"Battlefleet Gothic: Armada II" - Main Strategy Guide Index

Updated on July 5, 2020
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"Returned from being lost in the warp for an eon to help you get better at games to impress your Emperor."

"Battlefleet Gothic: Armada II" Main Guide Index

Here you will find a primary index of all the sub-guides I have written for the PC game, Battlefleet Gothic: Armada II, collected and organized here for ease of use and so you can have one place to check back in on as development continues.

As of right now, most of the sub guides focus on the 12 factions and their ships and stats, but as time goes on, this will be expanded upon and more advanced guides, including those that cover special abilities and skills along with advanced strategies, campaign walkthroughs and more. Expect to see this article change to reflect these additions as they are published.


Final Patch (V. 11218) Updates In Progress (7/05/2020)

With the game no longer being regularly updated, and with the release of the Chaos expansion well behind us, I will be putting in the work to get the guide updated to the latest, and presumably final version of the game.

What Is Currently Being Worked On?

Here you will find various notes of the progress I am making and what is next up as far as new guides or changes and planned updates to already published ones. Planned updates and additions are listed in order from whats being worked on to what is going to come after and so forth.

Order numbers and priorities are subject to change.

Currently Working On (New Guides):

  1. Titan class ship pages (after patch updates)

Currently In-Progress Updates:

  1. Patch 15/07/19 (Version 11218 - Chaos Campaign) Updates.
  2. Single target DPS additions
  3. Price per (DPS/CPM/Torpedoes/Launch Bays) in ship details [Request]
    *Not started yet, but will commence ASAP after/during Tau section work

Future Plans:
*Not scheduled yet, but hope to get around too

  • Advanced ship dps/crit tables showing accuracy affects at range.
  • faction ship overview pages
  • advanced ship strategies by faction
  • faction comparisons
  • faction vs faction strategies/advantages & disadvantages
  • faction skills and abilities guides

Which faction is your favorite to play as?

See results

*Votes here can help prioritize in the future, which sections get new features/patch updates first, as I will try to focus on the factions with the most demand.

Imperial Navy Ship Guides

Imperial Navy
Imperial Navy | Source

The ships of the Imperial Navy which focus on things like powerful ramming spurs, heavy frontal armor, powerful broadside weaponry, devastating torpedo salvos, slower engines and tough hulls. The Imperial Navy is the most numerous force in the galaxy, hindered by the need to safeguard the wide reaches of mankind's empire and thier diminished technology.

Imperial Navy Guide Navigation

  • Escorts
    Cobra - Cobra Widowmaker - Firestorm - Sword - Falchion
  • Light Cruisers
    Dauntless - Dauntless Mk.II - Endeavor - Endurance - Defiant
  • Cruisers
    Dictator - Gothic - Dominator - Tyrant - Lunar
  • Battle Cruiser
    Overlord - Mars - Armageddon
  • Grand Cruiser
    Vengeance - Avenger - Exorcist
  • Battleship
    Retribution - Emperor - Apocalypse - Oberon

Patch Status: Update in progress for Current Patch (v.11218) - 7/05/2020

Adeptus Astartes Ship Guides

Adeptus Astartes
Adeptus Astartes | Source

The Adeptus Astartes, otherwise known as the Space Marines, are mostly a ground fighting force, but they posses some potently strong vessels to take them to the places they need to go, making a mess of enemy fleets while they do. Typically weak on hull points, they make up for this with powerful armor and some of the best boarding actions and supplemental stats regarding assault actions in the game. Space Marine fleets are all about getting close and personal and turning your enemy's ships into drifting hulks quick.

Adeptus Astartes Guide Navigation

  • Escorts
    Hunter - Gladius - Nova
  • Light Cruisers
    Vanguard Mk.I - Vanguard Mk.II - Vanguard Mk.III
  • Cruisers
    Strike Cruiser Mk.I - Strike Cruiser Mk.II - Strike Cruiser Mk.III
  • Battleships
    Battle Barge Mk.I - Battle Barge Mk.II

Patch Status: All pages Updated for Patch 2 (v9350) - 2/26/2019

Adeptus Mechanicus Ship Guides

Adeptus Mechanicus
Adeptus Mechanicus | Source

The Adeptus Mechanicus of Mars are the safeguarders of mankind's limited, slowly deprecating technology. Basically the carriers of the holy grail(s) as the Imperium's reliance on technology they can no longer or have limited reproduction capabilities of is their greatest weakness, besides susceptibility to chaos of course, as it currently stands. Most of their ships are copied version of Astartes or Imperial Navy ships with visual changes, stat reductions in terms of assault action efficiency and defense, but later in the ship classes, carry Nova Cannons and some enhanced weaponry by default.

Adeptus Mechanicus Guide Navigation

Patch Status: All pages Updated for Patch 2 (v9350) - 2/26/2019

Chaos Ship Guides

The Chaos aren't a faction in the typical sense as they are pure evil and nightmare given form. Led by the 4 Chaos gods, the factions of Chaos are normally a disorganized horde of demons, traitors, cultists and other similarly corrupted individuals, that tend to inhabit the warp when they aren't busy infiltrating hive cities or other sectors of the Imperium. Every so often a champion arises from the horde and attempts to lead the hordes to glory in the name of one of the chaos gods in return for special favors and powers granted to them should they succeed or perform satisfactorily in the eyes of their chosen god.

As it currently stands, the Imperium of man is under threat by the 13th Black Crusade, a massive invasion far beyond what typically comes forth from the warp, to the point where the entire realm of mankind is endangered by the rampage.

Chaos Guide Navigation

Patch Status: Update in progress for Patch 04/07/19 (Version 11218) - 7/05/2020

Corsair Ship Guides

Aeldari Corsairs (Eldar Pirates)
Aeldari Corsairs (Eldar Pirates) | Source

The Aeldari Corsairs, also known less recently as the Eldar Pirates, are a faction of the Aeldari that has decided to leave the safety of their Craftworld fleets to seek fortune and adventure out in the stars. Their incredibly advanced spacecraft tend to be on the delicate side, lacking much armor, but boasting terrifying weaponry and the best engines the galaxy has to offer.

Aeldari not under the protection of their Craftworld are considered highly vulnerable for their ever diminishing race, thus many Aeldari do not travel the Corsairs path for long, before returning to their Craftworlds. Those that do stay are some of the most vicious fighters found, as their everyday life is a constant battle to survive the many other dangers of the galaxy.

Aeldari Corsairs (Eldar Pirates) Guide Navigation

Patch Status: All pages Updated for Patch 2 (v9350) - 2/26/2019

Asuryani Ship Guides

Asuryani (Craftworld Eldar)
Asuryani (Craftworld Eldar) | Source

The Asuryani fleets of the Aeldari are all centered around massive cosmic lifeboats known as the Craftworlds, gigantic vessels that each serve as the home of a specific faction of the Eldar, preserving the few remnants of their slowly dying race and once grand empire. Unlike the other Aeldari factions, the Asuryani are tied to these craft and rarely leave the fleets that serve to escort and protect them.

While still favoring hit and run attacks with powerful weaponry and highly maneuverable craft that are rather delicate, the Asuryani possess stronger armor and overall more potent weaponry than their compatriots, being the most important, last line of defense for the Aeldari's very existence.

Craftworld Asuryani (Eldar) Guide Navigation

  • Escorts
    Shadowhunter - Shard Shadowhunter
  • Light Cruisers
    Prismatic Wraithship - Ghost Wraithship - Firestorm Wraithship - Moonray Wraithship
  • Cruisers
    Starfall Dragonship - Ghost Dragonship - Firestorm Dragonship - Moonray Dragonship
  • Battle Cruisers
    Phoenix Ship

Patch Status: All pages Updated for Patch 2 (v9350) - 2/26/2019

Drukhari Ship Guides

Drukhari Raiders (Dark Eldar)
Drukhari Raiders (Dark Eldar) | Source

The corrupt faction of the Aeldari, the descendants of those most closely tied to and responsible for the birth of the Chaos gods and the great fracturing that nearly annihilated the Aeldari race. As opposed to the other Aeldari who use the spirit stones to protect their souls from the powers of Chaos, the Dark Eldar stave these powers by causing as much terror, destruction and pain as they can muster, torturing their victims for the sheer pleasure of causing pain.

Like the other Aeldari factions, the Drukhari Raiders focus on hit and run tactics, being even more fragile than their brethren due to their special Shadowfields which provide stealth abilities as opposed to any real damage mitigation while also having slightly slower engines than the blazing fast Corsairs and Asuryani. The Drukhari make up for these drawbacks by having insanely strong troop actions that specialize in causing the highest number of critical hits through boarding in the game, while also having astronomical dps and crit numbers from their weapon load-outs and large swathes of defending troops.

Drukhari Raiders (Dark Eldar) Guide Navigation

  • Escorts
    Sigil - Immortal - Venom Blade - Talon Cyriix - Lost Hatred
  • Light Cruisers
    Dark Mirror - Burning Scale - Baleful Gaze - Bladed Lotus
  • Cruisers
    Flayed Skull - Fiend Ascendant - Bleak Soul - Bloodied Claw
  • Battleships
    Obsidian Rose - Iron Thorn - Dying Sun - Falling Moon

Patch Status: All pages Updated for Patch 2 (v9350) - 2/26/2019

Space Orks Ship Guides

Space Orks
Space Orks | Source

The Space Orks fly a collection of rust buckets cobbled together from looted parts and scrap acquired during their vicious rampages across the galaxy. A race of creatures that lives only for the violence of war, the "Greeenskin Horde" as it's often referred to, leave only destruction and rampage in their wake.

Normally a disorganized and unruly mob, every so often they manage to group together in the name of a WAAAAGH!, a grand Ork campaign that brings together immense numbers of various Ork tribes together under a common goal, a rare but worrisome threat that often risks destabilizing entire sectors of the galaxy.

Space Orks Guide Navigation

  • Escorts
    Brute - Ravager - Savage - Onslaught
  • Light Cruisers
    Basha Ordzdaka - Basha Ordzgargdaka - Basha Urd Unki - Roks
  • Cruisers
    Killa - Killa Stompa - Terror - Terror Stompa - Big Roks
  • Battle Cruisers
    Hammer - Hammer Stompa - Hammer Smaka
  • Battleships
    Deadnot - Deadnot Urd Unki - Deadnot Ordzgargdaka - Mega Roks

Patch Status: All pages Updated for Patch 2 (v9350) - 2/26/2019

Necron Ship Guides

Necrons | Source

The Necrons are a race of ancient beings that traded their flesh bodies for those of machines, then due to a series of events, put their entire race in a deep slumber that has lasted millennia. Suddenly arising in the recent past (relatively speaking of course) the mysterious Necrons bring advanced technology to their fights, seeking goals unbeknownst to the Imperium.

The Necrons have a limited selection of ships, being one of the more sparse factions options wise. They also carry several unique themes, first being they lack any shields. They make up or this with heavy all around armor, decent hull points and a feature that allows them to regenerate health over time at the cost of a reduction to their max hp for the course of the battle, preventing fully regenerating ships being nigh invulnerable. All of their weaponry also has lance-like 100% accuracy, very wide and convenient firing arcs, high crit chance and damage along with powerful boarding actions and troops. All of these benefits are further countered by a high per-ship points cost, meaning Necron fleets tend to be few in number, however still incredibly dangerous.

Necron Ship Guide Navigation

Patch Status: All pages Updated for Patch 2 (v9350) - 2/26/2019

Tyranids Ship Guides

Tyranids | Source

The Tyranids are a mysterious race of monstrous aliens that come from somewhere outside the galaxy, their true origins unknown to anyone but themselves. Governed by an all-knowing, terrifying force known as the Hive Mind, the Tyranids work as a swarm, moving from system to system, consuming all in it's path. They poses no capacity for mercy and no other visible goal than than to simple devour everything in existence.

Their vessels are all gigantic creatures themselves, featuring a variety of unique bio-organic weaponry that causes special effects and functions very differently than the more conventional space faring races. Of all the factions, the Tyranids definitely have the most unique play style, definitely standing on their own thanks to a wide array of modifiers and special abilities beyond their unique weaponry.

Tyranids Ship Guide Navigation

  • Escort Destroyers
    Caustic Drone - Strangler Drone - Bio Plasma Drone
    Corrosive Vanguard - Strangler Vanguard
  • Escort Frigates (Kraken)
    Corrosive - Clutch - Strangler - Bio Projectile
  • Light Cruisers (Voidprowlers)

    Acid - Bio Projectile - Bio Strangler - Corrosive Clutch
    Bio Clutch - Corrosive Strangler - Bio Acid - Corrosive Projectile

  • Cruisers (Razorfiends)

    Razorfiend - Bio Corrosive - Bio Projectile - Bio Acid Projectile
    Bio Acid - Corrosive Projectile - Corrosive Infestation - Bio Infestation

  • Battle Cruisers (Devourer)
    Devourer - Corrosive Clutch - Bio Tentacles - Infestation - Corrosive Tentacles
  • Battleships (Hiveship)
    Hiveship - Bio Tentacles - Acid Infestation - Bio Acid

Patch Status: All pages current for Patch 2 (v9350) - 2/26/2019

Tau Merchant & Protector Fleet Guides

Tau | Source

The Tau are a young race, fresh to the fight in the Galaxy, recently achieving the technological ability to travel through space and compete with the other factions for dominance, at least relatively speaking. They are so new to the galaxy as far as a space fairing empire goes, that there is Imperial logs of ships that encountered the Tau back when they were still a primitive species. The story goes that they were saved from the Imperials xenos purging/colonization fleets by a warp storm that kept their sector of space inaccessible and protected from the older more predatory races of the galaxy, until they had advanced far enough to stand on their own.

The Tau have their navy divided into two main factions, the Protector fleet is the first. The Protectors consist of their combat built warships, meant for no other goal than to defend the spread of the Greater Good through the stars. These ships focus on providing heavy frontal focused fire at long range.

The Second division, the Merchant Fleet, has larger ships that prefer more broadside weaponry. These vessels are actually the traders and freighters of the Tau navy whose battle doctrine demands arming them the same as the combat vessels, a strategy that has served their supply lines and rapid expansion through their space well.

Finally there is a third side faction within the Tau fleets, which consists of their Allied and Mercenary combat vessels. These are ships of other minor races the Tau has brought into the fold of their way, being the only faction in the Battlefleet Gothic universe that is not only outright xenophobic, but friendly and accepting of other races, especially if they seek to serve the same ends as the Tau.
These vessels are covered separately, since they are available to both fleets.

Tau Protector Fleet Ship Guide Navigation

Tau Merchant Fleet Ship Guide Navigation

Tau Allied & Mercenary Guide Navigation

Questions? Comments? Suggestions?

As I am working on putting together the numerous portions of this guide, your feedback would be extremely helpful and appreciated! I may not be able to always respond, but I definitely take the time to read all comments left on my articles.

Completed Tasks/Changelog:

- Patch 3 Progress:

  1. Imperial Navy Done

- All Tau sections finished.

- Tyranids section complete.

- Patch 2 updates complete.
- Mechanicus ship sub-faction images complete.

- Ork Section Complete

- Drukhari section is complete

*Note: While no longer necessary to stay current with this guide, you can still find the Steam version of this index here.

Vote On New Features!

As part of my continued work on these guides, there is some updates/ideas I've had to expand upon the information presented, some of these I would like to get reader feedback as far as if this is something wanted or not, or the interest level in each to help prioritize tasks and reduce spending time on adding things that are useless or just add clutter.

Check for these polls in this section below often as they are likely to change/new ones added over time.

Proposed Idea: Single Target DPS

Considering going through ship guides and adding lines to clarify highest potential single target dps,

Click thumbnail to view full-size
Prior to proposed change (Single Target DPS)After proposed change (Single Target DPS)
Prior to proposed change (Single Target DPS)
Prior to proposed change (Single Target DPS)
After proposed change (Single Target DPS)
After proposed change (Single Target DPS)

How useful would you find the proposed addition? (Single Target DPS)

See results

If you have additional comments or suggestions, like a better way of displaying the information, please leave a comment down below!

Archived News

VERSION 1.0! (3/4/19)

As of today this guide has officially hit version 1.0 with all 12 factions ship guide's complete! This does not mean the end of work on this guide however, as there will continue to be new updates for patches, additional edits/feature additions and even new pages added in the future. Keep an eye on the sections below to stay in the loop and what to expect next.

In the mean time, expect work to slow for a bit as I take a well deserved break from writing about BFG2 for a few days and afterwards, things will be a bit more intermittent since there will be fewer new pages to publish.

Some Stats on Guide Development

To give you some kind of idea how much work has went into this guide so far, and also for my own enjoyment, I did a quick count of just what makes up putting together something like this.

Put together over the course of the past month, this guide consists of a total of 1,670 individual pictures and 90,102 typed words, spread out across 59 different pages.

All together, the project folder on my computer for these guides currently totals 2.95 Gigabytes. (Mostly from the source pictures and PSDs)

Questions & Answers

  • Are you planning a guide for the Tyranids in Battlefleet Gothic: Armada II as well? If yes, how high are they on the priority list?

    I am, but they are currently last on the list for ship guides, granted now that I'm more than half done, that should be soon anyways. Their large number of ships, uniqueness and my lack of prior familiarity means they will be the most work and I want to make sure I get them done right.

  • How is the Subatomic Fire upgrade unlocked in the Necron tech tree in Battlefleet Gothic: Armada II?

    I have not gotten that far in the Necron campaign myself, but someone I asked on the discord channel was kind enough to provide the answer.

    "You need to control a planet in Belial sector and upgrade it to level 3."

    "Trazyn will contact you randomly, offering you the location."

    Credits to: Iron Warriors 4ever

© 2019 SOE


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    • profile image


      13 months ago

      Any chance you could create a guide breaking down the Planetary systems in the game, and the points of interest within them?

    • profile image


      13 months ago

      Very useful thank you!!

    • profile image


      14 months ago

      This is an amazing work! Hopem you continue with them this is probably the best guides by far for the game!


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