"Battlefleet Gothic: Armada II" - Imperial Navy Light Cruisers [Advanced Ship Guide]

Updated on February 19, 2019
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"Returned from being lost in the warp for an eon to help you get better at games to impress your Emperor."

Imperial Navy Light Cruisers

The Light Cruiser class of ships serves as the Imperial Navy's first foray into large ships of the line, bristling with multiple weapons systems and broadside weapon bays. The two Dauntless variant ships serve as the real meat and potatoes of this class, as they are the most versatile, capable and have the best point cost in terms of what you get in return. The other 3 Light Cruisers are slightly slower, matching speeds with the larger cruiser ships and lack the heavy prow armor that comes with both Dauntless vessels.

Possessing half the hull points of full size Battleships, Light Cruisers represent a cheap way of filling out your Navy with more ships for point capping, adding extra meat shield, or just adding more damage output as their armaments are quite formidable.

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Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:
DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.
Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)
Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.
Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.

Shared Stats

The Light Cruisers of the Imperial Navy in Battlefleet Gothic Armada II are mostly the same as far as their stats go with 2 small exceptions. The Dauntless' are slightly higher performing than the other 3, with a faster speed that matches the frigate escorts and heavy armor (83%) on the prow of their ships.

Shield: 200
Armor
- Front (Dauntless, Dauntless Mk II): 83
- Front (Endeavour, Endurance, Defiant): 67
- Side & Rear (All Ships): 67
Identification Range: 9,000
Speed
- 200 (Dauntless, Dauntless MK.II)
- 160 (Endeavour, Endurance, Defiant)
Rotation Speed: 12
Hull: 1,200
Defense Turrets: 9
Bravery: 0
Boarding Damage: 2-4
Lightning Strike Damage: 1-2
Critical Assault Chance: 10%
Troops Per Stage: 9

Shared Attributes

All five of the Light Cruisers share the same 4 attributes with no exceptions.

Plasma Reactor: Gives access to High Energy Turn, All Ahead Full and Burn Retros
Dedicated: The ship isn't submitted to any basic bravery bonus or penalty.
Average Troop Efficiency: Determines boarding damage (See stats)
Brutal Strike: 10% chance to deal +1 troop damage

Dauntless

Click thumbnail to view full-size
Imperial Navy Light Cruiser - Dauntless (Koronus Sub-Faction)Imperial Navy Light Cruiser - Dauntless (Gothic Sub-Faction)Imperial Navy Light Cruiser - Dauntless (Solar Sub-Faction)Imperial Navy Light Cruiser - Dauntless (Armageddon Sub-Faction)Imperial Navy Light Cruiser - Dauntless (Bakka Sub-Faction)Imperial Navy Light Cruiser - Dauntless (Bastion Sub-Faction)
Imperial Navy Light Cruiser - Dauntless (Koronus Sub-Faction)
Imperial Navy Light Cruiser - Dauntless (Koronus Sub-Faction) | Source
Imperial Navy Light Cruiser - Dauntless (Gothic Sub-Faction)
Imperial Navy Light Cruiser - Dauntless (Gothic Sub-Faction) | Source
Imperial Navy Light Cruiser - Dauntless (Solar Sub-Faction)
Imperial Navy Light Cruiser - Dauntless (Solar Sub-Faction) | Source
Imperial Navy Light Cruiser - Dauntless (Armageddon Sub-Faction)
Imperial Navy Light Cruiser - Dauntless (Armageddon Sub-Faction) | Source
Imperial Navy Light Cruiser - Dauntless (Bakka Sub-Faction)
Imperial Navy Light Cruiser - Dauntless (Bakka Sub-Faction) | Source
Imperial Navy Light Cruiser - Dauntless (Bastion Sub-Faction)
Imperial Navy Light Cruiser - Dauntless (Bastion Sub-Faction) | Source

Point Cost: 128
Average Total Crit Output: 2.7 critical hits per minute
Average Total DPS: 15
Armament:

  • 1 x Heavy Lance Artillery
    Pierces Armor, 100% Accuracy
    90° Front Arc
    Range: 9,000
  • 2 x Double-Barrel Light Macro Turret
    270° Front Arc
    Range: 9,000
  • 2 x Light Macro Battery Weapons
    90° Side Arc (1 per Broadside)
    Range: 9,000

The Dauntless is the raw dps powerhouse of the Light Cruiser category of the Imperial armada, being the best option for consistent damage output and critical hit dealing without having to worry about using torpedos or squadrons. Of the Light cruisers, the Dauntless and its Mk.II variant are really the best bang for the buck points wise, as due to reasons that carry over from the tabletop days, their base points cost is lower considering the value of it's weapons and stats, then the other 3 Light Cruisers.

The one drawback the Dauntless has, besides the fact that it lacks special weapons, which is really the purpose for it existing preference wise, is that it's raw DPS is split between 3 separate fire arcs, the two broadsides and the prow lace's frontal cone. The two macro turrets can supplement any of these directions but unless you are doing some manual maneuvering to let the lance fire off every so often, your raw single target dps is going to top out at 10.

Overall the Dauntless is a low maintenance, dependable go-to for filling up your fleet with fast and cheap, yet efficient line ships. If you choose to go light on escorts, Dauntlesses can serve as much stronger point capping vessels, much more capable of fending for themselves.

Dauntless MK.II

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Imperial Navy Light Cruiser - Dauntless MK.II (Gothic Sub-Faction)Imperial Navy Light Cruiser - Dauntless MK.II (Armageddon Sub-Faction)Imperial Navy Light Cruiser - Dauntless MK.II (Bakka Sub-Faction)Imperial Navy Light Cruiser - Dauntless MK.II (Solar Sub-Faction)Imperial Navy Light Cruiser - Dauntless MK.II (Bastion Sub-Faction)Imperial Navy Light Cruiser - Dauntless MK.II (Koronus Sub-Faction)
Imperial Navy Light Cruiser - Dauntless MK.II (Gothic Sub-Faction)
Imperial Navy Light Cruiser - Dauntless MK.II (Gothic Sub-Faction) | Source
Imperial Navy Light Cruiser - Dauntless MK.II (Armageddon Sub-Faction)
Imperial Navy Light Cruiser - Dauntless MK.II (Armageddon Sub-Faction) | Source
Imperial Navy Light Cruiser - Dauntless MK.II (Bakka Sub-Faction)
Imperial Navy Light Cruiser - Dauntless MK.II (Bakka Sub-Faction) | Source
Imperial Navy Light Cruiser - Dauntless MK.II (Solar Sub-Faction)
Imperial Navy Light Cruiser - Dauntless MK.II (Solar Sub-Faction) | Source
Imperial Navy Light Cruiser - Dauntless MK.II (Bastion Sub-Faction)
Imperial Navy Light Cruiser - Dauntless MK.II (Bastion Sub-Faction) | Source
Imperial Navy Light Cruiser - Dauntless MK.II (Koronus Sub-Faction)
Imperial Navy Light Cruiser - Dauntless MK.II (Koronus Sub-Faction) | Source

Point Cost: 116
Average Total Crit Output: 1.8 critical hits per minute*
Average Total DPS: 12*
*Does not count torpedoes
Armament:

  • Torpedo Launcher (4 Tubes)
    Basic & Melta (Causes Fire) Charges
  • 2 x Double-Barrel Light Macro Turret
    270° Front Arc
    Range: 9,000
  • 2 x Light Macro Battery Weapons
    90° Side Arc (1 per Broadside)
    Range: 9,000

The Dauntless Mk.II takes the efficient affordability and high damage output of the base variant, drops the lance and replaces it with a 4 tube torpedo launcher while shaving off 12 points at the same time. Having 4 tubes versus the other Light Cruiser's with torpedoes, that only have a single pair each, allows at least some of the salvo to have a higher chance of breaking through turret and fighter defenses.

The main reason to pick one of the versions of the Dauntless over the other besides cost, is the Mk.II, especially if deployed as a pair or wing of 3, can serve as more efficient large ship hunters with their collective vicious arsenal of torpedoes, while the base version is more of a solo hunter, though it can also work in groups, capable of fighting smaller craft much better.

Endeavour

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Imperial Navy Light Cruiser - Endeavour (Armageddon Sub-Faction)Imperial Navy Light Cruiser - Endeavour (Gothic Sub-Faction)Imperial Navy Light Cruiser - Endeavour (Solar Sub-Faction)Imperial Navy Light Cruiser - Endeavour (Bakka Sub-Faction)Imperial Navy Light Cruiser - Endeavour (Bastion Sub-Faction)Imperial Navy Light Cruiser - Endeavour (Koronus Sub-Faction)
Imperial Navy Light Cruiser - Endeavour (Armageddon Sub-Faction)
Imperial Navy Light Cruiser - Endeavour (Armageddon Sub-Faction) | Source
Imperial Navy Light Cruiser - Endeavour (Gothic Sub-Faction)
Imperial Navy Light Cruiser - Endeavour (Gothic Sub-Faction) | Source
Imperial Navy Light Cruiser - Endeavour (Solar Sub-Faction)
Imperial Navy Light Cruiser - Endeavour (Solar Sub-Faction) | Source
Imperial Navy Light Cruiser - Endeavour (Bakka Sub-Faction)
Imperial Navy Light Cruiser - Endeavour (Bakka Sub-Faction) | Source
Imperial Navy Light Cruiser - Endeavour (Bastion Sub-Faction)
Imperial Navy Light Cruiser - Endeavour (Bastion Sub-Faction) | Source
Imperial Navy Light Cruiser - Endeavour (Koronus Sub-Faction)
Imperial Navy Light Cruiser - Endeavour (Koronus Sub-Faction) | Source

Point Cost: 107
Average Total Crit Output: 2.1 critical hits per minute*
Average Total DPS: 14*
*Does not count torpedoes
Armament:

  • Torpedo Launcher (2 Tubes)
    Basic & Melta (Causes Fire) Charges
  • 2 x Light Macro Turret
    270° Front Arc
    Range: 9,000
  • 2 x Macro Battery Weapons
    90° Side Arc (1 per Broadside)
    Range: 9,000

The Endeavour holds the spot of having the second highest crit ouput per minute and 2ndd place in average dps, being a pretty affordable and decent option for multi purpose steady damage output. As nice and versatile as the output vs cost is with the armaments carried by the Endeavour, only 9 points more gets you a Dauntless Mk.II which has better speed, armor, 2 more torpedo tubes and better wider arc macro turrets. Unless you're really looking to fill in just under 116 points of available fleet space, I can't think of a great reason to recommend this ship over the Dauntless Mk.II unless the extra 0.3 critical hits a minute makes a difference to you.

The profile of the Endeavour might be slightly smaller but the speed difference probably negates any help that gives in avoiding shots.

Endurance

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Imperial Navy Light Cruiser - Endurance (Bastion Sub-Faction)Imperial Navy Light Cruiser - Endurance (Gothic Sub-Faction)Imperial Navy Light Cruiser - Endurance (Solar Sub-Faction)Imperial Navy Light Cruiser - Endurance (Armageddon Sub-Faction)Imperial Navy Light Cruiser - Endurance (Bakka Sub-Faction)Imperial Navy Light Cruiser - Endurance (Koronus Sub-Faction)
Imperial Navy Light Cruiser - Endurance (Bastion Sub-Faction)
Imperial Navy Light Cruiser - Endurance (Bastion Sub-Faction) | Source
Imperial Navy Light Cruiser - Endurance (Gothic Sub-Faction)
Imperial Navy Light Cruiser - Endurance (Gothic Sub-Faction) | Source
Imperial Navy Light Cruiser - Endurance (Solar Sub-Faction)
Imperial Navy Light Cruiser - Endurance (Solar Sub-Faction)
Imperial Navy Light Cruiser - Endurance (Armageddon Sub-Faction)
Imperial Navy Light Cruiser - Endurance (Armageddon Sub-Faction) | Source
Imperial Navy Light Cruiser - Endurance (Bakka Sub-Faction)
Imperial Navy Light Cruiser - Endurance (Bakka Sub-Faction) | Source
Imperial Navy Light Cruiser - Endurance (Koronus Sub-Faction)
Imperial Navy Light Cruiser - Endurance (Koronus Sub-Faction) | Source

Point Cost: 105
Average Total Crit Output: 1.5 critical hits per minute*
Average Total DPS: 6*
*Does not count torpedoes
Armament:

  • Torpedo Launcher (2 Tubes)
    Basic & Melta (Causes Fire) Charges
  • 2 x Light Macro Turret
    270° Front Arc
    Range: 9,000
  • 2 x Lance Battery Weapons
    Pierces Armor, 100% Accuracy
    90° Side Arc (1 per Broadside)
    Range: 9,000

The Endurance is the Imperium's lance boating Light Cruiser, taking a broadside bay on each side, supplemented with wide arc light macro turrets. The torpedo launcher is unfortunately limited in its usefulness in a ship this size, since without additional synchronized salvos from other ships or fighters out keeping turrets busy, a single pair of torpedoes is easily shot down by defense turrets. With ships like the Cobra, synchronizing wings are slightly easier because of their small size and lack of broadside weaponry, but the larger size of Light Cruisers makes this more difficult, however certainly not impossible or not worth attempting.

Without taking the torpedoes into account because of their special use, or the Defiant because it's launch bays are most of its power and are similarly special use, the Endurance has the lowest on paper DPS and crit chance, so realize you are making a sacrifice for that 100% accuracy and long range armor penetration that only applies to 2/3rds of its offensive firepower (1/3rd vs single target), so make sure you have good reasons for bringing Endurance ships with your fleet.

If accuracy penalty or lots of very high armor isn't an issue, for an extra 2 points you can get the Endeavour which has more than double the raw dps, and deals roughly 40% more crits per minute.

Defiant

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Imperial Navy Light Cruiser - Defiant (Bakka Sub-Faction)Imperial Navy Light Cruiser - Defiant (Gothic Sub-Faction)Imperial Navy Light Cruiser - Defiant (Solar Sub-Faction)Imperial Navy Light Cruiser - Defiant (Armageddon Sub-Faction)Imperial Navy Light Cruiser - Defiant (Bastion Sub-Faction)Imperial Navy Light Cruiser - Defiant (Koronus Sub-Faction)
Imperial Navy Light Cruiser - Defiant (Bakka Sub-Faction)
Imperial Navy Light Cruiser - Defiant (Bakka Sub-Faction) | Source
Imperial Navy Light Cruiser - Defiant (Gothic Sub-Faction)
Imperial Navy Light Cruiser - Defiant (Gothic Sub-Faction) | Source
Imperial Navy Light Cruiser - Defiant (Solar Sub-Faction)
Imperial Navy Light Cruiser - Defiant (Solar Sub-Faction) | Source
Imperial Navy Light Cruiser - Defiant (Armageddon Sub-Faction)
Imperial Navy Light Cruiser - Defiant (Armageddon Sub-Faction) | Source
Imperial Navy Light Cruiser - Defiant (Bastion Sub-Faction)
Imperial Navy Light Cruiser - Defiant (Bastion Sub-Faction) | Source
Imperial Navy Light Cruiser - Defiant (Koronus Sub-Faction)
Imperial Navy Light Cruiser - Defiant (Koronus Sub-Faction) | Source

Point Cost: 153
Average Total Crit Output: 0.6 critical hits per minute*
Average Total DPS: 2*
*Does not count launch bays
Armament:

  • 2 x Light Lance Turret
    Pierces Armor, 100% Accuracy
    270° Front Arc
    Range: 9,000
  • 2 x Launch Bays
    Fury Interceptor, Starhawk Bomber or Shark Assault

The Defiant Light Cruiser is the smallest and cheapest ship in the Imperial armada with a launch bay and in fact coming with a pair of them, is actually the most point economical way of getting as many squadrons as possible. The cheapest ship with 4 launch bays is the Exorcist Grand Cruiser, coming in at 308 points, it is just slightly more expensive than 2 Defiants at 306 points. There is no Imperial Navy vessel with more than 4 squadrons in the normal ship classes.

While there are still a lot of benefits for taking heavy and better armed vessels with launch bays, one plus side to taking a number of Defiants comes in the form of more hull points overall (2 Defiants have 2,400 combine HP, one Exorcist has 2,000 HP for example), each ship can be in different places at a time, they can each launch different squadrons allowing for more variety of interceptor and assault/bomber combos and one ship losing some subsystems doesn't cripple your ability to deploy squadrons nearly as much.

As a little bonus, the Defiant happens to be the only Light Cruiser with lances on 270 degree turret mounts, which is typically rare in Imperium ships in general. Defiant cruisers would be good options against Eldar vessels.

Keep in mind, once the squadrons run dry, or your Defiants get separated or lack ability to deploy in force to overcome enemy turrets, the majority of their usefulness is gone as well as the lance turrets alone are outpaced by the smaller Frigates and Destroyers.

Changelog

  • 2/4/2019 - Corrected DPS values of Dauntless & Dauntless Mk.II. L Macro Batt weapons had incorrect damage value of 9, supposed to be 6.
    *Will be making additional pass soon to correct other references to this info, as this changes order of DPS output of ships.
    - Credits to "Ʊ ACE Ʊ" for pointing out this error.

Questions & Answers

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