Updated date:

"Battlefleet Gothic: Armada II" - Space Orks Battle Cruisers [Advanced Ship Guide]

Author:

"Looting all the Dakka to help you get better at games to impress your Gork or your Mork."

battlefleet-gothic-armada-ii-space-orks-battle-cruisers-advanced-ship-guide

Space Orks Battle Cruisers

With the Ork Battle Cruisers, as you will often find across the factions that carry ships of this weight class, you'll find a selection of ships that are pretty comparable to Cruisers in terms of size and stats, but add a nice chunk of weaponry on top of those hulls for an additional points cost. This makes the Battle Cruiser class of ships far more powerful offensively with only slightly better defensive stats than the Cruiser class vessels.

Thankfully, for the Ork's already slower than typical engine speed, the Battle Cruisers do not lose any additional engine power, maintaining the smaller line ships ability to close range, something desperately needed by the Ork's highly inaccurate short range weaponry. One thing the Battle Cruisers do not do well with however, is fielding Launch Bays effectively, so heavily Carrier focused fleets might want to skip the ships of this class.

One other point of note in the Battle Cruiser class for Orks is that they get their one true lance boating ship (relatively speaking) for their fleet, the Hammer Smaka, which comes with a pair of their special Mega Zap Kannons, something only found in a single mount on Battleships or in larger clusters on Big or Mega Roks.

Patch Status: Updated for Patch 7 (v.11218) - July 14th, 2020

Space Orks Guide Navigation

- Main Guide Index -
Check out this link to be taken to the main index for all of the "Battlefleet Gothic: Armada II" guides I am assembling, including ship guides for other factions and more!

Orks Battle Cruiser Ships Stats

The Ork Battle Cruisers, like other faction's ships of this class, tend to have mostly the same stats as their Cruiser brethren, with slightly better defending troop and turret numbers. Most of the benefit you get from the tier up in class will be represented in the weapon load outs of the hulls themselves.

- HIT POINTS -- SYSTEMS -- CREW -

Shield: 200

ID Range: 9,000

Bravery: -50

Armor (Front): 83

Speed: 160

Troops: 15

Armor (Sides): 67

Rotation: 8

Troop Damage: 2

Armor (Rear): 50

Defense Turrets: 12

Assault Crit Chance: 10%

Hull: 2,000

Lightning Strike Actions: 2

Boarding Actions: 4

Orks Battle Cruisers Attributes & Skills

Like the Cruiser category of Ork ships, there isn't anything really special to see here that you don't see elsewhere in the Ork lineup, especially since there are no Rok versions of vessels in the Battle Cruiser class.

  • Ork Reactor: Grants Big Red Button and Burn Retros.
  • Disorganized: -50 bravery penalty
  • Looted Ship: +100% damage received from Fire Aboard effect
  • Good Troop Efficiency: Deals 2 troop damage per assault action.
  • Brutal Strike: 10% chance to deal +1 troop damage per assault action.
Point Cost: 162Raw DPM: 2,537Raw CPM: 6.34

Hammer: Weapons

  • [1] Mega Kannon Artillery
    Miserable Accuracy - 90° Front - Range: 4.5k
    Shots: 1 | Damage: 144 | Reload: 14s | Crit: 36%
  • [1] Light Gunz Artillery
    Poor Accuracy - 90° Front Arc - Range: 9k
    Shots: 2 | Damage: 8 | Reload: 4s | Crit: 2%
  • [1] Gunz Artillery
    Poor Accuracy - 90° Front Arc - Range: 13.5k
    Shots: 2 | Damage: 8 | Reload: 4s | Crit: 2%
  • [2] Gunz Battery Weapons
    Poor Accuracy - 90° Side - Range: 9k
    Shots: 4 | Damage: 4 | Reload: 4s | Crit: 1%
    *1 per broadside
  • [2] Heavy Gunz Battery Weapons
    Miserable Accuracy (50/0/0/0/0)
    90° Side Arc (1 per Broadside)
    Range: 4,500
  • [1] Launch Bays *Special Weapon
    Fighta Bomba (3 Uses) | Assault (3 Uses)

The Hammer adds 35 points to the Killa to give you a direct upgrade in the form of an additional front facing gun and a single launch bay to deploy squadrons from. For DPS per points cost, the Killa is a better deal, but if you'd rather go with the extra punch while supplementing your Carrier abilities, the Hammer provides a decent alternative.

Note: DPS and CPM per points cost for all ships is a currently planned feature that should come soon after the second major patch drops, as it will change the dps of a lot of weapons.

Point Cost: 158Raw DPM: 1,920Raw CPM: 4.8

Hammer Stompa: Weapons

  • [6] Torpedo Launcher *Special Weapon
    Basic (3 Uses) | Boarding (3 Uses)
  • [1] Light Gunz Artillery
    Poor Accuracy - 90° Front Arc - Range: 9k
    Shots: 2 | Damage: 8 | Reload: 4s | Crit: 2%
  • [1] Gunz Artillery
    Poor Accuracy - 90° Front Arc - Range: 13.5k
    Shots: 2 | Damage: 8 | Reload: 4s | Crit: 2%
  • [2] Gunz Battery Weapons
    Poor Accuracy - 90° Side - Range: 9k
    Shots: 4 | Damage: 4 | Reload: 4s | Crit: 1%
    *1 per broadside
  • [2] Heavy Gunz Battery Weapons
    Miserable Accuracy - 90° Side - Range: 4.5k
    Shots: 2 | Damage: 48 | Reload: 12s | Crit: 12%
    *1 per broadside
  • [1] Launch Bays *Special Weapon
    Fighta Bomba (3 Uses) | Assault (3 Uses)

Where the Hammer is a more or less, direct improvement over the Killa, the Hammer Stompa does the same for the Killa Stompa, which swaps the Mega Kannon artillery to place a torpedo rack in, while keeping the extra launch bay granted to the Hammer. Since the DPS and CPM shift is significant to swap those torpedoes in, make sure you are getting good use of them, because you aren't saving any points between the Hammer and Hammer Stompa.

Point Cost: 154Raw DPM: 1,800Raw CPM: 4.8

Hammer Smaka: Weapons

  • [6] Torpedo Launcher *Special Weapon
    Basic (3 Uses) | Boarding (3 Uses)
  • [2] Mega Zap Kannon Artillery
    Perfect Accuracy - 90° Front - Range: 18k
    Shots: 1 | Damage: 16 | Reload: 16s | Crit: 8%
    Armor Piercing (-25%)
  • [1] Light Gunz Artillery
    Poor Accuracy - 90° Front - Range: 9k
    Shots: 2 | Damage: 8 | Reload: 4s | Crit: 2%
  • [2] Gunz Battery Weapons
    Poor Accuracy - 90° Side - Range: 9k
    Shots: 4 | Damage: 4 | Reload: 4s | Crit: 1%
    *1 per broadside
  • [2] Heavy Gunz Battery Weapons
    Miserable Accuracy - 90° Side - Range: 4.5k
    Shots: 2 | Damage: 48 | Reload: 12s | Crit: 12%
    *1 per broadside

The Hammer Smaka holds a number of first places in the Ork fleet. For starters it is the first and smallest line ship to carry the Mega Zap Kannon, lance-type weapon, which is very rare to find in the Ork fleets, as next to the Hammer Smaka, the only other line ships to carry them are all Battleships. Furthermore, it is also the only line ship to carry two of these weapons and it is the cheapest vessel in the Ork arsenal that fields them. The only other ships to field more than 1 of these weapons besides the Hammer Smacka are the Big and Mega Roks.

The last thing worth mentioning is for single-target damage, the Hammer Smaka is the most efficient fielder of the Mega Zap Kannon lances, at 76.5 points per Kannon. The Big Rok fields four, costing only 74.25 points but can only fire one on a single target at a time, and is highly unlikely to fire all four simultaneously. The same goes for the Mega Rok, which brings 8 total for 56.75 points per, but only fields 2 per quadrant. Even if you manage to keep an enemy ship on the edge, bouncing between two quadrants to get them two of them firing at the same target, it's still not as efficient at fielding the Hammer Smaka.

Changelog

  • 8/14/2020 - Weapon Tables 2.0
  • 7/14/2020 - Updated for patch 11218.

© 2019 SOE