
    Special Weapon
  • 2 x Launch Bays
    Fury Interceptor/Starhawk Bomber/Shark Assault Boat (3 charges of each)
  • 2 x Lance Turrets
    Armor-Piercing, 100% Accuracy
    270° Front Arc
    Range: 18,000
  • 2 x Heavy Macro Battery Weapons
    Efficient Accuracy (80/60/40/20/0)
    90° Side Arc (1 per Broadside)
    Range: 13,500

The Mars is the "everything special" Battle Cruiser, dropping the ramming spur for both a Nova Cannon and Launch Bays in one package while still carrying a pair of Heavy Macro weapons bays along with the Battle Cruiser standard turrets and torpedo tubes to provide a wealth of firepower to backup it's special weapons. The Mars is a fearsome predator that comes at a bit of a steep cost, but can make the enemies of the Imperium bleed in a multitude of ways.

One more point of note is the Mars does a better job than the Cruisers of specializing in a longer range/standoff role, as the Nova Cannon, squadrons and weapons systems outside of the torpedo tubes do a good job of complementing each other at their longer ranges. While the Torpedoes don't help with the long range aspect directly, having 6 tubes is a fearsome warning to avoid getting into close range lest the feel the wrath of a crippling torpedo salvo, thus helping keep enemies at range through motivational methods.

Armageddon

Click thumbnail to view full-size
Imperial Navy Battle Cruiser - Armageddon (Solar Sub-Faction)Imperial Navy Battle Cruiser - Armageddon (Gothic Sub-Faction)Imperial Navy Battle Cruiser - Armageddon (Armageddon Sub-Faction)Imperial Navy Battle Cruiser - Armageddon (Bakka Sub-Faction)Imperial Navy Battle Cruiser - Armageddon (Bastion Sub-Faction)Imperial Navy Battle Cruiser - Armageddon (Koronus Sub-Faction)
Imperial Navy Battle Cruiser - Armageddon (Solar Sub-Faction)
Imperial Navy Battle Cruiser - Armageddon (Solar Sub-Faction) | Source
Imperial Navy Battle Cruiser - Armageddon (Gothic Sub-Faction)
Imperial Navy Battle Cruiser - Armageddon (Gothic Sub-Faction) | Source
Imperial Navy Battle Cruiser - Armageddon (Armageddon Sub-Faction)
Imperial Navy Battle Cruiser - Armageddon (Armageddon Sub-Faction) | Source
Imperial Navy Battle Cruiser - Armageddon (Bakka Sub-Faction)
Imperial Navy Battle Cruiser - Armageddon (Bakka Sub-Faction) | Source
Imperial Navy Battle Cruiser - Armageddon (Bastion Sub-Faction)
Imperial Navy Battle Cruiser - Armageddon (Bastion Sub-Faction) | Source
Imperial Navy Battle Cruiser - Armageddon (Koronus Sub-Faction)
Imperial Navy Battle Cruiser - Armageddon (Koronus Sub-Faction) | Source

Point Cost: 210
Average Total Crit Output: 3.6 critical hits per minute*
Average Total DPS: 18*
*Does not count torpedoes
Armament:

  • Torpedo Launcher (6 Tubes)
    3 Basic & 3 Melta (Causes Fire) Charges
  • 2 x Lance Turrets
    Armor-Piercing, 100% Accuracy
    270° Front Arc
    Range: 18,000
  • 2 x Heavy Lance Battery Weapons
    Armor-Piercing, 100% Accuracy
    90° Side Arc (1 per Broadside)
    Range: 13,500
  • 2 x Heavy Macro Battery Weapons
    Efficient Accuracy (80/60/40/20/0)
    90° Side Arc (1 per Broadside)
    Range: 13,500
  • Spur
    +40% Ramming damage

The Armageddon gives you the even mixed bag role ship straight up. Basically its the Lunar's bigger brother at a hefty +45 points cost for the privilege of improving on it's range, dps and crit output all in equal portion. When you aren't sure what you are up against but want to be prepared for anything, or might be fighting a jack of all trades fleet yourself, the Lunar is a great option.

A real nice benefit of the Armageddon vessel is that it still ties for first in crits output in its weight group while coming pretty close to the top damage dealer, the Overlord. Interestingly the Overlord also can out range the Armageddon, however with the fact that it is using macros to do so, accuracy penalties and high armor can take a deeper cut out of that dps output than it would with the Armageddon.


Credits & Contributions:

Valius Forta - Corrections to Mars

Questions & Answers

    © 2019 SOE

    Comments

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      • profile image

        Anomynos 

        2 months ago

        i do not know where you see the torpedos on the Mars, as there aren't any, it is still imo the ebst BC the imperium can field

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