"Battlefleet Gothic: Armada II" - Necron Cruisers [Advanced Ship Guide]
As you will find a common theme the rest of the way up the Necron ship ladder, the Cruiser category only has a single option to choose from, the Scythe Harvester. To some degree this is a holdover from the days of the tabletop game, as Necrons were one of the least paid attention to factions and came towards the later years of it's existence through supplemental rule books (essentially). Games Workshop just never designed that many different models of figures for there to be more. Hopefully that changes in the future, but I digress.
From a strategic stand point, there truly isn't a whole lot of reason to have multiple Cruiser options for the Necrons, as their current pool of weapons and their consistent themes across ships, means they really are a specialized faction and there isn't much to swap around within a class to give you different options, besides more/less gauss/lightning arcs or switching some batteries to turrets, etc.
Either way, the Scythe Harvester Cruiser ship of the Necron fleet is a potent, expensive, terror in it's own right, capable of slugging it out long term and laying some real waste to enemy vessels unlucky enough to be the focus of its ire.
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This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:
DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.
Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)
Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.
Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.
Necron Cruiser Stats
The Sythe Harvester is the only Cruiser ship the Necron's have access to, a continuing trend for their upper ship classes unfortunately, though to be expected by their limited and highly inclusive weaponry choices. The tough armor and high hull points of the Scythe makes it a difficult target to wear down.
Armor: 83 All Sides
Rotation Speed: 8
Defense Turrets: 10
Boarding Damage: 8
Lightning Strike Damage: 5
Critical Assault Chance: 60%
Defending Troops per Stage: 14
Necron Cruiser Attributes & Skills
The plethora of Necron special attributes continues on wards into the Cruiser class, giving potent bonuses that regenerate hull to make up for the loss of shields and high price point of the Necron ships.
Necron Propulsion: Gives access to Inertialess Drive and Burn Retros
Reactive Hull: After 60 seconds, all light critical effects are cancelled and 1 turret is repaired.
Hull Cauterization: Heals 1 hull point every second while reducing max hp by 1 every second as well. Resets after battle.
Iron Will: Provides the +50 bravery bonus
Necron Portals: Gives 270 degree wide boarding action and +1 troop damage to lightning strike (counted in stats)
Good Troop Efficiency: Determines troop damage (see stats)
Surgical Strike: 60% chance to deal +2 troop damage.
Doom Scythe: Launches a squadron of interceptors that can also deal hull damage to ships.
Scythe HarvesterClick thumbnail to view full-size
Point Cost: 291
Raw Total Crit Output: 2.4 critical hits per minute
Raw Total DPS: 12
- 4 x Lightning Arc Battery Weapons
180° Left & Right Sides (All)
- 2 x Gauss Particle Whip Turret
100% Accuracy, Pierces Shield, Pierces Armor
The Scythe Harvester is where things start to get really serious with the Necron ships, both with their insane toughness and incredibly high price. At 291 points, the cost of the Harvester is comparable to Battleships of other factions. Because of this, Necron fleets relying on numerous heavy ships have to be careful about being swarmed and taking critial hits to their weaponry.
As an entire Necron fleet can have fewer than 30 actual weapons bays, criting them out is usually the fastest way to stop you from damaging their ships. Also like with the other Necron ships, if they decided to bring a lot of lances, you might be in for a bad day. Another Necron-standard reminder is that while the on paper raw dps might be low, always remember it doesn't have accuracy falloffs that other factions have to suffer with, and in the Scythe Harvester's case, 1/3rd of it's damage is also piercing both Armor and Shields.
Like with other side firing weapons this faction possesses, all 4 Lightning Arc Batteries can fire from either the right or left side, they just can't fire forward, so they are not broadside weapons in the typical sense. Switching to your Dispersed Lightning Arc when facing large numbers, making good use of your Scythes and utilizing your teleport maneuver to retreat for repairs, or chasing down fleeing almost dead enemies, will go a long way in extending the use you get out of this vessel.