"Battlefleet Gothic: Armada II" - Space Orks Cruisers [Advanced Ship Guide]

Updated on February 27, 2019
SOE profile image

"Looting all the Dakka to help you get better at games to impress your Gork or your Mork."

Space Orks Cruisers

Like the other Space Ork line ships, the Cruisers of their fleets get extra hull points versus their Imperial and Chaos counterparts, making them the highest hull point ships of their class, and as a fleet in total, in the game. This comes at the cost of engines with typically, slower speeds than normal for their smaller vessels, however in the Cruiser category they actually are the same speed as the Imperials which serve as an average baseline for other factions in the game.

The second crucial point of note about the Ork fleet in general, but definitely represented in the Cruiser category, is their incredibly high potential DPS and CPM numbers, which like the hull points bonuses, are countered by also having wildly inaccurate weapons that have serious trouble landing hits or even firing on targets, past ranges above 4,500 units.

All of these factors with the cheap cost of Ork ships and their heavy prow armor, supports strategies involving hordes of Ork vessels charging headfirst at the enemy vessels to try to get in close range as soon as possible and follow up with crippling ram attacks.

Patch Status: Updated for Patch 2 (v9350) - 2/26/2019

Space Orks Guide Navigation

- Main Guide Index -
Check out this link to be taken to the main index for all of the "Battlefleet Gothic: Armada II" guides I am assembling, including ship guides for other factions and more!

Terms Used

This section briefly covers the advanced weapon data you will find for each ship. These values are calculated based off the base weapons stats and are explained as follows:
DPS - Damage Per Second - The total damage output per weapon type (all guns combined) per second, assuming 100% of shots land, before considering armor penalties.
Crits Pm - Critical Hits Per Minute - Assuming all shots land, this will be the average number of critical hit's the guns will cause every minute before modifiers. (all guns combined)
Salvos PM - Salvos Per Minute - The total number of combined waves of fire, not including multiple rounds fired from the same weapon.
Rounds PM - The actual number of shots or individual projectiles fired each minute from all guns combined.

Orks Cruiser Ships Stats

Thankfully, as mentioned above, the Cruisers of the Ork fleet manage to not take any further penalties to engine speeds like their smaller vessels do, keeping them at the same speed as the Imperial Navy counterparts. While their troops are weak on defense thanks to poor morale that makes them prone to mutinies, and a weak critical assault chance, they still do decent numbers when it comes to actually killing defending troops, so causing crew loss penalties or even hulking enemy ships is entirely possible, especially since Ork battle doctrine tends to favor head first rushes to point blank range at the enemy.

Shield: 200
Armor
-
83 (Front), 67 (Sides), 50 (Rear): All Cruisers
- 83 (All Sides): Big Roks
Identification Range: 9,000
Speed: 160
Rotation Speed
-
8: All Cruisers
- 0: Roks
Hull: 2,000
Defense Turrets: 9
Bravery: -50
Boarding Damage: 8
+ Causes 4 Assault Actions
Lightning Strike Damage: 4
+ Causes 2 Assault Actions
Critical Assault Chance: 10%
Defending Troops per Stage: 14

Orks Cruisers Attributes & Skills

The attributes for both the Cruisers and Big Roks are identical to the ones found in the Light Cruiser category. They still have harsh morale penalties, take extra damage from fires and the Big Roks are equally immune to critical effects the same as the others, however they can still take Fire Aboard effects.

Ork Reactor: Grants Big Red Button and Burn Retros.
*Cruisers only
Disorganized: -50 bravery penalty
Looted Ship: +100% damage received from Fire Aboard effect
Good Troop Efficiency: Deals 2 troop damage per assault action.
Brutal Strike: 10% chance to deal +1 troop damage per assault action.

Big Roks Special Attributes

Superconducting Engines: Grants special version of the Ork maneuvers.
Immune to Criticals: Immune to critical effects.
Boarding Mastery: 360 degree boarding arc.

Killa

Click thumbnail to view full-size
Ork Cruiser - "Killa" - [Ork Pirates Sub-Faction]Ork Cruiser - "Killa" - [Bad Moons Sub-Faction]Ork Cruiser - "Killa" - [Blood Axes Sub-Faction]Ork Cruiser - "Killa" - [Death Skullz Sub-Faction]Ork Cruiser - "Killa" - [Evil Sunz Sub-Faction]Ork Cruiser - "Killa" - [Goffs Sub-Faction]
Ork Cruiser - "Killa" - [Ork Pirates Sub-Faction]
Ork Cruiser - "Killa" - [Ork Pirates Sub-Faction] | Source
Ork Cruiser - "Killa" - [Bad Moons Sub-Faction]
Ork Cruiser - "Killa" - [Bad Moons Sub-Faction] | Source
Ork Cruiser - "Killa" - [Blood Axes Sub-Faction]
Ork Cruiser - "Killa" - [Blood Axes Sub-Faction] | Source
Ork Cruiser - "Killa" - [Death Skullz Sub-Faction]
Ork Cruiser - "Killa" - [Death Skullz Sub-Faction] | Source
Ork Cruiser - "Killa" - [Evil Sunz Sub-Faction]
Ork Cruiser - "Killa" - [Evil Sunz Sub-Faction] | Source
Ork Cruiser - "Killa" - [Goffs Sub-Faction]
Ork Cruiser - "Killa" - [Goffs Sub-Faction] | Source

Point Cost: 138
Raw Total Crit Output: 6 critical hits per minute
Raw Total DPS: 40

Armament:

  • 1 x Mega Kannon Artillery
    Miserable Accuracy (50/0/0/0/0)
    90° Front Arc
    Range: 4,500
  • 1 x Gunz Artillery
    Poor Accuracy (75/50/25/0/0)
    90° Front Arc
    Range: 13,500
  • 2 x Gunz Battery Weapons
    Poor Accuracy (75/50/25/0/0)
    90° Side Arc (1 per Broadside)
    Range: 9,000
  • 2 x Heavy Gunz Battery Weapons
    Miserable Accuracy (50/0/0/0/0)
    90° Side Arc (1 per Broadside)
    Range: 4,500

The aptly named Killa represents the all guns option for the Cruiser line up of Ork ships putting out crazy high DPS and CPM numbers for it's incredibly affordable cost that comes in cheaper than many faction's light cruisers.

Now as mentioned many times in the Ork sections, while those numbers seem to be simply amazing for the cost of the ship, outside of point blank range and an enemy that isn't interested in running away from you, you will have a real difficult time actually applying that damage. To top it off, if you are facing a strong boarding faction, you'll have to deal with managing a lot of mutinies as your ships enter their weapon ranges, which happens to also be the just about the same as the normal boarding range.

Even with those downsides, taking several Killas is entirely feasible while still leaving plenty of room for a large selection of other vessels in a typical 1,200 point fleet.

Killa Stompa

Click thumbnail to view full-size
Ork Cruiser - "Killa Stompa" - [Ork Pirates Sub-Faction]Ork Cruiser - "Killa Stompa" - [Bad Moons Sub-Faction]Ork Cruiser - "Killa Stompa" - [Blood Axes Sub-Faction]Ork Cruiser - "Killa Stompa" - [Death Skullz Sub-Faction]Ork Cruiser - "Killa Stompa" - [Evil Sunz Sub-Faction]Ork Cruiser - "Killa Stompa" - [Goffs Sub-Faction]
Ork Cruiser - "Killa Stompa" - [Ork Pirates Sub-Faction]
Ork Cruiser - "Killa Stompa" - [Ork Pirates Sub-Faction] | Source
Ork Cruiser - "Killa Stompa" - [Bad Moons Sub-Faction]
Ork Cruiser - "Killa Stompa" - [Bad Moons Sub-Faction] | Source
Ork Cruiser - "Killa Stompa" - [Blood Axes Sub-Faction]
Ork Cruiser - "Killa Stompa" - [Blood Axes Sub-Faction] | Source
Ork Cruiser - "Killa Stompa" - [Death Skullz Sub-Faction]
Ork Cruiser - "Killa Stompa" - [Death Skullz Sub-Faction] | Source
Ork Cruiser - "Killa Stompa" - [Evil Sunz Sub-Faction]
Ork Cruiser - "Killa Stompa" - [Evil Sunz Sub-Faction] | Source
Ork Cruiser - "Killa Stompa" - [Goffs Sub-Faction]
Ork Cruiser - "Killa Stompa" - [Goffs Sub-Faction] | Source

Point Cost: 138
Raw Total Crit Output: 4.2* critical hits per minute
Raw Total DPS: 28*
*Does not count torpedoes.
Armament:

  • Torpedo Launcher (6 Tubes)
    3 x Basic Charges
    3 x Boardin' Charges
  • 1 x Gunz Artillery
    Poor Accuracy (75/50/25/0/0)
    90° Front Arc
    Range: 13,500
  • 2 x Gunz Battery Weapons
    Poor Accuracy (75/50/25/0/0)
    90° Side Arc (1 per Broadside)
    Range: 9,000
  • 2 x Heavy Gunz Battery Weapons
    Miserable Accuracy (50/0/0/0/0)
    90° Side Arc (1 per Broadside)
    Range: 4,500

The Killa Stompa and the other two remaining cruisers basically take the weapons loadout of the Killa and start swapping torpedo and launch bay special weapons in, in different combinations you can choose from. The Killa Stompa represents your "just give me some torpedoes" option, a preferable choice when you think you'll be facing slower fleets that can't outrun your Big Red Button burns towards them, allowing you to rake their ships with heavy torpedo or boarding torpedo salvos before coming in for the follow up ram.

As a plus side, the Killa Stompa comes in at exactly the same point cost, maintaining it's affordable cost, allowing you to field a considerable number of Killa Stompas with room to spare in your fleet.

Terror

Click thumbnail to view full-size
Ork Cruiser - "Terror" - [Ork Pirates Sub-Faction]Ork Cruiser - "Terror" - [Bad Moons Sub-Faction]Ork Cruiser - "Terror" - [Blood Axes Sub-Faction]Ork Cruiser - "Terror" - [Death Skullz Sub-Faction]Ork Cruiser - "Terror" - [Evil Sunz Sub-Faction]Ork Cruiser - "Terror" - [Goffs Sub-Faction]
Ork Cruiser - "Terror" - [Ork Pirates Sub-Faction]
Ork Cruiser - "Terror" - [Ork Pirates Sub-Faction] | Source
Ork Cruiser - "Terror" - [Bad Moons Sub-Faction]
Ork Cruiser - "Terror" - [Bad Moons Sub-Faction] | Source
Ork Cruiser - "Terror" - [Blood Axes Sub-Faction]
Ork Cruiser - "Terror" - [Blood Axes Sub-Faction] | Source
Ork Cruiser - "Terror" - [Death Skullz Sub-Faction]
Ork Cruiser - "Terror" - [Death Skullz Sub-Faction] | Source
Ork Cruiser - "Terror" - [Evil Sunz Sub-Faction]
Ork Cruiser - "Terror" - [Evil Sunz Sub-Faction] | Source
Ork Cruiser - "Terror" - [Goffs Sub-Faction]
Ork Cruiser - "Terror" - [Goffs Sub-Faction] | Source

Point Cost: 186
Raw Total Crit Output: 3.6* critical hits per minute
Raw Total DPS: 24*
*Does not count Launch Bays
Armament:

  • 1 x Mega Kannon Artillery
    Miserable Accuracy (50/0/0/0/0)
    90° Front Arc
    Range: 4,500
  • 1 x Gunz Artillery
    Poor Accuracy (75/50/25/0/0)
    90° Front Arc
    Range: 13,500
  • 2 x Gunz Battery Weapons
    Poor Accuracy (75/50/25/0/0)
    90° Side Arc (1 per Broadside)
    Range: 9,000
  • 2 x Launch Bays
    Fighta & Assault Boat Squadrons (3 charges of each)

The Terror is the next step in swapping out something of the Killa for a special weapon. In this case we are dropping the short range Broadside, Heavy Gunz. While this takes a considerable chunk of DPS and CPM out of the on paper potential of the base hull, it should be noted that of the possible damage, the short range broadsides are the hardest to apply with, harder than the short range prow Mega Kannon, since Ork ships tend to spend a lot of time facing their targets, burning towards them for a ram.

Compared to most comparable carriers of other factions, the Terror is pretty affordable, and while it isn't as efficient of a way to stack Launch Bays as the light cruiser Basha Urd Unki, the fact that it actually has standard weaponry to fall back on, and considerable amounts of it at that, means it will be able to contribute to the fight in the time between squadron deployments for only 40 more points.

Terror Stompa

Click thumbnail to view full-size
Ork Cruiser - "Terror Stompa" - [Ork Pirates Sub-Faction]Ork Cruiser - "Terror Stompa" - [Bad Moons Sub-Faction]Ork Cruiser - "Terror Stompa" - [Blood Axes Sub-Faction]Ork Cruiser - "Terror Stompa" - [Death Skullz Sub-Faction]Ork Cruiser - "Terror Stompa" - [Evil Sunz Sub-Faction]Ork Cruiser - "Terror Stompa" - [Goffs Sub-Faction]
Ork Cruiser - "Terror Stompa" - [Ork Pirates Sub-Faction]
Ork Cruiser - "Terror Stompa" - [Ork Pirates Sub-Faction] | Source
Ork Cruiser - "Terror Stompa" - [Bad Moons Sub-Faction]
Ork Cruiser - "Terror Stompa" - [Bad Moons Sub-Faction] | Source
Ork Cruiser - "Terror Stompa" - [Blood Axes Sub-Faction]
Ork Cruiser - "Terror Stompa" - [Blood Axes Sub-Faction] | Source
Ork Cruiser - "Terror Stompa" - [Death Skullz Sub-Faction]
Ork Cruiser - "Terror Stompa" - [Death Skullz Sub-Faction] | Source
Ork Cruiser - "Terror Stompa" - [Evil Sunz Sub-Faction]
Ork Cruiser - "Terror Stompa" - [Evil Sunz Sub-Faction] | Source
Ork Cruiser - "Terror Stompa" - [Goffs Sub-Faction]
Ork Cruiser - "Terror Stompa" - [Goffs Sub-Faction] | Source

Point Cost: 186
Raw Total Crit Output: 1.8* critical hits per minute
Raw Total DPS: 12*
*Does not count Torpedoes or Launch Bays
Armament:

  • Torpedo Launcher (6 Tubes)
    3 x Basic Charges
    3 x Boardin' Charges
  • 1 x Gunz Artillery
    Poor Accuracy (75/50/25/0/0)
    90° Front Arc
    Range: 13,500
  • 2 x Gunz Battery Weapons
    Poor Accuracy (75/50/25/0/0)
    90° Side Arc (1 per Broadside)
    Range: 9,000
  • 2 x Launch Bays
    Fighta & Assault Boat Squadrons (3 charges of each)

The Terror Stompa is the all specialist weapon option while also being the best long range ship in class, at least relatively speaking as far as the Orks go. This is because the Torpedo rack and Launch Bays end up taking the places of the Mega Kannon and Heavy Gunz, both have miserable accuracy of 50% chance to hit within 4,500 units and can't fire beyond that range.

If you are facing faster fleets like Drukhari or Aeldari that are less likely to allow you to maintain close range on their ships, it might be best to go for the Terror Stompa, since it's longer range guns and Launch Bays give you better chances of applying damage at range, and gun wise, will probably match other vessels like the Killa in effective DPS since their short range guns are likely to rarely ever land serious hits on the enemy in the long run.

As an alternative you can also go for the Terror for a cheaper option that might be even better against the fast Eldar vessels, since Torpedoes are going to be hard to use anyways and while the Mega Kannon is unlikely to contribute much, it still might land a few shots on occasion. If the Mega Kannon doesn't land hits, the Terror still costs 50 less points for the privilege.

Big Roks

Click thumbnail to view full-size
Ork Big Roks - [Ork Pirates Sub-Faction]Ork Big Roks - [Bad Moons Sub-Faction]Ork Big Roks - [Blood Axes Sub-Faction]Ork Big Roks - [Death Skullz Sub-Faction]Ork Big Roks - [Evil Sunz Sub-Faction]Ork Big Roks - [Goffs Sub-Faction]
Ork Big Roks - [Ork Pirates Sub-Faction]
Ork Big Roks - [Ork Pirates Sub-Faction] | Source
Ork Big Roks - [Bad Moons Sub-Faction]
Ork Big Roks - [Bad Moons Sub-Faction] | Source
Ork Big Roks - [Blood Axes Sub-Faction]
Ork Big Roks - [Blood Axes Sub-Faction] | Source
Ork Big Roks - [Death Skullz Sub-Faction]
Ork Big Roks - [Death Skullz Sub-Faction] | Source
Ork Big Roks - [Evil Sunz Sub-Faction]
Ork Big Roks - [Evil Sunz Sub-Faction] | Source
Ork Big Roks - [Goffs Sub-Faction]
Ork Big Roks - [Goffs Sub-Faction] | Source

Point Cost: 297
Raw Total Crit Per Min Output: 15.6 Total, 3.9 per Quadrant*
Raw Total DPS: 100 Total, 25 Per Quadrant*
*Does not count Torpedoes
Armament:

  • 4 x Torpedo Launcher (2 Tubes Each)
    3 x Basic Charges
    3 x Boardin' Charges
  • 8 x Gunz Artillery
    Poor Accuracy (75/50/25/0/0)
    90° Quarter Arc (2 per Quadrant)
    Range: 13,500
  • 4 x Mega Zap Kannon Artillery
    100% Accuracy, Pierces Armor
    90° Quarter Arc (1 per Quadrant)
    Range: 18,000
  • 8 x Heavy Gunz Batteries
    Miserable Accuracy (50/0/0/0/0)
    90° Quarter Arc (2 per Quadrant)
    Range: 4,500

The Big Rok like it's smaller and larger cousin, takes it's weaponry and splits it into 4 quarter arcs that can each fire on their own target. The Big Rok like the others cannot rotate to try to move it's quadrants around on the same target, however beyond trying to cheat reload times, the Big Rok can't lose weapons or subsystems to critical hits, so it can't end up with any "dead sides".

While it won't be able to put out it's full damage potential unless inside the center of a group of enemy ships, and not boarded or fire aboard'ed to the point of mutiny, the Big Rok has some truly insane on paper numbers. Opinions of the players I have talked to personally, seem to suggest the Roks are not that competitive in multiplayer, however they do seem to have a certain fun factor in using them.

Since the Big Rok upgrades to two tubes in every direction, but still fires all 4 directions simultaneously without any control as to how that happens, the torpedoes can at least have a chance of dealing damage to enemies if launched near them, however is quite likely to damage your own ships if launched anywhere near the rest of your fleet.

Do you find Roks useful in your Ork fleets?

See results

Questions & Answers

    © 2019 SOE

    Comments

      0 of 8192 characters used
      Post Comment

      No comments yet.

      working

      This website uses cookies

      As a user in the EEA, your approval is needed on a few things. To provide a better website experience, levelskip.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

      For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://levelskip.com/privacy-policy#gdpr

      Show Details
      Necessary
      HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
      LoginThis is necessary to sign in to the HubPages Service.
      Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
      AkismetThis is used to detect comment spam. (Privacy Policy)
      HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
      HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
      Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
      CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
      Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
      Features
      Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
      Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
      Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
      Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
      Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
      VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
      PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
      Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
      MavenThis supports the Maven widget and search functionality. (Privacy Policy)
      Marketing
      Google AdSenseThis is an ad network. (Privacy Policy)
      Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
      Index ExchangeThis is an ad network. (Privacy Policy)
      SovrnThis is an ad network. (Privacy Policy)
      Facebook AdsThis is an ad network. (Privacy Policy)
      Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
      AppNexusThis is an ad network. (Privacy Policy)
      OpenxThis is an ad network. (Privacy Policy)
      Rubicon ProjectThis is an ad network. (Privacy Policy)
      TripleLiftThis is an ad network. (Privacy Policy)
      Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
      Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
      Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
      Statistics
      Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
      ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
      Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)
      ClickscoThis is a data management platform studying reader behavior (Privacy Policy)