"Battlefleet Gothic: Armada II" - Imperial Navy Grand Cruisers [Advanced Ship Guide]

Updated on April 13, 2019
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Imperial Navy Grand Cruisers

The Grand Cruiser category of ships is mostly unique to the Imperial Navy faction in Battlefleet Gothic: Armada II, offering a mid range option between Battlecruisers and Battleships at an affordable price cost, just slightly more expensive, or in the Avenger's case, cheaper, than Battlecruisers. The real benefit from these ships is where they maintain the speed of the smaller ships, being the highest hitpoint vessels with a speed of 160 and turning rate of 8, shared among all the ships down through the Cruisers.

One common attribute among the Imperial Navy's Grand Cruisers is that none of them have any forward facing weapons or torpedoes, instead opting for ramming Spurs that give them 50% bonuses to their ramming damage as line ships. Interestingly, none of the Grand Cruisers poses the heavy armor value of 83% common among other Imperial Navy ships, especially considering the inclusion of spurs and lack of frontal weapons.

Patch Status: Updated for Patch 3 (v9791) - 3/21/2019

Imperial Navy Guide Navigation

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Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:
DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.
Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)
Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.
RPM - Rounds Per Minute - The actual number of shots or individual projectiles fired each minute from all guns combined.
Per Broadside - For weapons on broadside mounts, their total number of weapons is split in half for each side, and since one target enemy ship can only be hit by one broadside at a time, these values are shown here for clearer insight. Both broadsides can fire independently at separate targets, so they can still output their total calculated values.

Shared Stats

All of the Imperial Navy's Grand Cruisers share the same base stats with no exceptions.

Shield: 600
Armor: 67 (Front, Rear & Side)
Identification Range: 9,000
Speed: 160
Rotation Speed: 8
Hull: 2,000
Defense Turrets: 15
Bravery: 0
Boarding Damage: 6-12
+ Causes 6 Assault Actions
Lightning Strike Damage: 3-6
+ Causes 3 Assault Actions
Critical Assault Chance: 10%
Troops Per Stage: 15

Shared Attributes

All of the Imperial Navy's Grand Cruisers share the same special attributes with no exceptions.

Plasma Reactor: Gives access to Imperial maneuvers.
Dedicated: The ship isn't submitted to any basic bravery bonus or penalty.
Average Troop Efficiency: Deals 1-2 troop damage per assault action.
Brutal Strike: 10% chance to deal +1 troop damage per assault action.

Vengeance Class

Click thumbnail to view full-size
Imperial Navy Grand Cruiser - Vengeance Class  (Gothic Sub-Faction)Imperial Navy Grand Cruiser - Vengeance Class  (Solar Sub-Faction)Imperial Navy Grand Cruiser - Vengeance Class  (Armageddon Sub-Faction)Imperial Navy Grand Cruiser - Vengeance Class  (Bakka Sub-Faction)Imperial Navy Grand Cruiser - Vengeance Class  (Bastion Sub-Faction)Imperial Navy Grand Cruiser - Vengeance Class  (Koronus Sub-Faction)
Imperial Navy Grand Cruiser - Vengeance Class  (Gothic Sub-Faction)
Imperial Navy Grand Cruiser - Vengeance Class (Gothic Sub-Faction) | Source
Imperial Navy Grand Cruiser - Vengeance Class  (Solar Sub-Faction)
Imperial Navy Grand Cruiser - Vengeance Class (Solar Sub-Faction) | Source
Imperial Navy Grand Cruiser - Vengeance Class  (Armageddon Sub-Faction)
Imperial Navy Grand Cruiser - Vengeance Class (Armageddon Sub-Faction) | Source
Imperial Navy Grand Cruiser - Vengeance Class  (Bakka Sub-Faction)
Imperial Navy Grand Cruiser - Vengeance Class (Bakka Sub-Faction) | Source
Imperial Navy Grand Cruiser - Vengeance Class  (Bastion Sub-Faction)
Imperial Navy Grand Cruiser - Vengeance Class (Bastion Sub-Faction) | Source
Imperial Navy Grand Cruiser - Vengeance Class  (Koronus Sub-Faction)
Imperial Navy Grand Cruiser - Vengeance Class (Koronus Sub-Faction) | Source

Point Cost: 260
Average Total Crit Output: 5.4 critical hits per minute
Average Total DPS: 28
Full Armament

  • 4 x Plasma Macro Battery Weapons
    Efficient Accuracy (80/60/40/20/0)
    [2 per Broadside] - 90° Side Arc
    Range: 18,000
  • 4 x Heavy Lance Battery Weapons
    Armor-Piercing, 100% Accuracy
    [2 per Broadside] - 90° Side Arc
    Range: 13,500
  • Spur
    +40% Ramming Damage

The Vengeance is the long-range, critical hit dealing heavy weight of the Grand Cruisers. It's Plasma Macros with their astronomical 18,000 unit range which far outpaces the already long range Heavy Lances, both of which could be further enhanced with Lock On orders for a subsystem demolishing sniper heavyweight.

Having slightly less DPS output than the Avenger, the Vengeance makes up for this with the ability to operate more independently as long as there are other ships engaged with the enemy at closer ranges or otherwise working as spotters. Since the Vengeance can out range most things that would even think about kiting it, as long as you can keep eyes on the enemy or park it in a gas cloud that forces them to get somewhat closer to ID you, it feels less vulnerable without nearby escorts.

Since it also has the highest average potential crits per minute, it has the best chance of blowing the engines and generators off those pesky Drukhari/Aeldari ships.

One downside of the Vengenace's long range role is it makes the attached Spur far less useful, since there's far less reason to spend time getting the Vengeance into ramming distance, especially when that means turning those guns away from the target your trying to damage with your ram.

Some other points of note is that since the Heavy Lances are a lot of it's weapon output, the 90% absorption chance of holofields can really affect the damage and crits you're dealing out. Also your plasma projectiles still have to travel towards the thing you want to hit, giving your target more chance to doge them at those longer ranges, meanwhile offering a bright blue glow very visible to enemy players.

Avenger Class

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Imperial Navy Grand Cruiser - Avenger Class (Bastion Sub-Faction)Imperial Navy Grand Cruiser - Avenger Class (Gothic Sub-Faction)Imperial Navy Grand Cruiser - Avenger Class (Solar Sub-Faction)Imperial Navy Grand Cruiser - Avenger Class (Armageddon Sub-Faction)Imperial Navy Grand Cruiser - Avenger Class (Bakka Sub-Faction)Imperial Navy Grand Cruiser - Avenger Class (Koronus Sub-Faction)
Imperial Navy Grand Cruiser - Avenger Class (Bastion Sub-Faction)
Imperial Navy Grand Cruiser - Avenger Class (Bastion Sub-Faction) | Source
Imperial Navy Grand Cruiser - Avenger Class (Gothic Sub-Faction)
Imperial Navy Grand Cruiser - Avenger Class (Gothic Sub-Faction) | Source
Imperial Navy Grand Cruiser - Avenger Class (Solar Sub-Faction)
Imperial Navy Grand Cruiser - Avenger Class (Solar Sub-Faction) | Source
Imperial Navy Grand Cruiser - Avenger Class (Armageddon Sub-Faction)
Imperial Navy Grand Cruiser - Avenger Class (Armageddon Sub-Faction) | Source
Imperial Navy Grand Cruiser - Avenger Class (Bakka Sub-Faction)
Imperial Navy Grand Cruiser - Avenger Class (Bakka Sub-Faction) | Source
Imperial Navy Grand Cruiser - Avenger Class (Koronus Sub-Faction)
Imperial Navy Grand Cruiser - Avenger Class (Koronus Sub-Faction) | Source

Point Cost: 199
Average Total Crit Output: 4.8 critical hits per minute
Average Total DPS: 32
Full Armament

  • 8 x Light Macro Battery Weapons
    Efficient Accuracy (80/60/40/20/0)
    [4 per Broadside] - 90° Side Arc
    Range: 9,000
  • Spur
    +40% Ramming Damage

The Avenger is the cheapest of the Imperial Navy's Grand Cruisers, edging just under 200 points, it actually offers a cheaper option than all the Battlecruisers that has more hitpoints and shields thanks to its larger weight, slightly worse armor on the prow thanks to the interesting front armor quirk of the Grand Cruisers all while providing the highest raw DPS output of it's weight group.

This makes the Avenger an excellent ship to use as a affordable meat shield and the massive amount of rounds fired means it has the best output of crits and damage dealing hits in terms of consistency, since your damage is spread out over so many chances to hit. The projectiles being smaller and harder to see has a psychological effect on other human players that should not be discounted either, since it seems less threatening than the larger macro cannon shells that are quite obvious.

The one thing that really hampers the Avenger is that it's limited base range, lack of launch bays or secondary longer range weaponry means this ship is the least capable of working solo and especially dealing with faster ships that stay at range like the Eldar. The Avenger really benefits from some companion ships to avoid becoming easy prey due to it's limited versatility.

Which Imperial Navy Grand Cruiser do you use the most in your fleets?

See results

Your comments as to why you find the particular ship you picked useful, or why you don't use Grand Cruisers in your fleet would be appreciated!

Exorcist Class

Click thumbnail to view full-size
Imperial Navy Grand Cruiser - Exorcist Class (Koronus Sub-Faction)Imperial Navy Grand Cruiser - Exorcist Class (Gothic Sub-Faction)Imperial Navy Grand Cruiser - Exorcist Class (Solar Sub-Faction)Imperial Navy Grand Cruiser - Exorcist Class (Armageddon Sub-Faction)Imperial Navy Grand Cruiser - Exorcist Class (Bakka Sub-Faction)Imperial Navy Grand Cruiser - Exorcist Class (Bastion Sub-Faction)
Imperial Navy Grand Cruiser - Exorcist Class (Koronus Sub-Faction)
Imperial Navy Grand Cruiser - Exorcist Class (Koronus Sub-Faction) | Source
Imperial Navy Grand Cruiser - Exorcist Class (Gothic Sub-Faction)
Imperial Navy Grand Cruiser - Exorcist Class (Gothic Sub-Faction) | Source
Imperial Navy Grand Cruiser - Exorcist Class (Solar Sub-Faction)
Imperial Navy Grand Cruiser - Exorcist Class (Solar Sub-Faction) | Source
Imperial Navy Grand Cruiser - Exorcist Class (Armageddon Sub-Faction)
Imperial Navy Grand Cruiser - Exorcist Class (Armageddon Sub-Faction) | Source
Imperial Navy Grand Cruiser - Exorcist Class (Bakka Sub-Faction)
Imperial Navy Grand Cruiser - Exorcist Class (Bakka Sub-Faction) | Source
Imperial Navy Grand Cruiser - Exorcist Class (Bastion Sub-Faction)
Imperial Navy Grand Cruiser - Exorcist Class (Bastion Sub-Faction) | Source

Point Cost: 308
Average Total Crit Output: 3.6 critical hits per minute
Average Total DPS: 24
Full Armament

  • 4 x Macro Battery Weapons
    Efficient Accuracy (80/60/40/20/0)
    [2 per Broadside] - 90° Side Arc
    Range: 9,000
  • 4 x Launcher Bays
    Fury Interceptor/Starhawk Bomber/Shark Assault Boat (3 charges of each)
  • Spur
    +40% Ramming Damage

The Exorcist class Grand Cruiser is the one ship of it's weight group that posses weaponry that can technically deal with target's to it's prow, thanks to the group of launch bays it posses and the small attack craft's 360 degree launch radius. Without other smaller faster ships to help coral kiting vessel's are keep them identified, the Exorcist is still going to have some issues dealing with ships that have stealth and stay at long range like the Eldar factions. Of the Grand Cruisers however, considering the versatility of launch bays and not considering special abilities, the Exorcist has the best chances of handling them on it's own.

With the highest point cost in its category, the Exorcist also unfortunately rivals the cost of some Battleships, actually being more expensive than the Retribution and Apocalypse.

Changelog

- 2/5/19 - Corrected typo on shields under stats from 200 to 600 (Credits to AYS)

Questions & Answers

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