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"Battlefleet Gothic: Armada II" - Space Orks Battleships [Advanced Ship Guide]

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"Looting all the Dakka to help you get better at games to impress your Gork or your Mork."

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Space Orks Battleships

The Battleships of the Ork Fleet represent the largest of their welded together, shockingly functional, and their deadly-at-close-range vessels. Thanks to the Ork fleets cheaper than normal cost, you'll find some of the Battleships offered here quite potent for a cost cheaper than ships half their size when compared to other factions.

In addition to these massive flagships bristling with wide arrays of inaccurate yet highly damaging weaponry, you'll find the Mega Rok which is less of a Battleship, or ship at all really, and more a massive floating battle station with engines strapped to it allowing it to move with the rest of the Ork fleet.

Patch Status: Updated for Patch 7 (v.11218) - July 14th, 2020

Space Orks Guide Navigation

- Main Guide Index -
Check out this link to be taken to the main index for all of the "Battlefleet Gothic: Armada II" guides I am assembling, including ship guides for other factions and more!

Orks Battleships Stats

Since the Ork ships get a significant boost to their hitpoints across all their ship classes, their Battleships have the honor of having the highest hull point totals for any ship in the game, not including special craft that currently only show up in the campaign, like the Titan vessels.

- HIT POINTS -- SYSTEMS -- CREW -

Shield: 400

ID Range: 9,000

Bravery: -50

Armor (Front): 83

Speed: 120

Troops: 21

Armor (Sides): 67

Rotation: 4

Troop Damage: 2

Armor (Rear): 50

Defense Turrets: 15

Assault Crit Chance: 10%

Hull: 2,800

L-Strike Actions: 3

Boarding Actions: 6

Mega Roks Stats

- HIT POINTS -- SYSTEMS -- CREW -

Shield: 400

ID Range: 9,000

Bravery: -50

Armor (Front): 83

Speed: 120

Troops: 21

Armor (Sides): 83

Rotation: 0

Troop Damage: 2

Armor (Rear): 83

Defense Turrets: 15

Assault Crit Chance: 10%

Hull: 2,800

Lightning Strike Actions: N/A

Boarding Actions: 6

Orks Battleships Attributes & Skills

There still isn't any significant shift in the attributes of either the Mega Rok or the Battleships compared to the other weight groupings in their fleet. Usually there is some sort of hindrance to engines for vessels of this size, regarding what maneuvers they can use, but since the Orks only have "forward faster" as an option to begin with, there is not much to loose there.

  • Ork Reactor: Grants Big Red Button and Burn Retros.
    *Battleships only
  • Disorganized: -50 bravery penalty
  • Looted Ship: +100% damage received from Fire Aboard effect
  • Good Troop Efficiency: Deals 2 troop damage per assault action.
  • Brutal Strike: 10% chance to deal +1 troop damage per assault action.

Mega Roks Special Attributes

  • Superconducting Engines: Grants special version of the Ork maneuvers.
  • Immune to Criticals: Immune to critical effects.
  • Boarding Mastery: 360 degree boarding arc.
Point Cost: 202Raw DPM: 2,460Raw CPM: 6.3

Deadnot: Weapons

  • [8] Torpedo Launcher *Special Weapon
    Basic (4 Uses) | Boarding (4 Uses)
  • [1] Mega Zap Kannon Artillery
    Perfect Accuracy - 90° Quarter Arcs* - Range: 18k
    Shots: 1 | Damage: 16 | Reload: 16s | Crit: 8%
    Armor Piercing (-25%)
  • [2] Gunz Artillery
    Poor Accuracy - 90° Front Arc - Range: 13.5k
    Shots: 2 | Damage: 8 | Reload: 4s | Crit: 2%
  • [4] Gunz Battery Weapons
    Poor Accuracy - 90° Side - Range: 9k
    Shots: 4 | Damage: 4 | Reload: 4s | Crit: 1%
    *2 per broadside
  • [2] Heavy Gunz Battery Weapons
    Miserable Accuracy - 90° Side - Range: 4.5k
    Shots: 2 | Damage: 48 | Reload: 12s | Crit: 12%
    *1 per broadside

The base Deadnot Battleship ties with the OrdzGargDaka variant for the cheapest of the Flagships, which also compare quite well to the cost of most other factions, coming in well under half of many other Battleships of other races. The Deadnot and the OGD have a big difference in their on paper damage and cpm, but most of that is because the insane numbers granted to the Double-Barreled Mega Kannon.

In a lot of cases, the damage potential Torpedoes can overpower the idea of a prow weapon if you're not focused on staying at long range, but in this case, the Double-Barreled Mega-Kannon deals so much damage, it still seems worth considering the benefit in an extended fight. That being said, an 8 rack of torpedo tubes with secondary boarding charges is pretty devastating in its own right, so really it's a big matter of preference.

Point Cost: 322Raw DPM: 780Raw CPM: 2.1

Deadnot Urd Unki: Weapons

  • [8] Torpedo Launcher *Special Weapon
    Basic (4 Uses) | Boarding (4 Uses)
  • [1] Mega Zap Kannon Artillery
    Perfect Accuracy - 90° Quarter Arcs* - Range: 18k
    Shots: 1 | Damage: 16 | Reload: 16s | Crit: 8%
    Armor Piercing (-25%)
  • [1] Gunz Artillery
    Poor Accuracy - 90° Front Arc - Range: 13.5k
    Shots: 2 | Damage: 8 | Reload: 4s | Crit: 2%
  • [2] Gunz Battery Weapons
    Poor Accuracy - 90° Side - Range: 9k
    Shots: 4 | Damage: 4 | Reload: 4s | Crit: 1%
    *1 per broadside
  • [5] Launch Bays *Special Weapon
    Fighta Bomba (4 Uses) | Assault (4 Uses)

The Deadnot Urd Unki is the Ork's carrier flagship and their most affordable means of stacking launch bays en-masse. For the points cost of the Deadnot Urd Unki, you get your 5 Launch Bays at 64.2 points per bay, compared to the Basha Urd Unki at 73 points per bay and the two Terror Cruisers which both cost 93 points per bay.

The backup standard weaponry seems pretty weak on paper compared to the majority of Ork ships, but it is worth taking into account that the range of the weapons of the Deadnot Urd Unki are all of the longer range variety and tend to have the better of the two accuracy modifiers, allowing the Battleship to operate at range somewhat better (efficiency wise) than most of the other comparable vessels.

Point Cost: 214Raw DPM: 4,174Raw CPM: 10.6

Deadnot OrdzGargDaka: Weapons

  • [1] Mega Zap Kannon Artillery
    Perfect Accuracy - 90° Quarter Arcs* - Range: 18k
    Shots: 1 | Damage: 16 | Reload: 16s | Crit: 8%
    Armor Piercing (-25%)
  • [1] Double-Barrel Mega Kannon Artillery
    Miserable Accuracy - 90° Front - Range: 4.5k
    Shots: 2 | Damage: 144 | Reload: 14s | Crit: 36%
  • [2] Gunz Artillery
    Poor Accuracy - 90° Front Arc - Range: 13.5k
    Shots: 2 | Damage: 8 | Reload: 4s | Crit: 2%
  • [2] Gunz Battery Weapons
    Poor Accuracy - 90° Side - Range: 9k
    Shots: 4 | Damage: 4 | Reload: 4s | Crit: 1%
    *1 per broadside
  • [4] Heavy Gunz Battery Weapons
    Miserable Accuracy - 90° Side - Range: 4.5k
    Shots: 2 | Damage: 48 | Reload: 12s | Crit: 12%
    *2 per broadside

The Top Tier damage dealer of the Ork fleet, second only to the special Mega Rok floating base/platform. Like all Orc ships, the Deadnot OrdzGargDaka really needs to get up close and personal to deal the majority of its potential damage. Just to put how much that matters in perspective, only 17 dps and 2.7 cpm worth of your weapons can even try to fire past 4,500 units without some secondary effect modifying the range and that's not even taking into account the accuracy modifiers of the weapons that can fire.

Combined with the base version Deadnot, these two Battleships offer incredibly affordable flagship options that are cheaper than many other Cruisers in the game.

Point Cost: 454Raw DPM: 9,120Raw CPM: 24

 

(2,280 per arc)

(6 per arc)

Mega Roks: Weapons

  • [12] Torpedo Launcher *Special Weapon
    Basic (4 Uses) | Boarding (4 Uses)
    *3 Torpedos fires in each arc direction.
  • [12] Gunz Artillery
    Poor Accuracy - 90° Quarter Arcs* - Range: 13.5k
    Shots: 2 | Damage: 8 | Reload: 4s | Crit: 2%
    *3 per quadrant
  • [8] Mega Zap Kannon Artillery
    Perfect Accuracy - 90° Quarter Arcs* - Range: 18k
    Shots: 1 | Damage: 16 | Reload: 16s | Crit: 8%
    Armor Piercing (-25%)
    *2 per quadrant
  • [12] Heavy Gunz Batteries
    Miserable Accuracy - 90° Quarter Arcs* - Range: 4.5k
    Shots: 2 | Damage: 48 | Reload: 12s | Crit: 12%
    *3 per quadrant
Mega Roks - Weapon Damage Profile (Quadrants)

Mega Roks - Weapon Damage Profile (Quadrants)

The Mega Rok takes the cake for high on paper dps and crit numbers, costing the same as some other expensive faction's Battleships, but putting out damage numbers 4 or more times higher. The damage output is so high, that it actually ends up doing a Battleship's worth of damage out of every quadrant of it's firing arcs, meaning if you can keep it in the middle of an enemy fleet at close range for its Heavy Gunz to land properly, you will do some serious wrecking. In addition, the large array of Zap Kannons is somewhat appealing considering the rarity of these weapons on the line ships.

Changelog

  • 8/15/2020 - Weapon Tables 2.0
  • 7/14/2020 - Updated for patch 11218.

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